зеркало из https://github.com/mozilla/gecko-dev.git
268 строки
6.8 KiB
C++
268 строки
6.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_OGLSHADERCONFIG_H
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#define GFX_OGLSHADERCONFIG_H
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#include "gfxTypes.h"
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#include "ImageTypes.h"
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Pair.h" // for Pair
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h"
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#include "nsDebug.h" // for NS_ASSERTION
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#include "nsPoint.h" // for nsIntPoint
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#include "nsTArray.h" // for nsTArray
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#include "mozilla/layers/CompositorTypes.h"
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namespace mozilla {
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namespace layers {
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enum ShaderFeatures {
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ENABLE_RENDER_COLOR = 0x01,
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ENABLE_TEXTURE_RECT = 0x02,
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ENABLE_TEXTURE_EXTERNAL = 0x04,
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ENABLE_TEXTURE_YCBCR = 0x08,
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ENABLE_TEXTURE_NV12 = 0x10,
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ENABLE_TEXTURE_COMPONENT_ALPHA = 0x20,
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ENABLE_TEXTURE_NO_ALPHA = 0x40,
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ENABLE_TEXTURE_RB_SWAP = 0x80,
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ENABLE_OPACITY = 0x100,
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ENABLE_BLUR = 0x200,
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ENABLE_COLOR_MATRIX = 0x400,
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ENABLE_MASK = 0x800,
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ENABLE_NO_PREMUL_ALPHA = 0x1000,
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ENABLE_DEAA = 0x2000,
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ENABLE_DYNAMIC_GEOMETRY = 0x4000,
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ENABLE_MASK_TEXTURE_RECT = 0x8000,
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ENABLE_TEXTURE_NV12_GA_SWITCH = 0x10000,
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};
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class KnownUniform {
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public:
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// this needs to be kept in sync with strings in 'AddUniforms'
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enum KnownUniformName {
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NotAKnownUniform = -1,
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LayerTransform = 0,
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LayerTransformInverse,
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MaskTransform,
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BackdropTransform,
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LayerRects,
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MatrixProj,
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TextureTransform,
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TextureRects,
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RenderTargetOffset,
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LayerOpacity,
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Texture,
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YTexture,
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CbTexture,
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CrTexture,
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BlackTexture,
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WhiteTexture,
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MaskTexture,
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BackdropTexture,
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RenderColor,
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TexCoordMultiplier,
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CbCrTexCoordMultiplier,
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MaskCoordMultiplier,
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TexturePass2,
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ColorMatrix,
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ColorMatrixVector,
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BlurRadius,
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BlurOffset,
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BlurAlpha,
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BlurGaussianKernel,
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SSEdges,
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ViewportSize,
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VisibleCenter,
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YuvColorMatrix,
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KnownUniformCount
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};
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KnownUniform() {
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mName = NotAKnownUniform;
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mNameString = nullptr;
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mLocation = -1;
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memset(&mValue, 0, sizeof(mValue));
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}
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bool UpdateUniform(int32_t i1) {
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if (mLocation == -1) return false;
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if (mValue.i1 != i1) {
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mValue.i1 = i1;
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return true;
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}
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return false;
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}
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bool UpdateUniform(float f1) {
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if (mLocation == -1) return false;
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if (mValue.f1 != f1) {
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mValue.f1 = f1;
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return true;
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}
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return false;
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}
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bool UpdateUniform(float f1, float f2) {
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if (mLocation == -1) return false;
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if (mValue.f16v[0] != f1 || mValue.f16v[1] != f2) {
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mValue.f16v[0] = f1;
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mValue.f16v[1] = f2;
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return true;
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}
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return false;
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}
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bool UpdateUniform(float f1, float f2, float f3, float f4) {
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if (mLocation == -1) return false;
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if (mValue.f16v[0] != f1 || mValue.f16v[1] != f2 || mValue.f16v[2] != f3 ||
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mValue.f16v[3] != f4) {
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mValue.f16v[0] = f1;
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mValue.f16v[1] = f2;
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mValue.f16v[2] = f3;
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mValue.f16v[3] = f4;
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return true;
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}
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return false;
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}
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bool UpdateUniform(int cnt, const float* fp) {
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if (mLocation == -1) return false;
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switch (cnt) {
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case 1:
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case 2:
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case 3:
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case 4:
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case 9:
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case 16:
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if (memcmp(mValue.f16v, fp, sizeof(float) * cnt) != 0) {
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memcpy(mValue.f16v, fp, sizeof(float) * cnt);
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return true;
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}
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return false;
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}
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MOZ_ASSERT_UNREACHABLE("cnt must be 1 2 3 4 9 or 16");
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return false;
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}
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bool UpdateArrayUniform(int cnt, const float* fp) {
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if (mLocation == -1) return false;
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if (cnt > 16) {
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return false;
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}
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if (memcmp(mValue.f16v, fp, sizeof(float) * cnt) != 0) {
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memcpy(mValue.f16v, fp, sizeof(float) * cnt);
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return true;
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}
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return false;
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}
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bool UpdateArrayUniform(int cnt, const gfx::Point3D* points) {
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if (mLocation == -1) return false;
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if (cnt > 4) {
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return false;
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}
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float fp[12];
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float* d = fp;
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for (int i = 0; i < cnt; i++) {
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// Note: Do not want to make assumptions about .x, .y, .z member packing.
