зеркало из https://github.com/mozilla/gecko-dev.git
1631 строка
46 KiB
C++
1631 строка
46 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=4 sw=2 sts=2 et: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* This must occur *after* layers/PLayers.h to avoid typedefs conflicts. */
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#include "LayerScope.h"
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#include "nsAppRunner.h"
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#include "Effects.h"
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#include "mozilla/EndianUtils.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/StaticPrefs_gfx.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/layers/CompositorOGL.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "mozilla/layers/TextureHostOGL.h"
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#include "gfxContext.h"
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#include "gfxUtils.h"
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#include "nsIWidget.h"
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#include "GLContext.h"
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#include "GLContextProvider.h"
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#include "GLReadTexImageHelper.h"
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#include <memory>
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#include "mozilla/LinkedList.h"
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#include "mozilla/Base64.h"
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#include "mozilla/SHA1.h"
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#include "mozilla/StaticPtr.h"
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#include "nsThreadUtils.h"
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#include "nsISocketTransport.h"
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#include "nsIServerSocket.h"
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#include "nsReadLine.h"
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#include "nsNetCID.h"
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#include "nsIOutputStream.h"
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#include "nsIAsyncInputStream.h"
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#include "nsProxyRelease.h"
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#include <list>
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// Undo the damage done by mozzconf.h
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#undef compress
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#include "mozilla/Compression.h"
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// Undo the damage done by X11
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#ifdef Status
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# undef Status
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#endif
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// Protocol buffer (generated automatically)
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#include "protobuf/LayerScopePacket.pb.h"
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namespace mozilla {
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namespace layers {
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using namespace mozilla::Compression;
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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using namespace mozilla;
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using namespace layerscope;
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class DebugDataSender;
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class DebugGLData;
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/*
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* Manage Websocket connections
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*/
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class LayerScopeWebSocketManager {
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public:
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LayerScopeWebSocketManager();
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~LayerScopeWebSocketManager();
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void RemoveAllConnections() {
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MOZ_ASSERT(NS_IsMainThread());
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MutexAutoLock lock(mHandlerMutex);
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mHandlers.Clear();
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}
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bool WriteAll(void* ptr, uint32_t size) {
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for (int32_t i = mHandlers.Length() - 1; i >= 0; --i) {
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if (!mHandlers[i]->WriteToStream(ptr, size)) {
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// Send failed, remove this handler
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RemoveConnection(i);
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}
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}
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return true;
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}
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bool IsConnected() {
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// This funtion can be called in both main thread and compositor thread.
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MutexAutoLock lock(mHandlerMutex);
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return (mHandlers.Length() != 0) ? true : false;
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}
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void AppendDebugData(DebugGLData* aDebugData);
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void CleanDebugData();
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void DispatchDebugData();
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private:
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void AddConnection(nsISocketTransport* aTransport) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aTransport);
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MutexAutoLock lock(mHandlerMutex);
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RefPtr<SocketHandler> temp = new SocketHandler();
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temp->OpenStream(aTransport);
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mHandlers.AppendElement(temp.get());
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}
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void RemoveConnection(uint32_t aIndex) {
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// TBD: RemoveConnection is executed on the compositor thread and
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// AddConntection is executed on the main thread, which might be
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// a problem if a user disconnect and connect readlly quickly at
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// viewer side.
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// We should dispatch RemoveConnection onto main thead.
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MOZ_ASSERT(aIndex < mHandlers.Length());
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MutexAutoLock lock(mHandlerMutex);
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mHandlers.RemoveElementAt(aIndex);
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}
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friend class SocketListener;
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class SocketListener : public nsIServerSocketListener {
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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SocketListener() {}
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/* nsIServerSocketListener */
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NS_IMETHOD OnSocketAccepted(nsIServerSocket* aServ,
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nsISocketTransport* aTransport) override;
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NS_IMETHOD OnStopListening(nsIServerSocket* aServ,
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nsresult aStatus) override {
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return NS_OK;
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}
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private:
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virtual ~SocketListener() = default;
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};
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/*
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* This class handle websocket protocol which included
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* handshake and data frame's header
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*/
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class SocketHandler : public nsIInputStreamCallback {
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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SocketHandler() : mState(NoHandshake), mConnected(false) {}
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void OpenStream(nsISocketTransport* aTransport);
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bool WriteToStream(void* aPtr, uint32_t aSize);
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// nsIInputStreamCallback
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NS_IMETHOD OnInputStreamReady(nsIAsyncInputStream* aStream) override;
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private:
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virtual ~SocketHandler() { CloseConnection(); }
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void ReadInputStreamData(nsTArray<nsCString>& aProtocolString);
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bool WebSocketHandshake(nsTArray<nsCString>& aProtocolString);
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void ApplyMask(uint32_t aMask, uint8_t* aData, uint64_t aLen);
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bool HandleDataFrame(uint8_t* aData, uint32_t aSize);
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void CloseConnection();
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nsresult HandleSocketMessage(nsIAsyncInputStream* aStream);
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nsresult ProcessInput(uint8_t* aBuffer, uint32_t aCount);
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private:
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enum SocketStateType { NoHandshake, HandshakeSuccess, HandshakeFailed };
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SocketStateType mState;
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nsCOMPtr<nsIOutputStream> mOutputStream;
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nsCOMPtr<nsIAsyncInputStream> mInputStream;
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nsCOMPtr<nsISocketTransport> mTransport;
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bool mConnected;
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};
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nsTArray<RefPtr<SocketHandler> > mHandlers;
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nsCOMPtr<nsIThread> mDebugSenderThread;
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RefPtr<DebugDataSender> mCurrentSender;
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nsCOMPtr<nsIServerSocket> mServerSocket;
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// Keep mHandlers accessing thread safe.
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Mutex mHandlerMutex;
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};
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NS_IMPL_ISUPPORTS(LayerScopeWebSocketManager::SocketListener,
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nsIServerSocketListener);
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NS_IMPL_ISUPPORTS(LayerScopeWebSocketManager::SocketHandler,
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nsIInputStreamCallback);
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class DrawSession {
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public:
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DrawSession() : mOffsetX(0.0), mOffsetY(0.0), mRects(0) {}
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float mOffsetX;
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float mOffsetY;
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gfx::Matrix4x4 mMVMatrix;
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size_t mRects;
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gfx::Rect mLayerRects[4];
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gfx::Rect mTextureRects[4];
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std::list<GLuint> mTexIDs;
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};
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class ContentMonitor {
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public:
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using THArray = nsTArray<const TextureHost*>;
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// Notify the content of a TextureHost was changed.
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void SetChangedHost(const TextureHost* host) {
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if (THArray::NoIndex == mChangedHosts.IndexOf(host)) {
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mChangedHosts.AppendElement(host);
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}
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}
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// Clear changed flag of a host.
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void ClearChangedHost(const TextureHost* host) {
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if (THArray::NoIndex != mChangedHosts.IndexOf(host)) {
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mChangedHosts.RemoveElement(host);
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}
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}
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// Return true iff host is a new one or the content of it had been changed.
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bool IsChangedOrNew(const TextureHost* host) {
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if (THArray::NoIndex == mSeenHosts.IndexOf(host)) {
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mSeenHosts.AppendElement(host);
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return true;
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}
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if (decltype(mChangedHosts)::NoIndex != mChangedHosts.IndexOf(host)) {
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return true;
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}
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return false;
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}
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void Empty() {
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mSeenHosts.SetLength(0);
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mChangedHosts.SetLength(0);
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}
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private:
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THArray mSeenHosts;
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THArray mChangedHosts;
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};
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/*
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* Hold all singleton objects used by LayerScope.
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*/
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class LayerScopeManager {
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public:
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void CreateServerSocket() {
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// WebSocketManager must be created on the main thread.
