зеркало из https://github.com/mozilla/gecko-dev.git
48 строки
1.7 KiB
C++
48 строки
1.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/SVGAnimateMotionElement.h"
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#include "mozilla/dom/SVGAnimateMotionElementBinding.h"
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NS_IMPL_NS_NEW_SVG_ELEMENT(AnimateMotion)
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namespace mozilla::dom {
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JSObject* SVGAnimateMotionElement::WrapNode(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return SVGAnimateMotionElement_Binding::Wrap(aCx, this, aGivenProto);
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}
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//----------------------------------------------------------------------
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// Implementation
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SVGAnimateMotionElement::SVGAnimateMotionElement(
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already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo)
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: SVGAnimationElement(std::move(aNodeInfo)) {}
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//----------------------------------------------------------------------
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// nsINode methods
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NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGAnimateMotionElement)
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//----------------------------------------------------------------------
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SMILAnimationFunction& SVGAnimateMotionElement::AnimationFunction() {
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return mAnimationFunction;
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}
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bool SVGAnimateMotionElement::GetTargetAttributeName(
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int32_t* aNamespaceID, nsAtom** aLocalName) const {
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// <animateMotion> doesn't take an attributeName, since it doesn't target an
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// 'attribute' per se. We'll use a unique dummy attribute-name so that our
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// SMILTargetIdentifier logic (which requires a attribute name) still works.
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*aNamespaceID = kNameSpaceID_None;
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*aLocalName = nsGkAtoms::mozAnimateMotionDummyAttr;
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return true;
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}
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} // namespace mozilla::dom
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