gecko-dev/dom/webgpu/RenderBundleEncoder.h

40 строки
1.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_RenderBundleEncoder_H_
#define GPU_RenderBundleEncoder_H_
#include "ObjectModel.h"
#include "RenderEncoderBase.h"
namespace mozilla {
namespace webgpu {
class Device;
class RenderBundle;
class RenderBundleEncoder final : public RenderEncoderBase,
public ChildOf<Device> {
public:
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(RenderBundleEncoder,
RenderEncoderBase)
GPU_DECL_JS_WRAP(RenderBundleEncoder)
RenderBundleEncoder() = delete;
private:
~RenderBundleEncoder() = default;
public:
void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup,
const dom::Sequence<uint32_t>& aDynamicOffsets) override;
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_RenderBundleEncoder_H_