зеркало из https://github.com/mozilla/gecko-dev.git
131 строка
3.3 KiB
C++
131 строка
3.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_LAYERSTYPES_H
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#define GFX_LAYERSTYPES_H
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#include <stdint.h> // for uint32_t
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#include "nsPoint.h" // for nsIntPoint
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// Debugging define.
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// To dump a layer tree call LayerManager::Dump()
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// #define MOZ_LAYERS_HAVE_LOG
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#ifdef MOZ_WIDGET_GONK
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#include <ui/GraphicBuffer.h>
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#endif
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#if defined(DEBUG) || defined(PR_LOGGING)
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# include <stdio.h> // FILE
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# include "prlog.h" // for PR_LOG
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# ifndef MOZ_LAYERS_HAVE_LOG
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# define MOZ_LAYERS_HAVE_LOG
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# endif
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# define MOZ_LAYERS_LOG(_args) \
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PR_LOG(LayerManager::GetLog(), PR_LOG_DEBUG, _args)
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# define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args) \
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do { if (layer->AsShadowableLayer()) { PR_LOG(LayerManager::GetLog(), PR_LOG_DEBUG, _args); } } while (0)
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#else
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struct PRLogModuleInfo;
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# define MOZ_LAYERS_LOG(_args)
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# define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args)
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#endif // if defined(DEBUG) || defined(PR_LOGGING)
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namespace android {
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class GraphicBuffer;
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}
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namespace mozilla {
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namespace layers {
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typedef uint32_t TextureFlags;
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enum LayersBackend {
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LAYERS_NONE = 0,
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LAYERS_BASIC,
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LAYERS_OPENGL,
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LAYERS_D3D9,
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LAYERS_D3D10,
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LAYERS_D3D11,
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LAYERS_CLIENT,
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LAYERS_LAST
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};
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enum BufferMode {
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BUFFER_NONE,
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BUFFER_BUFFERED
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};
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// LayerRenderState for Composer2D
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// We currently only support Composer2D using gralloc. If we want to be backed
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// by other surfaces we will need a more generic LayerRenderState.
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enum LayerRenderStateFlags {
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LAYER_RENDER_STATE_Y_FLIPPED = 1 << 0,
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LAYER_RENDER_STATE_BUFFER_ROTATION = 1 << 1,
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// Notify Composer2D to swap the RB pixels of gralloc buffer
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LAYER_RENDER_STATE_FORMAT_RB_SWAP = 1 << 2
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};
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// The 'ifdef MOZ_WIDGET_GONK' sadness here is because we don't want to include
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// android::sp unless we have to.
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struct LayerRenderState {
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LayerRenderState()
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#ifdef MOZ_WIDGET_GONK
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: mSurface(nullptr), mFlags(0), mHasOwnOffset(false)
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#endif
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{}
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#ifdef MOZ_WIDGET_GONK
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LayerRenderState(android::GraphicBuffer* aSurface,
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const nsIntSize& aSize,
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uint32_t aFlags)
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: mSurface(aSurface)
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, mSize(aSize)
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, mFlags(aFlags)
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, mHasOwnOffset(false)
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{}
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bool YFlipped() const
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{ return mFlags & LAYER_RENDER_STATE_Y_FLIPPED; }
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bool BufferRotated() const
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{ return mFlags & LAYER_RENDER_STATE_BUFFER_ROTATION; }
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bool FormatRBSwapped() const
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{ return mFlags & LAYER_RENDER_STATE_FORMAT_RB_SWAP; }
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#endif
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void SetOffset(const nsIntPoint& aOffset)
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{
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mOffset = aOffset;
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mHasOwnOffset = true;
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}
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#ifdef MOZ_WIDGET_GONK
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// surface to render
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android::sp<android::GraphicBuffer> mSurface;
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// size of mSurface
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nsIntSize mSize;
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#endif
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// see LayerRenderStateFlags
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uint32_t mFlags;
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// the location of the layer's origin on mSurface
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nsIntPoint mOffset;
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// true if mOffset is applicable
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bool mHasOwnOffset;
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};
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enum ScaleMode {
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SCALE_NONE,
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SCALE_STRETCH,
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SCALE_SENTINEL
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// Unimplemented - SCALE_PRESERVE_ASPECT_RATIO_CONTAIN
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};
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} // namespace
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} // namespace
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#endif /* GFX_LAYERSTYPES_H */
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