зеркало из https://github.com/mozilla/gecko-dev.git
1017 строки
32 KiB
C++
1017 строки
32 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTUREHOST_H
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#define MOZILLA_GFX_TEXTUREHOST_H
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#include <functional>
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint64_t, uint32_t, uint8_t
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#include "gfxTypes.h"
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc
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#include "mozilla/gfx/2D.h" // for DataSourceSurface
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#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
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#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
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#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
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#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
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#include "mozilla/layers/LayersSurfaces.h"
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#include "mozilla/mozalloc.h" // for operator delete
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#include "mozilla/Range.h"
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#include "mozilla/UniquePtr.h" // for UniquePtr
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#include "mozilla/webrender/WebRenderTypes.h"
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsDebug.h" // for NS_WARNING
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
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#include "nscore.h" // for nsACString
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#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
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#include "mozilla/gfx/Rect.h"
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class MacIOSurface;
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namespace mozilla {
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namespace ipc {
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class Shmem;
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} // namespace ipc
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namespace wr {
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class DisplayListBuilder;
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class TransactionBuilder;
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} // namespace wr
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namespace layers {
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class BufferDescriptor;
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class BufferTextureHost;
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class Compositor;
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class CompositableParentManager;
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class ReadLockDescriptor;
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class CompositorBridgeParent;
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class SurfaceDescriptor;
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class HostIPCAllocator;
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class ISurfaceAllocator;
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class MacIOSurfaceTextureHostOGL;
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class SurfaceTextureHost;
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class TextureHostOGL;
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class TextureReadLock;
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class TextureSourceOGL;
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class TextureSourceD3D11;
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class TextureSourceBasic;
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class DataTextureSource;
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class PTextureParent;
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class TextureParent;
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class WebRenderTextureHost;
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class WrappingTextureSourceYCbCrBasic;
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/**
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* A view on a TextureHost where the texture is internally represented as tiles
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* (contrast with a tiled buffer, where each texture is a tile). For iteration
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* by the texture's buffer host. This is only useful when the underlying surface
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* is too big to fit in one device texture, which forces us to split it in
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* smaller parts. Tiled Compositable is a different thing.
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*/
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class BigImageIterator {
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public:
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virtual void BeginBigImageIteration() = 0;
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virtual void EndBigImageIteration(){};
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virtual gfx::IntRect GetTileRect() = 0;
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virtual size_t GetTileCount() = 0;
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virtual bool NextTile() = 0;
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};
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/**
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* TextureSource is the interface for texture objects that can be composited
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* by a given compositor backend. Since the drawing APIs are different
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* between backends, the TextureSource interface is split into different
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* interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide
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* access to these interfaces.
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*
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* This class is used on the compositor side.
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*/
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class TextureSource : public RefCounted<TextureSource> {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(TextureSource)
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TextureSource();
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virtual ~TextureSource();
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virtual const char* Name() const = 0;
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/**
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* Should be overridden in order to deallocate the data that is associated
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* with the rendering backend, such as GL textures.
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*/
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virtual void DeallocateDeviceData() {}
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/**
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* Return the size of the texture in texels.
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* If this is a tile iterator, GetSize must return the size of the current
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* tile.
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*/
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virtual gfx::IntSize GetSize() const = 0;
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/**
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* Return the pixel format of this texture
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*/
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virtual gfx::SurfaceFormat GetFormat() const {
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return gfx::SurfaceFormat::UNKNOWN;
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}
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/**
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* Cast to a TextureSource for for each backend..
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*/
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virtual TextureSourceOGL* AsSourceOGL() {
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gfxCriticalNote << "Failed to cast " << Name()
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<< " into a TextureSourceOGL";
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return nullptr;
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}
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virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; }
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virtual TextureSourceBasic* AsSourceBasic() { return nullptr; }
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/**
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* Cast to a DataTextureSurce.
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*/
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virtual DataTextureSource* AsDataTextureSource() { return nullptr; }
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virtual WrappingTextureSourceYCbCrBasic* AsWrappingTextureSourceYCbCrBasic() {
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return nullptr;
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}
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/**
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* Overload this if the TextureSource supports big textures that don't fit in
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* one device texture and must be tiled internally.
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*/
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virtual BigImageIterator* AsBigImageIterator() { return nullptr; }
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virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) {}
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virtual void Unbind() {}
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void SetNextSibling(TextureSource* aTexture) { mNextSibling = aTexture; }
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TextureSource* GetNextSibling() const { return mNextSibling; }
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/**
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* In some rare cases we currently need to consider a group of textures as one
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* TextureSource, that can be split in sub-TextureSources.
