зеркало из https://github.com/mozilla/gecko-dev.git
472 строки
15 KiB
C++
472 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioRingBuffer.h"
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#include "MediaData.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/PodOperations.h"
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namespace mozilla {
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/**
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* RingBuffer is used to preallocate a buffer of a specific size in bytes and
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* then to use it for writing and reading values without any re-allocation or
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* memory moving. Please note that the total byte size of the buffer modulo the
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* size of the chosen type must be zero. The RingBuffer has been created with
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* audio sample values types in mind which are integer or float. However, it
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* can be used with any trivial type. It is _not_ thread-safe! The constructor
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* can be called on any thread but the reads and write must happen on the same
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* thread, which can be different than the construction thread.
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*/
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template <typename T>
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class RingBuffer final {
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public:
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explicit RingBuffer(AlignedByteBuffer&& aMemoryBuffer)
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: mStorage(ConvertToSpan(aMemoryBuffer)),
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mMemoryBuffer(std::move(aMemoryBuffer)) {
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MOZ_ASSERT(std::is_trivial<T>::value);
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MOZ_ASSERT(!mStorage.IsEmpty());
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}
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/**
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* Write `aSamples` number of zeros in the buffer.
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*/
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uint32_t WriteSilence(uint32_t aSamples) {
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MOZ_ASSERT(aSamples);
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return Write(Span<T>(), aSamples);
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}
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/**
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* Copy `aBuffer` to the RingBuffer.
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*/
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uint32_t Write(const Span<const T>& aBuffer) {
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MOZ_ASSERT(!aBuffer.IsEmpty());
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return Write(aBuffer, aBuffer.Length());
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}
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private:
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/**
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* Copy `aSamples` number of elements from `aBuffer` to the RingBuffer. If
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* `aBuffer` is empty append `aSamples` of zeros.
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*/
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uint32_t Write(const Span<const T>& aBuffer, uint32_t aSamples) {
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MOZ_ASSERT(aSamples > 0 &&
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aBuffer.Length() <= static_cast<uint32_t>(aSamples));
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if (IsFull()) {
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return 0;
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}
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uint32_t toWrite = std::min(AvailableWrite(), aSamples);
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uint32_t part1 = std::min(Capacity() - mWriteIndex, toWrite);
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uint32_t part2 = toWrite - part1;
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Span<T> part1Buffer = mStorage.Subspan(mWriteIndex, part1);
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Span<T> part2Buffer = mStorage.To(part2);
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if (!aBuffer.IsEmpty()) {
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Span<const T> fromPart1 = aBuffer.To(part1);
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Span<const T> fromPart2 = aBuffer.Subspan(part1, part2);
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CopySpan(part1Buffer, fromPart1);
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CopySpan(part2Buffer, fromPart2);
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} else {
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// The aBuffer is empty, append zeros.
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PodZero(part1Buffer.Elements(), part1Buffer.Length());
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PodZero(part2Buffer.Elements(), part2Buffer.Length());
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}
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mWriteIndex = NextIndex(mWriteIndex, toWrite);
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return toWrite;
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}
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public:
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/**
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* Copy `aSamples` number of elements from `aBuffer` to the RingBuffer. The
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* `aBuffer` does not change.
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*/
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uint32_t Write(const RingBuffer& aBuffer, uint32_t aSamples) {
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MOZ_ASSERT(aSamples);
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if (IsFull()) {
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return 0;
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}
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uint32_t toWriteThis = std::min(AvailableWrite(), aSamples);
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uint32_t toReadThat = std::min(aBuffer.AvailableRead(), toWriteThis);
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uint32_t part1 =
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std::min(aBuffer.Capacity() - aBuffer.mReadIndex, toReadThat);
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uint32_t part2 = toReadThat - part1;
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Span<T> part1Buffer = aBuffer.mStorage.Subspan(aBuffer.mReadIndex, part1);
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DebugOnly<uint32_t> ret = Write(part1Buffer);
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MOZ_ASSERT(ret == part1);
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if (part2) {
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Span<T> part2Buffer = aBuffer.mStorage.To(part2);
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ret = Write(part2Buffer);
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MOZ_ASSERT(ret == part2);
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}
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return toReadThat;
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}
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/**
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* Copy `aBuffer.Length()` number of elements from RingBuffer to `aBuffer`.
