зеркало из https://github.com/mozilla/gecko-dev.git
212 строки
6.8 KiB
C++
212 строки
6.8 KiB
C++
/*
|
|
**
|
|
** Copyright 2012 The Android Open Source Project
|
|
**
|
|
** Licensed under the Apache License Version 2.0(the "License");
|
|
** you may not use this file except in compliance with the License.
|
|
** You may obtain a copy of the License at
|
|
**
|
|
** http://www.apache.org/licenses/LICENSE-2.0
|
|
**
|
|
** Unless required by applicable law or agreed to in writing software
|
|
** distributed under the License is distributed on an "AS IS" BASIS
|
|
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
|
|
** See the License for the specific language governing permissions and
|
|
** limitations under the License.
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <errno.h>
|
|
|
|
#include <cutils/log.h>
|
|
|
|
#include <utils/String8.h>
|
|
|
|
#include <ui/Rect.h>
|
|
|
|
#include <EGL/egl.h>
|
|
|
|
#include <hardware/hardware.h>
|
|
#if ANDROID_VERSION == 17
|
|
#include <gui/SurfaceTextureClient.h>
|
|
#endif
|
|
#include <ui/GraphicBuffer.h>
|
|
|
|
#include "FramebufferSurface.h"
|
|
#include "GraphicBufferAlloc.h"
|
|
|
|
#ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS
|
|
#define NUM_FRAMEBUFFER_SURFACE_BUFFERS (2)
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
namespace android {
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/*
|
|
* This implements the (main) framebuffer management. This class
|
|
* was adapted from the version in SurfaceFlinger
|
|
*/
|
|
FramebufferSurface::FramebufferSurface(int disp,
|
|
uint32_t width,
|
|
uint32_t height,
|
|
uint32_t format,
|
|
const sp<StreamConsumer>& sc)
|
|
: DisplaySurface(sc)
|
|
, mDisplayType(disp)
|
|
, mCurrentBufferSlot(-1)
|
|
, mCurrentBuffer(0)
|
|
{
|
|
mName = "FramebufferSurface";
|
|
|
|
#if ANDROID_VERSION >= 19
|
|
sp<IGraphicBufferConsumer> consumer = mConsumer;
|
|
#else
|
|
sp<BufferQueue> consumer = mBufferQueue;
|
|
consumer->setSynchronousMode(true);
|
|
#endif
|
|
consumer->setConsumerName(mName);
|
|
consumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
|
|
GRALLOC_USAGE_HW_RENDER |
|
|
GRALLOC_USAGE_HW_COMPOSER);
|
|
consumer->setDefaultBufferFormat(format);
|
|
consumer->setDefaultBufferSize(width, height);
|
|
consumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
|
|
}
|
|
|
|
status_t FramebufferSurface::beginFrame(bool /*mustRecompose*/) {
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t FramebufferSurface::prepareFrame(CompositionType /*compositionType*/) {
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t FramebufferSurface::advanceFrame() {
|
|
// Once we remove FB HAL support, we can call nextBuffer() from here
|
|
// instead of using onFrameAvailable(). No real benefit, except it'll be
|
|
// more like VirtualDisplaySurface.
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
|
|
Mutex::Autolock lock(mMutex);
|
|
|
|
BufferQueue::BufferItem item;
|
|
#if ANDROID_VERSION >= 19
|
|
status_t err = acquireBufferLocked(&item, 0);
|
|
#else
|
|
status_t err = acquireBufferLocked(&item);
|
|
#endif
|
|
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
|
|
outBuffer = mCurrentBuffer;
|
|
return NO_ERROR;
|
|
} else if (err != NO_ERROR) {
|
|
ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
|
|
return err;
|
|
}
|
|
|
|
// If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
|
|
// then we may have acquired the slot we already own. If we had released
|
|
// our current buffer before we call acquireBuffer then that release call
|
|
// would have returned STALE_BUFFER_SLOT, and we would have called
|
|
// freeBufferLocked on that slot. Because the buffer slot has already
|
|
// been overwritten with the new buffer all we have to do is skip the
|
|
// releaseBuffer call and we should be in the same state we'd be in if we
|
|
// had released the old buffer first.
|
|
if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
|
|
item.mBuf != mCurrentBufferSlot) {
|
|
// Release the previous buffer.
|
|
#if ANDROID_VERSION >= 19
|
|
err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
|
|
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
|
|
#else
|
|
err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY,
|
|
EGL_NO_SYNC_KHR);
|
|
#endif
|
|
if (err != NO_ERROR && err != StreamConsumer::STALE_BUFFER_SLOT) {
|
|
ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
|
|
return err;
|
|
}
|
|
}
|
|
mCurrentBufferSlot = item.mBuf;
|
|
mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
|
|
outFence = item.mFence;
|
|
outBuffer = mCurrentBuffer;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
// Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
|
|
#if ANDROID_VERSION >= 22
|
|
void FramebufferSurface::onFrameAvailable(const ::android::BufferItem &item) {
|
|
#else
|
|
void FramebufferSurface::onFrameAvailable() {
|
|
#endif
|
|
sp<GraphicBuffer> buf;
|
|
sp<Fence> acquireFence;
|
|
status_t err = nextBuffer(buf, acquireFence);
|
|
if (err != NO_ERROR) {
|
|
ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)",
|
|
strerror(-err), err);
|
|
return;
|
|
}
|
|
if (acquireFence.get() && acquireFence->isValid())
|
|
mPrevFBAcquireFence = new Fence(acquireFence->dup());
|
|
else
|
|
mPrevFBAcquireFence = Fence::NO_FENCE;
|
|
|
|
lastHandle = buf->handle;
|
|
}
|
|
|
|
void FramebufferSurface::freeBufferLocked(int slotIndex) {
|
|
ConsumerBase::freeBufferLocked(slotIndex);
|
|
if (slotIndex == mCurrentBufferSlot) {
|
|
mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
|
|
}
|
|
}
|
|
|
|
status_t FramebufferSurface::setReleaseFenceFd(int fenceFd) {
|
|
status_t err = NO_ERROR;
|
|
if (fenceFd >= 0) {
|
|
sp<Fence> fence(new Fence(fenceFd));
|
|
if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) {
|
|
#if ANDROID_VERSION >= 19
|
|
status_t err = addReleaseFence(mCurrentBufferSlot, mCurrentBuffer, fence);
|
|
#else
|
|
status_t err = addReleaseFence(mCurrentBufferSlot, fence);
|
|
#endif
|
|
ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)",
|
|
strerror(-err), err);
|
|
}
|
|
}
|
|
return err;
|
|
}
|
|
|
|
int FramebufferSurface::GetPrevDispAcquireFd() {
|
|
if (mPrevFBAcquireFence.get() && mPrevFBAcquireFence->isValid()) {
|
|
return mPrevFBAcquireFence->dup();
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void FramebufferSurface::onFrameCommitted() {
|
|
// XXX This role is almost same to setReleaseFenceFd().
|
|
}
|
|
|
|
status_t FramebufferSurface::compositionComplete()
|
|
{
|
|
// Actual implementaiton is in GonkDisplay::SwapBuffers()
|
|
// XXX need to move that to here.
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void FramebufferSurface::dump(String8& result) const {
|
|
ConsumerBase::dump(result);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
}; // namespace android
|
|
// ----------------------------------------------------------------------------
|