зеркало из https://github.com/mozilla/gecko-dev.git
138 строки
4.6 KiB
HTML
138 строки
4.6 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=575946
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-->
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<title>Test for Bug 575946</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="fileutils.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=575946">Mozilla Bug 575946</a>
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<p id="display">
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<canvas id=canvas width=1100 height=1100 hidden moz-opaque></canvas>
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<canvas id=testcanvas hidden moz-opaque></canvas>
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<input id="fileList" type="file"></input>
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</p>
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<div id="content" style="display: none">
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</div>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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var fileNum = 1;
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SimpleTest.waitForExplicitFinish();
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// Create files containing data we'll test with. We'll want long
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// strings to ensure they span multiple buffers while loading
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// Create a decent-sized image
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cx = $("canvas").getContext('2d');
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var s = cx.canvas.width;
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var grad = cx.createLinearGradient(0, 0, s-1, s-1);
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for (i = 0; i < 0.95; i += .1) {
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grad.addColorStop(i, "white");
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grad.addColorStop(i + .05, "black");
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}
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grad.addColorStop(1, "white");
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cx.fillStyle = grad;
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cx.fillRect(0, 0, s-1, s-1);
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cx.fillStyle = "rgba(200, 0, 0, 0.9)";
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cx.fillRect(.1 * s, .1 * s, .7 * s, .7 * s);
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cx.strokeStyle = "rgba(0, 0, 130, 0.5)";
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cx.lineWidth = .14 * s;
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cx.beginPath();
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cx.arc(.6 * s, .6 * s, .3 * s, 0, Math.PI*2, true);
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cx.stroke();
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cx.closePath();
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cx.fillStyle = "rgb(0, 255, 0)";
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cx.beginPath();
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cx.arc(.1 * s, .8 * s, .1 * s, 0, Math.PI*2, true);
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cx.fill();
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cx.closePath();
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var fileData =
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atob(cx.canvas.toDataURL("image/png").substring("data:text/png;base64,".length + 1));
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var memFile = cx.canvas.mozGetAsFile("image/png");
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var fileFile = createFileWithData(fileData);
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var size = fileData.length;
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// This might fail if we dramatically improve the png encoder. If that happens
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// please increase the complexity or size of the image generated above to ensure
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// that we're testing with files that are large enough.
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ok(size > 65536, "test data sufficiently large");
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// Test that basic properties work
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testSlice(memFile, size, "image/png", fileData, "memFile");
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testSlice(fileFile, size, "", fileData, "fileFile");
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// Try loading directly from slice into an image
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var testBinaryData = "";
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for (var i = 0; i < 256; i++) {
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testBinaryData += String.fromCharCode(i);
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}
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while (testBinaryData.length < 20000) {
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testBinaryData += testBinaryData;
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}
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function imageLoadHandler(event) {
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var origcanvas = $("canvas");
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var testcanvas = $("testcanvas");
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var image = event.target;
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is(image.naturalWidth, origcanvas.width, "width correct");
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is(image.naturalHeight, origcanvas.height, "height correct");
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testcanvas.width = origcanvas.width;
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testcanvas.height = origcanvas.height;
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testcanvas.getContext("2d").drawImage(image, 0, 0);
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// Do not use |is(testcanvas.toDataURL("image/png"), origcanvas.toDataURL("image/png"), "...");| that results in a _very_ long line.
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var origDataURL = origcanvas.toDataURL("image/png");
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var testDataURL = testcanvas.toDataURL("image/png");
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is(testDataURL.length, origDataURL.length,
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"Length of correct image data");
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ok(testDataURL == origDataURL,
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"Content of correct image data");
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testHasRun();
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}
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// image in the middle
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var imgfile = createFileWithData(testBinaryData + fileData + testBinaryData);
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is(imgfile.size, size + testBinaryData.length * 2, "correct file size (middle)");
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var img = new Image;
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img.src = URL.createObjectURL(imgfile.slice(testBinaryData.length, testBinaryData.length + size));
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img.onload = imageLoadHandler;
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expectedTestCount++;
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// image at start
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var imgfile = createFileWithData(fileData + testBinaryData);
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is(imgfile.size, size + testBinaryData.length, "correct file size (start)");
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var img = new Image;
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img.src = URL.createObjectURL(imgfile.slice(0, size));
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img.onload = imageLoadHandler;
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expectedTestCount++;
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// image at end
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var imgfile = createFileWithData(testBinaryData + fileData);
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is(imgfile.size, size + testBinaryData.length, "correct file size (end)");
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var img = new Image;
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img.src = URL.createObjectURL(imgfile.slice(testBinaryData.length, testBinaryData.length + size));
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img.onload = imageLoadHandler;
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expectedTestCount++;
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// image past end
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var imgfile = createFileWithData(testBinaryData + fileData);
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is(imgfile.size, size + testBinaryData.length, "correct file size (past end)");
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var img = new Image;
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img.src = URL.createObjectURL(imgfile.slice(testBinaryData.length, testBinaryData.length + size + 1000));
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img.onload = imageLoadHandler;
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expectedTestCount++;
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</script>
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</pre>
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</body> </html>
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