зеркало из https://github.com/mozilla/gecko-dev.git
612 строки
18 KiB
C++
612 строки
18 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLScreenBuffer.h"
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#include <cstring>
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#include "CompositorTypes.h"
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#include "mozilla/StaticPrefs_webgl.h"
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#include "GLContext.h"
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#include "GLBlitHelper.h"
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#include "GLReadTexImageHelper.h"
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#include "SharedSurfaceEGL.h"
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#include "SharedSurfaceGL.h"
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#include "ScopedGLHelpers.h"
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#include "gfx2DGlue.h"
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#include "../layers/ipc/ShadowLayers.h"
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#include "mozilla/layers/TextureForwarder.h"
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#include "mozilla/layers/TextureClientSharedSurface.h"
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#ifdef XP_WIN
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# include "SharedSurfaceANGLE.h" // for SurfaceFactory_ANGLEShareHandle
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# include "SharedSurfaceD3D11Interop.h" // for SurfaceFactory_D3D11Interop
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# include "mozilla/gfx/DeviceManagerDx.h"
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#endif
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#ifdef XP_MACOSX
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# include "SharedSurfaceIO.h"
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#endif
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#ifdef MOZ_X11
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# include "GLXLibrary.h"
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# include "SharedSurfaceGLX.h"
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#endif
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#ifdef MOZ_WAYLAND
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# include "gfxPlatformGtk.h"
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# include "SharedSurfaceDMABUF.h"
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#endif
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namespace mozilla::gl {
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UniquePtr<GLScreenBuffer> GLScreenBuffer::Create(GLContext* gl,
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const gfx::IntSize& size,
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const SurfaceCaps& caps) {
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UniquePtr<GLScreenBuffer> ret;
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layers::TextureFlags flags = layers::TextureFlags::ORIGIN_BOTTOM_LEFT;
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if (!caps.premultAlpha) {
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flags |= layers::TextureFlags::NON_PREMULTIPLIED;
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}
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UniquePtr<SurfaceFactory> factory =
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MakeUnique<SurfaceFactory_Basic>(gl, caps, flags);
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ret.reset(new GLScreenBuffer(gl, caps, std::move(factory)));
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return ret;
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}
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/* static */
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UniquePtr<SurfaceFactory> GLScreenBuffer::CreateFactory(
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GLContext* gl, const SurfaceCaps& caps,
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layers::KnowsCompositor* compositorConnection,
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const layers::TextureFlags& flags) {
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const auto& ipcChannel = compositorConnection->GetTextureForwarder();
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const auto& backend = compositorConnection->GetCompositorBackendType();
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bool useANGLE = compositorConnection->GetCompositorUseANGLE();
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return CreateFactory(gl, caps, ipcChannel, backend, useANGLE, flags);
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}
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/* static */
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UniquePtr<SurfaceFactory> GLScreenBuffer::CreateFactory(
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GLContext* gl, const SurfaceCaps& caps,
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layers::LayersIPCChannel* ipcChannel, layers::LayersBackend backend,
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bool useANGLE, const layers::TextureFlags& flags) {
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const bool useGl =
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!StaticPrefs::webgl_force_layers_readback() &&
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(backend == layers::LayersBackend::LAYERS_OPENGL ||
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(backend == layers::LayersBackend::LAYERS_WR && !useANGLE));
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const bool useD3D =
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!StaticPrefs::webgl_force_layers_readback() &&
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(backend == layers::LayersBackend::LAYERS_D3D11 ||
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(backend == layers::LayersBackend::LAYERS_WR && useANGLE));
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UniquePtr<SurfaceFactory> factory = nullptr;
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if (useGl) {
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#if defined(XP_MACOSX)
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factory = SurfaceFactory_IOSurface::Create(gl, caps, ipcChannel, flags);
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#elif defined(MOZ_WAYLAND)
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if (gl->GetContextType() == GLContextType::EGL) {
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if (gfxPlatformGtk::GetPlatform()->UseWaylandDMABufWebGL()) {
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factory =
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MakeUnique<SurfaceFactory_DMABUF>(gl, caps, ipcChannel, flags);
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}
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}
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#elif defined(MOZ_X11)
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if (sGLXLibrary.UseTextureFromPixmap())
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factory = SurfaceFactory_GLXDrawable::Create(gl, caps, ipcChannel, flags);
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#elif defined(MOZ_WIDGET_UIKIT)
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factory = MakeUnique<SurfaceFactory_GLTexture>(mGLContext, caps, ipcChannel,
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mFlags);
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#elif defined(MOZ_WIDGET_ANDROID)
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if (XRE_IsParentProcess() && !StaticPrefs::webgl_enable_surface_texture()) {
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factory = SurfaceFactory_EGLImage::Create(gl, caps, ipcChannel, flags);
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} else {
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factory =
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SurfaceFactory_SurfaceTexture::Create(gl, caps, ipcChannel, flags);
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}
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#else
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if (gl->GetContextType() == GLContextType::EGL) {
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if (XRE_IsParentProcess()) {
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factory = SurfaceFactory_EGLImage::Create(gl, caps, ipcChannel, flags);
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}
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}
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#endif
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} else if (useD3D) {
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#ifdef XP_WIN
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// Ensure devices initialization. SharedSurfaceANGLE and
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// SharedSurfaceD3D11Interop use them. The devices are lazily initialized
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// with WebRender to reduce memory usage.
