зеркало из https://github.com/mozilla/gecko-dev.git
51 строка
1.4 KiB
C++
51 строка
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Texture.h"
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#include "mozilla/webgpu/ffi/wgpu.h"
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#include "mozilla/dom/HTMLCanvasElement.h"
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#include "TextureView.h"
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namespace mozilla {
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namespace webgpu {
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GPU_IMPL_CYCLE_COLLECTION(Texture, mParent)
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GPU_IMPL_JS_WRAP(Texture)
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Texture::Texture(Device* const aParent, RawId aId,
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const dom::GPUTextureDescriptor& aDesc)
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: ChildOf(aParent),
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mId(aId),
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mDefaultViewDescriptor(WebGPUChild::GetDefaultViewDescriptor(aDesc)) {}
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Texture::~Texture() { Cleanup(); }
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void Texture::Cleanup() {
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if (mValid && mParent) {
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mValid = false;
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auto bridge = mParent->GetBridge();
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if (bridge && bridge->IsOpen()) {
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bridge->SendTextureDestroy(mId);
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}
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}
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}
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already_AddRefed<TextureView> Texture::CreateView(
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const dom::GPUTextureViewDescriptor& aDesc) {
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RawId id = mParent->GetBridge()->TextureCreateView(mId, aDesc,
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*mDefaultViewDescriptor);
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RefPtr<TextureView> view = new TextureView(this, id);
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return view.forget();
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}
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void Texture::Destroy() {
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// TODO: we don't have to implement it right now, but it's used by the
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// examples
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}
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} // namespace webgpu
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} // namespace mozilla
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