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if (NS_IsMainThread()) {
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mWebSocketManager = mozilla::MakeUnique<LayerScopeWebSocketManager>();
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} else {
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// Dispatch creation to main thread, and make sure we
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// dispatch this only once after booting
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static bool dispatched = false;
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if (dispatched) {
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return;
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}
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DebugOnly<nsresult> rv =
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NS_DispatchToMainThread(new CreateServerSocketRunnable(this));
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MOZ_ASSERT(NS_SUCCEEDED(rv),
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"Failed to dispatch WebSocket Creation to main thread");
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dispatched = true;
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}
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}
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void DestroyServerSocket() {
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// Destroy Web Server Socket
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if (mWebSocketManager) {
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mWebSocketManager->RemoveAllConnections();
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}
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}
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LayerScopeWebSocketManager* GetSocketManager() {
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return mWebSocketManager.get();
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}
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ContentMonitor* GetContentMonitor() {
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if (!mContentMonitor.get()) {
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mContentMonitor = mozilla::MakeUnique<ContentMonitor>();
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}
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return mContentMonitor.get();
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}
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void NewDrawSession() { mSession = mozilla::MakeUnique<DrawSession>(); }
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DrawSession& CurrentSession() { return *mSession; }
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void SetPixelScale(double scale) { mScale = scale; }
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double GetPixelScale() const { return mScale; }
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LayerScopeManager() : mScale(1.0) {}
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private:
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friend class CreateServerSocketRunnable;
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class CreateServerSocketRunnable : public Runnable {
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public:
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explicit CreateServerSocketRunnable(LayerScopeManager* aLayerScopeManager)
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: Runnable("layers::LayerScopeManager::CreateServerSocketRunnable"),
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mLayerScopeManager(aLayerScopeManager) {}
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NS_IMETHOD Run() override {
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mLayerScopeManager->mWebSocketManager =
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mozilla::MakeUnique<LayerScopeWebSocketManager>();
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return NS_OK;
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}
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private:
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LayerScopeManager* mLayerScopeManager;
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};
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mozilla::UniquePtr<LayerScopeWebSocketManager> mWebSocketManager;
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mozilla::UniquePtr<DrawSession> mSession;
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mozilla::UniquePtr<ContentMonitor> mContentMonitor;
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double mScale;
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};
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LayerScopeManager gLayerScopeManager;
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/*
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* The static helper functions that set data into the packet
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* 1. DumpRect
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* 2. DumpFilter
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*/
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template <typename T>
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static void DumpRect(T* aPacketRect, const Rect& aRect) {
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aPacketRect->set_x(aRect.X());
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aPacketRect->set_y(aRect.Y());
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aPacketRect->set_w(aRect.Width());
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aPacketRect->set_h(aRect.Height());
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}
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static void DumpFilter(TexturePacket* aTexturePacket,
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const SamplingFilter aSamplingFilter) {
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switch (aSamplingFilter) {
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case SamplingFilter::GOOD:
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aTexturePacket->set_mfilter(TexturePacket::GOOD);
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break;
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case SamplingFilter::LINEAR:
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aTexturePacket->set_mfilter(TexturePacket::LINEAR);
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break;
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case SamplingFilter::POINT:
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aTexturePacket->set_mfilter(TexturePacket::POINT);
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break;
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default:
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MOZ_ASSERT(false,
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"Can't dump unexpected mSamplingFilter to texture packet!");
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break;
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}
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}
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/*
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* DebugGLData is the base class of
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* 1. DebugGLFrameStatusData (Frame start/end packet)
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* 2. DebugGLColorData (Color data packet)
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* 3. DebugGLTextureData (Texture data packet)
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* 4. DebugGLLayersData (Layers Tree data packet)
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* 5. DebugGLMetaData (Meta data packet)
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*/
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class DebugGLData : public LinkedListElement<DebugGLData> {
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public:
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explicit DebugGLData(Packet::DataType aDataType) : mDataType(aDataType) {}
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virtual ~DebugGLData() = default;
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virtual bool Write() = 0;
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protected:
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static bool WriteToStream(Packet& aPacket) {
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if (!gLayerScopeManager.GetSocketManager()) return true;
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uint32_t size = aPacket.ByteSize();
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auto data = MakeUnique<uint8_t[]>(size);
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aPacket.SerializeToArray(data.get(), size);
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return gLayerScopeManager.GetSocketManager()->WriteAll(data.get(), size);
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}
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Packet::DataType mDataType;
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};
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class DebugGLFrameStatusData final : public DebugGLData {
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public:
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DebugGLFrameStatusData(Packet::DataType aDataType, int64_t aValue)
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: DebugGLData(aDataType), mFrameStamp(aValue) {}
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explicit DebugGLFrameStatusData(Packet::DataType aDataType)
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: DebugGLData(aDataType), mFrameStamp(0) {}
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bool Write() override {
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Packet packet;
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packet.set_type(mDataType);
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FramePacket* fp = packet.mutable_frame();
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fp->set_value(static_cast<uint64_t>(mFrameStamp));
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fp->set_scale(gLayerScopeManager.GetPixelScale());
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return WriteToStream(packet);
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}
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protected:
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int64_t mFrameStamp;
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};
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class DebugGLTextureData final : public DebugGLData {
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public:
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DebugGLTextureData(GLContext* cx, void* layerRef, GLenum target, GLuint name,
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DataSourceSurface* img, bool aIsMask,
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UniquePtr<Packet> aPacket)
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: DebugGLData(Packet::TEXTURE),
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mLayerRef(reinterpret_cast<uint64_t>(layerRef)),
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mTarget(target),
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mName(name),
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mContextAddress(reinterpret_cast<intptr_t>(cx)),
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mDatasize(0),
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mIsMask(aIsMask),
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mPacket(std::move(aPacket)) {
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// pre-packing
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// DataSourceSurface may have locked buffer,
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// so we should compress now, and then it could
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// be unlocked outside.