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if (XRE_IsContentProcess()) {
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gfxPlatform::GetPlatform()->EnsureDevicesInitialized();
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}
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// Enable surface sharing only if ANGLE and compositing devices
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// are both WARP or both not WARP
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gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get();
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MOZ_ASSERT(dm);
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if (gl->IsANGLE() && (gl->IsWARP() == dm->IsWARP()) &&
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dm->TextureSharingWorks()) {
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factory =
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SurfaceFactory_ANGLEShareHandle::Create(gl, caps, ipcChannel, flags);
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}
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if (!factory && StaticPrefs::webgl_dxgl_enabled()) {
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factory =
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SurfaceFactory_D3D11Interop::Create(gl, caps, ipcChannel, flags);
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}
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#endif
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}
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#ifdef MOZ_X11
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if (!factory && sGLXLibrary.UseTextureFromPixmap()) {
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factory = SurfaceFactory_GLXDrawable::Create(gl, caps, ipcChannel, flags);
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}
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#endif
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return factory;
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}
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GLScreenBuffer::GLScreenBuffer(GLContext* gl, const SurfaceCaps& caps,
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UniquePtr<SurfaceFactory> factory)
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: mGL(gl),
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mCaps(caps),
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mFactory(std::move(factory)),
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mUserDrawFB(0),
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mUserReadFB(0),
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mInternalDrawFB(0),
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mInternalReadFB(0)
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#ifdef DEBUG
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,
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mInInternalMode_DrawFB(true),
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mInInternalMode_ReadFB(true)
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#endif
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{
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}
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GLScreenBuffer::~GLScreenBuffer() {
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mFactory = nullptr;
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mRead = nullptr;
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if (!mBack) return;
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// Detach mBack cleanly.
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mBack->Surf()->ProducerRelease();
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}
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void GLScreenBuffer::BindFB(GLuint fb) {
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GLuint drawFB = DrawFB();
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GLuint readFB = ReadFB();
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mUserDrawFB = fb;
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mUserReadFB = fb;
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mInternalDrawFB = (fb == 0) ? drawFB : fb;
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mInternalReadFB = (fb == 0) ? readFB : fb;
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if (mInternalDrawFB == mInternalReadFB) {
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mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB);
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} else {
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MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer));
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mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB);
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mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB);
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}
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#ifdef DEBUG
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mInInternalMode_DrawFB = false;
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mInInternalMode_ReadFB = false;
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#endif
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}
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void GLScreenBuffer::BindDrawFB(GLuint fb) {
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MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer));
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GLuint drawFB = DrawFB();
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mUserDrawFB = fb;
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mInternalDrawFB = (fb == 0) ? drawFB : fb;
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mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB);
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#ifdef DEBUG
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mInInternalMode_DrawFB = false;
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#endif
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}
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void GLScreenBuffer::BindReadFB(GLuint fb) {
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MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer));
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GLuint readFB = ReadFB();
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mUserReadFB = fb;
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mInternalReadFB = (fb == 0) ? readFB : fb;
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mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB);
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#ifdef DEBUG
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mInInternalMode_ReadFB = false;
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#endif
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}
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void GLScreenBuffer::BindReadFB_Internal(GLuint fb) {
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MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer));
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mInternalReadFB = mUserReadFB = fb;
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mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB);
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#ifdef DEBUG
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mInInternalMode_ReadFB = true;
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#endif
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}
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GLuint GLScreenBuffer::GetDrawFB() const {
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#ifdef DEBUG
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MOZ_ASSERT(!mInInternalMode_DrawFB);
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// Don't need a branch here, because:
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// LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT == LOCAL_GL_FRAMEBUFFER_BINDING ==
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// 0x8CA6 We use raw_ here because this is debug code and we need to see what
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// the driver thinks.
