зеркало из https://github.com/mozilla/gecko-dev.git
567 строки
22 KiB
HTML
567 строки
22 KiB
HTML
<!doctype html>
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<meta charset=utf-8>
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<script src="../testcommon.js"></script>
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<style>
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@keyframes moveAnimation {
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from { margin-left: 100px }
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to { margin-left: 200px }
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}
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</style>
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<body>
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<script>
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'use strict';
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// --------------------
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// delay
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// --------------------
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().delay, 0,
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'Initial value of delay');
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}, 'delay of a new animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s -10s'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().delay, -10 * MS_PER_SEC,
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'Initial value of delay');
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}, 'Negative delay of a new animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s 10s'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().delay, 10 * MS_PER_SEC,
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'Initial value of delay');
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}, 'Positive delay of a new animation');
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// --------------------
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// endDelay
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// --------------------
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().endDelay, 0,
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'Initial value of endDelay');
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}, 'endDelay of a new animation');
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// --------------------
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// fill
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// --------------------
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test(function(t) {
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var getEffectWithFill = function(fill) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s ' + fill});
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return div.getAnimations()[0].effect;
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};
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var effect = getEffectWithFill('');
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assert_equals(effect.getComputedTiming().fill, 'none',
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'Initial value of fill');
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effect = getEffectWithFill('forwards');
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assert_equals(effect.getComputedTiming().fill, 'forwards',
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'Fill forwards');
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effect = getEffectWithFill('backwards');
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assert_equals(effect.getComputedTiming().fill, 'backwards',
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'Fill backwards');
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effect = getEffectWithFill('both');
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assert_equals(effect.getComputedTiming().fill, 'both',
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'Fill forwards and backwards');
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}, 'fill of a new animation');
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// --------------------
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// iterationStart
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// --------------------
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().iterationStart, 0,
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'Initial value of iterationStart');
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}, 'iterationStart of a new animation');
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// --------------------
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// iterations
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// --------------------
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().iterations, 1,
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'Initial value of iterations');
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}, 'iterations of a new animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s 2016.5'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().iterations, 2016.5,
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'Initial value of iterations');
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}, 'iterations of a finitely repeating animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s infinite'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().iterations, Infinity,
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'Initial value of iterations');
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}, 'iterations of an infinitely repeating animation');
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// --------------------
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// duration
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// --------------------
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s -10s infinite'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().duration, 100 * MS_PER_SEC,
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'Initial value of duration');
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}, 'duration of a new animation');
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// --------------------
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// direction
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// --------------------
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test(function(t) {
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var getEffectWithDir = function(dir) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s ' + dir});
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return div.getAnimations()[0].effect;
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};
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var effect = getEffectWithDir('');
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assert_equals(effect.getComputedTiming().direction, 'normal',
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'Initial value of normal direction');
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effect = getEffectWithDir('reverse');
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assert_equals(effect.getComputedTiming().direction, 'reverse',
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'Initial value of reverse direction');
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effect = getEffectWithDir('alternate');
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assert_equals(effect.getComputedTiming().direction, 'alternate',
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'Initial value of alternate direction');
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effect = getEffectWithDir('alternate-reverse');
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assert_equals(effect.getComputedTiming().direction, 'alternate-reverse',
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'Initial value of alternate-reverse direction');
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}, 'direction of a new animation');
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// --------------------
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// easing
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// --------------------
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().easing, 'linear',
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'Initial value of easing');
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}, 'easing of a new animation');
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// ------------------------------
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// endTime
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// = max(start delay + active duration + end delay, 0)
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// --------------------
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().endTime, 100 * MS_PER_SEC,
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'Initial value of endTime');
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}, 'endTime of an new animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s -5s'});
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var effect = div.getAnimations()[0].effect;
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var answer = (100 - 5) * MS_PER_SEC;
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assert_equals(effect.getComputedTiming().endTime, answer,
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'Initial value of endTime');
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}, 'endTime of an animation with a negative delay');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 10s -100s infinite'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().endTime, Infinity,
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'Initial value of endTime');
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}, 'endTime of an infinitely repeating animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 0s 100s infinite'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().endTime, 100 * MS_PER_SEC,
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'Initial value of endTime');
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}, 'endTime of an infinitely repeating zero-duration animation');
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test(function(t) {
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// Fill forwards so div.getAnimations()[0] won't return an
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// undefined value.
