gecko-dev/gfx/thebes/gfxUtils.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_UTILS_H
#define GFX_UTILS_H
#include "gfxColor.h"
#include "gfxTypes.h"
#include "GraphicsFilter.h"
#include "imgIContainer.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/RefPtr.h"
#include "nsPrintfCString.h"
class gfxASurface;
class gfxDrawable;
class nsIntRegion;
class nsIPresShell;
struct nsIntRect;
namespace mozilla {
namespace layers {
struct PlanarYCbCrData;
}
}
class gfxUtils {
public:
typedef mozilla::gfx::DataSourceSurface DataSourceSurface;
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::IntPoint IntPoint;
typedef mozilla::gfx::Matrix Matrix;
typedef mozilla::gfx::SourceSurface SourceSurface;
typedef mozilla::gfx::SurfaceFormat SurfaceFormat;
/*
* Premultiply or Unpremultiply aSourceSurface, writing the result
* to aDestSurface or back into aSourceSurface if aDestSurface is null.
*
* If aDestSurface is given, it must have identical format, dimensions, and
* stride as the source.
*
* If the source is not gfxImageFormat::ARGB32, no operation is performed. If
* aDestSurface is given, the data is copied over.
*/
static bool PremultiplyDataSurface(DataSourceSurface* srcSurf,
DataSourceSurface* destSurf);
static bool UnpremultiplyDataSurface(DataSourceSurface* srcSurf,
DataSourceSurface* destSurf);
static mozilla::TemporaryRef<DataSourceSurface>
CreatePremultipliedDataSurface(DataSourceSurface* srcSurf);
static mozilla::TemporaryRef<DataSourceSurface>
CreateUnpremultipliedDataSurface(DataSourceSurface* srcSurf);
static void ConvertBGRAtoRGBA(uint8_t* aData, uint32_t aLength);
/**
* Draw something drawable while working around limitations like bad support
* for EXTEND_PAD, lack of source-clipping, or cairo / pixman bugs with
* extreme user-space-to-image-space transforms.
*
* The input parameters here usually come from the output of our image
* snapping algorithm in nsLayoutUtils.cpp.
* This method is split from nsLayoutUtils::DrawPixelSnapped to allow for
* adjusting the parameters. For example, certain images with transparent
* margins only have a drawable subimage. For those images, imgFrame::Draw
* will tweak the rects and transforms that it gets from the pixel snapping
* algorithm before passing them on to this method.
*/
static void DrawPixelSnapped(gfxContext* aContext,
gfxDrawable* aDrawable,
const gfxMatrix& aUserSpaceToImageSpace,
const gfxRect& aSubimage,
const gfxRect& aSourceRect,
const gfxRect& aImageRect,
const gfxRect& aFill,
const mozilla::gfx::SurfaceFormat aFormat,
GraphicsFilter aFilter,
uint32_t aImageFlags = imgIContainer::FLAG_NONE);
/**
* Clip aContext to the region aRegion.
*/
static void ClipToRegion(gfxContext* aContext, const nsIntRegion& aRegion);
/**
* Clip aTarget to the region aRegion.
*/
static void ClipToRegion(mozilla::gfx::DrawTarget* aTarget, const nsIntRegion& aRegion);
/**
* Clip aContext to the region aRegion, snapping the rectangles.
*/
static void ClipToRegionSnapped(gfxContext* aContext, const nsIntRegion& aRegion);
/**
* Clip aTarget to the region aRegion, snapping the rectangles.
*/
static void ClipToRegionSnapped(mozilla::gfx::DrawTarget* aTarget, const nsIntRegion& aRegion);
/**
* Create a path consisting of rectangles in |aRegion|.
*/
static void PathFromRegion(gfxContext* aContext, const nsIntRegion& aRegion);
/**
* Create a path consisting of rectangles in |aRegion|, snapping the rectangles.
*/
static void PathFromRegionSnapped(gfxContext* aContext, const nsIntRegion& aRegion);
/*
* Convert image format to depth value
*/
static int ImageFormatToDepth(gfxImageFormat aFormat);
/**
* Return the transform matrix that maps aFrom to the rectangle defined by
* aToTopLeft/aToTopRight/aToBottomRight. aFrom must be
* nonempty and the destination rectangle must be axis-aligned.