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GLuint actual = 0;
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mGL->raw_fGetIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual);
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GLuint predicted = mInternalDrawFB;
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if (predicted != actual && !mGL->CheckContextLost()) {
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printf_stderr("Misprediction: Bound draw FB predicted: %d. Was: %d.\n",
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predicted, actual);
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MOZ_ASSERT(false, "Draw FB binding misprediction!");
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}
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#endif
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return mUserDrawFB;
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}
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GLuint GLScreenBuffer::GetReadFB() const {
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#ifdef DEBUG
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MOZ_ASSERT(!mInInternalMode_ReadFB);
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// We use raw_ here because this is debug code and we need to see what
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// the driver thinks.
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GLuint actual = 0;
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if (mGL->IsSupported(GLFeature::split_framebuffer))
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mGL->raw_fGetIntegerv(LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT,
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(GLint*)&actual);
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else
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mGL->raw_fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, (GLint*)&actual);
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GLuint predicted = mInternalReadFB;
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if (predicted != actual && !mGL->CheckContextLost()) {
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printf_stderr("Misprediction: Bound read FB predicted: %d. Was: %d.\n",
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predicted, actual);
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MOZ_ASSERT(false, "Read FB binding misprediction!");
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}
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#endif
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return mUserReadFB;
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}
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GLuint GLScreenBuffer::GetFB() const {
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MOZ_ASSERT(GetDrawFB() == GetReadFB());
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return GetDrawFB();
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}
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void GLScreenBuffer::DeletingFB(GLuint fb) {
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if (fb == mInternalDrawFB) {
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mInternalDrawFB = 0;
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mUserDrawFB = 0;
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}
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if (fb == mInternalReadFB) {
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mInternalReadFB = 0;
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mUserReadFB = 0;
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}
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}
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bool GLScreenBuffer::CopyTexImage2D(GLenum target, GLint level,
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GLenum internalformat, GLint x, GLint y,
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GLsizei width, GLsizei height,
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GLint border) {
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SharedSurface* surf;
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if (GetReadFB() == 0) {
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surf = SharedSurf();
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} else {
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surf = mGL->mFBOMapping[GetReadFB()];
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}
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if (surf) {
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return surf->CopyTexImage2D(target, level, internalformat, x, y, width,
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height, border);
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}
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return false;
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}
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bool GLScreenBuffer::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type, GLvoid* pixels) {
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// If the currently bound framebuffer is backed by a SharedSurface
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// then it might want to override how we read pixel data from it.
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// This is normally only the default framebuffer, but we can also
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// have SharedSurfaces bound to other framebuffers when doing
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// readback for BasicLayers.
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SharedSurface* surf;
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if (GetReadFB() == 0) {
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surf = SharedSurf();
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} else {
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surf = mGL->mFBOMapping[GetReadFB()];
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}
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if (surf) {
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return surf->ReadPixels(x, y, width, height, format, type, pixels);
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}
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return false;
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}
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void GLScreenBuffer::Morph(UniquePtr<SurfaceFactory> newFactory) {
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MOZ_RELEASE_ASSERT(newFactory, "newFactory must not be null");
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mFactory = std::move(newFactory);
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}
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bool GLScreenBuffer::Attach(SharedSurface* surf, const gfx::IntSize& size) {
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ScopedBindFramebuffer autoFB(mGL);
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const bool readNeedsUnlock = (mRead && SharedSurf());
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if (readNeedsUnlock) {
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SharedSurf()->UnlockProd();
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}
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surf->LockProd();
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if (mRead && surf->mAttachType == SharedSurf()->mAttachType &&
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size == Size()) {
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// Same size, same type, ready for reuse!
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mRead->Attach(surf);
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} else {
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UniquePtr<ReadBuffer> read = CreateRead(surf);
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if (!read) {
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surf->UnlockProd();
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if (readNeedsUnlock) {
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SharedSurf()->LockProd();
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}
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return false;
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}
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mRead = std::move(read);
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}
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// Check that we're all set up.
