зеркало из https://github.com/mozilla/gecko-dev.git
305 строки
9.2 KiB
C++
305 строки
9.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "D3D9SurfaceImage.h"
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#include "gfx2DGlue.h"
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#include "gfxWindowsPlatform.h"
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#include "mozilla/layers/CompositableClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/ImageBridgeChild.h"
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#include "mozilla/gfx/Types.h"
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namespace mozilla {
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namespace layers {
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DXGID3D9TextureData::DXGID3D9TextureData(gfx::SurfaceFormat aFormat,
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IDirect3DTexture9* aTexture, HANDLE aHandle,
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IDirect3DDevice9* aDevice)
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: mDevice(aDevice)
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, mTexture(aTexture)
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, mFormat(aFormat)
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, mHandle(aHandle)
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{
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MOZ_COUNT_CTOR(DXGID3D9TextureData);
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}
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DXGID3D9TextureData::~DXGID3D9TextureData()
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{
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gfxWindowsPlatform::sD3D9SharedTextures -= mDesc.Width * mDesc.Height * 4;
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MOZ_COUNT_DTOR(DXGID3D9TextureData);
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}
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// static
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DXGID3D9TextureData*
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DXGID3D9TextureData::Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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TextureFlags aFlags,
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IDirect3DDevice9* aDevice)
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{
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PROFILER_LABEL_FUNC(js::ProfileEntry::Category::GRAPHICS);
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MOZ_ASSERT(aFormat == gfx::SurfaceFormat::B8G8R8A8);
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if (aFormat != gfx::SurfaceFormat::B8G8R8A8) {
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return nullptr;
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}
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RefPtr<IDirect3DTexture9> texture;
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HANDLE shareHandle = nullptr;
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HRESULT hr = aDevice->CreateTexture(aSize.width, aSize.height,
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1,
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D3DUSAGE_RENDERTARGET,
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D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT,
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getter_AddRefs(texture),
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&shareHandle);
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if (FAILED(hr) || !shareHandle) {
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return nullptr;
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}
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D3DSURFACE_DESC surfaceDesc;
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hr = texture->GetLevelDesc(0, &surfaceDesc);
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if (FAILED(hr)) {
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return nullptr;
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}
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DXGID3D9TextureData* data = new DXGID3D9TextureData(aFormat, texture, shareHandle, aDevice);
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data->mDesc = surfaceDesc;
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gfxWindowsPlatform::sD3D9SharedTextures += aSize.width * aSize.height * 4;
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return data;
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}
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void
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DXGID3D9TextureData::FillInfo(TextureData::Info& aInfo) const
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{
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aInfo.size = GetSize();
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aInfo.format = mFormat;
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aInfo.supportsMoz2D = false;
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aInfo.canExposeMappedData = false;
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aInfo.hasIntermediateBuffer = false;
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aInfo.hasSynchronization = false;
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}
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already_AddRefed<IDirect3DSurface9>
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DXGID3D9TextureData::GetD3D9Surface() const
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{
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RefPtr<IDirect3DSurface9> textureSurface;
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HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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return textureSurface.forget();
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}
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bool
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DXGID3D9TextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
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{
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aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)(mHandle), mFormat, GetSize());
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return true;
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}
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D3D9SurfaceImage::D3D9SurfaceImage()
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: Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE)
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, mSize(0, 0)
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, mShareHandle(0)
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, mValid(true)
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{}
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D3D9SurfaceImage::~D3D9SurfaceImage()
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{
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}
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HRESULT
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D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator,
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IDirect3DSurface9* aSurface,
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const gfx::IntRect& aRegion)
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{
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NS_ENSURE_TRUE(aSurface, E_POINTER);
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HRESULT hr;
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RefPtr<IDirect3DSurface9> surface = aSurface;
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RefPtr<IDirect3DDevice9> device;
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hr = surface->GetDevice(getter_AddRefs(device));
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NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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RefPtr<IDirect3D9> d3d9;
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hr = device->GetDirect3D(getter_AddRefs(d3d9));
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NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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D3DSURFACE_DESC desc;
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surface->GetDesc(&desc);
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// Ensure we can convert the textures format to RGB conversion
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// in StretchRect. Fail if we can't.
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hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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desc.Format,
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D3DFMT_A8R8G8B8);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// DXVA surfaces aren't created sharable, so we need to copy the surface
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// to a sharable texture to that it's accessible to the layer manager's
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// device.
