gecko-dev/gfx/wgpu
Dzmitry Malyshau 5249d3e499 Bug 1697509 - Fix WebGPU shaders and adapter limits r=jgilbert
Expose adapter limits, hook up spirv-cross

Differential Revision: https://phabricator.services.mozilla.com/D107840
2021-03-16 22:57:08 +00:00
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.github
dummy
etc
player
wgpu-core
wgpu-types
.gitignore
.monocodus
CHANGELOG.md
Cargo.lock
Cargo.toml
LICENSE
README.md
bors.toml
logo.png
rustfmt.toml

README.md

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11 🆗
DX12
Vulkan
Metal
GL ES3 🚧

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress