gecko-dev/dom/canvas/WebGLContextLossHandler.h

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1.2 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_CONTEXT_LOSS_HANDLER_H_
#define WEBGL_CONTEXT_LOSS_HANDLER_H_
#include "mozilla/DebugOnly.h"
#include "mozilla/RefPtr.h"
#include "mozilla/WeakPtr.h"
#include "nsCOMPtr.h"
class nsIThread;
class nsITimer;
namespace mozilla {
class WebGLContext;
class WebGLContextLossHandler
: public RefCounted<WebGLContextLossHandler>
{
WeakPtr<WebGLContext> mWeakWebGL;
nsCOMPtr<nsITimer> mTimer;
bool mIsTimerRunning;
bool mShouldRunTimerAgain;
bool mIsDisabled;
DebugOnly<nsIThread*> mThread;
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(WebGLContextLossHandler)
explicit WebGLContextLossHandler(WebGLContext* aWebgl);
~WebGLContextLossHandler();
void RunTimer();
void DisableTimer();
protected:
void StartTimer(unsigned long delayMS);
static void StaticTimerCallback(nsITimer*, void* tempRefForTimer);
void TimerCallback();
};
} // namespace mozilla
#endif