gecko-dev/dom/svg/SVGAnimateMotionElement.cpp

48 строки
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/SVGAnimateMotionElement.h"
#include "mozilla/dom/SVGAnimateMotionElementBinding.h"
NS_IMPL_NS_NEW_SVG_ELEMENT(AnimateMotion)
namespace mozilla::dom {
JSObject* SVGAnimateMotionElement::WrapNode(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return SVGAnimateMotionElement_Binding::Wrap(aCx, this, aGivenProto);
}
//----------------------------------------------------------------------
// Implementation
SVGAnimateMotionElement::SVGAnimateMotionElement(
already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo)
: SVGAnimationElement(std::move(aNodeInfo)) {}
//----------------------------------------------------------------------
// nsINode methods
NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGAnimateMotionElement)
//----------------------------------------------------------------------
SMILAnimationFunction& SVGAnimateMotionElement::AnimationFunction() {
return mAnimationFunction;
}
bool SVGAnimateMotionElement::GetTargetAttributeName(
int32_t* aNamespaceID, nsAtom** aLocalName) const {
// <animateMotion> doesn't take an attributeName, since it doesn't target an
// 'attribute' per se. We'll use a unique dummy attribute-name so that our
// SMILTargetIdentifier logic (which requires a attribute name) still works.
*aNamespaceID = kNameSpaceID_None;
*aLocalName = nsGkAtoms::mozAnimateMotionDummyAttr;
return true;
}
} // namespace mozilla::dom