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pack(img);
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}
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bool Write() override { return WriteToStream(*mPacket); }
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private:
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void pack(DataSourceSurface* aImage) {
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mPacket->set_type(mDataType);
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TexturePacket* tp = mPacket->mutable_texture();
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tp->set_layerref(mLayerRef);
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tp->set_name(mName);
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tp->set_target(mTarget);
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tp->set_dataformat(LOCAL_GL_RGBA);
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tp->set_glcontext(static_cast<uint64_t>(mContextAddress));
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tp->set_ismask(mIsMask);
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if (aImage) {
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DataSourceSurface::ScopedMap map(aImage, DataSourceSurface::READ);
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tp->set_width(aImage->GetSize().width);
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tp->set_height(aImage->GetSize().height);
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tp->set_stride(map.GetStride());
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mDatasize = aImage->GetSize().height * map.GetStride();
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auto compresseddata =
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MakeUnique<char[]>(LZ4::maxCompressedSize(mDatasize));
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if (compresseddata) {
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int ndatasize = LZ4::compress((char*)map.GetData(), mDatasize,
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compresseddata.get());
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if (ndatasize > 0) {
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mDatasize = ndatasize;
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tp->set_dataformat((1 << 16 | tp->dataformat()));
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tp->set_data(compresseddata.get(), mDatasize);
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} else {
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NS_WARNING("Compress data failed");
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tp->set_data(map.GetData(), mDatasize);
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}
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} else {
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NS_WARNING("Couldn't new compressed data.");
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tp->set_data(map.GetData(), mDatasize);
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}
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} else {
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tp->set_width(0);
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tp->set_height(0);
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tp->set_stride(0);
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}
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}
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protected:
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uint64_t mLayerRef;
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GLenum mTarget;
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GLuint mName;
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intptr_t mContextAddress;
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uint32_t mDatasize;
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bool mIsMask;
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// Packet data
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UniquePtr<Packet> mPacket;
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};
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class DebugGLColorData final : public DebugGLData {
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public:
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DebugGLColorData(void* layerRef, const Color& color, int width, int height)
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: DebugGLData(Packet::COLOR),
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mLayerRef(reinterpret_cast<uint64_t>(layerRef)),
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mColor(color.ToABGR()),
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mSize(width, height) {}
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bool Write() override {
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Packet packet;
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packet.set_type(mDataType);
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ColorPacket* cp = packet.mutable_color();
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cp->set_layerref(mLayerRef);
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cp->set_color(mColor);
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cp->set_width(mSize.width);
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cp->set_height(mSize.height);
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return WriteToStream(packet);
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}
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protected:
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uint64_t mLayerRef;
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uint32_t mColor;
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IntSize mSize;
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};
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class DebugGLLayersData final : public DebugGLData {
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public:
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explicit DebugGLLayersData(UniquePtr<Packet> aPacket)
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: DebugGLData(Packet::LAYERS), mPacket(std::move(aPacket)) {}
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bool Write() override {
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mPacket->set_type(mDataType);
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return WriteToStream(*mPacket);
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}
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protected:
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UniquePtr<Packet> mPacket;
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};
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class DebugGLMetaData final : public DebugGLData {
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public:
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DebugGLMetaData(Packet::DataType aDataType, bool aValue)
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: DebugGLData(aDataType), mComposedByHwc(aValue) {}
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explicit DebugGLMetaData(Packet::DataType aDataType)
|
|
: DebugGLData(aDataType), mComposedByHwc(false) {}
|
|
|
|
bool Write() override {
|
|
Packet packet;
|
|
packet.set_type(mDataType);
|
|
|
|
MetaPacket* mp = packet.mutable_meta();
|
|
mp->set_composedbyhwc(mComposedByHwc);
|
|
|
|
return WriteToStream(packet);
|
|
}
|
|
|
|
protected:
|
|
bool mComposedByHwc;
|
|
};
|
|
|
|
class DebugGLDrawData final : public DebugGLData {
|
|
public:
|
|
DebugGLDrawData(float aOffsetX, float aOffsetY,
|
|
const gfx::Matrix4x4& aMVMatrix, size_t aRects,
|
|
const gfx::Rect* aLayerRects, const gfx::Rect* aTextureRects,
|
|
const std::list<GLuint>& aTexIDs, void* aLayerRef)
|
|
: DebugGLData(Packet::DRAW),
|
|
mOffsetX(aOffsetX),
|
|
mOffsetY(aOffsetY),
|
|
mMVMatrix(aMVMatrix),
|
|
mRects(aRects),
|
|
mTexIDs(aTexIDs),
|
|
mLayerRef(reinterpret_cast<uint64_t>(aLayerRef)) {
|
|
for (size_t i = 0; i < mRects; i++) {
|
|
mLayerRects[i] = aLayerRects[i];
|
|
mTextureRects[i] = aTextureRects[i];
|
|
}
|
|
}
|
|
|
|
bool Write() override {
|
|
Packet packet;
|
|
packet.set_type(mDataType);
|
|
|
|
DrawPacket* dp = packet.mutable_draw();
|
|
dp->set_layerref(mLayerRef);
|
|
|
|
dp->set_offsetx(mOffsetX);
|
|
dp->set_offsety(mOffsetY);
|
|
|
|
auto element = reinterpret_cast<Float*>(&mMVMatrix);
|
|
for (int i = 0; i < 16; i++) {
|
|
dp->add_mvmatrix(*element++);
|
|
}
|
|
dp->set_totalrects(mRects);
|
|
|
|
MOZ_ASSERT(mRects > 0 && mRects < 4);
|
|
for (size_t i = 0; i < mRects; i++) {
|
|
// Vertex
|
|
DumpRect(dp->add_layerrect(), mLayerRects[i]);
|
|
// UV
|
|
DumpRect(dp->add_texturerect(), mTextureRects[i]);
|
|
}
|
|
|
|
for (GLuint texId : mTexIDs) {
|
|
dp->add_texids(texId);
|
|
}
|
|
|
|
return WriteToStream(packet);
|
|
}
|
|
|
|
protected:
|
|
float mOffsetX;
|
|
float mOffsetY;
|
|
gfx::Matrix4x4 mMVMatrix;
|
|
size_t mRects;
|
|
gfx::Rect mLayerRects[4];
|
|
gfx::Rect mTextureRects[4];
|
|
std::list<GLuint> mTexIDs;
|
|
uint64_t mLayerRef;
|
|
};
|
|
|
|
class DebugDataSender {
|
|
public:
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(DebugDataSender)
|
|
|
|
// Append a DebugData into mList on mThread
|
|
class AppendTask : public nsIRunnable {
|
|
public:
|
|
NS_DECL_THREADSAFE_ISUPPORTS
|
|
|
|
AppendTask(DebugDataSender* host, DebugGLData* d) : mData(d), mHost(host) {}
|
|
|
|
NS_IMETHOD Run() override {
|
|
mHost->mList.insertBack(mData);
|
|
return NS_OK;
|
|
}
|
|
|
|
private:
|
|
virtual ~AppendTask() = default;
|
|
|
|
DebugGLData* mData;
|
|
// Keep a strong reference to DebugDataSender to prevent this object
|
|
// accessing mHost on mThread, when it's been destroyed on the main
|
|
// thread.
|
|
RefPtr<DebugDataSender> mHost;
|
|
};
|
|
|
|
// Clear all DebugData in mList on mThead.
|
|
class ClearTask : public nsIRunnable {
|
|
public:
|
|
NS_DECL_THREADSAFE_ISUPPORTS
|
|
explicit ClearTask(DebugDataSender* host) : mHost(host) {}
|
|
|
|
NS_IMETHOD Run() override {
|
|
mHost->RemoveData();
|
|
return NS_OK;
|
|
}
|
|
|
|
private:
|
|
virtual ~ClearTask() = default;
|
|
|
|
RefPtr<DebugDataSender> mHost;
|
|
};
|
|
|
|
// Send all DebugData in mList via websocket, and then, clean up
|
|
// mList on mThread.
|
|
class SendTask : public nsIRunnable {
|
|
public:
|
|
NS_DECL_THREADSAFE_ISUPPORTS
|
|
|
|
explicit SendTask(DebugDataSender* host) : mHost(host) {}
|
|
|
|
NS_IMETHOD Run() override {
|
|
// Sendout all appended debug data.
|
|
DebugGLData* d = nullptr;
|
|
while ((d = mHost->mList.popFirst()) != nullptr) {
|
|
UniquePtr<DebugGLData> cleaner(d);
|
|
if (!d->Write()) {
|
|
gLayerScopeManager.DestroyServerSocket();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Cleanup.
|
|
mHost->RemoveData();
|
|
return NS_OK;
|
|
}
|
|
|
|
private:
|
|
virtual ~SendTask() = default;
|
|
|
|
RefPtr<DebugDataSender> mHost;
|
|
};
|
|
|
|
explicit DebugDataSender(nsIThread* thread) : mThread(thread) {}
|
|
|
|
void Append(DebugGLData* d) {
|
|
mThread->Dispatch(new AppendTask(this, d), NS_DISPATCH_NORMAL);
|
|
}
|
|
|
|
void Cleanup() { mThread->Dispatch(new ClearTask(this), NS_DISPATCH_NORMAL); }
|
|
|
|
void Send() { mThread->Dispatch(new SendTask(this), NS_DISPATCH_NORMAL); }
|
|
|
|
protected:
|
|
virtual ~DebugDataSender() = default;
|
|
void RemoveData() {
|
|
MOZ_ASSERT(mThread->SerialEventTarget()->IsOnCurrentThread());
|
|
if (mList.isEmpty()) return;
|
|
|
|
DebugGLData* d;
|
|
while ((d = mList.popFirst()) != nullptr) delete d;
|
|
}
|
|
|
|
// We can only modify or aceess mList on mThread.
