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ReStructuredText
473 строки
25 KiB
ReStructuredText
Silk Overview
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==========================
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.. image:: SilkArchitecture.png
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Architecture
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------------
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Our current architecture is to align three components to hardware vsync
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timers:
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1. Compositor
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2. RefreshDriver / Painting
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3. Input Events
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The flow of our rendering engine is as follows:
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1. Hardware Vsync event occurs on an OS specific *Hardware Vsync Thread*
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on a per monitor basis.
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2. The *Hardware Vsync Thread* attached to the monitor notifies the
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``CompositorVsyncDispatchers`` and ``RefreshTimerVsyncDispatcher``.
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3. For every Firefox window on the specific monitor, notify a
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``CompositorVsyncDispatcher``. The ``CompositorVsyncDispatcher`` is
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specific to one window.
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4. The ``CompositorVsyncDispatcher`` notifies a
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``CompositorWidgetVsyncObserver`` when remote compositing, or a
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``CompositorVsyncScheduler::Observer`` when compositing in-process.
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5. If remote compositing, a vsync notification is sent from the
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``CompositorWidgetVsyncObserver`` to the ``VsyncBridgeChild`` on the
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UI process, which sends an IPDL message to the ``VsyncBridgeParent``
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on the compositor thread of the GPU process, which then dispatches to
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``CompositorVsyncScheduler::Observer``.
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6. The ``RefreshTimerVsyncDispatcher`` notifies the Chrome
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``RefreshTimer`` that a vsync has occurred.
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7. The ``RefreshTimerVsyncDispatcher`` sends IPC messages to all content
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processes to tick their respective active ``RefreshTimer``.
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8. The ``Compositor`` dispatches input events on the *Compositor
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Thread*, then composites. Input events are only dispatched on the
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*Compositor Thread* on b2g.
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9. The ``RefreshDriver`` paints on the *Main Thread*.
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Hardware Vsync
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--------------
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Hardware vsync events from (1), occur on a specific ``Display`` Object.
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The ``Display`` object is responsible for enabling / disabling vsync on
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a per connected display basis. For example, if two monitors are
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connected, two ``Display`` objects will be created, each listening to
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vsync events for their respective displays. We require one ``Display``
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object per monitor as each monitor may have different vsync rates. As a
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fallback solution, we have one global ``Display`` object that can
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synchronize across all connected displays. The global ``Display`` is
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useful if a window is positioned halfway between the two monitors. Each
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platform will have to implement a specific ``Display`` object to hook
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and listen to vsync events. As of this writing, both Firefox OS and OS X
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create their own hardware specific *Hardware Vsync Thread* that executes
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after a vsync has occurred. OS X creates one *Hardware Vsync Thread* per
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``CVDisplayLinkRef``. We do not currently support multiple displays, so
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we use one global ``CVDisplayLinkRef`` that works across all active
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displays. On Windows, we have to create a new platform ``thread`` that
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waits for DwmFlush(), which works across all active displays. Once the
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thread wakes up from DwmFlush(), the actual vsync timestamp is retrieved
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from DwmGetCompositionTimingInfo(), which is the timestamp that is
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actually passed into the compositor and refresh driver.
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When a vsync occurs on a ``Display``, the *Hardware Vsync Thread*
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callback fetches all ``CompositorVsyncDispatchers`` associated with the
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``Display``. Each ``CompositorVsyncDispatcher`` is notified that a vsync
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has occurred with the vsync’s timestamp. It is the responsibility of the
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``CompositorVsyncDispatcher`` to notify the ``Compositor`` that is
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awaiting vsync notifications. The ``Display`` will then notify the
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associated ``RefreshTimerVsyncDispatcher``, which should notify all
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active ``RefreshDrivers`` to tick.
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All ``Display`` objects are encapsulated in a ``VsyncSource`` object.
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The ``VsyncSource`` object lives in ``gfxPlatform`` and is instantiated
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only on the parent process when ``gfxPlatform`` is created. The
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``VsyncSource`` is destroyed when ``gfxPlatform`` is destroyed. It can
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also be destroyed when the layout frame rate pref (or other prefs that
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influence frame rate) are changed. This may mean we switch from hardware
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to software vsync (or vice versa) at runtime. During the switch, there
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may briefly be 2 vsync sources. Otherwise, there is only one
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``VsyncSource`` object throughout the entire lifetime of Firefox. Each
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platform is expected to implement their own ``VsyncSource`` to manage
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vsync events. On OS X, this is through ``CVDisplayLinkRef``. On
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Windows, it should be through ``DwmGetCompositionTimingInfo``.