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var div = addDiv(t, {style: 'animation: moveAnimation 10s -100s forwards'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().endTime, 0,
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'Initial value of endTime');
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}, 'endTime of an animation that finishes before its startTime');
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// --------------------
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// activeDuration
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// = iteration duration * iteration count
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// --------------------
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s 5'});
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var effect = div.getAnimations()[0].effect;
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var answer = 100 * MS_PER_SEC * 5;
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assert_equals(effect.getComputedTiming().activeDuration, answer,
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'Initial value of activeDuration');
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}, 'activeDuration of a new animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s infinite'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().activeDuration, Infinity,
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'Initial value of activeDuration');
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}, 'activeDuration of an infinitely repeating animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 0s 1s infinite'});
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var effect = div.getAnimations()[0].effect;
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// If either the iteration duration or iteration count are zero,
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// the active duration is zero.
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assert_equals(effect.getComputedTiming().activeDuration, 0,
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'Initial value of activeDuration');
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}, 'activeDuration of an infinitely repeating zero-duration animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s 1s 0'});
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var effect = div.getAnimations()[0].effect;
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// If either the iteration duration or iteration count are zero,
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// the active duration is zero.
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assert_equals(effect.getComputedTiming().activeDuration, 0,
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'Initial value of activeDuration');
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}, 'activeDuration of an animation with zero iterations');
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// --------------------
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// localTime
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// --------------------
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().localTime, 0,
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'Initial value of localTime');
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}, 'localTime of a new animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
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var anim = div.getAnimations()[0];
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anim.currentTime = 5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().localTime, anim.currentTime,
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'current localTime after setting currentTime');
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}, 'localTime of an animation is always equal to currentTime');
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promise_test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
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var anim = div.getAnimations()[0];
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anim.playbackRate = 2; // 2 times faster
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return anim.ready.then(function() {
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assert_equals(anim.effect.getComputedTiming().localTime, anim.currentTime,
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'localTime is equal to currentTime');
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return waitForFrame();
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}).then(function() {
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assert_equals(anim.effect.getComputedTiming().localTime, anim.currentTime,
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'localTime is equal to currentTime');
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});
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}, 'localTime reflects playbackRate immediately');
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test(function(t) {
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var div = addDiv(t);
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var effect = new KeyframeEffectReadOnly(div, {left: ["0px", "100px"]});
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assert_equals(effect.getComputedTiming().localTime, null,
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'localTime for orphaned effect');
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}, 'localTime of an AnimationEffect without an Animation');
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// --------------------
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// progress
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// Note: Default timing function is linear.
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// --------------------
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test(function(t) {
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[{fill: '', progress: [ null, null ]},
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{fill: 'none', progress: [ null, null ]},
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{fill: 'forwards', progress: [ null, 1.0 ]},
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{fill: 'backwards', progress: [ 0.0, null ]},
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{fill: 'both', progress: [ 0.0, 1.0 ]}]
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.forEach(function(test) {
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var div =
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addDiv(t, {style: 'animation: moveAnimation 100s 10s ' + test.fill});
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var anim = div.getAnimations()[0];
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assert_true(anim.effect.getComputedTiming().progress === test.progress[0],
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'initial progress with "' + test.fill + '" fill');
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anim.finish();
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assert_true(anim.effect.getComputedTiming().progress === test.progress[1],
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'finished progress with "' + test.fill + '" fill');
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});
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}, 'progress of an animation with different fill modes');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 10s 10 both'});
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var anim = div.getAnimations()[0];
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assert_equals(anim.effect.getComputedTiming().progress, 0.0,
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'Initial value of progress');
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anim.currentTime += 2.5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.25,
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'Value of progress');
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anim.currentTime += 5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.75,
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'Value of progress');
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anim.currentTime += 5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.25,
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'Value of progress');
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anim.finish()
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assert_equals(anim.effect.getComputedTiming().progress, 1.0,
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'Value of progress');
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}, 'progress of an integral repeating animation with normal direction');
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test(function(t) {
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var div = addDiv(t);
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// Note: FillMode here is "both" because
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// 1. Since this a zero-duration animation, it will already have finished
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// so it won't be returned by getAnimations() unless it fills forwards.