|
|
LinkedList<DebugGLData> mList;
|
|
nsCOMPtr<nsIThread> mThread;
|
|
};
|
|
|
|
NS_IMPL_ISUPPORTS(DebugDataSender::AppendTask, nsIRunnable);
|
|
NS_IMPL_ISUPPORTS(DebugDataSender::ClearTask, nsIRunnable);
|
|
NS_IMPL_ISUPPORTS(DebugDataSender::SendTask, nsIRunnable);
|
|
|
|
/*
|
|
* LayerScope SendXXX Structure
|
|
* 1. SendLayer
|
|
* 2. SendEffectChain
|
|
* 1. SendTexturedEffect
|
|
* -> SendTextureSource
|
|
* 2. SendMaskEffect
|
|
* -> SendTextureSource
|
|
* 3. SendYCbCrEffect
|
|
* -> SendTextureSource
|
|
* 4. SendColor
|
|
*/
|
|
class SenderHelper {
|
|
// Sender public APIs
|
|
public:
|
|
static void SendLayer(LayerComposite* aLayer, int aWidth, int aHeight);
|
|
|
|
static void SendEffectChain(gl::GLContext* aGLContext,
|
|
const EffectChain& aEffectChain, int aWidth = 0,
|
|
int aHeight = 0);
|
|
|
|
static void SetLayersTreeSendable(bool aSet) { sLayersTreeSendable = aSet; }
|
|
|
|
static void SetLayersBufferSendable(bool aSet) {
|
|
sLayersBufferSendable = aSet;
|
|
}
|
|
|
|
static bool GetLayersTreeSendable() { return sLayersTreeSendable; }
|
|
|
|
static void ClearSentTextureIds();
|
|
|
|
// Sender private functions
|
|
private:
|
|
static void SendColor(void* aLayerRef, const Color& aColor, int aWidth,
|
|
int aHeight);
|
|
static void SendTextureSource(GLContext* aGLContext, void* aLayerRef,
|
|
TextureSourceOGL* aSource, bool aFlipY,
|
|
bool aIsMask, UniquePtr<Packet> aPacket);
|
|
static void SetAndSendTexture(GLContext* aGLContext, void* aLayerRef,
|
|
TextureSourceOGL* aSource,
|
|
const TexturedEffect* aEffect);
|
|
static void SendTexturedEffect(GLContext* aGLContext, void* aLayerRef,
|
|
const TexturedEffect* aEffect);
|
|
static void SendMaskEffect(GLContext* aGLContext, void* aLayerRef,
|
|
const EffectMask* aEffect);
|
|
static void SendYCbCrEffect(GLContext* aGLContext, void* aLayerRef,
|
|
const EffectYCbCr* aEffect);
|
|
static GLuint GetTextureID(GLContext* aGLContext, TextureSourceOGL* aSource);
|
|
static bool HasTextureIdBeenSent(GLuint aTextureId);
|
|
// Data fields
|
|
private:
|
|
static bool sLayersTreeSendable;
|
|
static bool sLayersBufferSendable;
|
|
static std::vector<GLuint> sSentTextureIds;
|
|
};
|
|
|
|
bool SenderHelper::sLayersTreeSendable = true;
|
|
bool SenderHelper::sLayersBufferSendable = true;
|
|
std::vector<GLuint> SenderHelper::sSentTextureIds;
|
|
|
|
// ----------------------------------------------
|
|
// SenderHelper implementation
|
|
// ----------------------------------------------
|
|
void SenderHelper::ClearSentTextureIds() { sSentTextureIds.clear(); }
|
|
|
|
bool SenderHelper::HasTextureIdBeenSent(GLuint aTextureId) {
|
|
return std::find(sSentTextureIds.begin(), sSentTextureIds.end(),
|
|
aTextureId) != sSentTextureIds.end();
|
|
}
|
|
|
|
void SenderHelper::SendLayer(LayerComposite* aLayer, int aWidth, int aHeight) {
|
|
MOZ_ASSERT(aLayer && aLayer->GetLayer());
|
|
if (!aLayer || !aLayer->GetLayer()) {
|
|
return;
|
|
}
|
|
|
|
switch (aLayer->GetLayer()->GetType()) {
|
|
case Layer::TYPE_COLOR: {
|
|
EffectChain effect;
|
|
aLayer->GenEffectChain(effect);
|
|
|
|
LayerScope::DrawBegin();
|
|
LayerScope::DrawEnd(nullptr, effect, aWidth, aHeight);
|
|
break;
|
|
}
|
|
case Layer::TYPE_IMAGE:
|
|
case Layer::TYPE_CANVAS:
|
|
case Layer::TYPE_PAINTED: {
|
|
// Get CompositableHost and Compositor
|
|
CompositableHost* compHost = aLayer->GetCompositableHost();
|
|
TextureSourceProvider* provider = compHost->GetTextureSourceProvider();
|
|
Compositor* comp = provider->AsCompositor();
|
|
// Send EffectChain only for CompositorOGL
|
|
if (LayersBackend::LAYERS_OPENGL == comp->GetBackendType()) {
|
|
CompositorOGL* compOGL = comp->AsCompositorOGL();
|
|
EffectChain effect;
|
|
// Generate primary effect (lock and gen)
|
|
AutoLockCompositableHost lock(compHost);
|
|
aLayer->GenEffectChain(effect);
|
|
|
|
LayerScope::DrawBegin();
|
|
LayerScope::DrawEnd(compOGL->gl(), effect, aWidth, aHeight);
|
|
}
|
|
break;
|
|
}
|
|
case Layer::TYPE_CONTAINER:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SenderHelper::SendColor(void* aLayerRef, const Color& aColor, int aWidth,
|
|
int aHeight) {
|
|
gLayerScopeManager.GetSocketManager()->AppendDebugData(
|
|
new DebugGLColorData(aLayerRef, aColor, aWidth, aHeight));
|
|
}
|
|
|
|
GLuint SenderHelper::GetTextureID(GLContext* aGLContext,
|
|
TextureSourceOGL* aSource) {
|
|
GLenum textureTarget = aSource->GetTextureTarget();
|
|
aSource->BindTexture(LOCAL_GL_TEXTURE0, gfx::SamplingFilter::LINEAR);
|
|
|
|
GLuint texID = 0;
|
|
// This is horrid hack. It assumes that aGLContext matches the context
|
|
// aSource has bound to.
|
|
if (textureTarget == LOCAL_GL_TEXTURE_2D) {
|
|
aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &texID);
|
|
} else if (textureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
|
|
aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &texID);
|
|
} else if (textureTarget == LOCAL_GL_TEXTURE_RECTANGLE) {
|
|
aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_RECTANGLE, &texID);
|
|
}
|
|
|
|
return texID;
|
|
}
|
|
|
|
void SenderHelper::SendTextureSource(GLContext* aGLContext, void* aLayerRef,
|
|
TextureSourceOGL* aSource, bool aFlipY,
|
|
bool aIsMask, UniquePtr<Packet> aPacket) {
|
|
MOZ_ASSERT(aGLContext);
|
|
if (!aGLContext) {
|
|
return;
|
|
}
|
|
GLuint texID = GetTextureID(aGLContext, aSource);
|
|
if (HasTextureIdBeenSent(texID)) {
|
|
return;
|
|
}
|
|
|
|
GLenum textureTarget = aSource->GetTextureTarget();
|
|
ShaderConfigOGL config =
|
|
ShaderConfigFromTargetAndFormat(textureTarget, aSource->GetFormat());
|
|
int shaderConfig = config.mFeatures;
|
|
|
|
gfx::IntSize size = aSource->GetSize();
|
|
|
|
// By sending 0 to ReadTextureImage rely upon aSource->BindTexture binding
|
|
// texture correctly. texID is used for tracking in DebugGLTextureData.
