gecko-dev/dom/webgpu/RenderPassEncoder.h

50 строки
1.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_RenderPassEncoder_H_
#define GPU_RenderPassEncoder_H_
#include "ObjectModel.h"
#include "RenderEncoderBase.h"
namespace mozilla {
namespace dom {
class DoubleSequenceOrGPUColorDict;
template <typename T>
class Sequence;
namespace binding_detail {
template <typename T>
class AutoSequence;
} // namespace binding_detail
} // namespace dom
namespace webgpu {
class CommandEncoder;
class RenderBundle;
class RenderPassEncoder final : public RenderEncoderBase,
public ChildOf<CommandEncoder> {
public:
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(RenderPassEncoder,
RenderEncoderBase)
GPU_DECL_JS_WRAP(RenderPassEncoder)
RenderPassEncoder() = delete;
protected:
virtual ~RenderPassEncoder();
void Cleanup() {}
public:
void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup,
const dom::Sequence<uint32_t>& aDynamicOffsets) override;
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_RenderPassEncoder_H_