зеркало из https://github.com/mozilla/gecko-dev.git
243 строки
6.6 KiB
C++
243 строки
6.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SourceSurfaceD2D1.h"
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#include "DrawTargetD2D1.h"
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namespace mozilla {
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namespace gfx {
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SourceSurfaceD2D1::SourceSurfaceD2D1(ID2D1Image* aImage,
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ID2D1DeviceContext* aDC,
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SurfaceFormat aFormat,
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const IntSize& aSize, DrawTargetD2D1* aDT)
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: mImage(aImage),
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mDC(aDC),
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mDevice(Factory::GetD2D1Device()),
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mDrawTarget(aDT) {
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aImage->QueryInterface((ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap));
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mFormat = aFormat;
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mSize = aSize;
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if (aDT) {
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mSnapshotLock = aDT->mSnapshotLock;
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}
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}
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SourceSurfaceD2D1::~SourceSurfaceD2D1() {}
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bool SourceSurfaceD2D1::IsValid() const {
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return mDevice == Factory::GetD2D1Device();
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}
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already_AddRefed<DataSourceSurface> SourceSurfaceD2D1::GetDataSurface() {
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Maybe<MutexAutoLock> lock;
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if (mSnapshotLock) {
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lock.emplace(*mSnapshotLock);
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}
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if (!EnsureRealizedBitmap()) {
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gfxCriticalError() << "Failed to realize a bitmap, device "
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<< hexa(mDevice);
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return nullptr;
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}
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HRESULT hr;
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RefPtr<ID2D1Bitmap1> softwareBitmap;
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D2D1_BITMAP_PROPERTIES1 props;
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props.dpiX = 96;
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props.dpiY = 96;
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props.pixelFormat = D2DPixelFormat(mFormat);
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props.colorContext = nullptr;
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props.bitmapOptions =
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D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_CPU_READ;
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hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props,
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(ID2D1Bitmap1**)getter_AddRefs(softwareBitmap));
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if (FAILED(hr)) {
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gfxCriticalError() << "Failed to create software bitmap: " << mSize
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<< " Code: " << hexa(hr);
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return nullptr;
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}
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D2D1_POINT_2U point = D2D1::Point2U(0, 0);
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D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
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hr = softwareBitmap->CopyFromBitmap(&point, mRealizedBitmap, &rect);
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if (FAILED(hr)) {
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gfxWarning() << "Failed to readback into software bitmap. Code: "
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<< hexa(hr);
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return nullptr;
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}
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return MakeAndAddRef<DataSourceSurfaceD2D1>(softwareBitmap, mFormat);
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}
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bool SourceSurfaceD2D1::EnsureRealizedBitmap() {
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if (mRealizedBitmap) {
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return true;
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}
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// Why aren't we using mDevice here or anywhere else?
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RefPtr<ID2D1Device> device = Factory::GetD2D1Device();
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if (!device) {
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return false;
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}
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RefPtr<ID2D1DeviceContext> dc;
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device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
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getter_AddRefs(dc));
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D2D1_BITMAP_PROPERTIES1 props;
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props.dpiX = 96;
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props.dpiY = 96;
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props.pixelFormat = D2DPixelFormat(mFormat);
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props.colorContext = nullptr;
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props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
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dc->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props,
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(ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap));
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dc->SetTarget(mRealizedBitmap);
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dc->BeginDraw();
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dc->DrawImage(mImage);
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dc->EndDraw();
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return true;
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}
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void SourceSurfaceD2D1::DrawTargetWillChange() {
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MOZ_ASSERT(mSnapshotLock);
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mSnapshotLock->AssertCurrentThreadOwns();
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// At this point in time this should always be true here.
