gecko-dev/gfx/wr
Jamie Nicol f9253cf629 Bug 1632444 - Correctly detect target OS when deciding what shaders to optimize. r=jrmuizel
A previous patch attempted to optimize only GL or GLES shaders,
depending on the target platform. However, it was trying to detect the
platform by using `cfg!(target_os = {})`, but as this is in a
build script that actually detects the host platform instead. This
resulted in the wrong version of shaders being optimized, and
therefore falling back to unoptimized shaders at runtime.

This fix uses `env::var("CARGO_CFG_TARGET_OS")` instead, which works
correctly in build scripts.

Differential Revision: https://phabricator.services.mozilla.com/D72127
2020-04-23 12:23:35 +00:00
..
ci-scripts Bug 1632180 - Update docker image and environment used for WebRender CI on Github to include clang. r=jnicol 2020-04-22 14:52:24 +00:00
debugger
direct-composition Bug 1630480 - Update gleam GL bindings to 0.11.0 r=lsalzman 2020-04-16 02:13:31 +00:00
example-compositor Bug 1630480 - Update gleam GL bindings to 0.11.0 r=lsalzman 2020-04-16 02:13:31 +00:00
examples Bug 1630212 - Remove non-tiled blob images. r=jrmuizel 2020-04-16 20:13:24 +00:00
glsl-to-cxx Bug 1631156 - make glsl-to-cxx generate proper bit patterns for bools. r=jrmuizel 2020-04-20 15:45:39 +00:00
peek-poke Bug 1612988 - Fix warning in a peek_poke test. r=jrmuizel 2020-02-10 14:10:26 +00:00
swgl Bug 1632025 - fix SWGL shader key parsing. r=jimb 2020-04-22 03:39:21 +00:00
tileview Bug 1605283 - Improve support for invalidation debugging and testing r=gw 2020-03-24 16:51:06 +00:00
webrender Bug 1632444 - Correctly detect target OS when deciding what shaders to optimize. r=jrmuizel 2020-04-23 12:23:35 +00:00
webrender_api Bug 1612440 - Wrap the shared font instance map to a type exposed in the api crate. r=gw 2020-04-22 08:49:38 +00:00
webrender_build Bug 1631778 - Ensure webrender's shaders.rs is filled deterministically. r=jrmuizel 2020-04-22 13:51:13 +00:00
wr_malloc_size_of
wrench Bug 1624988 - Improve inflation factor calculation for drop-shadows. r=kvark 2020-04-22 20:54:55 +00:00
.gitignore
.taskcluster.yml Bug 1632180 - Update docker image and environment used for WebRender CI on Github to include clang. r=jnicol 2020-04-22 14:52:24 +00:00
Cargo.lock Bug 1604615 - Optimize webrender shaders at build time. r=gw 2020-04-21 10:32:03 +00:00
Cargo.toml
LICENSE
README.md
appveyor.yml Bug 1619265 - Bump rust versions for github CI. r=jrmuizel 2020-03-02 14:57:16 +00:00
rustfmt.toml
servo-tidy.toml Bug 1628772 - Update core-foundation dependency to 0.7 r=kats 2020-04-11 20:14:41 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.