|
|
RefPtr<DataSourceSurface> img =
|
|
aGLContext->ReadTexImageHelper()->ReadTexImage(0, textureTarget, size,
|
|
shaderConfig, aFlipY);
|
|
gLayerScopeManager.GetSocketManager()->AppendDebugData(
|
|
new DebugGLTextureData(aGLContext, aLayerRef, textureTarget, texID, img,
|
|
aIsMask, std::move(aPacket)));
|
|
|
|
sSentTextureIds.push_back(texID);
|
|
gLayerScopeManager.CurrentSession().mTexIDs.push_back(texID);
|
|
}
|
|
|
|
void SenderHelper::SetAndSendTexture(GLContext* aGLContext, void* aLayerRef,
|
|
TextureSourceOGL* aSource,
|
|
const TexturedEffect* aEffect) {
|
|
// Expose packet creation here, so we could dump primary texture effect
|
|
// attributes.
|
|
auto packet = MakeUnique<layerscope::Packet>();
|
|
layerscope::TexturePacket* texturePacket = packet->mutable_texture();
|
|
texturePacket->set_mpremultiplied(aEffect->mPremultiplied);
|
|
DumpFilter(texturePacket, aEffect->mSamplingFilter);
|
|
DumpRect(texturePacket->mutable_mtexturecoords(), aEffect->mTextureCoords);
|
|
SendTextureSource(aGLContext, aLayerRef, aSource, false, false,
|
|
std::move(packet));
|
|
}
|
|
|
|
void SenderHelper::SendTexturedEffect(GLContext* aGLContext, void* aLayerRef,
|
|
const TexturedEffect* aEffect) {
|
|
TextureSourceOGL* source = aEffect->mTexture->AsSourceOGL();
|
|
if (!source) {
|
|
return;
|
|
}
|
|
|
|
// Fallback texture sending path.
|
|
SetAndSendTexture(aGLContext, aLayerRef, source, aEffect);
|
|
}
|
|
|
|
void SenderHelper::SendMaskEffect(GLContext* aGLContext, void* aLayerRef,
|
|
const EffectMask* aEffect) {
|
|
TextureSourceOGL* source = aEffect->mMaskTexture->AsSourceOGL();
|
|
if (!source) {
|
|
return;
|
|
}
|
|
|
|
// Expose packet creation here, so we could dump secondary mask effect
|
|
// attributes.
|
|
auto packet = MakeUnique<layerscope::Packet>();
|
|
TexturePacket::EffectMask* mask = packet->mutable_texture()->mutable_mask();
|
|
mask->mutable_msize()->set_w(aEffect->mSize.width);
|
|
mask->mutable_msize()->set_h(aEffect->mSize.height);
|
|
auto element = reinterpret_cast<const Float*>(&(aEffect->mMaskTransform));
|
|
for (int i = 0; i < 16; i++) {
|
|
mask->mutable_mmasktransform()->add_m(*element++);
|
|
}
|
|
|
|
SendTextureSource(aGLContext, aLayerRef, source, false, true,
|
|
std::move(packet));
|
|
}
|
|
|
|
void SenderHelper::SendYCbCrEffect(GLContext* aGLContext, void* aLayerRef,
|
|
const EffectYCbCr* aEffect) {
|
|
TextureSource* sourceYCbCr = aEffect->mTexture;
|
|
if (!sourceYCbCr) return;
|
|
|
|
const int Y = 0, Cb = 1, Cr = 2;
|
|
TextureSourceOGL* sources[] = {sourceYCbCr->GetSubSource(Y)->AsSourceOGL(),
|
|
sourceYCbCr->GetSubSource(Cb)->AsSourceOGL(),
|
|
sourceYCbCr->GetSubSource(Cr)->AsSourceOGL()};
|
|
|
|
for (auto source : sources) {
|
|
SetAndSendTexture(aGLContext, aLayerRef, source, aEffect);
|
|
}
|
|
}
|
|
|
|
void SenderHelper::SendEffectChain(GLContext* aGLContext,
|
|
const EffectChain& aEffectChain, int aWidth,
|
|
int aHeight) {
|
|
if (!sLayersBufferSendable) return;
|
|
|
|
const Effect* primaryEffect = aEffectChain.mPrimaryEffect;
|
|
MOZ_ASSERT(primaryEffect);
|
|
|
|
if (!primaryEffect) {
|
|
return;
|
|
}
|
|
|
|
switch (primaryEffect->mType) {
|
|
case EffectTypes::RGB: {
|
|
const TexturedEffect* texturedEffect =
|
|
static_cast<const TexturedEffect*>(primaryEffect);
|
|
SendTexturedEffect(aGLContext, aEffectChain.mLayerRef, texturedEffect);
|
|
break;
|
|
}
|
|
case EffectTypes::YCBCR: {
|
|
const EffectYCbCr* yCbCrEffect =
|
|
static_cast<const EffectYCbCr*>(primaryEffect);
|
|
SendYCbCrEffect(aGLContext, aEffectChain.mLayerRef, yCbCrEffect);
|
|
break;
|
|
}
|
|
case EffectTypes::SOLID_COLOR: {
|
|
const EffectSolidColor* solidColorEffect =
|
|
static_cast<const EffectSolidColor*>(primaryEffect);
|
|
SendColor(aEffectChain.mLayerRef, solidColorEffect->mColor, aWidth,
|
|
aHeight);
|
|
break;
|
|
}
|
|
case EffectTypes::COMPONENT_ALPHA:
|
|
case EffectTypes::RENDER_TARGET:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (aEffectChain.mSecondaryEffects[EffectTypes::MASK]) {
|
|
const EffectMask* effectMask = static_cast<const EffectMask*>(
|
|
aEffectChain.mSecondaryEffects[EffectTypes::MASK].get());
|
|
SendMaskEffect(aGLContext, aEffectChain.mLayerRef, effectMask);
|
|
}
|
|
}
|
|
|
|
void LayerScope::ContentChanged(TextureHost* host) {
|
|
if (!CheckSendable()) {
|
|
return;
|
|
}
|
|
|
|
gLayerScopeManager.GetContentMonitor()->SetChangedHost(host);
|
|
}
|
|
|
|
// ----------------------------------------------
|
|
// SocketHandler implementation
|
|
// ----------------------------------------------
|
|
void LayerScopeWebSocketManager::SocketHandler::OpenStream(
|
|
nsISocketTransport* aTransport) {
|
|
MOZ_ASSERT(aTransport);
|
|
|
|
mTransport = aTransport;
|
|
mTransport->OpenOutputStream(nsITransport::OPEN_BLOCKING, 0, 0,
|
|
getter_AddRefs(mOutputStream));
|
|
|
|
nsCOMPtr<nsIInputStream> debugInputStream;
|
|
mTransport->OpenInputStream(0, 0, 0, getter_AddRefs(debugInputStream));
|
|
mInputStream = do_QueryInterface(debugInputStream);
|
|
mInputStream->AsyncWait(this, 0, 0, GetCurrentThreadEventTarget());
|
|
}
|
|
|
|
bool LayerScopeWebSocketManager::SocketHandler::WriteToStream(void* aPtr,
|
|
uint32_t aSize) {
