gecko-dev/gfx/layers/composite/TextRenderer.h

47 строки
1.1 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_TextRenderer_H
#define GFX_TextRenderer_H
#include "mozilla/gfx/2D.h"
#include <string>
namespace mozilla {
namespace layers {
class Compositor;
class TextRenderer : public RefCounted<TextRenderer>
{
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(TextRenderer)
TextRenderer(Compositor *aCompositor)
: mCompositor(aCompositor)
{
}
~TextRenderer();
void RenderText(const std::string& aText, const gfx::IntPoint& aOrigin,
const gfx::Matrix4x4& aTransform, uint32_t aTextSize,
uint32_t aTargetPixelWidth);
gfx::DataSourceSurface::MappedSurface& GetSurfaceMap() { return mMap; }
private:
void EnsureInitialized();
RefPtr<Compositor> mCompositor;
RefPtr<gfx::DataSourceSurface> mGlyphBitmaps;
gfx::DataSourceSurface::MappedSurface mMap;
};
}
}
#endif