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Compositor
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----------
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When the ``CompositorVsyncDispatcher`` is notified of the vsync event,
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the ``CompositorVsyncScheduler::Observer`` associated with the
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``CompositorVsyncDispatcher`` begins execution. Since the
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``CompositorVsyncDispatcher`` executes on the *Hardware Vsync Thread*
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and the ``Compositor`` composites on the ``CompositorThread``, the
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``CompositorVsyncScheduler::Observer`` posts a task to the
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``CompositorThread``. The ``CompositorBridgeParent`` then composites.
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The model where the ``CompositorVsyncDispatcher`` notifies components on
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the *Hardware Vsync Thread*, and the component schedules the task on the
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appropriate thread is used everywhere.
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The ``CompositorVsyncScheduler::Observer`` listens to vsync events as
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needed and stops listening to vsync when composites are no longer
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scheduled or required. Every ``CompositorBridgeParent`` is associated
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and tied to one ``CompositorVsyncScheduler::Observer``, which is
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associated with the ``CompositorVsyncDispatcher``. Each
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``CompositorBridgeParent`` is associated with one widget and is created
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when a new platform window or ``nsBaseWidget`` is created. The
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``CompositorBridgeParent``, ``CompositorVsyncDispatcher``,
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``CompositorVsyncScheduler::Observer``, and ``nsBaseWidget`` all have
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the same lifetimes, which are created and destroyed together.
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Out-of-process Compositors
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--------------------------
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When compositing out-of-process, this model changes slightly. In this
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case there are effectively two observers: a UI process observer
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(``CompositorWidgetVsyncObserver``), and the
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``CompositorVsyncScheduler::Observer`` in the GPU process. There are
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also two dispatchers: the widget dispatcher in the UI process
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(``CompositorVsyncDispatcher``), and the IPDL-based dispatcher in the
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GPU process (``CompositorBridgeParent::NotifyVsync``). The UI process
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observer and the GPU process dispatcher are linked via an IPDL protocol
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called PVsyncBridge. ``PVsyncBridge`` is a top-level protocol for
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sending vsync notifications to the compositor thread in the GPU process.
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The compositor controls vsync observation through a separate actor,
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``PCompositorWidget``, which (as a subactor for
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``CompositorBridgeChild``) links the compositor thread in the GPU
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process to the main thread in the UI process.
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Out-of-process compositors do not go through
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``CompositorVsyncDispatcher`` directly. Instead, the
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``CompositorWidgetDelegate`` in the UI process creates one, and gives it
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a ``CompositorWidgetVsyncObserver``. This observer forwards
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notifications to a Vsync I/O thread, where ``VsyncBridgeChild`` then
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forwards the notification again to the compositor thread in the GPU
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process. The notification is received by a ``VsyncBridgeParent``. The
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GPU process uses the layers ID in the notification to find the correct
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compositor to dispatch the notification to.
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CompositorVsyncDispatcher
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-------------------------
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The ``CompositorVsyncDispatcher`` executes on the *Hardware Vsync
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Thread*. It contains references to the ``nsBaseWidget`` it is associated
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with and has a lifetime equal to the ``nsBaseWidget``. The
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``CompositorVsyncDispatcher`` is responsible for notifying the
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``CompositorBridgeParent`` that a vsync event has occurred. There can be
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multiple ``CompositorVsyncDispatchers`` per ``Display``, one
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``CompositorVsyncDispatcher`` per window. The only responsibility of the
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``CompositorVsyncDispatcher`` is to notify components when a vsync event
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has occurred, and to stop listening to vsync when no components require
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vsync events. We require one ``CompositorVsyncDispatcher`` per window so
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that we can handle multiple ``Displays``. When compositing in-process,
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the ``CompositorVsyncDispatcher`` is attached to the CompositorWidget
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for the window. When out-of-process, it is attached to the
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CompositorWidgetDelegate, which forwards observer notifications over
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IPDL. In the latter case, its lifetime is tied to a CompositorSession
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rather than the nsIWidget.