|
|
if (mState == NoHandshake) {
|
|
// Not yet handshake, just return true in case of
|
|
// LayerScope remove this handle
|
|
return true;
|
|
} else if (mState == HandshakeFailed) {
|
|
return false;
|
|
}
|
|
|
|
if (!mOutputStream) {
|
|
return false;
|
|
}
|
|
|
|
// Generate WebSocket header
|
|
uint8_t wsHeader[10];
|
|
int wsHeaderSize = 0;
|
|
const uint8_t opcode = 0x2;
|
|
wsHeader[0] = 0x80 | (opcode & 0x0f); // FIN + opcode;
|
|
if (aSize <= 125) {
|
|
wsHeaderSize = 2;
|
|
wsHeader[1] = aSize;
|
|
} else if (aSize < 65536) {
|
|
wsHeaderSize = 4;
|
|
wsHeader[1] = 0x7E;
|
|
NetworkEndian::writeUint16(wsHeader + 2, aSize);
|
|
} else {
|
|
wsHeaderSize = 10;
|
|
wsHeader[1] = 0x7F;
|
|
NetworkEndian::writeUint64(wsHeader + 2, aSize);
|
|
}
|
|
|
|
// Send WebSocket header
|
|
nsresult rv;
|
|
uint32_t cnt;
|
|
rv = mOutputStream->Write(reinterpret_cast<char*>(wsHeader), wsHeaderSize,
|
|
&cnt);
|
|
if (NS_FAILED(rv)) return false;
|
|
|
|
uint32_t written = 0;
|
|
while (written < aSize) {
|
|
uint32_t cnt;
|
|
rv = mOutputStream->Write(reinterpret_cast<char*>(aPtr) + written,
|
|
aSize - written, &cnt);
|
|
if (NS_FAILED(rv)) return false;
|
|
|
|
written += cnt;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
LayerScopeWebSocketManager::SocketHandler::OnInputStreamReady(
|
|
nsIAsyncInputStream* aStream) {
|
|
MOZ_ASSERT(mInputStream);
|
|
|
|
if (!mInputStream) {
|
|
return NS_OK;
|
|
}
|
|
|
|
if (!mConnected) {
|
|
nsTArray<nsCString> protocolString;
|
|
ReadInputStreamData(protocolString);
|
|
|
|
if (WebSocketHandshake(protocolString)) {
|
|
mState = HandshakeSuccess;
|
|
mConnected = true;
|
|
mInputStream->AsyncWait(this, 0, 0, GetCurrentThreadEventTarget());
|
|
} else {
|
|
mState = HandshakeFailed;
|
|
}
|
|
return NS_OK;
|
|
} else {
|
|
return HandleSocketMessage(aStream);
|
|
}
|
|
}
|
|
|
|
void LayerScopeWebSocketManager::SocketHandler::ReadInputStreamData(
|
|
nsTArray<nsCString>& aProtocolString) {
|
|
nsLineBuffer<char> lineBuffer;
|
|
nsCString line;
|
|
bool more = true;
|
|
do {
|
|
NS_ReadLine(mInputStream.get(), &lineBuffer, line, &more);
|
|
|
|
if (line.Length() > 0) {
|
|
aProtocolString.AppendElement(line);
|
|
}
|
|
} while (more && line.Length() > 0);
|
|
}
|
|
|
|
bool LayerScopeWebSocketManager::SocketHandler::WebSocketHandshake(
|
|
nsTArray<nsCString>& aProtocolString) {
|
|
nsresult rv;
|
|
bool isWebSocket = false;
|
|
nsCString version;
|
|
nsCString wsKey;
|
|
nsCString protocol;
|
|
|
|
// Validate WebSocket client request.
|
|
if (aProtocolString.Length() == 0) return false;
|
|
|
|
// Check that the HTTP method is GET
|
|
const char* HTTP_METHOD = "GET ";
|
|
if (strncmp(aProtocolString[0].get(), HTTP_METHOD, strlen(HTTP_METHOD)) !=
|
|
0) {
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t i = 1; i < aProtocolString.Length(); ++i) {
|
|
const char* line = aProtocolString[i].get();
|
|
const char* prop_pos = strchr(line, ':');
|
|
if (prop_pos != nullptr) {
|
|
nsCString key(line, prop_pos - line);
|
|
nsCString value(prop_pos + 2);
|
|
if (key.EqualsIgnoreCase("upgrade") &&
|
|
value.EqualsIgnoreCase("websocket")) {
|
|
isWebSocket = true;
|
|
} else if (key.EqualsIgnoreCase("sec-websocket-version")) {
|
|
version = value;
|
|
} else if (key.EqualsIgnoreCase("sec-websocket-key")) {
|
|
wsKey = value;
|
|
} else if (key.EqualsIgnoreCase("sec-websocket-protocol")) {
|
|
protocol = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!isWebSocket) {
|
|
return false;
|
|
}
|
|
|
|
if (!(version.EqualsLiteral("7") || version.EqualsLiteral("8") ||
|
|
version.EqualsLiteral("13"))) {
|
|
return false;
|
|
}
|
|
|
|
if (!(protocol.EqualsIgnoreCase("binary"))) {
|
|
return false;
|
|
}
|
|
|
|
if (!mOutputStream) {
|
|
return false;
|
|
}
|
|
|
|
// Client request is valid. Start to generate and send server response.
|
|
nsAutoCString guid("258EAFA5-E914-47DA-95CA-C5AB0DC85B11");
|
|
nsAutoCString res;
|
|
SHA1Sum sha1;
|
|
nsCString combined(wsKey + guid);
|
|
sha1.update(combined.get(), combined.Length());
|
|
uint8_t digest[SHA1Sum::kHashSize]; // SHA1 digests are 20 bytes long.
|
|
sha1.finish(digest);
|
|
nsCString newString(reinterpret_cast<char*>(digest), SHA1Sum::kHashSize);
|
|
rv = Base64Encode(newString, res);
|
|
if (NS_FAILED(rv)) {
|
|
return false;
|
|
}
|
|
nsCString response("HTTP/1.1 101 Switching Protocols\r\n");
|
|
response.AppendLiteral("Upgrade: websocket\r\n");
|
|
response.AppendLiteral("Connection: Upgrade\r\n");
|
|
response.Append(nsCString("Sec-WebSocket-Accept: ") + res +
|
|
nsCString("\r\n"));
|
|
response.AppendLiteral("Sec-WebSocket-Protocol: binary\r\n\r\n");
|
|
uint32_t written = 0;
|
|
uint32_t size = response.Length();
|
|
while (written < size) {
|
|
uint32_t cnt;
|
|
rv = mOutputStream->Write(const_cast<char*>(response.get()) + written,
|
|
size - written, &cnt);
|
|
if (NS_FAILED(rv)) return false;
|
|
|
|
written += cnt;
|
|
}
|
|
mOutputStream->Flush();
|
|
|
|
return true;
|
|
}
|
|
|
|
nsresult LayerScopeWebSocketManager::SocketHandler::HandleSocketMessage(
|
|
nsIAsyncInputStream* aStream) {
|
|
// The reading and parsing of this input stream is customized for layer
|
|
// viewer.