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*/
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uint32_t Read(const Span<T>& aBuffer) {
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MOZ_ASSERT(!aBuffer.IsEmpty());
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MOZ_ASSERT(aBuffer.size() <= std::numeric_limits<uint32_t>::max());
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if (IsEmpty()) {
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return 0;
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}
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uint32_t toRead = std::min<uint32_t>(AvailableRead(), aBuffer.Length());
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uint32_t part1 = std::min(Capacity() - mReadIndex, toRead);
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uint32_t part2 = toRead - part1;
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Span<T> part1Buffer = mStorage.Subspan(mReadIndex, part1);
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Span<T> part2Buffer = mStorage.To(part2);
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Span<T> toPart1 = aBuffer.To(part1);
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Span<T> toPart2 = aBuffer.Subspan(part1, part2);
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CopySpan(toPart1, part1Buffer);
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CopySpan(toPart2, part2Buffer);
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mReadIndex = NextIndex(mReadIndex, toRead);
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return toRead;
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}
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/**
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* Provide `aCallable` that will be called with the internal linear read
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* buffers and the number of samples available for reading. The `aCallable`
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* will be called at most 2 times. The `aCallable` must return the number of
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* samples that have been actually read. If that number is smaller than the
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* available number of samples, provided in the argument, the `aCallable` will
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* not be called again. The RingBuffer's available read samples will be
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* decreased by the number returned from the `aCallable`.
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*
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* The important aspects of this method are that first, it makes it possible
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* to avoid extra copies to an intermediates buffer, and second, each buffer
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* provided to `aCallable is a linear piece of memory which can be used
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* directly to a resampler for example.
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*
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* In general, the problem with ring buffers is that they cannot provide one
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* linear chunk of memory so extra copies, to a linear buffer, are often
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* needed. This method bridge that gap by breaking the ring buffer's
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* internal read memory into linear pieces and making it available through
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* the `aCallable`. In the body of the `aCallable` those buffers can be used
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* directly without any copy or intermediate steps.
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*/
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uint32_t ReadNoCopy(
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std::function<uint32_t(const Span<const T>&)>&& aCallable) {
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if (IsEmpty()) {
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return 0;
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}
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uint32_t part1 = std::min(Capacity() - mReadIndex, AvailableRead());
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uint32_t part2 = AvailableRead() - part1;
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Span<T> part1Buffer = mStorage.Subspan(mReadIndex, part1);
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uint32_t toRead = aCallable(part1Buffer);
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MOZ_ASSERT(toRead <= part1);
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if (toRead == part1 && part2) {
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Span<T> part2Buffer = mStorage.To(part2);
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toRead += aCallable(part2Buffer);
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MOZ_ASSERT(toRead <= part1 + part2);
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}
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mReadIndex = NextIndex(mReadIndex, toRead);
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return toRead;
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}
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/**
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* Remove the next `aSamples` number of samples from the ring buffer.
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*/
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uint32_t Discard(uint32_t aSamples) {
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MOZ_ASSERT(aSamples);
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if (IsEmpty()) {
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return 0;
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}
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uint32_t toDiscard = std::min(AvailableRead(), aSamples);
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mReadIndex = NextIndex(mReadIndex, toDiscard);
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return toDiscard;
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}
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/**
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* Empty the ring buffer.
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*/
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uint32_t Clear() {
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if (IsEmpty()) {
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return 0;
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}
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uint32_t toDiscard = AvailableRead();
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mReadIndex = NextIndex(mReadIndex, toDiscard);
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return toDiscard;
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}
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/**
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* Returns true if the full capacity of the ring buffer is being used. When
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* full any attempt to write more samples to the ring buffer will fail.
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*/
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bool IsFull() const { return (mWriteIndex + 1) % Capacity() == mReadIndex; }
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/**
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* Returns true if the ring buffer is empty. When empty any attempt to read
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* more samples from the ring buffer will fail.