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Multiple Displays
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-----------------
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The ``VsyncSource`` has an API to switch a ``CompositorVsyncDispatcher``
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from one ``Display`` to another ``Display``. For example, when one
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window either goes into full screen mode or moves from one connected
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monitor to another. When one window moves to another monitor, we expect
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a platform specific notification to occur. The detection of when a
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window enters full screen mode or moves is not covered by Silk itself,
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but the framework is built to support this use case. The expected flow
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is that the OS notification occurs on ``nsIWidget``, which retrieves the
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associated ``CompositorVsyncDispatcher``. The
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``CompositorVsyncDispatcher`` then notifies the ``VsyncSource`` to
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switch to the correct ``Display`` the ``CompositorVsyncDispatcher`` is
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connected to. Because the notification works through the ``nsIWidget``,
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the actual switching of the ``CompositorVsyncDispatcher`` to the correct
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``Display`` should occur on the *Main Thread*. The current
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implementation of Silk does not handle this case and needs to be built
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out.
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CompositorVsyncScheduler::Observer
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----------------------------------
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The ``CompositorVsyncScheduler::Observer`` handles the vsync
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notifications and interactions with the ``CompositorVsyncDispatcher``.
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When the ``Compositor`` requires a scheduled composite, it notifies the
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``CompositorVsyncScheduler::Observer`` that it needs to listen to vsync.
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The ``CompositorVsyncScheduler::Observer`` then observes / unobserves
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vsync as needed from the ``CompositorVsyncDispatcher`` to enable
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composites.
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GeckoTouchDispatcher
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--------------------
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The ``GeckoTouchDispatcher`` is a singleton that resamples touch events
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to smooth out jank while tracking a user’s finger. Because input and
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composite are linked together, the
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``CompositorVsyncScheduler::Observer`` has a reference to the
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``GeckoTouchDispatcher`` and vice versa.
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Input Events
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------------
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One large goal of Silk is to align touch events with vsync events. On
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Firefox OS, touchscreens often have different touch scan rates than the
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display refreshes. A Flame device has a touch refresh rate of 75 HZ,
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while a Nexus 4 has a touch refresh rate of 100 HZ, while the device’s
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display refresh rate is 60HZ. When a vsync event occurs, we resample
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touch events, and then dispatch the resampled touch event to APZ. Touch
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events on Firefox OS occur on a *Touch Input Thread* whereas they are
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processed by APZ on the *APZ Controller Thread*. We use `Google
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Android’s touch
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resampling <http://www.masonchang.com/blog/2014/8/25/androids-touch-resampling-algorithm>`__
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algorithm to resample touch events.
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Currently, we have a strict ordering between Composites and touch
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events. When a touch event occurs on the *Touch Input Thread*, we store
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the touch event in a queue. When a vsync event occurs, the
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``CompositorVsyncDispatcher`` notifies the ``Compositor`` of a vsync
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event, which notifies the ``GeckoTouchDispatcher``. The
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``GeckoTouchDispatcher`` processes the touch event first on the *APZ
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Controller Thread*, which is the same as the *Compositor Thread* on b2g,
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then the ``Compositor`` finishes compositing. We require this strict
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ordering because if a vsync notification is dispatched to both the
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``Compositor`` and ``GeckoTouchDispatcher`` at the same time, a race
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condition occurs between processing the touch event and therefore
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position versus compositing. In practice, this creates very janky
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scrolling. As of this writing, we have not analyzed input events on
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desktop platforms.
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One slight quirk is that input events can start a composite, for example
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during a scroll and after the ``Compositor`` is no longer listening to
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vsync events. In these cases, we notify the ``Compositor`` to observe
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vsync so that it dispatches touch events. If touch events were not
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dispatched, and since the ``Compositor`` is not listening to vsync
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events, the touch events would never be dispatched. The
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``GeckoTouchDispatcher`` handles this case by always forcing the
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``Compositor`` to listen to vsync events while touch events are
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occurring.
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Widget, Compositor, CompositorVsyncDispatcher, GeckoTouchDispatcher Shutdown Procedure
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--------------------------------------------------------------------------------------
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When the `nsBaseWidget shuts
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down <https://hg.mozilla.org/mozilla-central/file/0df249a0e4d3/widget/nsBaseWidget.cpp#l182>`__
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- It calls nsBaseWidget::DestroyCompositor on the *Gecko Main Thread*.
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During nsBaseWidget::DestroyCompositor, it first destroys the
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CompositorBridgeChild. CompositorBridgeChild sends a sync IPC call to
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CompositorBridgeParent::RecvStop, which calls
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`CompositorBridgeParent::Destroy <https://hg.mozilla.org/mozilla-central/file/ab0490972e1e/gfx/layers/ipc/CompositorBridgeParent.cpp#l509>`__.
