зеркало из https://github.com/mozilla/gecko-dev.git
254 строки
10 KiB
C++
254 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(PlatformDecoderModule_h_)
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#define PlatformDecoderModule_h_
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#include "MediaDecoderReader.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "nsTArray.h"
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#include "mozilla/RefPtr.h"
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#include <queue>
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namespace mp4_demuxer {
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class VideoDecoderConfig;
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class AudioDecoderConfig;
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class MP4Sample;
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}
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class nsIThreadPool;
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namespace mozilla {
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namespace layers {
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class ImageContainer;
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}
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class MediaDataDecoder;
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class MediaDataDecoderCallback;
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class MediaInputQueue;
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class FlushableMediaTaskQueue;
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class CDMProxy;
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typedef int64_t Microseconds;
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// The PlatformDecoderModule interface is used by the MP4Reader to abstract
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// access to the H264 and Audio (AAC/MP3) decoders provided by various platforms.
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// It may be extended to support other codecs in future. Each platform (Windows,
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// MacOSX, Linux, B2G etc) must implement a PlatformDecoderModule to provide
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// access to its decoders in order to get decompressed H.264/AAC from the
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// MP4Reader.
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//
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// Video decoding is asynchronous, and should be performed on the task queue
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// provided if the underlying platform isn't already exposing an async API.
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//
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// Platforms that don't have a corresponding PlatformDecoderModule won't be
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// able to play the H.264/AAC data output by the MP4Reader. In practice this
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// means that we won't have fragmented MP4 supported in Media Source
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// Extensions.
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//
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// A cross-platform decoder module that discards input and produces "blank"
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// output samples exists for testing, and is created when the pref
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// "media.fragmented-mp4.use-blank-decoder" is true.
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class PlatformDecoderModule {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(PlatformDecoderModule)
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// Call on the main thread to initialize the static state
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// needed by Create().
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static void Init();
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// Factory method that creates the appropriate PlatformDecoderModule for
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// the platform we're running on. Caller is responsible for deleting this
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// instance. It's expected that there will be multiple
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// PlatformDecoderModules alive at the same time. There is one
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// PlatformDecoderModule created per MP4Reader.
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// This is called on the decode task queue.
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static already_AddRefed<PlatformDecoderModule> Create();
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// As Create() but do not initialize the created PlatformDecoderModule.
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static already_AddRefed<PlatformDecoderModule> CreatePDM();
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// Perform any per-instance initialization.
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// This is called on the decode task queue.
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virtual nsresult Startup() { return NS_OK; };
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#ifdef MOZ_EME
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// Creates a PlatformDecoderModule that uses a CDMProxy to decrypt or
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// decrypt-and-decode EME encrypted content. If the CDM only decrypts and
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// does not decode, we create a PDM and use that to create MediaDataDecoders
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// that we use on on aTaskQueue to decode the decrypted stream.
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// This is called on the decode task queue.
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static already_AddRefed<PlatformDecoderModule>
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CreateCDMWrapper(CDMProxy* aProxy,
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bool aHasAudio,
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bool aHasVideo);
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#endif
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// Called to shutdown the decoder module and cleanup state. The PDM
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// is deleted immediately after Shutdown() is called. Shutdown() is
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// called after Shutdown() has been called on all MediaDataDecoders
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// created from this PlatformDecoderModule.
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// This is called on the decode task queue.
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virtual nsresult Shutdown() = 0;
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// Creates an H.264 decoder. The layers backend is passed in so that
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// decoders can determine whether hardware accelerated decoding can be used.
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// Asynchronous decoding of video should be done in runnables dispatched
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// to aVideoTaskQueue. If the task queue isn't needed, the decoder should
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// not hold a reference to it.
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// Output and errors should be returned to the reader via aCallback.
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// On Windows the task queue's threads in have MSCOM initialized with
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// COINIT_MULTITHREADED.
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// Returns nullptr if the decoder can't be created.
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// It is safe to store a reference to aConfig.
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// This is called on the decode task queue.
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virtual already_AddRefed<MediaDataDecoder>
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CreateVideoDecoder(const mp4_demuxer::VideoDecoderConfig& aConfig,
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layers::LayersBackend aLayersBackend,
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layers::ImageContainer* aImageContainer,
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FlushableMediaTaskQueue* aVideoTaskQueue,
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MediaDataDecoderCallback* aCallback) = 0;
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// Creates an Audio decoder with the specified properties.
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// Asynchronous decoding of audio should be done in runnables dispatched to
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// aAudioTaskQueue. If the task queue isn't needed, the decoder should
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// not hold a reference to it.
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// Output and errors should be returned to the reader via aCallback.
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// Returns nullptr if the decoder can't be created.
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// On Windows the task queue's threads in have MSCOM initialized with
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// COINIT_MULTITHREADED.
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// It is safe to store a reference to aConfig.
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// This is called on the decode task queue.
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virtual already_AddRefed<MediaDataDecoder>
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CreateAudioDecoder(const mp4_demuxer::AudioDecoderConfig& aConfig,
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FlushableMediaTaskQueue* aAudioTaskQueue,
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MediaDataDecoderCallback* aCallback) = 0;
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// An audio decoder module must support AAC by default.