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*/
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TextureSource* GetSubSource(int index) {
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switch (index) {
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case 0:
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return this;
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case 1:
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return GetNextSibling();
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case 2:
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return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr;
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}
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return nullptr;
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}
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void AddCompositableRef() { ++mCompositableCount; }
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void ReleaseCompositableRef() {
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--mCompositableCount;
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MOZ_ASSERT(mCompositableCount >= 0);
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}
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// When iterating as a BigImage, this creates temporary TextureSources
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// wrapping individual tiles.
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virtual RefPtr<TextureSource> ExtractCurrentTile() {
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NS_WARNING("Implementation does not expose tile sources");
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return nullptr;
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}
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int NumCompositableRefs() const { return mCompositableCount; }
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// Some texture sources could wrap the cpu buffer to gpu directly. Then,
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// we could get better performance of texture uploading.
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virtual bool IsDirectMap() { return false; }
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// The direct-map cpu buffer should be alive when gpu uses it. And it
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// should not be updated while gpu reads it. This Sync() function
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// implements this synchronized behavior by allowing us to check if
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// the GPU is done with the texture, and block on it if aBlocking is
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// true.
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virtual bool Sync(bool aBlocking) { return true; }
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protected:
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RefPtr<TextureSource> mNextSibling;
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int mCompositableCount;
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};
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/// Equivalent of a RefPtr<TextureSource>, that calls AddCompositableRef and
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/// ReleaseCompositableRef in addition to the usual AddRef and Release.
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///
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/// The semantoics of these CompositableTextureRefs are important because they
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/// are used both as a synchronization/safety mechanism, and as an optimization
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/// mechanism. They are also tricky and subtle because we use them in a very
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/// implicit way (assigning to a CompositableTextureRef is less visible than
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/// explicitly calling a method or whatnot).
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/// It is Therefore important to be careful about the way we use this tool.
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///
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/// CompositableTextureRef is a mechanism that lets us count how many
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/// compositables are using a given texture (for TextureSource and TextureHost).
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/// We use it to run specific code when a texture is not used anymore, and also
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/// we trigger fast paths on some operations when we can see that the texture's
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/// CompositableTextureRef counter is equal to 1 (the texture is not shared
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/// between compositables).
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/// This means that it is important to observe the following rules:
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/// * CompositableHosts that receive UseTexture and similar messages *must*
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/// store all of the TextureHosts they receive in CompositableTextureRef slots
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/// for as long as they may be using them.
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/// * CompositableHosts must store each texture in a *single*
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/// CompositableTextureRef slot to ensure that the counter properly reflects how
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/// many compositables are using the texture. If a compositable needs to hold
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/// two references to a given texture (for example to have a pointer to the
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/// current texture in a list of textures that may be used), it can hold its
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/// extra references with RefPtr or whichever pointer type makes sense.
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template <typename T>
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class CompositableTextureRef {
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public:
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CompositableTextureRef() {}
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explicit CompositableTextureRef(const CompositableTextureRef& aOther) {
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*this = aOther;
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}
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explicit CompositableTextureRef(T* aOther) { *this = aOther; }
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~CompositableTextureRef() {
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if (mRef) {
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mRef->ReleaseCompositableRef();
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}
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}
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CompositableTextureRef& operator=(const CompositableTextureRef& aOther) {
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if (aOther.get()) {
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aOther->AddCompositableRef();
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}
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if (mRef) {
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mRef->ReleaseCompositableRef();
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}
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mRef = aOther.get();
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return *this;
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}
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CompositableTextureRef& operator=(T* aOther) {
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if (aOther) {
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aOther->AddCompositableRef();
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}
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if (mRef) {
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mRef->ReleaseCompositableRef();
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}
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mRef = aOther;
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return *this;
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}
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T* get() const { return mRef; }
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operator T*() const { return mRef; }
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T* operator->() const { return mRef; }
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T& operator*() const { return *mRef; }
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private:
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RefPtr<T> mRef;
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};
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typedef CompositableTextureRef<TextureSource> CompositableTextureSourceRef;
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typedef CompositableTextureRef<TextureHost> CompositableTextureHostRef;
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/**
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* Interface for TextureSources that can be updated from a DataSourceSurface.
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*
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* All backend should implement at least one DataTextureSource.
