gecko-dev/gfx/vr/VRDisplayLocal.h

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1.9 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_DISPLAY_LOCAL_H
#define GFX_VR_DISPLAY_LOCAL_H
#include "gfxVR.h"
#include "VRDisplayHost.h"
#if defined(XP_WIN)
# include <d3d11_1.h>
#elif defined(XP_MACOSX)
class MacIOSurface;
#endif
namespace mozilla {
namespace gfx {
class VRThread;
class VRDisplayLocal : public VRDisplayHost {
public:
#if defined(XP_WIN)
// Subclasses should override this SubmitFrame function.
// Returns true if the SubmitFrame call will block as necessary
// to control timing of the next frame and throttle the render loop
// for the needed framerate.
virtual bool SubmitFrame(ID3D11Texture2D* aSource, const IntSize& aSize,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect) = 0;
#elif defined(XP_MACOSX)
virtual bool SubmitFrame(MacIOSurface* aMacIOSurface, const IntSize& aSize,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect) = 0;
#elif defined(MOZ_WIDGET_ANDROID)
virtual bool SubmitFrame(
const mozilla::layers::SurfaceTextureDescriptor& aSurface,
const gfx::Rect& aLeftEyeRect, const gfx::Rect& aRightEyeRect) = 0;
#endif
protected:
explicit VRDisplayLocal(VRDeviceType aType);
virtual ~VRDisplayLocal();
private:
bool SubmitFrame(const layers::SurfaceDescriptor& aTexture, uint64_t aFrameId,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect) final;
};
} // namespace gfx
} // namespace mozilla
#endif // GFX_VR_DISPLAY_LOCAL_H