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*/
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bool IsEmpty() const { return mWriteIndex == mReadIndex; }
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/**
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* The number of samples available for writing.
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*/
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uint32_t AvailableWrite() const {
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/* We subtract one element here to always keep at least one sample
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* free in the buffer, to distinguish between full and empty array. */
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uint32_t rv = mReadIndex - mWriteIndex - 1;
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if (mWriteIndex >= mReadIndex) {
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rv += Capacity();
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}
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return rv;
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}
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/**
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* The number of samples available for reading.
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*/
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uint32_t AvailableRead() const {
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if (mWriteIndex >= mReadIndex) {
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return mWriteIndex - mReadIndex;
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}
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return mWriteIndex + Capacity() - mReadIndex;
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}
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private:
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uint32_t NextIndex(uint32_t aIndex, uint32_t aStep) const {
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MOZ_ASSERT(aStep < Capacity());
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MOZ_ASSERT(aIndex < Capacity());
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return (aIndex + aStep) % Capacity();
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}
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uint32_t Capacity() const { return mStorage.Length(); }
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Span<T> ConvertToSpan(const AlignedByteBuffer& aOther) const {
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MOZ_ASSERT(aOther.Length() >= sizeof(T));
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return Span<T>(reinterpret_cast<T*>(aOther.Data()),
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aOther.Length() / sizeof(T));
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}
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void CopySpan(Span<T>& aTo, const Span<const T>& aFrom) {
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MOZ_ASSERT(aTo.Length() == aFrom.Length());
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std::copy(aFrom.cbegin(), aFrom.cend(), aTo.begin());
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}
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private:
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uint32_t mReadIndex = 0;
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uint32_t mWriteIndex = 0;
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/* Points to the mMemoryBuffer. */
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const Span<T> mStorage;
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/* The actual allocated memory set from outside. It is set in the ctor and it
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* is not used again. It is here to control the lifetime of the memory. The
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* memory is accessed through the mStorage. The idea is that the memory used
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* from the RingBuffer can be pre-allocated. */
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const AlignedByteBuffer mMemoryBuffer;
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};
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/** AudioRingBuffer **/
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/* The private members of AudioRingBuffer. */
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class AudioRingBuffer::AudioRingBufferPrivate {
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public:
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AudioSampleFormat mSampleFormat = AUDIO_FORMAT_SILENCE;
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Maybe<RingBuffer<float>> mFloatRingBuffer;
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Maybe<RingBuffer<int16_t>> mIntRingBuffer;
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Maybe<AlignedByteBuffer> mBackingBuffer;
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};
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AudioRingBuffer::AudioRingBuffer(uint32_t aSizeInBytes)
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: mPtr(MakeUnique<AudioRingBufferPrivate>()) {
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MOZ_ASSERT(aSizeInBytes > 0);
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mPtr->mBackingBuffer.emplace(aSizeInBytes);
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MOZ_ASSERT(mPtr->mBackingBuffer);
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}
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AudioRingBuffer::~AudioRingBuffer() = default;
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void AudioRingBuffer::SetSampleFormat(AudioSampleFormat aFormat) {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_SILENCE);
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MOZ_ASSERT(aFormat == AUDIO_FORMAT_S16 || aFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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MOZ_ASSERT(mPtr->mBackingBuffer);
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mPtr->mSampleFormat = aFormat;
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if (mPtr->mSampleFormat == AUDIO_FORMAT_S16) {
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mPtr->mIntRingBuffer.emplace(mPtr->mBackingBuffer.extract());
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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return;
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}
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mPtr->mFloatRingBuffer.emplace(mPtr->mBackingBuffer.extract());
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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}
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uint32_t AudioRingBuffer::Write(const Span<const float>& aBuffer) {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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return mPtr->mFloatRingBuffer->Write(aBuffer);
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}
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uint32_t AudioRingBuffer::Write(const Span<const int16_t>& aBuffer) {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16);
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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return mPtr->mIntRingBuffer->Write(aBuffer);
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}
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uint32_t AudioRingBuffer::Write(const AudioRingBuffer& aBuffer,
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uint32_t aSamples) {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16 ||
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mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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if (mPtr->mSampleFormat == AUDIO_FORMAT_S16) {
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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return mPtr->mIntRingBuffer->Write(aBuffer.mPtr->mIntRingBuffer.ref(),