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*/
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class DataTextureSource : public TextureSource {
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public:
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DataTextureSource() : mOwner(0), mUpdateSerial(0) {}
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const char* Name() const override { return "DataTextureSource"; }
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DataTextureSource* AsDataTextureSource() override { return this; }
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/**
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* Upload a (portion of) surface to the TextureSource.
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*
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* The DataTextureSource doesn't own aSurface, although it owns and manage
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* the device texture it uploads to internally.
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*/
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virtual bool Update(gfx::DataSourceSurface* aSurface,
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nsIntRegion* aDestRegion = nullptr,
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gfx::IntPoint* aSrcOffset = nullptr) = 0;
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/**
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* A facility to avoid reuploading when it is not necessary.
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* The caller of Update can use GetUpdateSerial to see if the number has
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* changed since last update, and call SetUpdateSerial after each successful
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* update. The caller is responsible for managing the update serial except
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* when the texture data is deallocated in which case the TextureSource should
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* always reset the update serial to zero.
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*/
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uint32_t GetUpdateSerial() const { return mUpdateSerial; }
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void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; }
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// By default at least set the update serial to zero.
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// overloaded versions should do that too.
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void DeallocateDeviceData() override { SetUpdateSerial(0); }
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#ifdef DEBUG
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/**
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* Provide read access to the data as a DataSourceSurface.
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*
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* This is expected to be very slow and should be used for mostly debugging.
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* XXX - implement everywhere and make it pure virtual.
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*/
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virtual already_AddRefed<gfx::DataSourceSurface> ReadBack() {
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return nullptr;
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};
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#endif
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void SetOwner(TextureHost* aOwner) {
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auto newOwner = (uintptr_t)aOwner;
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if (newOwner != mOwner) {
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mOwner = newOwner;
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SetUpdateSerial(0);
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}
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}
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bool IsOwnedBy(TextureHost* aOwner) const {
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return mOwner == (uintptr_t)aOwner;
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}
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bool HasOwner() const { return !IsOwnedBy(nullptr); }
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private:
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// We store mOwner as an integer rather than as a pointer to make it clear
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// it is not intended to be dereferenced.
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uintptr_t mOwner;
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uint32_t mUpdateSerial;
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};
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/**
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* TextureHost is a thin abstraction over texture data that need to be shared
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* between the content process and the compositor process. It is the
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* compositor-side half of a TextureClient/TextureHost pair. A corresponding
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* TextureClient lives on the content-side.
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*
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* TextureHost only knows how to deserialize or synchronize generic image data
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* (SurfaceDescriptor) and provide access to one or more TextureSource objects
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* (these provide the necessary APIs for compositor backends to composite the
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* image).
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*
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* A TextureHost implementation corresponds to one SurfaceDescriptor type, as
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* opposed to TextureSource that corresponds to device textures.
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* This means that for YCbCr planes, even though they are represented as
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* 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3,
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* because the 3 planes are stored in the same buffer of shared memory, before
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* they are uploaded separately.
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*
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* There is always one and only one TextureHost per TextureClient, and the
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* TextureClient/Host pair only owns one buffer of image data through its
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* lifetime. This means that the lifetime of the underlying shared data
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* matches the lifetime of the TextureClient/Host pair. It also means
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* TextureClient/Host do not implement double buffering, which is the
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* reponsibility of the compositable (which would use two Texture pairs).
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*
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* The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient.
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*
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*/
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class TextureHost : public AtomicRefCountedWithFinalize<TextureHost> {
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/**
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* Called once, just before the destructor.
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*
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* Here goes the shut-down code that uses virtual methods.
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* Must only be called by Release().
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*/
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void Finalize();
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friend class AtomicRefCountedWithFinalize<TextureHost>;
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public:
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explicit TextureHost(TextureFlags aFlags);
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protected:
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virtual ~TextureHost();
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public:
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/**
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* Factory method.
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*/
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static already_AddRefed<TextureHost> Create(
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const SurfaceDescriptor& aDesc, const ReadLockDescriptor& aReadLock,
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ISurfaceAllocator* aDeallocator, LayersBackend aBackend,
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TextureFlags aFlags, wr::MaybeExternalImageId& aExternalImageId);
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/**
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* Lock the texture host for compositing.
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*/
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virtual bool Lock() { return true; }
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/**
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* Unlock the texture host after compositing. Lock() and Unlock() should be
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* called in pair.
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*/
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virtual void Unlock() {}
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/**
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* Lock the texture host for compositing without using compositor.