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// 2. Fill backwards, so the progress before phase wouldn't be
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// unresolved (null value).
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var div = addDiv(t, {style: 'animation: moveAnimation 0s infinite both'});
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var anim = div.getAnimations()[0];
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assert_equals(anim.effect.getComputedTiming().progress, 1.0,
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'Initial value of progress in after phase');
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// Seek backwards
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anim.currentTime -= 1 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.0,
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'Value of progress before phase');
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}, 'progress of an infinitely repeating zero-duration animation');
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test(function(t) {
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// Default iterations = 1
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var div = addDiv(t, {style: 'animation: moveAnimation 0s both'});
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var anim = div.getAnimations()[0];
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assert_equals(anim.effect.getComputedTiming().progress, 1.0,
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'Initial value of progress in after phase');
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// Seek backwards
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anim.currentTime -= 1 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.0,
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'Value of progress before phase');
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}, 'progress of a finitely repeating zero-duration animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 0s 5s 10.25 both'});
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var anim = div.getAnimations()[0];
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assert_equals(anim.effect.getComputedTiming().progress, 0.0,
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'Initial value of progress (before phase)');
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// Using iteration duration of 1 now.
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// currentIteration now is floor(10.25) = 10, so progress should be 25%.
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().progress, 0.25,
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'Value of progress in after phase');
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}, 'progress of a non-integral repeating zero-duration animation');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 0s 5s 10.25 both reverse'});
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var anim = div.getAnimations()[0];
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assert_equals(anim.effect.getComputedTiming().progress, 1.0,
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'Initial value of progress (before phase)');
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// Seek forwards
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().progress, 0.75,
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'Value of progress in after phase');
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}, 'Progress of a non-integral repeating zero-duration animation ' +
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'with reversing direction');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 10s 10.25 both alternate'});
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var anim = div.getAnimations()[0];
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assert_equals(anim.effect.getComputedTiming().progress, 0.0,
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'Initial value of progress');
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anim.currentTime += 2.5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.25,
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'Value of progress');
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anim.currentTime += 5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.75,
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'Value of progress');
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anim.currentTime += 5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.75,
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'Value of progress');
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anim.finish()
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assert_equals(anim.effect.getComputedTiming().progress, 0.25,
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'Value of progress');
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}, 'progress of a non-integral repeating animation ' +
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'with alternate direction');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 10s 10.25 both alternate-reverse'});
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var anim = div.getAnimations()[0];
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assert_equals(anim.effect.getComputedTiming().progress, 1.0,
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'Initial value of progress');
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anim.currentTime += 2.5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.75,
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'Value of progress');
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anim.currentTime += 5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.25,
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'Value of progress');
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anim.currentTime += 5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.25,
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'Value of progress');
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anim.finish()
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assert_equals(anim.effect.getComputedTiming().progress, 0.75,
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'Value of progress');
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}, 'progress of a non-integral repeating animation ' +
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'with alternate-reversing direction');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 0s 10.25 both alternate'});
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var anim = div.getAnimations()[0];
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assert_equals(anim.effect.getComputedTiming().progress, 0.25,
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'Initial value of progress');
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anim.currentTime += 2.5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.25,
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'Value of progress');
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anim.currentTime -= 5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.0,
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'Value of progress');
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anim.finish()
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assert_equals(anim.effect.getComputedTiming().progress, 0.25,
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'Value of progress');
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}, 'progress of a non-integral repeating zero-duration animation ' +
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'with alternate direction');
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 0s 10.25 both alternate-reverse'});
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var anim = div.getAnimations()[0];
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assert_equals(anim.effect.getComputedTiming().progress, 0.75,
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'Initial value of progress');
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anim.currentTime += 2.5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.75,
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'Value of progress');
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anim.currentTime -= 5 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 1.0,
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'Value of progress');
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anim.finish()
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assert_equals(anim.effect.getComputedTiming().progress, 0.75,
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'Value of progress');
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}, 'progress of a non-integral repeating zero-duration animation ' +
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'with alternate-reverse direction');
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// --------------------
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// currentIteration
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// --------------------
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test(function(t) {
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var div = addDiv(t, {style: 'animation: moveAnimation 100s 2s'});
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var effect = div.getAnimations()[0].effect;
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assert_equals(effect.getComputedTiming().currentIteration, null,
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'Initial value of currentIteration before phase');
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}, 'currentIteration of a new animation with no backwards fill is unresolved ' +
|
|
'in before phase');
|
|
|
|
test(function(t) {
|
|
var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
|
|
var anim = div.getAnimations()[0];
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
|
|
'Initial value of currentIteration');
|
|
}, 'currentIteration of a new animation is zero');
|
|
|
|
test(function(t) {
|
|
// Note: FillMode here is "both" because
|
|
// 1. Since this a zero-duration animation, it will already have finished
|
|
// so it won't be returned by getAnimations() unless it fills forwards.
