зеркало из https://github.com/mozilla/gecko-dev.git
218 строки
8.1 KiB
C++
218 строки
8.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MobileViewportManager_h_
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#define MobileViewportManager_h_
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#include "mozilla/Maybe.h"
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#include "mozilla/MVMContext.h"
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#include "mozilla/PresShellForwards.h"
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#include "nsCOMPtr.h"
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#include "nsIDOMEventListener.h"
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#include "nsIObserver.h"
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#include "Units.h"
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class nsViewportInfo;
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namespace mozilla {
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class MVMContext;
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namespace dom {
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class Document;
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class EventTarget;
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} // namespace dom
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} // namespace mozilla
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class MobileViewportManager final : public nsIDOMEventListener,
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public nsIObserver {
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIDOMEVENTLISTENER
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NS_DECL_NSIOBSERVER
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/* The MobileViewportManager might be required to handle meta-viewport tags
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* and changes, or it might not (e.g. if we are in a desktop-zooming setup).
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* This enum indicates which mode the manager is in. It might make sense to
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* split these two "modes" into two separate classes but for now they have a
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* bunch of shared code and it's uncertain if that shared set will expand or
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* contract. */
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enum class ManagerType { VisualAndMetaViewport, VisualViewportOnly };
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explicit MobileViewportManager(mozilla::MVMContext* aContext,
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ManagerType aType);
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void Destroy();
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ManagerType GetManagerType() { return mManagerType; }
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/* Provide a resolution to use during the first paint instead of the default
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* resolution computed from the viewport info metadata. This is in the same
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* "units" as the argument to nsDOMWindowUtils::SetResolutionAndScaleTo.
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* Also takes the previous display dimensions as they were at the time the
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* resolution was stored in order to correctly adjust the resolution if the
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* device was rotated in the meantime. */
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void SetRestoreResolution(float aResolution,
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mozilla::LayoutDeviceIntSize aDisplaySize);
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/* Compute the "intrinsic resolution", which is the smallest resolution at
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* which the layout viewport fills the visual viewport. (In typical
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* scenarios, where the aspect ratios of the two viewports match, it's the
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* resolution at which they are the same size.)
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*
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* The returned resolution is suitable for passing to
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* PresShell::SetResolutionAndScaleTo(). It's not in typed units for
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* reasons explained at the declaration of FrameMetrics::mPresShellResolution.
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*/
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float ComputeIntrinsicResolution() const;
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/* The only direct calls to this should be in test code.
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* Normally, it gets called by HandleEvent().
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*/
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void HandleDOMMetaAdded();
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private:
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void SetRestoreResolution(float aResolution);
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public:
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/* Notify the MobileViewportManager that a reflow is about to happen. This
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* triggers the MVM to update its internal notion of display size and CSS
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* viewport, so that code that queries those during the reflow gets an
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* up-to-date value.
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*/
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void UpdateSizesBeforeReflow();
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/* Notify the MobileViewportManager that a reflow was requested in the
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* presShell.*/
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void RequestReflow(bool aForceAdjustResolution);
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/* Notify the MobileViewportManager that the resolution on the presShell was
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* updated, and the visual viewport size needs to be updated. */
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void ResolutionUpdated(mozilla::ResolutionChangeOrigin aOrigin);
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/* Called to compute the initial viewport on page load or before-first-paint,
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* whichever happens first. Also called directly if we are created after the
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* presShell is initialized. */
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void SetInitialViewport();
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const mozilla::LayoutDeviceIntSize& DisplaySize() const {
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return mDisplaySize;
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};
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/*
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* Shrink the content to fit it to the display width if no initial-scale is
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* specified and if the content is still wider than the display width.
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*/
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void ShrinkToDisplaySizeIfNeeded();
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/*
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* Similar to UpdateVisualViewportSize but this should be called only when we
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* need to update visual viewport size in response to dynamic toolbar
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* transitions.
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* This function doesn't cause any reflows, just fires a visual viewport
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* resize event.