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*/
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virtual bool LockWithoutCompositor() { return true; }
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/**
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* Similar to Unlock(), but it should be called with LockWithoutCompositor().
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*/
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virtual void UnlockWithoutCompositor() {}
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/**
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* Note that the texture host format can be different from its corresponding
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* texture source's. For example a ShmemTextureHost can have the ycbcr
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* format and produce 3 "alpha" textures sources.
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*/
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virtual gfx::SurfaceFormat GetFormat() const = 0;
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/**
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* Return the format used for reading the texture.
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* Apple's YCBCR_422 is R8G8B8X8.
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*/
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virtual gfx::SurfaceFormat GetReadFormat() const { return GetFormat(); }
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virtual gfx::YUVColorSpace GetYUVColorSpace() const {
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return gfx::YUVColorSpace::UNKNOWN;
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}
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/**
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* Return the color depth of the image. Used with YUV textures.
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*/
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virtual gfx::ColorDepth GetColorDepth() const {
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return gfx::ColorDepth::COLOR_8;
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}
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/**
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* Return true if using full range values (0-255 if 8 bits YUV). Used with YUV
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* textures.
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*/
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virtual gfx::ColorRange GetColorRange() const {
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return gfx::ColorRange::LIMITED;
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}
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/**
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* Called during the transaction. The TextureSource may or may not be
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* composited.
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*
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* Note that this is called outside of lock/unlock.
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*/
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virtual void PrepareTextureSource(CompositableTextureSourceRef& aTexture) {}
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/**
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* Called at composition time, just before compositing the TextureSource
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* composited.
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*
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* Note that this is called only withing lock/unlock.
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*/
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virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) = 0;
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/**
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* Called when preparing the rendering pipeline for advanced-layers. This is
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* a lockless version of BindTextureSource.
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*/
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virtual bool AcquireTextureSource(CompositableTextureSourceRef& aTexture) {
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return false;
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}
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/**
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* Called when another TextureHost will take over.
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*/
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virtual void UnbindTextureSource();
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/**
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* Is called before compositing if the shared data has changed since last
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* composition.
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* This method should be overload in cases like when we need to do a texture
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* upload for example.
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*
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* @param aRegion The region that has been changed, if nil, it means that the
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* entire surface should be updated.
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*/
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void Updated(const nsIntRegion* aRegion = nullptr);
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/**
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* Sets this TextureHost's compositor. A TextureHost can change compositor
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* on certain occasions, in particular if it belongs to an async Compositable.
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* aCompositor can be null, in which case the TextureHost must cleanup all
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* of its device textures.
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*
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* Setting mProvider from this callback implicitly causes the texture to
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* be locked for an extra frame after being detached from a compositable.
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*/
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virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) {}
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/**
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* Should be overridden in order to deallocate the data that is associated
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* with the rendering backend, such as GL textures.
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*/
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virtual void DeallocateDeviceData() {}
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/**
|
|
* Should be overridden in order to deallocate the data that is shared with
|
|
* the content side, such as shared memory.
|
|
*/
|
|
virtual void DeallocateSharedData() {}
|
|
|
|
/**
|
|
* Should be overridden in order to force the TextureHost to drop all
|
|
* references to it's shared data.
|
|
*
|
|
* This is important to ensure the correctness of the deallocation protocol.
|
|
*/
|
|
virtual void ForgetSharedData() {}
|
|
|
|
virtual gfx::IntSize GetSize() const = 0;
|
|
|
|
/**
|
|
* Should be overridden if TextureHost supports crop rect.
|
|
*/
|
|
virtual void SetCropRect(nsIntRect aCropRect) {}
|
|
|
|
/**
|
|
* Debug facility.
|
|
* XXX - cool kids use Moz2D. See bug 882113.
|
|
*/
|
|
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() = 0;
|
|
|
|
/**
|
|
* XXX - Flags should only be set at creation time, this will be removed.
|
|
*/
|
|
void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
|
|
|
|
/**
|
|
* XXX - Flags should only be set at creation time, this will be removed.
|
|
*/
|
|
void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
|
|
|
|
TextureFlags GetFlags() { return mFlags; }
|
|
|
|
/**
|
|
* Allocate and deallocate a TextureParent actor.
|
|
*
|
|
* TextureParent< is an implementation detail of TextureHost that is not
|
|
* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
|
|
* are for use with the managing IPDL protocols only (so that they can
|
|
* implement AllocPTextureParent and DeallocPTextureParent).
