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155 строки
6.6 KiB
ReStructuredText
155 строки
6.6 KiB
ReStructuredText
About NSPR
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==========
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NetScape Portable Runtime (NSPR) provides platform independence for
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non-GUI operating system facilities. These facilities include threads,
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thread synchronization, normal file and network I/O, interval timing and
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calendar time, basic memory management (malloc and free) and shared
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library linking.
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History
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~~~~~~~
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A good portion of the library's purpose, and perhaps the primary purpose
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in the Gromit environment, was to provide the underpinnings of the Java
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VM, more or less mapping the *sys layer* that Sun defined for the
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porting of the Java VM to various platforms. NSPR went beyond that
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requirement in some areas and since it was also the platform independent
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layer for most of the servers produced by Netscape. It was expected and
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preferred that existing code be restructured and perhaps even rewritten
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in order to use the NSPR API. It is not a goal to provide a platform for
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the porting into Netscape of externally developed code.
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At the time of writing the current generation of NSPR was known as
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NSPR20. The first generation of NSPR was originally conceived just to
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satisfy the requirements of porting Java to various host environments.
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NSPR20, an effort started in 1996, built on that original idea, though
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very little is left of the original code. (The "20" in "NSPR20" does not
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mean "version 2.0" but rather "second generation".) Many of the concepts
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have been reformed, expanded, and matured. Today NSPR may still be
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appropriate as the platform dependent layer under Java, but its primary
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application is supporting clients written entirely in C or C++.
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.. _How_It_Works:
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How It Works
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~~~~~~~~~~~~
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NSPR's goal is to provide uniform service over a wide range of operating
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system environments. It strives to not export the *lowest common
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denominator*, but to exploit the best features of each operating system
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on which it runs, and still provide a uniform service across a wide
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range of host offerings.
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Threads
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^^^^^^^
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Threads are the major feature of NSPR. The industry's offering of
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threads is quite sundry. NSPR, while far from perfect, does provide a
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single API to which clients may program and expect reasonably consistent
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behavior. The operating systems provide everything from no concept of
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threading at all up to and including sophisticated, scalable and
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efficient implementations. NSPR makes as much use of what the systems
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offer as it can. It is a goal of NSPR that NSPR impose as little
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overhead as possible in accessing those appropriate system features.
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.. _Thread_synchronization:
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Thread synchronization
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^^^^^^^^^^^^^^^^^^^^^^
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Thread synchronization is loosely based on Monitors as described by
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C.A.R. Hoare in *Monitors: An operating system structuring concept* ,
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Communications of the ACM, 17(10), October 1974 and then formalized by
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Xerox' Mesa programming language ("Mesa Language Manual", J.G. Mitchell
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et al, Xerox PARC, CSL-79-3 (Apr 1979)). This mechanism provides the
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basic mutual exclusion (mutex) and thread notification facilities
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(condition variables) implemented by NSPR. Additionally, NSPR provides
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synchronization methods more suited for use by Java. The Java-like
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facilities include monitor *reentrancy*, implicit and tightly bound
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notification capabilities with the ability to associate the
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synchronization objects dynamically.
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.. _I.2FO:
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I/O
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^^^
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NSPR's I/O is a slightly augmented BSD sockets model that allows
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arbitrary layering. It was originally intended to export synchronous I/O
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methods only, relying on threads to provide the concurrency needed for
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complex applications. That method of operation is preferred though it is
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possible to configure the network I/O channels as *non-blocking* in the
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traditional sense.
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.. _Network_addresses:
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Network addresses
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^^^^^^^^^^^^^^^^^
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Part of NSPR deals with manipulation of network addresses. NSPR defines
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a network address object that is Internet Protocol (IP) centric. While
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the object is not declared as opaque, the API provides methods that
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allow and encourage clients to treat the addresses as polymorphic items.
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The goal in this area is to provide a migration path between IPv4 and
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IPv6. To that end it is possible to perform translations of ASCII
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strings (DNS names) into NSPR's network address structures, with no
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regard to whether the addressing technology is IPv4 or IPv6.
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Time
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^^^^
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Timing facilities are available in two forms: interval timing and
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calendar functions.
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Interval timers are based on a free running, 32-bit, platform dependent
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resolution timer. Such timers are normally used to specify timeouts on
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I/O, waiting on condition variables and other rudimentary thread
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scheduling. Since these timers have finite namespace and are free
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running, they can wrap at any time. NSPR does not provide an *epoch* ,
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but expects clients to deal with that issue. The *granularity* of the
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timers is guaranteed to be between 10 microseconds and 1 millisecond.
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This allows a minimal timer *period* in of approximately 12 hours. But
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in order to deal with the wrap-around issue, only half that namespace
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may be utilized. Therefore, the minimal usable interval available from
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the timers is slightly less than six hours.
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Calendar times are 64-bit signed numbers with units of microseconds. The
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*epoch* for calendar times is midnight, January 1, 1970, Greenwich Mean
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Time. Negative times extend to times before 1970, and positive numbers
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forward. Use of 64 bits allows a representation of times approximately
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in the range of -30000 to the year 30000. There is a structural
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representation (*i.e., exploded* view), routines to acquire the current
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time from the host system, and convert them to and from the 64-bit and
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structural representation. Additionally there are routines to convert to
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and from most well-known forms of ASCII into the 64-bit NSPR
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representation.
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.. _Memory_management:
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Memory management
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^^^^^^^^^^^^^^^^^
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NSPR provides API to perform the basic malloc, calloc, realloc and free
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functions. Depending on the platform, the functions may be implemented
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almost entirely in the NSPR runtime or simply shims that call
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immediately into the host operating system's offerings.
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Linking
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^^^^^^^
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Support for linking (shared library loading and unloading) is part of
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NSPR's feature set. In most cases this is simply a smoothing over of the
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facilities offered by the various platform providers.
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Where It's Headed
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~~~~~~~~~~~~~~~~~
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NSPR is applicable as a platform on which to write threaded applications
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that need to be ported to multiple platforms.
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NSPR is functionally complete and has entered a mode of sustaining
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engineering. As operating system vendors issue new releases of their
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operating systems, NSPR will be moved forward to these new releases by
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interested players.
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