зеркало из https://github.com/mozilla/gecko-dev.git
148 строки
4.5 KiB
JavaScript
148 строки
4.5 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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var {Constructor: CC, classes: Cc, interfaces: Ci, utils: Cu} = Components;
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var loader = Cc["@mozilla.org/moz/jssubscript-loader;1"].getService(Ci.mozIJSSubScriptLoader);
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const ServerSocket = CC("@mozilla.org/network/server-socket;1", "nsIServerSocket", "initSpecialConnection");
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Cu.import("resource://gre/modules/Log.jsm");
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Cu.import("resource://gre/modules/Preferences.jsm");
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Cu.import("resource://gre/modules/Services.jsm");
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Cu.import("chrome://marionette/content/dispatcher.js");
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Cu.import("chrome://marionette/content/driver.js");
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Cu.import("chrome://marionette/content/element.js");
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Cu.import("chrome://marionette/content/simpletest.js");
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// Bug 1083711: Load transport.js as an SDK module instead of subscript
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loader.loadSubScript("resource://devtools/shared/transport/transport.js");
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const logger = Log.repository.getLogger("Marionette");
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this.EXPORTED_SYMBOLS = ["MarionetteServer"];
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const CONTENT_LISTENER_PREF = "marionette.contentListener";
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const MANAGE_OFFLINE_STATUS_PREF = "network.gonk.manage-offline-status";
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/**
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* Bootstraps Marionette and handles incoming client connections.
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*
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* Once started, it opens a TCP socket sporting the debugger transport
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* protocol on the provided port. For every new client a Dispatcher is
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* created.
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*
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* @param {number} port
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* Port for server to listen to.
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* @param {boolean} forceLocal
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* Listen only to connections from loopback if true. If false,
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* accept all connections.
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*/
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this.MarionetteServer = function(port, forceLocal) {
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this.port = port;
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this.forceLocal = forceLocal;
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this.conns = {};
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this.nextConnId = 0;
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this.alive = false;
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};
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/**
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* Function that takes an Emulator and produces a GeckoDriver.
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*
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* Determines application name and device type to initialise the driver
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* with. Also bypasses offline status if the device is a qemu or panda
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* type device.
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*
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* @return {GeckoDriver}
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* A driver instance.
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*/
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MarionetteServer.prototype.driverFactory = function(emulator) {
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let appName = isMulet() ? "B2G" : Services.appinfo.name;
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let qemu = "0";
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let device = null;
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let bypassOffline = false;
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try {
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Cu.import("resource://gre/modules/systemlibs.js");
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qemu = libcutils.property_get("ro.kernel.qemu");
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logger.debug("B2G emulator: " + (qemu == "1" ? "yes" : "no"));
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device = libcutils.property_get("ro.product.device");
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logger.debug("Device detected is " + device);
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bypassOffline = (qemu == "1" || device == "panda");
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} catch (e) {}
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if (qemu == "1") {
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device = "qemu";
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}
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if (!device) {
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device = "desktop";
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}
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Preferences.set(CONTENT_LISTENER_PREF, false);
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if (bypassOffline) {
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logger.debug("Bypassing offline status");
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Preferences.set(MANAGE_OFFLINE_STATUS_PREF, false);
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Services.io.manageOfflineStatus = false;
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Services.io.offline = false;
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}
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let stopSignal = () => this.stop();
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return new GeckoDriver(appName, device, stopSignal, emulator);
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};
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MarionetteServer.prototype.start = function() {
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if (this.alive) {
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return;
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}
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let flags = Ci.nsIServerSocket.KeepWhenOffline;
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if (this.forceLocal) {
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flags |= Ci.nsIServerSocket.LoopbackOnly;
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}
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this.listener = new ServerSocket(this.port, flags, 0);
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this.listener.asyncListen(this);
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this.alive = true;
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};
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MarionetteServer.prototype.stop = function() {
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if (!this.alive) {
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return;
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}
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this.closeListener();
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this.alive = false;
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};
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MarionetteServer.prototype.closeListener = function() {
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this.listener.close();
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this.listener = null;
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};
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MarionetteServer.prototype.onSocketAccepted = function(
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serverSocket, clientSocket) {
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let input = clientSocket.openInputStream(0, 0, 0);
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let output = clientSocket.openOutputStream(0, 0, 0);
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let transport = new DebuggerTransport(input, output);
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let connId = "conn" + this.nextConnId++;
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let dispatcher = new Dispatcher(connId, transport, this.driverFactory.bind(this));
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dispatcher.onclose = this.onConnectionClosed.bind(this);
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this.conns[connId] = dispatcher;
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logger.debug(`Accepted connection ${connId} from ${clientSocket.host}:${clientSocket.port}`);
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dispatcher.sayHello();
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transport.ready();
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};
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MarionetteServer.prototype.onConnectionClosed = function(conn) {
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let id = conn.connId;
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delete this.conns[id];
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logger.debug(`Closed connection ${id}`);
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};
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function isMulet() {
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return Preferences.get("b2g.is_mulet", false);
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}
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