|
|
*/
|
|
static PTextureParent* CreateIPDLActor(
|
|
HostIPCAllocator* aAllocator, const SurfaceDescriptor& aSharedData,
|
|
const ReadLockDescriptor& aDescriptor, LayersBackend aLayersBackend,
|
|
TextureFlags aFlags, uint64_t aSerial,
|
|
const wr::MaybeExternalImageId& aExternalImageId);
|
|
static bool DestroyIPDLActor(PTextureParent* actor);
|
|
|
|
/**
|
|
* Destroy the TextureChild/Parent pair.
|
|
*/
|
|
static bool SendDeleteIPDLActor(PTextureParent* actor);
|
|
|
|
static void ReceivedDestroy(PTextureParent* actor);
|
|
|
|
/**
|
|
* Get the TextureHost corresponding to the actor passed in parameter.
|
|
*/
|
|
static TextureHost* AsTextureHost(PTextureParent* actor);
|
|
|
|
static uint64_t GetTextureSerial(PTextureParent* actor);
|
|
|
|
/**
|
|
* Return a pointer to the IPDLActor.
|
|
*
|
|
* This is to be used with IPDL messages only. Do not store the returned
|
|
* pointer.
|
|
*/
|
|
PTextureParent* GetIPDLActor();
|
|
|
|
// If a texture host holds a reference to shmem, it should override this
|
|
// method to forget about the shmem _without_ releasing it.
|
|
virtual void OnShutdown() {}
|
|
|
|
// Forget buffer actor. Used only for hacky fix for bug 966446.
|
|
virtual void ForgetBufferActor() {}
|
|
|
|
virtual const char* Name() { return "TextureHost"; }
|
|
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
|
|
|
|
/**
|
|
* Indicates whether the TextureHost implementation is backed by an
|
|
* in-memory buffer. The consequence of this is that locking the
|
|
* TextureHost does not contend with locking the texture on the client side.
|
|
*/
|
|
virtual bool HasIntermediateBuffer() const { return false; }
|
|
|
|
void AddCompositableRef() {
|
|
++mCompositableCount;
|
|
if (mCompositableCount == 1) {
|
|
PrepareForUse();
|
|
}
|
|
}
|
|
|
|
void ReleaseCompositableRef() {
|
|
--mCompositableCount;
|
|
MOZ_ASSERT(mCompositableCount >= 0);
|
|
if (mCompositableCount == 0) {
|
|
UnbindTextureSource();
|
|
// Send mFwdTransactionId to client side if necessary.
|
|
NotifyNotUsed();
|
|
}
|
|
}
|
|
|
|
int NumCompositableRefs() const { return mCompositableCount; }
|
|
|
|
void SetLastFwdTransactionId(uint64_t aTransactionId);
|
|
|
|
void DeserializeReadLock(const ReadLockDescriptor& aDesc,
|
|
ISurfaceAllocator* aAllocator);
|
|
void SetReadLocked();
|
|
|
|
TextureReadLock* GetReadLock() { return mReadLock; }
|
|
|
|
virtual BufferTextureHost* AsBufferTextureHost() { return nullptr; }
|
|
virtual MacIOSurfaceTextureHostOGL* AsMacIOSurfaceTextureHost() {
|
|
return nullptr;
|
|
}
|
|
virtual WebRenderTextureHost* AsWebRenderTextureHost() { return nullptr; }
|
|
virtual SurfaceTextureHost* AsSurfaceTextureHost() { return nullptr; }
|
|
|
|
// Create the corresponding RenderTextureHost type of this texture, and
|
|
// register the RenderTextureHost into render thread.
|
|
virtual void CreateRenderTexture(
|
|
const wr::ExternalImageId& aExternalImageId) {
|
|
MOZ_RELEASE_ASSERT(
|
|
false,
|
|
"No CreateRenderTexture() implementation for this TextureHost type.");
|
|
}
|
|
|
|
/// Returns the number of actual textures that will be used to render this.
|
|
/// For example in a lot of YUV cases it will be 3
|
|
virtual uint32_t NumSubTextures() { return 1; }
|
|
|
|
enum ResourceUpdateOp {
|
|
ADD_IMAGE,
|
|
UPDATE_IMAGE,
|
|
};
|
|
|
|
// Add all necessary TextureHost informations to the resource update queue.