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MOZ_ASSERT(SharedSurf() == surf);
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return true;
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}
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bool GLScreenBuffer::Swap(const gfx::IntSize& size) {
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RefPtr<layers::SharedSurfaceTextureClient> newBack =
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mFactory->NewTexClient(size);
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if (!newBack) return false;
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// In the case of DXGL interop, the new surface needs to be acquired before
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// it is attached so that the interop surface is locked, which populates
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// the GL renderbuffer. This results in the renderbuffer being ready and
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// attachment to framebuffer succeeds in Attach() call.
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newBack->Surf()->ProducerAcquire();
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if (!Attach(newBack->Surf(), size)) {
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newBack->Surf()->ProducerRelease();
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return false;
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}
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// Attach was successful.
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mFront = mBack;
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mBack = newBack;
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if (mCaps.preserve && mFront && mBack) {
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auto src = mFront->Surf();
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auto dest = mBack->Surf();
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// uint32_t srcPixel = ReadPixel(src);
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// uint32_t destPixel = ReadPixel(dest);
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// printf_stderr("Before: src: 0x%08x, dest: 0x%08x\n", srcPixel,
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// destPixel);
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#ifdef DEBUG
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GLContext::LocalErrorScope errorScope(*mGL);
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#endif
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if (!SharedSurface::ProdCopy(src, dest, mFactory.get())) {
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newBack->Surf()->ProducerRelease();
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return false;
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}
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#ifdef DEBUG
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MOZ_ASSERT(!errorScope.GetError());
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#endif
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// srcPixel = ReadPixel(src);
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// destPixel = ReadPixel(dest);
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// printf_stderr("After: src: 0x%08x, dest: 0x%08x\n", srcPixel, destPixel);
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}
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// XXX: We would prefer to fence earlier on platforms that don't need
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// the full ProducerAcquire/ProducerRelease semantics, so that the fence
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// doesn't include the copy operation. Unfortunately, the current API
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// doesn't expose a good way to do that.
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if (mFront) {
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mFront->Surf()->ProducerRelease();
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}
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return true;
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}
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bool GLScreenBuffer::Resize(const gfx::IntSize& size) {
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RefPtr<layers::SharedSurfaceTextureClient> newBack =
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mFactory->NewTexClient(size);
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if (!newBack) return false;
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if (!Attach(newBack->Surf(), size)) return false;
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if (mBack) mBack->Surf()->ProducerRelease();
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mBack = newBack;
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mBack->Surf()->ProducerAcquire();
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return true;
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}
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UniquePtr<ReadBuffer> GLScreenBuffer::CreateRead(SharedSurface* surf) {
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GLContext* gl = mFactory->mGL;
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const GLFormats& formats = mFactory->mFormats;
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const SurfaceCaps& caps = mFactory->ReadCaps();
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return ReadBuffer::Create(gl, caps, formats, surf);
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}
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////////////////////////////////////////////////////////////////////////
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// Utils
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static void CreateRenderbuffersForOffscreen(GLContext* const aGL,
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const GLFormats& aFormats,
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const gfx::IntSize& aSize,
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GLuint* const aDepthRB,
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GLuint* const aStencilRB) {
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const auto fnCreateRenderbuffer = [&](const GLenum sizedFormat) {
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GLuint rb = 0;
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aGL->fGenRenderbuffers(1, &rb);
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ScopedBindRenderbuffer autoRB(aGL, rb);
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aGL->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, sizedFormat, aSize.width,
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aSize.height);
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return rb;
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};
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if (aDepthRB && aStencilRB && aFormats.depthStencil) {
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*aDepthRB = fnCreateRenderbuffer(aFormats.depthStencil);
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*aStencilRB = *aDepthRB;
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} else {
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if (aDepthRB) {
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MOZ_ASSERT(aFormats.depth);
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*aDepthRB = fnCreateRenderbuffer(aFormats.depth);
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}
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if (aStencilRB) {
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MOZ_ASSERT(aFormats.stencil);
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*aStencilRB = fnCreateRenderbuffer(aFormats.stencil);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////
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// ReadBuffer
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UniquePtr<ReadBuffer> ReadBuffer::Create(GLContext* gl, const SurfaceCaps& caps,
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const GLFormats& formats,
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SharedSurface* surf) {
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MOZ_ASSERT(surf);
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if (surf->mAttachType == AttachmentType::Screen) {
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// Don't need anything. Our read buffer will be the 'screen'.