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*/
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void UpdateVisualViewportSizeByDynamicToolbar(
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mozilla::ScreenIntCoord aToolbarHeight);
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nsSize GetVisualViewportSizeUpdatedByDynamicToolbar() const {
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return mVisualViewportSizeUpdatedByDynamicToolbar;
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}
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/*
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* This refreshes the visual viewport size based on the most recently
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* available information. It is intended to be called in particular after
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* the root scrollframe does a reflow, which may make scrollbars appear or
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* disappear if the content changed size.
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*/
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void UpdateVisualViewportSizeForPotentialScrollbarChange();
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/*
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* Returns the composition size in CSS units when zoomed to the intrinsic
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* scale.
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*/
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mozilla::CSSSize GetIntrinsicCompositionSize() const;
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mozilla::ParentLayerSize GetCompositionSizeWithoutDynamicToolbar() const;
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private:
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~MobileViewportManager();
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/* Main helper method to update the CSS viewport and any other properties that
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* need updating. */
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void RefreshViewportSize(bool aForceAdjustResolution);
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/* Secondary main helper method to update just the visual viewport size. */
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void RefreshVisualViewportSize();
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/* Helper to clamp the given zoom by the min/max in the viewport info. */
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mozilla::CSSToScreenScale ClampZoom(
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const mozilla::CSSToScreenScale& aZoom,
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const nsViewportInfo& aViewportInfo) const;
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/* Helper to update the given zoom according to changed display and viewport
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* widths. */
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mozilla::CSSToScreenScale ScaleZoomWithDisplayWidth(
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const mozilla::CSSToScreenScale& aZoom,
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const float& aDisplayWidthChangeRatio,
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const mozilla::CSSSize& aNewViewport,
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const mozilla::CSSSize& aOldViewport);
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mozilla::CSSToScreenScale ResolutionToZoom(
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const mozilla::LayoutDeviceToLayerScale& aResolution) const;
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mozilla::LayoutDeviceToLayerScale ZoomToResolution(
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const mozilla::CSSToScreenScale& aZoom) const;
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/* Updates the presShell resolution and the visual viewport size for various
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* types of changes. */
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void UpdateResolutionForFirstPaint(const mozilla::CSSSize& aViewportSize);
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void UpdateResolutionForViewportSizeChange(
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const mozilla::CSSSize& aViewportSize,
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const mozilla::Maybe<float>& aDisplayWidthChangeRatio);
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void UpdateResolutionForContentSizeChange(
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const mozilla::CSSSize& aContentSize);
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void ApplyNewZoom(const mozilla::ScreenIntSize& aDisplaySize,
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const mozilla::CSSToScreenScale& aNewZoom);
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void UpdateVisualViewportSize(const mozilla::ScreenIntSize& aDisplaySize,
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const mozilla::CSSToScreenScale& aZoom);
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/* Updates the displayport margins for the presShell's root scrollable frame
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*/
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void UpdateDisplayPortMargins();
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/* Helper function for ComputeIntrinsicResolution(). */
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mozilla::CSSToScreenScale ComputeIntrinsicScale(
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const nsViewportInfo& aViewportInfo,
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const mozilla::ScreenIntSize& aDisplaySize,
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const mozilla::CSSSize& aViewportOrContentSize) const;
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/*
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* Returns the screen size subtracted the scrollbar sizes from |aDisplaySize|.
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*/
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mozilla::ScreenIntSize GetCompositionSize(
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const mozilla::ScreenIntSize& aDisplaySize) const;
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mozilla::CSSToScreenScale GetZoom() const;
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RefPtr<mozilla::MVMContext> mContext;
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ManagerType mManagerType;
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bool mIsFirstPaint;
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bool mPainted;
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mozilla::LayoutDeviceIntSize mDisplaySize;
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mozilla::CSSSize mMobileViewportSize;
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mozilla::Maybe<float> mRestoreResolution;
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mozilla::Maybe<mozilla::ScreenIntSize> mRestoreDisplaySize;
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/*
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* The visual viewport size updated by the dynamic toolbar transitions. This
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* is typically used for the VisualViewport width/height APIs.
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* NOTE: If you want to use this value, you should make sure to flush
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* position:fixed elements layout and update
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* FrameMetrics.mFixedLayerMargins to conform with this value.
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*/
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nsSize mVisualViewportSizeUpdatedByDynamicToolbar;
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};
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#endif
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