|
|
virtual void PushResourceUpdates(wr::TransactionBuilder& aResources,
|
|
ResourceUpdateOp aOp,
|
|
const Range<wr::ImageKey>& aImageKeys,
|
|
const wr::ExternalImageId& aExtID,
|
|
const bool aPreferCompositorSurface) {
|
|
MOZ_ASSERT_UNREACHABLE("Unimplemented");
|
|
}
|
|
|
|
// Put all necessary WR commands into DisplayListBuilder for this textureHost
|
|
// rendering.
|
|
virtual void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
|
|
const wr::LayoutRect& aBounds,
|
|
const wr::LayoutRect& aClip,
|
|
wr::ImageRendering aFilter,
|
|
const Range<wr::ImageKey>& aKeys) {
|
|
MOZ_ASSERT_UNREACHABLE(
|
|
"No PushDisplayItems() implementation for this TextureHost type.");
|
|
}
|
|
|
|
/**
|
|
* Some API's can use the cross-process IOSurface directly, such as OpenVR
|
|
*/
|
|
virtual MacIOSurface* GetMacIOSurface() { return nullptr; }
|
|
|
|
virtual bool IsDirectMap() { return false; }
|
|
|
|
virtual bool NeedsYFlip() const;
|
|
|
|
protected:
|
|
virtual void ReadUnlock();
|
|
|
|
void RecycleTexture(TextureFlags aFlags);
|
|
|
|
virtual void MaybeNotifyUnlocked() {}
|
|
|
|
virtual void UpdatedInternal(const nsIntRegion* Region) {}
|
|
|
|
/**
|
|
* Called when mCompositableCount becomes from 0 to 1.
|
|
*/
|
|
virtual void PrepareForUse() {}
|
|
|
|
/**
|
|
* Called when mCompositableCount becomes 0.
|
|
*/
|
|
virtual void NotifyNotUsed();
|
|
|
|
// for Compositor.
|
|
void CallNotifyNotUsed();
|
|
|
|
PTextureParent* mActor;
|
|
RefPtr<TextureSourceProvider> mProvider;
|
|
RefPtr<TextureReadLock> mReadLock;
|
|
TextureFlags mFlags;
|
|
int mCompositableCount;
|
|
uint64_t mFwdTransactionId;
|
|
bool mReadLocked;
|
|
|
|
friend class Compositor;
|
|
friend class TextureParent;
|
|
friend class TiledLayerBufferComposite;
|
|
friend class TextureSourceProvider;
|
|
};
|
|
|
|
/**
|
|
* TextureHost that wraps a random access buffer such as a Shmem or some raw
|
|
* memory.
|
|
*
|
|
* This TextureHost is backend-independent and the backend-specific bits are
|
|
* in the TextureSource.
|
|
* This class must be inherited to implement GetBuffer and DeallocSharedData
|
|
* (see ShmemTextureHost and MemoryTextureHost)
|
|
*
|
|
* Uploads happen when Lock is called.
|
|
*
|
|
* BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.).
|
|
*/
|
|
class BufferTextureHost : public TextureHost {
|
|
public:
|
|
BufferTextureHost(const BufferDescriptor& aDescriptor, TextureFlags aFlags);
|
|
|
|
virtual ~BufferTextureHost();
|
|
|
|
virtual uint8_t* GetBuffer() = 0;
|
|
|
|
virtual size_t GetBufferSize() = 0;
|
|
|
|
bool Lock() override;
|
|
|
|
void Unlock() override;
|
|
|
|
void PrepareTextureSource(CompositableTextureSourceRef& aTexture) override;
|
|
|
|
bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
|
|
bool AcquireTextureSource(CompositableTextureSourceRef& aTexture) override;
|
|
|
|
void UnbindTextureSource() override;
|
|
|
|
void DeallocateDeviceData() override;
|
|
|
|
void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
|
|
|
|
/**
|
|
* Return the format that is exposed to the compositor when calling
|
|
* BindTextureSource.
|
|
*
|
|
* If the shared format is YCbCr and the compositor does not support it,
|
|
* GetFormat will be RGB32 (even though mFormat is SurfaceFormat::YUV).