|
|
const uint32_t cPacketSize = 1024;
|
|
char buffer[cPacketSize];
|
|
uint32_t count = 0;
|
|
nsresult rv = NS_OK;
|
|
|
|
do {
|
|
rv = mInputStream->Read((char*)buffer, cPacketSize, &count);
|
|
|
|
// TODO: combine packets if we have to read more than once
|
|
|
|
if (rv == NS_BASE_STREAM_WOULD_BLOCK) {
|
|
mInputStream->AsyncWait(this, 0, 0, GetCurrentThreadEventTarget());
|
|
return NS_OK;
|
|
}
|
|
|
|
if (NS_FAILED(rv)) {
|
|
break;
|
|
}
|
|
|
|
if (count == 0) {
|
|
// NS_BASE_STREAM_CLOSED
|
|
CloseConnection();
|
|
break;
|
|
}
|
|
|
|
rv = ProcessInput(reinterpret_cast<uint8_t*>(buffer), count);
|
|
} while (NS_SUCCEEDED(rv) && mInputStream);
|
|
return rv;
|
|
}
|
|
|
|
nsresult LayerScopeWebSocketManager::SocketHandler::ProcessInput(
|
|
uint8_t* aBuffer, uint32_t aCount) {
|
|
uint32_t avail = aCount;
|
|
|
|
// Decode Websocket data frame
|
|
if (avail <= 2) {
|
|
NS_WARNING("Packet size is less than 2 bytes");
|
|
return NS_OK;
|
|
}
|
|
|
|
// First byte, data type, only care the opcode
|
|
// rsvBits: aBuffer[0] & 0x70 (0111 0000)
|
|
uint8_t finBit = aBuffer[0] & 0x80; // 1000 0000
|
|
uint8_t opcode = aBuffer[0] & 0x0F; // 0000 1111
|
|
|
|
if (!finBit) {
|
|
NS_WARNING(
|
|
"We cannot handle multi-fragments messages in Layerscope websocket "
|
|
"parser.");
|
|
return NS_OK;
|
|
}
|
|
|
|
// Second byte, data length
|
|
uint8_t maskBit = aBuffer[1] & 0x80; // 1000 0000
|
|
int64_t payloadLength64 = aBuffer[1] & 0x7F; // 0111 1111
|
|
|
|
if (!maskBit) {
|
|
NS_WARNING("Client to Server should set the mask bit");
|
|
return NS_OK;
|
|
}
|
|
|
|
uint32_t framingLength = 2 + 4; // 4 for masks
|
|
|
|
if (payloadLength64 < 126) {
|
|
if (avail < framingLength) return NS_OK;
|
|
} else if (payloadLength64 == 126) {
|
|
// 16 bit length field
|
|
framingLength += 2;
|
|
if (avail < framingLength) {
|
|
return NS_OK;
|
|
}
|
|
|
|
payloadLength64 = aBuffer[2] << 8 | aBuffer[3];
|
|
} else {
|
|
// 64 bit length
|
|
framingLength += 8;
|
|
if (avail < framingLength) {
|
|
return NS_OK;
|
|
}
|
|
|
|
if (aBuffer[2] & 0x80) {
|
|
// Section 4.2 says that the most significant bit MUST be
|
|
// 0. (i.e. this is really a 63 bit value)
|
|
NS_WARNING("High bit of 64 bit length set");
|
|
return NS_ERROR_ILLEGAL_VALUE;
|
|
}
|
|
|
|
// copy this in case it is unaligned
|
|
payloadLength64 = NetworkEndian::readInt64(aBuffer + 2);
|
|
}
|
|
|
|
uint8_t* payload = aBuffer + framingLength;
|
|
avail -= framingLength;
|
|
|
|
uint32_t payloadLength = static_cast<uint32_t>(payloadLength64);
|
|
if (avail < payloadLength) {
|
|
NS_WARNING("Packet size mismatch the payload length");
|
|
return NS_OK;
|
|
}
|
|
|
|
// Apply mask
|
|
uint32_t mask = NetworkEndian::readUint32(payload - 4);
|
|
ApplyMask(mask, payload, payloadLength);
|
|
|
|
if (opcode == 0x8) {
|
|
// opcode == 0x8 means connection close
|
|
CloseConnection();
|
|
return NS_BASE_STREAM_CLOSED;
|
|
}
|
|
|
|
if (!HandleDataFrame(payload, payloadLength)) {
|
|
NS_WARNING("Cannot decode payload data by the protocol buffer");
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void LayerScopeWebSocketManager::SocketHandler::ApplyMask(uint32_t aMask,
|
|
uint8_t* aData,
|
|
uint64_t aLen) {
|
|
if (!aData || aLen == 0) {
|
|
return;
|
|
}
|
|
|
|
// Optimally we want to apply the mask 32 bits at a time,
|
|
// but the buffer might not be alligned. So we first deal with
|
|
// 0 to 3 bytes of preamble individually
|
|
while (aLen && (reinterpret_cast<uintptr_t>(aData) & 3)) {
|
|
*aData ^= aMask >> 24;
|
|
aMask = RotateLeft(aMask, 8);
|
|
aData++;
|
|
aLen--;
|
|
}
|
|
|
|
// perform mask on full words of data
|
|
uint32_t* iData = reinterpret_cast<uint32_t*>(aData);
|
|
uint32_t* end = iData + (aLen >> 2);
|
|
NetworkEndian::writeUint32(&aMask, aMask);
|
|
for (; iData < end; iData++) {
|
|
*iData ^= aMask;
|
|
}
|
|
aMask = NetworkEndian::readUint32(&aMask);
|
|
aData = (uint8_t*)iData;
|
|
aLen = aLen % 4;
|
|
|
|
// There maybe up to 3 trailing bytes that need to be dealt with
|
|
// individually
|
|
while (aLen) {
|
|
*aData ^= aMask >> 24;
|
|
aMask = RotateLeft(aMask, 8);
|
|
aData++;
|
|
aLen--;
|
|
}
|
|
}
|
|
|
|
bool LayerScopeWebSocketManager::SocketHandler::HandleDataFrame(
|
|
uint8_t* aData, uint32_t aSize) {
|
|
// Handle payload data by protocol buffer
|
|
auto p = MakeUnique<CommandPacket>();
|
|
p->ParseFromArray(static_cast<void*>(aData), aSize);
|
|
|
|
if (!p->has_type()) {
|
|
MOZ_ASSERT(false, "Protocol buffer decoding failed or cannot recongize it");
|
|
return false;
|
|
}
|
|
|
|
switch (p->type()) {
|
|
case CommandPacket::LAYERS_TREE:
|
|
if (p->has_value()) {
|
|
SenderHelper::SetLayersTreeSendable(p->value());
|
|
}
|
|
break;
|
|
|
|
case CommandPacket::LAYERS_BUFFER:
|
|
if (p->has_value()) {
|
|
SenderHelper::SetLayersBufferSendable(p->value());
|
|
}
|
|
break;
|
|
|
|
case CommandPacket::NO_OP:
|
|
default:
|
|
NS_WARNING("Invalid message type");
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void LayerScopeWebSocketManager::SocketHandler::CloseConnection() {
|
|
gLayerScopeManager.GetSocketManager()->CleanDebugData();
|
|
if (mInputStream) {
|
|
mInputStream->AsyncWait(nullptr, 0, 0, nullptr);
|
|
mInputStream = nullptr;
|
|
}
|
|
if (mOutputStream) {
|
|
mOutputStream = nullptr;
|
|
}
|
|
if (mTransport) {
|
|
mTransport->Close(NS_BASE_STREAM_CLOSED);
|
|
mTransport = nullptr;
|
|
}
|
|
mConnected = false;
|
|
}
|
|
|
|
// ----------------------------------------------
|
|
// LayerScopeWebSocketManager implementation
|
|
// ----------------------------------------------
|
|
LayerScopeWebSocketManager::LayerScopeWebSocketManager()
|
|
: mHandlerMutex("LayerScopeWebSocketManager::mHandlerMutex") {
|
|
NS_NewNamedThread("LayerScope", getter_AddRefs(mDebugSenderThread));
|
|
|
|
mServerSocket = do_CreateInstance(NS_SERVERSOCKET_CONTRACTID);
|
|
int port = StaticPrefs::gfx_layerscope_port();
|
|