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// If more audio codec is to be supported, SupportsAudioMimeType will have
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// to be extended
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virtual bool SupportsAudioMimeType(const char* aMimeType);
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virtual bool SupportsVideoMimeType(const char* aMimeType);
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// Indicates if the video decoder requires AVCC format.
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virtual bool DecoderNeedsAVCC(const mp4_demuxer::VideoDecoderConfig& aConfig);
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protected:
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PlatformDecoderModule() {}
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virtual ~PlatformDecoderModule() {}
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// Caches pref media.fragmented-mp4.use-blank-decoder
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static bool sUseBlankDecoder;
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static bool sFFmpegDecoderEnabled;
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static bool sGonkDecoderEnabled;
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static bool sAndroidMCDecoderPreferred;
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static bool sAndroidMCDecoderEnabled;
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static bool sGMPDecoderEnabled;
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};
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// A callback used by MediaDataDecoder to return output/errors to the
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// MP4Reader. Implementation is threadsafe, and can be called on any thread.
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class MediaDataDecoderCallback {
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public:
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virtual ~MediaDataDecoderCallback() {}
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// Called by MediaDataDecoder when a sample has been decoded.
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virtual void Output(MediaData* aData) = 0;
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// Denotes an error in the decoding process. The reader will stop calling
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// the decoder.
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virtual void Error() = 0;
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// Denotes that the last input sample has been inserted into the decoder,
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// and no more output can be produced unless more input is sent.
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virtual void InputExhausted() = 0;
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virtual void DrainComplete() = 0;
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virtual void NotifyResourcesStatusChanged() {};
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virtual void ReleaseMediaResources() {};
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};
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// MediaDataDecoder is the interface exposed by decoders created by the
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// PlatformDecoderModule's Create*Decoder() functions. The type of
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// media data that the decoder accepts as valid input and produces as
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// output is determined when the MediaDataDecoder is created.
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//
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// All functions are only called on the decode task queue. Don't block
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// inside these functions, unless it's explicitly noted that you should
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// (like in Flush() and Drain()).
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//
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// Decoding is done asynchronously. Any async work can be done on the
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// MediaTaskQueue passed into the PlatformDecoderModules's Create*Decoder()
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// function. This may not be necessary for platforms with async APIs
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// for decoding.
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class MediaDataDecoder {
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protected:
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virtual ~MediaDataDecoder() {};
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDataDecoder)
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// Initialize the decoder. The decoder should be ready to decode after
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// this returns. The decoder should do any initialization here, rather
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// than in its constructor or PlatformDecoderModule::Create*Decoder(),
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// so that if the MP4Reader needs to shutdown during initialization,
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// it can call Shutdown() to cancel this operation. Any initialization
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// that requires blocking the calling thread in this function *must*
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// be done here so that it can be canceled by calling Shutdown()!
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virtual nsresult Init() = 0;
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// Inserts a sample into the decoder's decode pipeline. The decoder must
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// delete the sample once its been decoded. If Input() returns an error,
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// aSample will be deleted by the caller.
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virtual nsresult Input(mp4_demuxer::MP4Sample* aSample) = 0;
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// Causes all samples in the decoding pipeline to be discarded. When
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// this function returns, the decoder must be ready to accept new input
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// for decoding. This function is called when the demuxer seeks, before
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// decoding resumes after the seek.
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// While the reader calls Flush(), it ignores all output sent to it;
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// it is safe (but pointless) to send output while Flush is called.
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// The MP4Reader will not call Input() while it's calling Flush().
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virtual nsresult Flush() = 0;
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// Causes all complete samples in the pipeline that can be decoded to be
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// output. If the decoder can't produce samples from the current output,
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// it drops the input samples. The decoder may be holding onto samples
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// that are required to decode samples that it expects to get in future.
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// This is called when the demuxer reaches end of stream.
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// The MP4Reader will not call Input() while it's calling Drain().
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// This function is asynchronous. The MediaDataDecoder must call
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// MediaDataDecoderCallback::DrainComplete() once all remaining
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// samples have been output.
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virtual nsresult Drain() = 0;
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// Cancels all init/input/drain operations, and shuts down the
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// decoder. The platform decoder should clean up any resources it's using
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// and release memory etc. Shutdown() must block until the decoder has
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// completed shutdown. The reader calls Flush() before calling Shutdown().
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// The reader will delete the decoder once Shutdown() returns.
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// The MediaDataDecoderCallback *must* not be called after Shutdown() has
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// returned.
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virtual nsresult Shutdown() = 0;
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// For Codec Resource Management
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virtual bool IsWaitingMediaResources() {
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return false;
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};
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virtual bool IsDormantNeeded() {
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return false;
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};
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virtual void AllocateMediaResources() {}
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virtual void ReleaseMediaResources() {}
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virtual void ReleaseDecoder() {}
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virtual bool IsHardwareAccelerated() const { return false; }
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};
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} // namespace mozilla
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#endif
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