|
|
*/
|
|
gfx::SurfaceFormat GetFormat() const override;
|
|
|
|
gfx::YUVColorSpace GetYUVColorSpace() const override;
|
|
|
|
gfx::ColorDepth GetColorDepth() const override;
|
|
|
|
gfx::ColorRange GetColorRange() const override;
|
|
|
|
gfx::IntSize GetSize() const override { return mSize; }
|
|
|
|
already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
|
|
|
|
bool HasIntermediateBuffer() const override { return mHasIntermediateBuffer; }
|
|
|
|
BufferTextureHost* AsBufferTextureHost() override { return this; }
|
|
|
|
const BufferDescriptor& GetBufferDescriptor() const { return mDescriptor; }
|
|
|
|
void CreateRenderTexture(
|
|
const wr::ExternalImageId& aExternalImageId) override;
|
|
|
|
uint32_t NumSubTextures() override;
|
|
|
|
void PushResourceUpdates(wr::TransactionBuilder& aResources,
|
|
ResourceUpdateOp aOp,
|
|
const Range<wr::ImageKey>& aImageKeys,
|
|
const wr::ExternalImageId& aExtID,
|
|
const bool aPreferCompositorSurface) override;
|
|
|
|
void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
|
|
const wr::LayoutRect& aBounds,
|
|
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
|
|
const Range<wr::ImageKey>& aImageKeys) override;
|
|
|
|
void ReadUnlock() override;
|
|
bool IsDirectMap() override {
|
|
return mFirstSource && mFirstSource->IsDirectMap();
|
|
};
|
|
|
|
bool CanUnlock() { return !mFirstSource || mFirstSource->Sync(false); }
|
|
|
|
protected:
|
|
bool Upload(nsIntRegion* aRegion = nullptr);
|
|
bool UploadIfNeeded();
|
|
bool MaybeUpload(nsIntRegion* aRegion);
|
|
bool EnsureWrappingTextureSource();
|
|
|
|
void UpdatedInternal(const nsIntRegion* aRegion = nullptr) override;
|
|
void MaybeNotifyUnlocked() override;
|
|
|
|
BufferDescriptor mDescriptor;
|
|
RefPtr<Compositor> mCompositor;
|
|
RefPtr<DataTextureSource> mFirstSource;
|
|
nsIntRegion mMaybeUpdatedRegion;
|
|
gfx::IntSize mSize;
|
|
gfx::SurfaceFormat mFormat;
|
|
uint32_t mUpdateSerial;
|
|
bool mLocked;
|
|
bool mNeedsFullUpdate;
|
|
bool mHasIntermediateBuffer;
|
|
|
|
class DataTextureSourceYCbCrBasic;
|
|
};
|
|
|
|
/**
|
|
* TextureHost that wraps shared memory.
|
|
* the corresponding texture on the client side is ShmemTextureClient.
|
|
* This TextureHost is backend-independent.
|
|
*/
|
|
class ShmemTextureHost : public BufferTextureHost {
|
|
public:
|
|
ShmemTextureHost(const mozilla::ipc::Shmem& aShmem,
|
|
const BufferDescriptor& aDesc,
|
|
ISurfaceAllocator* aDeallocator, TextureFlags aFlags);
|
|
|
|
protected:
|
|
~ShmemTextureHost();
|
|
|
|
public:
|
|
void DeallocateSharedData() override;
|
|
|
|
void ForgetSharedData() override;
|
|
|
|
uint8_t* GetBuffer() override;
|
|
|
|
size_t GetBufferSize() override;
|
|
|
|
const char* Name() override { return "ShmemTextureHost"; }
|
|
|
|
void OnShutdown() override;
|
|
|
|
protected:
|
|
UniquePtr<mozilla::ipc::Shmem> mShmem;
|
|
RefPtr<ISurfaceAllocator> mDeallocator;
|
|
};
|
|
|
|
/**
|
|
* TextureHost that wraps raw memory.
|
|
* The corresponding texture on the client side is MemoryTextureClient.
|
|
* Can obviously not be used in a cross process setup.
|
|
* This TextureHost is backend-independent.
