зеркало из https://github.com/mozilla/gecko-dev.git
132 строки
4.6 KiB
C++
132 строки
4.6 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_SVGCONTEXT_H_
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#define MOZILLA_SVGCONTEXT_H_
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#include "mozilla/Maybe.h"
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#include "mozilla/SVGContextPaint.h"
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#include "SVGPreserveAspectRatio.h"
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#include "Units.h"
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class nsIFrame;
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namespace mozilla {
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// SVG image-specific rendering context. For imgIContainer::Draw.
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// Used to pass information such as
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// - viewport information from CSS, and
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// - overridden attributes from an SVG <image> element
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// to the image's internal SVG document when it's drawn.
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class SVGImageContext
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{
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public:
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SVGImageContext()
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: mGlobalOpacity(1.0)
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, mIsPaintingSVGImageElement(false)
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{ }
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/**
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* Currently it seems that the aViewportSize parameter ends up being used
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* for different things by different pieces of code, and probably in some
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* cases being used incorrectly (specifically in the case of pixel snapping
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* under the nsLayoutUtils::Draw*Image() methods). An unfortunate result of
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* the messy code is that aViewportSize is currently a Maybe<T> since it
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* is difficult to create a utility function that consumers can use up
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* front to get the "correct" viewport size (i.e. which for compatibility
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* with the current code (bugs and all) would mean the size including all
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* the snapping and resizing magic that happens in various places under the
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* nsLayoutUtils::Draw*Image() methods on the way to DrawImageInternal
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* creating |fallbackContext|). Using Maybe<T> allows code to pass Nothing()
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* in order to get the size that's created for |fallbackContext|. At some
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* point we need to clean this code up, make our abstractions clear, create
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* that utility and stop using Maybe for this parameter.
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*
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* Note: 'aIsPaintingSVGImageElement' should be used to indicate whether
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* the SVG image in question is being painted for an SVG <image> element.
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*/
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explicit SVGImageContext(const Maybe<CSSIntSize>& aViewportSize,
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const Maybe<SVGPreserveAspectRatio>& aPreserveAspectRatio = Nothing(),
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gfxFloat aOpacity = 1.0,
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bool aIsPaintingSVGImageElement = false)
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: mViewportSize(aViewportSize)
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, mPreserveAspectRatio(aPreserveAspectRatio)
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, mGlobalOpacity(aOpacity)
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, mIsPaintingSVGImageElement(aIsPaintingSVGImageElement)
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{ }
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bool MaybeStoreContextPaint(nsIFrame* aFromFrame);
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const Maybe<CSSIntSize>& GetViewportSize() const {
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return mViewportSize;
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}
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void SetViewportSize(const Maybe<CSSIntSize>& aSize) {
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mViewportSize = aSize;
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}
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const Maybe<SVGPreserveAspectRatio>& GetPreserveAspectRatio() const {
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return mPreserveAspectRatio;
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}
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void SetPreserveAspectRatio(const Maybe<SVGPreserveAspectRatio>& aPAR) {
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mPreserveAspectRatio = aPAR;
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}
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gfxFloat GetGlobalOpacity() const {
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return mGlobalOpacity;
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}
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const SVGContextPaint* GetContextPaint() const {
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return mContextPaint.get();
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}
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bool IsPaintingForSVGImageElement() const {
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return mIsPaintingSVGImageElement;
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}
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bool operator==(const SVGImageContext& aOther) const {
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return mViewportSize == aOther.mViewportSize &&
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mPreserveAspectRatio == aOther.mPreserveAspectRatio &&
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mGlobalOpacity == aOther.mGlobalOpacity &&
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mIsPaintingSVGImageElement == aOther.mIsPaintingSVGImageElement;
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}
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bool operator!=(const SVGImageContext& aOther) const {
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return !(*this == aOther);
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}
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uint32_t Hash() const {
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uint32_t hash = 0;
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if (mContextPaint) {
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hash = HashGeneric(hash, mContextPaint->Hash());
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}
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return HashGeneric(hash,
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mViewportSize.map(HashSize).valueOr(0),
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mPreserveAspectRatio.map(HashPAR).valueOr(0),
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HashBytes(&mGlobalOpacity, sizeof(mGlobalOpacity)),
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mIsPaintingSVGImageElement);
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}
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private:
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static uint32_t HashSize(const CSSIntSize& aSize) {
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return HashGeneric(aSize.width, aSize.height);
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}
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static uint32_t HashPAR(const SVGPreserveAspectRatio& aPAR) {
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return aPAR.Hash();
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}
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// NOTE: When adding new member-vars, remember to update Hash() & operator==.
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RefPtr<SVGContextPaint> mContextPaint;
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Maybe<CSSIntSize> mViewportSize;
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Maybe<SVGPreserveAspectRatio> mPreserveAspectRatio;
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gfxFloat mGlobalOpacity;
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bool mIsPaintingSVGImageElement;
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};
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} // namespace mozilla
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#endif // MOZILLA_SVGCONTEXT_H_
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