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During this time, the *main thread* is blocked on the parent process.
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CompositorBridgeParent::RecvStop runs on the *Compositor thread* and
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cleans up some resources, including setting the
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``CompositorVsyncScheduler::Observer`` to nullptr.
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CompositorBridgeParent::RecvStop also explicitly keeps the
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CompositorBridgeParent alive and posts another task to run
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CompositorBridgeParent::DeferredDestroy on the Compositor loop so that
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all ipdl code can finish executing. The
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``CompositorVsyncScheduler::Observer`` also unobserves from vsync and
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cancels any pending composite tasks. Once
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CompositorBridgeParent::RecvStop finishes, the *main thread* in the
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parent process continues shutting down the nsBaseWidget.
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At the same time, the *Compositor thread* is executing tasks until
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CompositorBridgeParent::DeferredDestroy runs, which flushes the
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compositor message loop. Now we have two tasks as both the nsBaseWidget
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releases a reference to the Compositor on the *main thread* during
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destruction and the CompositorBridgeParent::DeferredDestroy releases a
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reference to the CompositorBridgeParent on the *Compositor Thread*.
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Finally, the CompositorBridgeParent itself is destroyed on the *main
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thread* once both references are gone due to explicit `main thread
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destruction <https://hg.mozilla.org/mozilla-central/file/50b95032152c/gfx/layers/ipc/CompositorBridgeParent.h#l148>`__.
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With the ``CompositorVsyncScheduler::Observer``, any accesses to the
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widget after nsBaseWidget::DestroyCompositor executes are invalid. Any
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accesses to the compositor between the time the
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nsBaseWidget::DestroyCompositor runs and the
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CompositorVsyncScheduler::Observer’s destructor runs aren’t safe yet a
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hardware vsync event could occur between these times. Since any tasks
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posted on the Compositor loop after
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CompositorBridgeParent::DeferredDestroy is posted are invalid, we make
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sure that no vsync tasks can be posted once
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CompositorBridgeParent::RecvStop executes and DeferredDestroy is posted
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on the Compositor thread. When the sync call to
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CompositorBridgeParent::RecvStop executes, we explicitly set the
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CompositorVsyncScheduler::Observer to null to prevent vsync
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notifications from occurring. If vsync notifications were allowed to
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occur, since the ``CompositorVsyncScheduler::Observer``\ ’s vsync
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notification executes on the *hardware vsync thread*, it would post a
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task to the Compositor loop and may execute after
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CompositorBridgeParent::DeferredDestroy. Thus, we explicitly shut down
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vsync events in the ``CompositorVsyncDispatcher`` and
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``CompositorVsyncScheduler::Observer`` during nsBaseWidget::Shutdown to
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prevent any vsync tasks from executing after
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CompositorBridgeParent::DeferredDestroy.
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The ``CompositorVsyncDispatcher`` may be destroyed on either the *main
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thread* or *Compositor Thread*, since both the nsBaseWidget and
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``CompositorVsyncScheduler::Observer`` race to destroy on different
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threads. nsBaseWidget is destroyed on the *main thread* and releases a
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reference to the ``CompositorVsyncDispatcher`` during destruction. The
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``CompositorVsyncScheduler::Observer`` has a race to be destroyed either
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during CompositorBridgeParent shutdown or from the
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``GeckoTouchDispatcher`` which is destroyed on the main thread with
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`ClearOnShutdown <https://hg.mozilla.org/mozilla-central/file/21567e9a6e40/xpcom/base/ClearOnShutdown.h#l15>`__.
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Whichever object, the CompositorBridgeParent or the
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``GeckoTouchDispatcher`` is destroyed last will hold the last reference
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to the ``CompositorVsyncDispatcher``, which destroys the object.
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Refresh Driver
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--------------
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The Refresh Driver is ticked from a `single active
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timer <https://hg.mozilla.org/mozilla-central/file/ab0490972e1e/layout/base/nsRefreshDriver.cpp#l11>`__.