|
|
*/
|
|
class MemoryTextureHost : public BufferTextureHost {
|
|
public:
|
|
MemoryTextureHost(uint8_t* aBuffer, const BufferDescriptor& aDesc,
|
|
TextureFlags aFlags);
|
|
|
|
protected:
|
|
~MemoryTextureHost();
|
|
|
|
public:
|
|
void DeallocateSharedData() override;
|
|
|
|
void ForgetSharedData() override;
|
|
|
|
uint8_t* GetBuffer() override;
|
|
|
|
size_t GetBufferSize() override;
|
|
|
|
const char* Name() override { return "MemoryTextureHost"; }
|
|
|
|
protected:
|
|
uint8_t* mBuffer;
|
|
};
|
|
|
|
class MOZ_STACK_CLASS AutoLockTextureHost {
|
|
public:
|
|
explicit AutoLockTextureHost(TextureHost* aTexture) : mTexture(aTexture) {
|
|
mLocked = mTexture ? mTexture->Lock() : false;
|
|
}
|
|
|
|
~AutoLockTextureHost() {
|
|
if (mTexture && mLocked) {
|
|
mTexture->Unlock();
|
|
}
|
|
}
|
|
|
|
bool Failed() { return mTexture && !mLocked; }
|
|
|
|
private:
|
|
RefPtr<TextureHost> mTexture;
|
|
bool mLocked;
|
|
};
|
|
|
|
class MOZ_STACK_CLASS AutoLockTextureHostWithoutCompositor {
|
|
public:
|
|
explicit AutoLockTextureHostWithoutCompositor(TextureHost* aTexture)
|
|
: mTexture(aTexture) {
|
|
mLocked = mTexture ? mTexture->LockWithoutCompositor() : false;
|
|
}
|
|
|
|
~AutoLockTextureHostWithoutCompositor() {
|
|
if (mTexture && mLocked) {
|
|
mTexture->UnlockWithoutCompositor();
|
|
}
|
|
}
|
|
|
|
bool Failed() { return mTexture && !mLocked; }
|
|
|
|
private:
|
|
RefPtr<TextureHost> mTexture;
|
|
bool mLocked;
|
|
};
|
|
|
|
/**
|
|
* This can be used as an offscreen rendering target by the compositor, and
|
|
* subsequently can be used as a source by the compositor.
|
|
*/
|
|
class CompositingRenderTarget : public TextureSource {
|
|
public:
|
|
explicit CompositingRenderTarget(const gfx::IntPoint& aOrigin)
|
|
: mClearOnBind(false),
|
|
mOrigin(aOrigin),
|
|
mZNear(0),
|
|
mZFar(0),
|
|
mHasComplexProjection(false),
|
|
mEnableDepthBuffer(false) {}
|
|
virtual ~CompositingRenderTarget() = default;
|
|
|
|
const char* Name() const override { return "CompositingRenderTarget"; }
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
virtual already_AddRefed<gfx::DataSourceSurface> Dump(
|
|
Compositor* aCompositor) {
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* Perform a clear when recycling a non opaque surface.
|
|
* The clear is deferred to when the render target is bound.
|
|
*/
|
|
void ClearOnBind() { mClearOnBind = true; }
|
|
|
|
const gfx::IntPoint& GetOrigin() const { return mOrigin; }
|
|
gfx::IntRect GetRect() { return gfx::IntRect(GetOrigin(), GetSize()); }
|
|
|
|
/**
|
|
* If a Projection matrix is set, then it is used for rendering to
|
|
* this render target instead of generating one. If no explicit
|
|
* projection is set, Compositors are expected to generate an
|
|
* orthogonal maaping that maps 0..1 to the full size of the render
|
|
* target.
|
|
*/
|
|
bool HasComplexProjection() const { return mHasComplexProjection; }
|
|
void ClearProjection() { mHasComplexProjection = false; }
|
|
void SetProjection(const gfx::Matrix4x4& aNewMatrix, bool aEnableDepthBuffer,
|
|
float aZNear, float aZFar) {
|
|
mProjectionMatrix = aNewMatrix;
|
|
mEnableDepthBuffer = aEnableDepthBuffer;
|
|
mZNear = aZNear;
|
|
mZFar = aZFar;
|
|
mHasComplexProjection = true;
|
|
}
|
|
void GetProjection(gfx::Matrix4x4& aMatrix, bool& aEnableDepth, float& aZNear,
|
|
float& aZFar) {
|
|
MOZ_ASSERT(mHasComplexProjection);
|
|
aMatrix = mProjectionMatrix;
|
|
aEnableDepth = mEnableDepthBuffer;
|
|
aZNear = mZNear;
|
|
aZFar = mZFar;
|
|
}
|
|
|
|
protected:
|
|
bool mClearOnBind;
|
|
|
|
private:
|
|
gfx::IntPoint mOrigin;
|
|
|
|
gfx::Matrix4x4 mProjectionMatrix;
|
|
float mZNear, mZFar;
|
|
bool mHasComplexProjection;
|
|
bool mEnableDepthBuffer;
|
|
};
|
|
|
|
/**
|
|
* Creates a TextureHost that can be used with any of the existing backends
|
|
* Not all SurfaceDescriptor types are supported
|
|
*/
|
|
already_AddRefed<TextureHost> CreateBackendIndependentTextureHost(
|
|
const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
|
|
LayersBackend aBackend, TextureFlags aFlags);
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|
|
|
|
#endif
|