*/
static gfxMatrix TransformRectToRect(const gfxRect& aFrom,
const gfxPoint& aToTopLeft,
const gfxPoint& aToTopRight,
const gfxPoint& aToBottomRight);
static Matrix TransformRectToRect(const gfxRect& aFrom,
const IntPoint& aToTopLeft,
const IntPoint& aToTopRight,
const IntPoint& aToBottomRight);
/**
* If aIn can be represented exactly using an nsIntRect (i.e.
* integer-aligned edges and coordinates in the int32_t range) then we
* set aOut to that rectangle, otherwise return failure.
*/
static bool GfxRectToIntRect(const gfxRect& aIn, nsIntRect* aOut);
/**
* Return the smallest power of kScaleResolution (2) greater than or equal to
* aVal.
*/
static gfxFloat ClampToScaleFactor(gfxFloat aVal);
/**
* Helper function for ConvertYCbCrToRGB that finds the
* RGB buffer size and format for given YCbCrImage.
* @param aSuggestedFormat will be set to gfxImageFormat::RGB24
* if the desired format is not supported.
* @param aSuggestedSize will be set to the picture size from aData
* if either the suggested size was {0,0}
* or simultaneous scaling and conversion is not supported.
*/
static void
GetYCbCrToRGBDestFormatAndSize(const mozilla::layers::PlanarYCbCrData& aData,
gfxImageFormat& aSuggestedFormat,
gfxIntSize& aSuggestedSize);
/**
* Convert YCbCrImage into RGB aDestBuffer
* Format and Size parameters must have
* been passed to GetYCbCrToRGBDestFormatAndSize
*/
static void
ConvertYCbCrToRGB(const mozilla::layers::PlanarYCbCrData& aData,
const gfxImageFormat& aDestFormat,
const gfxIntSize& aDestSize,
unsigned char* aDestBuffer,
int32_t aStride);
/**
* Clears surface to aColor (which defaults to transparent black).
*/
static void ClearThebesSurface(gfxASurface* aSurface,
nsIntRect* aRect = nullptr,
const gfxRGBA& aColor = gfxRGBA(0.0, 0.0, 0.0, 0.0));
/**
* Creates a copy of aSurface, but having the SurfaceFormat aFormat.
*
* This function always creates a new surface. Do not call it if aSurface's
* format is the same as aFormat. Such a non-conversion would just be an
* unnecessary and wasteful copy (this function asserts to prevent that).
*
* This function is intended to be called by code that needs to access the
* pixel data of the surface, but doesn't want to have lots of branches
* to handle different pixel data formats (code which would become out of
* date if and when new formats are added). Callers can use this function
* to copy the surface to a specified format so that they only have to
* handle pixel data in that one format.
*
* WARNING: There are format conversions that will not be supported by this
* function. It very much depends on what the Moz2D backends support. If
* the temporary B8G8R8A8 DrawTarget that this function creates has a
* backend that supports DrawSurface() calls passing a surface with
* aSurface's format it will work. Otherwise it will not.
*
* *** IMPORTANT PERF NOTE ***
*
* This function exists partly because format conversion is fraught with
* non-obvious performance hazards, so we don't want Moz2D consumers to be
* doing their own format conversion. Do not try to do so, or at least read
* the comments in this functions implemtation. That said, the copy that
* this function carries out has a cost and, although this function tries
* to avoid perf hazards such as expensive uploads to/readbacks from the
* GPU, it can't guarantee that it always successfully does so. Perf
* critical code that can directly handle the common formats that it
* encounters in a way that is cheaper than a copy-with-format-conversion
* should consider doing so, and only use this function as a fallback to
* handle other formats.
*
* XXXjwatt it would be nice if SourceSurface::GetDataSurface took a
* SurfaceFormat argument (with a default argument meaning "use the
* existing surface's format") and returned a DataSourceSurface in that
* format. (There would then be an issue of callers maybe failing to
* realize format conversion may involve expensive copying/uploading/
* readback.)