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The assumption is that there are multiple ``RefreshDrivers`` connected
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to a single ``RefreshTimer``. There are two ``RefreshTimers``: an active
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and an inactive ``RefreshTimer``. Each Tab has its own
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``RefreshDriver``, which connects to one of the global
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``RefreshTimers``. The ``RefreshTimers`` execute on the *Main Thread*
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and tick their connected ``RefreshDrivers``. We do not want to break
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this model of multiple ``RefreshDrivers`` per a set of two global
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``RefreshTimers``. Each ``RefreshDriver`` switches between the active
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and inactive ``RefreshTimer``.
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Instead, we create a new ``RefreshTimer``, the ``VsyncRefreshTimer``
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which ticks based on vsync messages. We replace the current active timer
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with a ``VsyncRefreshTimer``. All tabs will then tick based on this new
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active timer. Since the ``RefreshTimer`` has a lifetime of the process,
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we only need to create a single ``RefreshTimerVsyncDispatcher`` per
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``Display`` when Firefox starts. Even if we do not have any content
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processes, the Chrome process will still need a ``VsyncRefreshTimer``,
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thus we can associate the ``RefreshTimerVsyncDispatcher`` with each
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``Display``.
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When Firefox starts, we initially create a new ``VsyncRefreshTimer`` in
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the Chrome process. The ``VsyncRefreshTimer`` will listen to vsync
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notifications from ``RefreshTimerVsyncDispatcher`` on the global
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``Display``. When nsRefreshDriver::Shutdown executes, it will delete the
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``VsyncRefreshTimer``. This creates a problem as all the
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``RefreshTimers`` are currently manually memory managed whereas
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``VsyncObservers`` are ref counted. To work around this problem, we
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create a new ``RefreshDriverVsyncObserver`` as an inner class to
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``VsyncRefreshTimer``, which actually receives vsync notifications. It
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then ticks the ``RefreshDrivers`` inside ``VsyncRefreshTimer``.
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With Content processes, the start up process is more complicated. We
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send vsync IPC messages via the use of the PBackground thread on the
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parent process, which allows us to send messages from the Parent
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process’ without waiting on the *main thread*. This sends messages from
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the Parent::\ *PBackground Thread* to the Child::\ *Main Thread*. The
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*main thread* receiving IPC messages on the content process is
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acceptable because ``RefreshDrivers`` must execute on the *main thread*.
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However, there is some amount of time required to setup the IPC
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connection upon process creation and during this time, the
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``RefreshDrivers`` must tick to set up the process. To get around this,
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we initially use software ``RefreshTimers`` that already exist during
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content process startup and swap in the ``VsyncRefreshTimer`` once the
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IPC connection is created.
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During nsRefreshDriver::ChooseTimer, we create an async PBackground IPC
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open request to create a ``VsyncParent`` and ``VsyncChild``. At the same
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time, we create a software ``RefreshTimer`` and tick the
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``RefreshDrivers`` as normal. Once the PBackground callback is executed
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and an IPC connection exists, we swap all ``RefreshDrivers`` currently
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associated with the active ``RefreshTimer`` and swap the
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``RefreshDrivers`` to use the ``VsyncRefreshTimer``. Since all
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interactions on the content process occur on the main thread, there are
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no need for locks. The ``VsyncParent`` listens to vsync events through
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the ``VsyncRefreshTimerDispatcher`` on the parent side and sends vsync
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IPC messages to the ``VsyncChild``. The ``VsyncChild`` notifies the
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``VsyncRefreshTimer`` on the content process.
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During the shutdown process of the content process, ActorDestroy is
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called on the ``VsyncChild`` and ``VsyncParent`` due to the normal
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PBackground shutdown process. Once ActorDestroy is called, no IPC
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messages should be sent across the channel. After ActorDestroy is
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called, the IPDL machinery will delete the **VsyncParent/Child** pair.
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The ``VsyncParent``, due to being a ``VsyncObserver``, is ref counted.
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After ``VsyncParent::ActorDestroy`` is called, it unregisters itself
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from the ``RefreshTimerVsyncDispatcher``, which holds the last reference
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to the ``VsyncParent``, and the object will be deleted.
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Thus the overall flow during normal execution is:
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1. VsyncSource::Display::RefreshTimerVsyncDispatcher receives a Vsync
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notification from the OS in the parent process.
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2. RefreshTimerVsyncDispatcher notifies
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VsyncRefreshTimer::RefreshDriverVsyncObserver that a vsync occurred on
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the parent process on the hardware vsync thread.
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3. RefreshTimerVsyncDispatcher notifies the VsyncParent on the hardware
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vsync thread that a vsync occurred.