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// If gfx::Point3D is updated to make this guarantee, SIMD optimizations
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// may be possible
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*d++ = points[i].x;
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*d++ = points[i].y;
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*d++ = points[i].z;
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}
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if (memcmp(mValue.f16v, fp, sizeof(float) * cnt * 3) != 0) {
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memcpy(mValue.f16v, fp, sizeof(float) * cnt * 3);
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return true;
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}
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return false;
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}
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KnownUniformName mName;
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const char* mNameString;
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int32_t mLocation;
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union {
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int i1;
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float f1;
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float f16v[16];
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} mValue;
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};
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class ShaderConfigOGL {
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public:
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ShaderConfigOGL()
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: mFeatures(0),
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mMultiplier(1),
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mCompositionOp(gfx::CompositionOp::OP_OVER) {}
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void SetRenderColor(bool aEnabled);
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void SetTextureTarget(GLenum aTarget);
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void SetMaskTextureTarget(GLenum aTarget);
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void SetRBSwap(bool aEnabled);
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void SetNoAlpha(bool aEnabled);
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void SetOpacity(bool aEnabled);
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void SetYCbCr(bool aEnabled);
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void SetNV12(bool aEnabled);
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void SetComponentAlpha(bool aEnabled);
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void SetColorMatrix(bool aEnabled);
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void SetBlur(bool aEnabled);
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void SetMask(bool aEnabled);
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void SetDEAA(bool aEnabled);
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void SetCompositionOp(gfx::CompositionOp aOp);
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void SetNoPremultipliedAlpha();
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void SetDynamicGeometry(bool aEnabled);
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void SetColorMultiplier(uint32_t aMultiplier);
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bool operator<(const ShaderConfigOGL& other) const {
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return mFeatures < other.mFeatures ||
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(mFeatures == other.mFeatures &&
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(int)mCompositionOp < (int)other.mCompositionOp) ||
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(mFeatures == other.mFeatures &&
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(int)mCompositionOp == (int)other.mCompositionOp &&
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mMultiplier < other.mMultiplier);
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}
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public:
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void SetFeature(int aBitmask, bool aState) {
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if (aState)
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mFeatures |= aBitmask;
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else
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mFeatures &= (~aBitmask);
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}
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int mFeatures;
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uint32_t mMultiplier;
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gfx::CompositionOp mCompositionOp;
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};
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static inline ShaderConfigOGL ShaderConfigFromTargetAndFormat(
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GLenum aTarget, gfx::SurfaceFormat aFormat) {
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ShaderConfigOGL config;
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config.SetTextureTarget(aTarget);
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config.SetRBSwap(aFormat == gfx::SurfaceFormat::B8G8R8A8 ||
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aFormat == gfx::SurfaceFormat::B8G8R8X8);
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config.SetNoAlpha(aFormat == gfx::SurfaceFormat::B8G8R8X8 ||
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aFormat == gfx::SurfaceFormat::R8G8B8X8 ||
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aFormat == gfx::SurfaceFormat::R5G6B5_UINT16);
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return config;
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}
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} // namespace layers
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} // namespace mozilla
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#endif // GFX_OGLSHADERCONFIG_H
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