*/
static mozilla::TemporaryRef<DataSourceSurface>
CopySurfaceToDataSourceSurfaceWithFormat(SourceSurface* aSurface,
SurfaceFormat aFormat);
static const uint8_t sUnpremultiplyTable[256*256];
static const uint8_t sPremultiplyTable[256*256];
/**
* Return a color that can be used to identify a frame with a given frame number.
* The colors will cycle after sNumFrameColors. You can query colors 0 .. sNumFrameColors-1
* to get all the colors back.
*/
static const mozilla::gfx::Color& GetColorForFrameNumber(uint64_t aFrameNumber);
static const uint32_t sNumFrameColors;
enum BinaryOrData {
eBinaryEncode,
eDataURIEncode
};
/**
* Encodes the given surface to PNG/JPEG/BMP/etc. using imgIEncoder.
*
* @param aMimeType The MIME-type of the image type that the surface is to
* be encoded to. Used to create an appropriate imgIEncoder instance to
* do the encoding.
*
* @param aOutputOptions Passed directly to imgIEncoder::InitFromData as
* the value of the |outputOptions| parameter. Callers are responsible
* for making sure that this is a sane value for the passed MIME-type
* (i.e. for the type of encoder that will be created).
*
* @aBinaryOrData Flag used to determine if the surface is simply encoded
* to the requested binary image format, or if the binary image is
* further converted to base-64 and written out as a 'data:' URI.
*
* @aFile If specified, the encoded data is written out to aFile, otherwise
* it is copied to the clipboard.
*
* TODO: Copying to the clipboard as a binary file is not currently
* supported.
*/
static nsresult
EncodeSourceSurface(SourceSurface* aSurface,
const nsACString& aMimeType,
const nsAString& aOutputOptions,
BinaryOrData aBinaryOrData,
FILE* aFile);
/**
* Write as a PNG file to the path aFile.
*/
static void WriteAsPNG(SourceSurface* aSurface, const nsAString& aFile);
static void WriteAsPNG(SourceSurface* aSurface, const char* aFile);
static void WriteAsPNG(DrawTarget* aDT, const nsAString& aFile);
static void WriteAsPNG(DrawTarget* aDT, const char* aFile);
static void WriteAsPNG(nsIPresShell* aShell, const char* aFile);
/**
* Dump as a PNG encoded Data URL to a FILE stream (using stdout by
* default).
*
* Rather than giving aFile a default argument we have separate functions
* to make them easier to use from a debugger.
*/
static void DumpAsDataURI(SourceSurface* aSourceSurface, FILE* aFile);
static inline void DumpAsDataURI(SourceSurface* aSourceSurface) {
DumpAsDataURI(aSourceSurface, stdout);
}
static void DumpAsDataURI(DrawTarget* aDT, FILE* aFile);
static inline void DumpAsDataURI(DrawTarget* aDT) {
DumpAsDataURI(aDT, stdout);
}
/**
* Copy to the clipboard as a PNG encoded Data URL.
*/
static void CopyAsDataURI(SourceSurface* aSourceSurface);
static void CopyAsDataURI(DrawTarget* aDT);
#ifdef MOZ_DUMP_PAINTING
static bool DumpPaintList();
static bool sDumpPainting;
static bool sDumpPaintingToFile;
static FILE* sDumpPaintFile;
#endif
};
namespace mozilla {
namespace gfx {
/* These techniques are suggested by "Bit Twiddling Hacks"
*/
/**
* Returns true if |aNumber| is a power of two
* 0 is incorreclty considered a power of two
*/
static inline bool
IsPowerOfTwo(int aNumber)
{
return (aNumber & (aNumber - 1)) == 0;
}
/**
* Returns the first integer greater than |aNumber| which is a power of two
* Undefined for |aNumber| < 0
*/
static inline int
NextPowerOfTwo(int aNumber)
{
#if defined(__arm__)
return 1 << (32 - __builtin_clz(aNumber - 1));
#else
--aNumber;
aNumber |= aNumber >> 1;
aNumber |= aNumber >> 2;
aNumber |= aNumber >> 4;
aNumber |= aNumber >> 8;
aNumber |= aNumber >> 16;
return ++aNumber;
#endif
}
} // namespace gfx
} // namespace mozilla
#endif