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4. The VsyncRefreshTimer::RefreshDriverVsyncObserver in the parent
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process posts a task to the main thread that ticks the refresh
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drivers.
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5. VsyncParent posts a task to the PBackground thread to send a vsync
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IPC message to VsyncChild.
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6. VsyncChild receive a vsync notification on the content process on the
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main thread and ticks their respective RefreshDrivers.
|
||
|
||
Compressing Vsync Messages
|
||
--------------------------
|
||
|
||
Vsync messages occur quite often and the *main thread* can be busy for
|
||
long periods of time due to JavaScript. Consistently sending vsync
|
||
messages to the refresh driver timer can flood the *main thread* with
|
||
refresh driver ticks, causing even more delays. To avoid this problem,
|
||
we compress vsync messages on both the parent and child processes.
|
||
|
||
On the parent process, newer vsync messages update a vsync timestamp but
|
||
do not actually queue any tasks on the *main thread*. Once the parent
|
||
process’ *main thread* executes the refresh driver tick, it uses the
|
||
most updated vsync timestamp to tick the refresh driver. After the
|
||
refresh driver has ticked, one single vsync message is queued for
|
||
another refresh driver tick task. On the content process, the IPDL
|
||
``compress`` keyword automatically compresses IPC messages.
|
||
|
||
Multiple Monitors
|
||
-----------------
|
||
|
||
In order to have multiple monitor support for the ``RefreshDrivers``, we
|
||
have multiple active ``RefreshTimers``. Each ``RefreshTimer`` is
|
||
associated with a specific ``Display`` via an id and tick when it’s
|
||
respective ``Display`` vsync occurs. We have **N RefreshTimers**, where
|
||
N is the number of connected displays. Each ``RefreshTimer`` still has
|
||
multiple ``RefreshDrivers``.
|
||
|
||
When a tab or window changes monitors, the ``nsIWidget`` receives a
|
||
display changed notification. Based on which display the window is on,
|
||
the window switches to the correct ``RefreshTimerVsyncDispatcher`` and
|
||
``CompositorVsyncDispatcher`` on the parent process based on the display
|
||
id. Each ``TabParent`` should also send a notification to their child.
|
||
Each ``TabChild``, given the display ID, switches to the correct
|
||
``RefreshTimer`` associated with the display ID. When each display vsync
|
||
occurs, it sends one IPC message to notify vsync. The vsync message
|
||
contains a display ID, to tick the appropriate ``RefreshTimer`` on the
|
||
content process. There is still only one **VsyncParent/VsyncChild**
|
||
pair, just each vsync notification will include a display ID, which maps
|
||
to the correct ``RefreshTimer``.
|
||
|
||
Object Lifetime
|
||
---------------
|
||
|
||
1. CompositorVsyncDispatcher - Lives as long as the nsBaseWidget
|
||
associated with the VsyncDispatcher
|
||
2. CompositorVsyncScheduler::Observer - Lives and dies the same time as
|
||
the CompositorBridgeParent.
|
||
3. RefreshTimerVsyncDispatcher - As long as the associated display
|
||
object, which is the lifetime of Firefox.
|
||
4. VsyncSource - Lives as long as the gfxPlatform on the chrome process,
|
||
which is the lifetime of Firefox.
|
||
5. VsyncParent/VsyncChild - Lives as long as the content process
|
||
6. RefreshTimer - Lives as long as the process
|
||
|
||
Threads
|
||
-------
|
||
|
||
All ``VsyncObservers`` are notified on the *Hardware Vsync Thread*. It
|
||
is the responsibility of the ``VsyncObservers`` to post tasks to their
|
||
respective correct thread. For example, the
|
||
``CompositorVsyncScheduler::Observer`` will be notified on the *Hardware
|
||
Vsync Thread*, and post a task to the *Compositor Thread* to do the
|
||
actual composition.
|
||
|
||
1. Compositor Thread - Nothing changes
|
||
2. Main Thread - PVsyncChild receives IPC messages on the main thread.
|
||
We also enable/disable vsync on the main thread.
|
||
3. PBackground Thread - Creates a connection from the PBackground thread
|
||
on the parent process to the main thread in the content process.
|
||
4. Hardware Vsync Thread - Every platform is different, but we always
|
||
have the concept of a hardware vsync thread. Sometimes this is
|
||
actually created by the host OS. On Windows, we have to create a
|
||
separate platform thread that blocks on DwmFlush().
|