|
|
// 2. Fill backwards, so the currentIteration (before phase) wouldn't be
|
|
// unresolved (null value).
|
|
var div = addDiv(t, {style: 'animation: moveAnimation 0s infinite both'});
|
|
var anim = div.getAnimations()[0];
|
|
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, Infinity,
|
|
'Initial value of currentIteration in after phase');
|
|
|
|
// Seek backwards
|
|
anim.currentTime -= 2 * MS_PER_SEC;
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
|
|
'Value of currentIteration count during before phase');
|
|
}, 'currentIteration of an infinitely repeating zero-duration animation');
|
|
|
|
test(function(t) {
|
|
var div = addDiv(t, {style: 'animation: moveAnimation 0s 10.5 both'});
|
|
var anim = div.getAnimations()[0];
|
|
|
|
// Note: currentIteration = ceil(iteration start + iteration count) - 1
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 10,
|
|
'Initial value of currentIteration');
|
|
|
|
// Seek backwards
|
|
anim.currentTime -= 2 * MS_PER_SEC;
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
|
|
'Value of currentIteration count during before phase');
|
|
}, 'currentIteration of a finitely repeating zero-duration animation');
|
|
|
|
test(function(t) {
|
|
var div = addDiv(t, {style: 'animation: moveAnimation 100s 5.5 forwards'});
|
|
var anim = div.getAnimations()[0];
|
|
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
|
|
'Initial value of currentIteration');
|
|
// The 3rd iteration
|
|
// Note: currentIteration = floor(scaled active time / iteration duration)
|
|
anim.currentTime = 250 * MS_PER_SEC;
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 2,
|
|
'Value of currentIteration during the 3rd iteration');
|
|
// Finish
|
|
anim.finish();
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 5,
|
|
'Value of currentIteration in after phase');
|
|
}, 'currentIteration of an animation with a non-integral iteration count');
|
|
|
|
test(function(t) {
|
|
var div = addDiv(t, {style: 'animation: moveAnimation 100s 2 forwards'});
|
|
var anim = div.getAnimations()[0];
|
|
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
|
|
'Initial value of currentIteration');
|
|
// Finish
|
|
anim.finish();
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 1,
|
|
'Value of currentIteration in after phase');
|
|
}, 'currentIteration of an animation with an integral iteration count');
|
|
|
|
test(function(t) {
|
|
var div = addDiv(t, {style: 'animation: moveAnimation 100s forwards'});
|
|
var anim = div.getAnimations()[0];
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
|
|
'Initial value of currentIteration');
|
|
// Finish
|
|
anim.finish();
|
|
assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
|
|
'Value of currentIteration in after phase');
|
|
}, 'currentIteration of an animation with a default iteration count');
|
|
|
|
test(function(t) {
|
|
var div = addDiv(t);
|
|
var effect = new KeyframeEffectReadOnly(div, {left: ["0px", "100px"]});
|
|
|
|
assert_equals(effect.getComputedTiming().currentIteration, null,
|
|
'currentIteration for orphaned effect');
|
|
}, 'currentIteration of an AnimationEffect without an Animation');
|
|
|
|
// TODO: If iteration duration is Infinity, currentIteration is 0.
|
|
// However, we cannot set iteration duration to Infinity in CSS Animation now.
|
|
|
|
done();
|
|
</script>
|
|
</body>
|