gecko-dev/widget/gonk/libdisplay/FramebufferSurface.cpp

212 строки
6.8 KiB
C++

/*
**
** Copyright 2012 The Android Open Source Project
**
** Licensed under the Apache License Version 2.0(the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing software
** distributed under the License is distributed on an "AS IS" BASIS
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <cutils/log.h>
#include <utils/String8.h>
#include <ui/Rect.h>
#include <EGL/egl.h>
#include <hardware/hardware.h>
#if ANDROID_VERSION == 17
#include <gui/SurfaceTextureClient.h>
#endif
#include <ui/GraphicBuffer.h>
#include "FramebufferSurface.h"
#include "GraphicBufferAlloc.h"
#ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS
#define NUM_FRAMEBUFFER_SURFACE_BUFFERS (2)
#endif
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
/*
* This implements the (main) framebuffer management. This class
* was adapted from the version in SurfaceFlinger
*/
FramebufferSurface::FramebufferSurface(int disp,
uint32_t width,
uint32_t height,
uint32_t format,
const sp<StreamConsumer>& sc)
: DisplaySurface(sc)
, mDisplayType(disp)
, mCurrentBufferSlot(-1)
, mCurrentBuffer(0)
{
mName = "FramebufferSurface";
#if ANDROID_VERSION >= 19
sp<IGraphicBufferConsumer> consumer = mConsumer;
#else
sp<BufferQueue> consumer = mBufferQueue;
consumer->setSynchronousMode(true);
#endif
consumer->setConsumerName(mName);
consumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
GRALLOC_USAGE_HW_RENDER |
GRALLOC_USAGE_HW_COMPOSER);
consumer->setDefaultBufferFormat(format);
consumer->setDefaultBufferSize(width, height);
consumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
}
status_t FramebufferSurface::beginFrame(bool /*mustRecompose*/) {
return NO_ERROR;
}
status_t FramebufferSurface::prepareFrame(CompositionType /*compositionType*/) {
return NO_ERROR;
}
status_t FramebufferSurface::advanceFrame() {
// Once we remove FB HAL support, we can call nextBuffer() from here
// instead of using onFrameAvailable(). No real benefit, except it'll be
// more like VirtualDisplaySurface.
return NO_ERROR;
}
status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
Mutex::Autolock lock(mMutex);
BufferQueue::BufferItem item;
#if ANDROID_VERSION >= 19
status_t err = acquireBufferLocked(&item, 0);
#else
status_t err = acquireBufferLocked(&item);
#endif
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
outBuffer = mCurrentBuffer;
return NO_ERROR;
} else if (err != NO_ERROR) {
ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
return err;
}
// If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
// then we may have acquired the slot we already own. If we had released
// our current buffer before we call acquireBuffer then that release call
// would have returned STALE_BUFFER_SLOT, and we would have called
// freeBufferLocked on that slot. Because the buffer slot has already
// been overwritten with the new buffer all we have to do is skip the
// releaseBuffer call and we should be in the same state we'd be in if we
// had released the old buffer first.
if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
item.mBuf != mCurrentBufferSlot) {
// Release the previous buffer.
#if ANDROID_VERSION >= 19
err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
#else
err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY,
EGL_NO_SYNC_KHR);
#endif
if (err != NO_ERROR && err != StreamConsumer::STALE_BUFFER_SLOT) {
ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
return err;
}
}
mCurrentBufferSlot = item.mBuf;
mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
outFence = item.mFence;
outBuffer = mCurrentBuffer;
return NO_ERROR;
}
// Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
#if ANDROID_VERSION >= 22
void FramebufferSurface::onFrameAvailable(const ::android::BufferItem &item) {
#else
void FramebufferSurface::onFrameAvailable() {
#endif
sp<GraphicBuffer> buf;
sp<Fence> acquireFence;
status_t err = nextBuffer(buf, acquireFence);
if (err != NO_ERROR) {
ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)",
strerror(-err), err);
return;
}
if (acquireFence.get() && acquireFence->isValid())
mPrevFBAcquireFence = new Fence(acquireFence->dup());
else
mPrevFBAcquireFence = Fence::NO_FENCE;
lastHandle = buf->handle;
}
void FramebufferSurface::freeBufferLocked(int slotIndex) {
ConsumerBase::freeBufferLocked(slotIndex);
if (slotIndex == mCurrentBufferSlot) {
mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
}
}
status_t FramebufferSurface::setReleaseFenceFd(int fenceFd) {
status_t err = NO_ERROR;
if (fenceFd >= 0) {
sp<Fence> fence(new Fence(fenceFd));
if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) {
#if ANDROID_VERSION >= 19
status_t err = addReleaseFence(mCurrentBufferSlot, mCurrentBuffer, fence);
#else
status_t err = addReleaseFence(mCurrentBufferSlot, fence);
#endif
ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)",
strerror(-err), err);
}
}
return err;
}
int FramebufferSurface::GetPrevDispAcquireFd() {
if (mPrevFBAcquireFence.get() && mPrevFBAcquireFence->isValid()) {
return mPrevFBAcquireFence->dup();
}
return -1;
}
void FramebufferSurface::onFrameCommitted() {
// XXX This role is almost same to setReleaseFenceFd().
}
status_t FramebufferSurface::compositionComplete()
{
// Actual implementaiton is in GonkDisplay::SwapBuffers()
// XXX need to move that to here.
return NO_ERROR;
}
void FramebufferSurface::dump(String8& result) const {
ConsumerBase::dump(result);
}
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------