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if (aAllocator) {
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mTextureClient =
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aAllocator->CreateOrRecycleClient(gfx::SurfaceFormat::B8G8R8A8, aRegion.Size());
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if (!mTextureClient) {
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return E_FAIL;
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}
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DXGID3D9TextureData* texData =
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static_cast<DXGID3D9TextureData*>(mTextureClient->GetInternalData());
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mTexture = texData->GetD3D9Texture();
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mShareHandle = texData->GetShareHandle();
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mDesc = texData->GetDesc();
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} else {
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hr = device->CreateTexture(aRegion.Size().width, aRegion.Size().height,
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1,
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D3DUSAGE_RENDERTARGET,
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D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT,
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getter_AddRefs(mTexture),
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&mShareHandle);
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if (FAILED(hr) || !mShareHandle) {
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return E_FAIL;
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}
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hr = mTexture->GetLevelDesc(0, &mDesc);
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if (FAILED(hr)) {
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return E_FAIL;
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}
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}
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// Copy the image onto the texture, preforming YUV -> RGB conversion if necessary.
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RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
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if (!textureSurface) {
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return E_FAIL;
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}
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RECT src = { aRegion.x, aRegion.y, aRegion.x+aRegion.width, aRegion.y+aRegion.height };
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hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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mSize = aRegion.Size();
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return S_OK;
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}
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already_AddRefed<IDirect3DSurface9>
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D3D9SurfaceImage::GetD3D9Surface()
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{
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RefPtr<IDirect3DSurface9> textureSurface;
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HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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return textureSurface.forget();
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}
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const D3DSURFACE_DESC&
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D3D9SurfaceImage::GetDesc() const
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{
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return mDesc;
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}
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HANDLE
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D3D9SurfaceImage::GetShareHandle() const
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{
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return mShareHandle;
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}
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gfx::IntSize
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D3D9SurfaceImage::GetSize()
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{
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return mSize;
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}
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TextureClient*
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D3D9SurfaceImage::GetTextureClient(KnowsCompositor* aForwarder)
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{
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MOZ_ASSERT(mTextureClient);
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MOZ_ASSERT(mTextureClient->GetAllocator() == aForwarder->GetTextureForwarder());
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return mTextureClient;
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}
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already_AddRefed<gfx::SourceSurface>
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D3D9SurfaceImage::GetAsSourceSurface()
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{
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if (!mTexture) {
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return nullptr;
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}
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HRESULT hr;
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RefPtr<gfx::DataSourceSurface> surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8);
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if (NS_WARN_IF(!surface)) {
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return nullptr;
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}
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// Readback the texture from GPU memory into system memory, so that
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// we can copy it into the Cairo image. This is expensive.
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RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
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if (!textureSurface) {
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return nullptr;
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}
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RefPtr<IDirect3DDevice9> device;
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hr = textureSurface->GetDevice(getter_AddRefs(device));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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RefPtr<IDirect3DSurface9> systemMemorySurface;
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hr = device->CreateOffscreenPlainSurface(mSize.width,
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mSize.height,
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D3DFMT_A8R8G8B8,
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D3DPOOL_SYSTEMMEM,
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getter_AddRefs(systemMemorySurface),
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0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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D3DLOCKED_RECT rect;
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hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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gfx::DataSourceSurface::MappedSurface mappedSurface;
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if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
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systemMemorySurface->UnlockRect();
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return nullptr;
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}
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const unsigned char* src = (const unsigned char*)(rect.pBits);
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const unsigned srcPitch = rect.Pitch;
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for (int y = 0; y < mSize.height; y++) {
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memcpy(mappedSurface.mData + mappedSurface.mStride * y,
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(unsigned char*)(src) + srcPitch * y,
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mSize.width * 4);
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}
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systemMemorySurface->UnlockRect();
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surface->Unmap();
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return surface.forget();
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}
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already_AddRefed<TextureClient>
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D3D9RecycleAllocator::Allocate(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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BackendSelector aSelector,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags)
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{
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TextureData* data = DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice);
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if (!data) {
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return nullptr;
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}
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return MakeAndAddRef<TextureClient>(data, aTextureFlags,
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mSurfaceAllocator->GetTextureForwarder());
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}
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already_AddRefed<TextureClient>
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D3D9RecycleAllocator::CreateOrRecycleClient(gfx::SurfaceFormat aFormat,
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const gfx::IntSize& aSize)
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{
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return CreateOrRecycle(aFormat, aSize, BackendSelector::Content,
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TextureFlags::DEFAULT);
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}
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} // namespace layers
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} // namespace mozilla
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