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aSamples);
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}
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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return mPtr->mFloatRingBuffer->Write(aBuffer.mPtr->mFloatRingBuffer.ref(),
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aSamples);
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}
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uint32_t AudioRingBuffer::WriteSilence(uint32_t aSamples) {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16 ||
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mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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if (mPtr->mSampleFormat == AUDIO_FORMAT_S16) {
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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return mPtr->mIntRingBuffer->WriteSilence(aSamples);
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}
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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return mPtr->mFloatRingBuffer->WriteSilence(aSamples);
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}
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uint32_t AudioRingBuffer::Read(const Span<float>& aBuffer) {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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return mPtr->mFloatRingBuffer->Read(aBuffer);
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}
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uint32_t AudioRingBuffer::Read(const Span<int16_t>& aBuffer) {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16);
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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return mPtr->mIntRingBuffer->Read(aBuffer);
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}
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uint32_t AudioRingBuffer::ReadNoCopy(
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std::function<uint32_t(const Span<const float>&)>&& aCallable) {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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return mPtr->mFloatRingBuffer->ReadNoCopy(std::move(aCallable));
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}
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uint32_t AudioRingBuffer::ReadNoCopy(
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std::function<uint32_t(const Span<const int16_t>&)>&& aCallable) {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16);
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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return mPtr->mIntRingBuffer->ReadNoCopy(std::move(aCallable));
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}
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uint32_t AudioRingBuffer::Discard(uint32_t aSamples) {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16 ||
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mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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if (mPtr->mSampleFormat == AUDIO_FORMAT_S16) {
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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return mPtr->mIntRingBuffer->Discard(aSamples);
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}
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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return mPtr->mFloatRingBuffer->Discard(aSamples);
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}
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uint32_t AudioRingBuffer::Clear() {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16 ||
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mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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if (mPtr->mSampleFormat == AUDIO_FORMAT_S16) {
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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MOZ_ASSERT(mPtr->mIntRingBuffer);
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return mPtr->mIntRingBuffer->Clear();
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}
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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MOZ_ASSERT(mPtr->mFloatRingBuffer);
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return mPtr->mFloatRingBuffer->Clear();
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}
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bool AudioRingBuffer::IsFull() const {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16 ||
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mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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if (mPtr->mSampleFormat == AUDIO_FORMAT_S16) {
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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return mPtr->mIntRingBuffer->IsFull();
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}
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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return mPtr->mFloatRingBuffer->IsFull();
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}
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bool AudioRingBuffer::IsEmpty() const {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16 ||
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mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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if (mPtr->mSampleFormat == AUDIO_FORMAT_S16) {
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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return mPtr->mIntRingBuffer->IsEmpty();
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}
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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return mPtr->mFloatRingBuffer->IsEmpty();
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}
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uint32_t AudioRingBuffer::AvailableWrite() const {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16 ||
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mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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if (mPtr->mSampleFormat == AUDIO_FORMAT_S16) {
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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return mPtr->mIntRingBuffer->AvailableWrite();
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}
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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return mPtr->mFloatRingBuffer->AvailableWrite();
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}
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uint32_t AudioRingBuffer::AvailableRead() const {
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MOZ_ASSERT(mPtr->mSampleFormat == AUDIO_FORMAT_S16 ||
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mPtr->mSampleFormat == AUDIO_FORMAT_FLOAT32);
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MOZ_ASSERT(!mPtr->mBackingBuffer);
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if (mPtr->mSampleFormat == AUDIO_FORMAT_S16) {
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MOZ_ASSERT(!mPtr->mFloatRingBuffer);
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return mPtr->mIntRingBuffer->AvailableRead();
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}
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MOZ_ASSERT(!mPtr->mIntRingBuffer);
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return mPtr->mFloatRingBuffer->AvailableRead();
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}
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} // namespace mozilla
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