зеркало из https://github.com/mozilla/gecko-dev.git
35 строки
994 B
C++
35 строки
994 B
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_ShadowLayerUtilsD3D10_h
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#define mozilla_layers_ShadowLayerUtilsD3D10_h
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#define MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
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struct ID3D10Device;
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struct ID3D10Texture2D;
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namespace mozilla {
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namespace layers {
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class SurfaceDescriptorD3D10;
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/**
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* Write into |aDescr| a cross-process descriptor of |aTexture|, if
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* possible. Return true iff |aDescr| was successfully set.
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*/
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bool
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GetDescriptor(ID3D10Texture2D* aTexture, SurfaceDescriptorD3D10* aDescr);
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already_AddRefed<ID3D10Texture2D>
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OpenForeign(ID3D10Device* aDevice, const SurfaceDescriptorD3D10& aDescr);
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_layers_ShadowLayerUtilsD3D10_h
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