зеркало из https://github.com/mozilla/gecko-dev.git
105 строки
3.3 KiB
C
105 строки
3.3 KiB
C
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef _NLSUTL_H
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#define _NLSUTL_H
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#include "nlsxp.h"
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#include "nlsenc.h"
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NLS_BEGIN_PROTOS
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/******************** Accept Language List ************************/
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#define NLS_MAX_ACCEPT_LANGUAGE 16
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#define NLS_MAX_ACCEPT_LENGTH 18
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typedef char NLS_ACCEPT_LANGUAGE_LIST[NLS_MAX_ACCEPT_LANGUAGE][NLS_MAX_ACCEPT_LENGTH];
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/* NLS_AcceptLangList
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*
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* Will parse an Accept-Language string of the form
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* "en;q=1.0,fr;q=0.9..."
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* The NLS_ACCEPT_LANGUAGE_LIST array will be loaded with the ordered
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* language elements based on the priority of the languages specified.
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* The number of languages will be returned as the result of the
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* call.
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*/
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NLSUNIAPI_PUBLIC(size_t)
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NLS_AcceptLangList(
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const char * acceptLanguage,
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NLS_ACCEPT_LANGUAGE_LIST acceptLanguageList
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);
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/******************** Accept Charset List ************************/
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#define NLS_MAX_ACCEPT_CHARSET 16
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#define NLS_MAX_ACCEPT_CHARSET_LENGTH 128
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typedef char NLS_ACCEPT_CHARSET_LIST[NLS_MAX_ACCEPT_CHARSET][NLS_MAX_ACCEPT_CHARSET_LENGTH];
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/* NLS_AcceptCharsetList
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*
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* Will parse an Accept-Charset string of the form
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* "UTF8;q=0.9,SJIS;q=0.8;*;q=1.0,..."
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* The NLS_ACCEPT_CHARSET_LIST array will be loaded with the ordered
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* charset elements based on the priority of the charset specified.
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* The number of charsets will be returned as the result of the
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* call. The NLS_ACCEPT_CHARSET_LIST will be loaded with normalized
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* charset names. "*" is considered as a valid charset name, and will
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* be sorted as a charset.
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*/
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NLSUNIAPI_PUBLIC(size_t)
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NLS_AcceptCharsetList(
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const char * acceptCharset,
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NLS_ACCEPT_CHARSET_LIST acceptCharsetList
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);
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/* NLS_TargetEncodingFromCharsetList
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*
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* Returns the best target encoding for Accept-charset list.
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* The routine takes a NLS_ACCEPT_CHARSET_LIST returned by
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* NLS_AcceptCharsetList and returns the best target encoding
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* based on the sourceEncoding specified. The target encoding will
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* be a normalized encoding name. The result of this routine may
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* be NULL if no target encoding is found, or if the target encoding
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* is identical to the source encoding.
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*/
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NLSUNIAPI_PUBLIC(const char*)
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NLS_TargetEncodingFromCharsetList(
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const char* sourceEncoding,
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NLS_ACCEPT_CHARSET_LIST acceptCharsetList,
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size_t count
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);
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/********************* Character Name Entities *******************/
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/* NLS_Latin1NameEntityValue
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*
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*/
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NLSUNIAPI_PUBLIC(NLS_ErrorCode) NLS_Latin1NameEntityValue(
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const char * name,
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int *value
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);
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/************************ End ******************************/
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NLS_END_PROTOS
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#endif /* _NLSUTL_H */
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