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return UniquePtr<ReadBuffer>(new ReadBuffer(gl, 0, 0, 0, surf));
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}
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GLuint depthRB = 0;
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GLuint stencilRB = 0;
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GLuint* pDepthRB = caps.depth ? &depthRB : nullptr;
|
|
GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr;
|
|
|
|
GLContext::LocalErrorScope localError(*gl);
|
|
|
|
CreateRenderbuffersForOffscreen(gl, formats, surf->mSize, pDepthRB,
|
|
pStencilRB);
|
|
|
|
GLuint colorTex = 0;
|
|
GLuint colorRB = 0;
|
|
GLenum target = 0;
|
|
|
|
switch (surf->mAttachType) {
|
|
case AttachmentType::GLTexture:
|
|
colorTex = surf->ProdTexture();
|
|
target = surf->ProdTextureTarget();
|
|
break;
|
|
case AttachmentType::GLRenderbuffer:
|
|
colorRB = surf->ProdRenderbuffer();
|
|
break;
|
|
default:
|
|
MOZ_CRASH("GFX: Unknown attachment type, create?");
|
|
}
|
|
MOZ_ASSERT(colorTex || colorRB);
|
|
|
|
GLuint fb = 0;
|
|
gl->fGenFramebuffers(1, &fb);
|
|
gl->AttachBuffersToFB(colorTex, colorRB, depthRB, stencilRB, fb, target);
|
|
gl->mFBOMapping[fb] = surf;
|
|
|
|
UniquePtr<ReadBuffer> ret(new ReadBuffer(gl, fb, depthRB, stencilRB, surf));
|
|
|
|
GLenum err = localError.GetError();
|
|
MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_OUT_OF_MEMORY);
|
|
if (err) return nullptr;
|
|
|
|
const bool needsAcquire = !surf->IsProducerAcquired();
|
|
if (needsAcquire) {
|
|
surf->ProducerReadAcquire();
|
|
}
|
|
const bool isComplete = gl->IsFramebufferComplete(fb);
|
|
if (needsAcquire) {
|
|
surf->ProducerReadRelease();
|
|
}
|
|
|
|
if (!isComplete) return nullptr;
|
|
|
|
return ret;
|
|
}
|
|
|
|
ReadBuffer::~ReadBuffer() {
|
|
if (!mGL->MakeCurrent()) return;
|
|
|
|
GLuint fb = mFB;
|
|
GLuint rbs[] = {
|
|
mDepthRB,
|
|
(mStencilRB != mDepthRB) ? mStencilRB
|
|
: 0, // Don't double-delete DEPTH_STENCIL RBs.
|
|
};
|
|
|
|
mGL->fDeleteFramebuffers(1, &fb);
|
|
mGL->fDeleteRenderbuffers(2, rbs);
|
|
|
|
mGL->mFBOMapping.erase(mFB);
|
|
}
|
|
|
|
void ReadBuffer::Attach(SharedSurface* surf) {
|
|
MOZ_ASSERT(surf && mSurf);
|
|
MOZ_ASSERT(surf->mAttachType == mSurf->mAttachType);
|
|
MOZ_ASSERT(surf->mSize == mSurf->mSize);
|
|
|
|
// Nothing else is needed for AttachType Screen.
|
|
if (surf->mAttachType != AttachmentType::Screen) {
|
|
GLuint colorTex = 0;
|
|
GLuint colorRB = 0;
|
|
GLenum target = 0;
|
|
|
|
switch (surf->mAttachType) {
|
|
case AttachmentType::GLTexture:
|
|
colorTex = surf->ProdTexture();
|
|
target = surf->ProdTextureTarget();
|
|
break;
|
|
case AttachmentType::GLRenderbuffer:
|
|
colorRB = surf->ProdRenderbuffer();
|
|
break;
|
|
default:
|
|
MOZ_CRASH("GFX: Unknown attachment type, attach?");
|
|
}
|
|
|
|
mGL->AttachBuffersToFB(colorTex, colorRB, 0, 0, mFB, target);
|
|
mGL->mFBOMapping[mFB] = surf;
|
|
MOZ_GL_ASSERT(mGL, mGL->IsFramebufferComplete(mFB));
|
|
}
|
|
|
|
mSurf = surf;
|
|
}
|
|
|
|
const gfx::IntSize& ReadBuffer::Size() const { return mSurf->mSize; }
|
|
|
|
} // namespace mozilla::gl
|