mServerSocket->Init(port, false, -1);
|
|
mServerSocket->AsyncListen(new SocketListener);
|
|
}
|
|
|
|
LayerScopeWebSocketManager::~LayerScopeWebSocketManager() {
|
|
mServerSocket->Close();
|
|
}
|
|
|
|
void LayerScopeWebSocketManager::AppendDebugData(DebugGLData* aDebugData) {
|
|
if (!mCurrentSender) {
|
|
mCurrentSender = new DebugDataSender(mDebugSenderThread);
|
|
}
|
|
|
|
mCurrentSender->Append(aDebugData);
|
|
}
|
|
|
|
void LayerScopeWebSocketManager::CleanDebugData() {
|
|
if (mCurrentSender) {
|
|
mCurrentSender->Cleanup();
|
|
}
|
|
}
|
|
|
|
void LayerScopeWebSocketManager::DispatchDebugData() {
|
|
MOZ_ASSERT(mCurrentSender.get() != nullptr);
|
|
|
|
mCurrentSender->Send();
|
|
mCurrentSender = nullptr;
|
|
}
|
|
|
|
NS_IMETHODIMP LayerScopeWebSocketManager::SocketListener::OnSocketAccepted(
|
|
nsIServerSocket* aServ, nsISocketTransport* aTransport) {
|
|
if (!gLayerScopeManager.GetSocketManager()) return NS_OK;
|
|
|
|
printf_stderr("*** LayerScope: Accepted connection\n");
|
|
gLayerScopeManager.GetSocketManager()->AddConnection(aTransport);
|
|
gLayerScopeManager.GetContentMonitor()->Empty();
|
|
return NS_OK;
|
|
}
|
|
|
|
// ----------------------------------------------
|
|
// LayerScope implementation
|
|
// ----------------------------------------------
|
|
/*static*/
|
|
void LayerScope::Init() {
|
|
if (!StaticPrefs::gfx_layerscope_enabled() || XRE_IsGPUProcess()) {
|
|
return;
|
|
}
|
|
|
|
gLayerScopeManager.CreateServerSocket();
|
|
}
|
|
|
|
/*static*/
|
|
void LayerScope::DrawBegin() {
|
|
if (!CheckSendable()) {
|
|
return;
|
|
}
|
|
|
|
gLayerScopeManager.NewDrawSession();
|
|
}
|
|
|
|
/*static*/
|
|
void LayerScope::SetRenderOffset(float aX, float aY) {
|
|
if (!CheckSendable()) {
|
|
return;
|
|
}
|
|
|
|
gLayerScopeManager.CurrentSession().mOffsetX = aX;
|
|
gLayerScopeManager.CurrentSession().mOffsetY = aY;
|
|
}
|
|
|
|
/*static*/
|
|
void LayerScope::SetLayerTransform(const gfx::Matrix4x4& aMatrix) {
|
|
if (!CheckSendable()) {
|
|
return;
|
|
}
|
|
|
|
gLayerScopeManager.CurrentSession().mMVMatrix = aMatrix;
|
|
}
|
|
|
|
/*static*/
|
|
void LayerScope::SetDrawRects(size_t aRects, const gfx::Rect* aLayerRects,
|
|
const gfx::Rect* aTextureRects) {
|
|
if (!CheckSendable()) {
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(aRects > 0 && aRects <= 4);
|
|
MOZ_ASSERT(aLayerRects);
|
|
|
|
gLayerScopeManager.CurrentSession().mRects = aRects;
|
|
|
|
for (size_t i = 0; i < aRects; i++) {
|
|
gLayerScopeManager.CurrentSession().mLayerRects[i] = aLayerRects[i];
|
|
gLayerScopeManager.CurrentSession().mTextureRects[i] = aTextureRects[i];
|
|
}
|
|
}
|
|
|
|
/*static*/
|
|
void LayerScope::DrawEnd(gl::GLContext* aGLContext,
|
|
const EffectChain& aEffectChain, int aWidth,
|
|
int aHeight) {
|
|
// Protect this public function
|
|
if (!CheckSendable()) {
|
|
return;
|
|
}
|
|
|
|
// 1. Send textures.
|
|
SenderHelper::SendEffectChain(aGLContext, aEffectChain, aWidth, aHeight);
|
|
|
|
// 2. Send parameters of draw call, such as uniforms and attributes of
|
|
// vertex adnd fragment shader.
|
|
DrawSession& draws = gLayerScopeManager.CurrentSession();
|
|
gLayerScopeManager.GetSocketManager()->AppendDebugData(
|
|
new DebugGLDrawData(draws.mOffsetX, draws.mOffsetY, draws.mMVMatrix,
|
|
draws.mRects, draws.mLayerRects, draws.mTextureRects,
|
|
draws.mTexIDs, aEffectChain.mLayerRef));
|
|
}
|
|
|
|
/*static*/
|
|
void LayerScope::SendLayer(LayerComposite* aLayer, int aWidth, int aHeight) {
|
|
// Protect this public function
|
|
if (!CheckSendable()) {
|
|
return;
|
|
}
|
|
SenderHelper::SendLayer(aLayer, aWidth, aHeight);
|
|
}
|
|
|
|
/*static*/
|
|
void LayerScope::SendLayerDump(UniquePtr<Packet> aPacket) {
|
|
// Protect this public function
|
|
if (!CheckSendable() || !SenderHelper::GetLayersTreeSendable()) {
|
|
return;
|
|
}
|
|
gLayerScopeManager.GetSocketManager()->AppendDebugData(
|
|
new DebugGLLayersData(std::move(aPacket)));
|
|
}
|
|
|
|
/*static*/
|
|
bool LayerScope::CheckSendable() {
|
|
// Only compositor threads check LayerScope status
|
|
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread() || gIsGtest);
|
|
|
|
if (!StaticPrefs::gfx_layerscope_enabled()) {
|
|
return false;
|
|
}
|
|
if (!gLayerScopeManager.GetSocketManager()) {
|
|
Init();
|
|
return false;
|
|
}
|
|
if (!gLayerScopeManager.GetSocketManager()->IsConnected()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*static*/
|
|
void LayerScope::CleanLayer() {
|
|
if (CheckSendable()) {
|
|
gLayerScopeManager.GetSocketManager()->CleanDebugData();
|
|
}
|
|
}
|
|
|
|
/*static*/
|
|
void LayerScope::SetHWComposed() {
|
|
if (CheckSendable()) {
|
|
gLayerScopeManager.GetSocketManager()->AppendDebugData(
|
|
new DebugGLMetaData(Packet::META, true));
|
|
}
|
|
}
|
|
|
|
/*static*/
|
|
void LayerScope::SetPixelScale(double devPixelsPerCSSPixel) {
|
|
gLayerScopeManager.SetPixelScale(devPixelsPerCSSPixel);
|
|
}
|
|
|
|
// ----------------------------------------------
|
|
// LayerScopeAutoFrame implementation
|
|
// ----------------------------------------------
|
|
LayerScopeAutoFrame::LayerScopeAutoFrame(int64_t aFrameStamp) {
|
|
// Do Begin Frame
|
|
BeginFrame(aFrameStamp);
|
|
}
|
|
|
|
LayerScopeAutoFrame::~LayerScopeAutoFrame() {
|
|
// Do End Frame
|
|
EndFrame();
|
|
}
|
|
|
|
void LayerScopeAutoFrame::BeginFrame(int64_t aFrameStamp) {
|
|
if (!LayerScope::CheckSendable()) {
|
|
return;
|
|
}
|
|
SenderHelper::ClearSentTextureIds();
|
|
|
|
gLayerScopeManager.GetSocketManager()->AppendDebugData(
|
|
new DebugGLFrameStatusData(Packet::FRAMESTART, aFrameStamp));
|
|
}
|
|
|
|
void LayerScopeAutoFrame::EndFrame() {
|
|
if (!LayerScope::CheckSendable()) {
|
|
return;
|
|
}
|
|
|
|
gLayerScopeManager.GetSocketManager()->AppendDebugData(
|
|
new DebugGLFrameStatusData(Packet::FRAMEEND));
|
|
gLayerScopeManager.GetSocketManager()->DispatchDebugData();
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|