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MOZ_ASSERT(mRealizedBitmap);
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RefPtr<ID2D1Bitmap1> oldBitmap = mRealizedBitmap;
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D2D1_BITMAP_PROPERTIES1 props;
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props.dpiX = 96;
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props.dpiY = 96;
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props.pixelFormat = D2DPixelFormat(mFormat);
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props.colorContext = nullptr;
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props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
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HRESULT hr =
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mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props,
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(ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap));
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if (FAILED(hr)) {
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gfxCriticalError()
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<< "Failed to create bitmap to make DrawTarget copy. Size: " << mSize
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<< " Code: " << hexa(hr);
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MarkIndependent();
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return;
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}
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D2D1_POINT_2U point = D2D1::Point2U(0, 0);
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D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
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mRealizedBitmap->CopyFromBitmap(&point, oldBitmap, &rect);
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mImage = mRealizedBitmap;
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DrawTargetD2D1::mVRAMUsageSS +=
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mSize.width * mSize.height * BytesPerPixel(mFormat);
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// Ensure the object stays alive for the duration of MarkIndependent.
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RefPtr<SourceSurfaceD2D1> deathGrip = this;
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// We now no longer depend on the source surface content remaining the same.
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MarkIndependent();
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}
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void SourceSurfaceD2D1::MarkIndependent() {
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if (mDrawTarget) {
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MOZ_ASSERT(mDrawTarget->mSnapshot == this);
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mDrawTarget->mSnapshot = nullptr;
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mDrawTarget = nullptr;
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}
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}
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DataSourceSurfaceD2D1::DataSourceSurfaceD2D1(ID2D1Bitmap1* aMappableBitmap,
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SurfaceFormat aFormat)
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: mBitmap(aMappableBitmap),
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mFormat(aFormat),
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mIsMapped(false),
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mImplicitMapped(false) {}
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DataSourceSurfaceD2D1::~DataSourceSurfaceD2D1() {
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if (mImplicitMapped) {
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mBitmap->Unmap();
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}
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}
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IntSize DataSourceSurfaceD2D1::GetSize() const {
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D2D1_SIZE_F size = mBitmap->GetSize();
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return IntSize(int32_t(size.width), int32_t(size.height));
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}
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uint8_t* DataSourceSurfaceD2D1::GetData() {
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EnsureMapped();
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return mMap.bits;
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}
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bool DataSourceSurfaceD2D1::Map(MapType aMapType,
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MappedSurface* aMappedSurface) {
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// DataSourceSurfaces used with the new Map API should not be used with
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// GetData!!
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MOZ_ASSERT(!mImplicitMapped);
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MOZ_ASSERT(!mIsMapped);
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D2D1_MAP_OPTIONS options;
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if (aMapType == MapType::READ) {
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options = D2D1_MAP_OPTIONS_READ;
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} else {
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gfxWarning() << "Attempt to map D2D1 DrawTarget for writing.";
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return false;
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}
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D2D1_MAPPED_RECT map;
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if (FAILED(mBitmap->Map(D2D1_MAP_OPTIONS_READ, &map))) {
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gfxCriticalError() << "Failed to map bitmap (M).";
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return false;
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}
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aMappedSurface->mData = map.bits;
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aMappedSurface->mStride = map.pitch;
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mIsMapped = !!aMappedSurface->mData;
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return mIsMapped;
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}
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void DataSourceSurfaceD2D1::Unmap() {
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MOZ_ASSERT(mIsMapped);
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mIsMapped = false;
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mBitmap->Unmap();
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}
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int32_t DataSourceSurfaceD2D1::Stride() {
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EnsureMapped();
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return mMap.pitch;
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}
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void DataSourceSurfaceD2D1::EnsureMapped() {
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// Do not use GetData() after having used Map!
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MOZ_ASSERT(!mIsMapped);
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if (mImplicitMapped) {
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return;
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}
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if (FAILED(mBitmap->Map(D2D1_MAP_OPTIONS_READ, &mMap))) {
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gfxCriticalError() << "Failed to map bitmap (EM).";
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return;
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}
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mImplicitMapped = true;
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}
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} // namespace gfx
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} // namespace mozilla
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