зеркало из https://github.com/mozilla/gecko-dev.git
232 строки
5.8 KiB
C++
232 строки
5.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VRServiceHost.h"
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#include "VRGPUChild.h"
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#include "VRManager.h"
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#include "VRPuppetCommandBuffer.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/gfx/GPUParent.h"
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#include "service/VRService.h"
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namespace mozilla {
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namespace gfx {
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static StaticRefPtr<VRServiceHost> sVRServiceHostSingleton;
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/* static */
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void VRServiceHost::Init(bool aEnableVRProcess) {
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MOZ_ASSERT(NS_IsMainThread());
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if (sVRServiceHostSingleton == nullptr) {
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sVRServiceHostSingleton = new VRServiceHost(aEnableVRProcess);
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ClearOnShutdown(&sVRServiceHostSingleton);
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}
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}
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/* static */
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VRServiceHost* VRServiceHost::Get() {
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MOZ_ASSERT(sVRServiceHostSingleton != nullptr);
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return sVRServiceHostSingleton;
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}
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VRServiceHost::VRServiceHost(bool aEnableVRProcess)
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: mPuppetActive(false)
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#if !defined(MOZ_WIDGET_ANDROID)
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,
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mVRService(nullptr),
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mVRProcessEnabled(aEnableVRProcess),
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mVRProcessStarted(false),
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mVRServiceRequested(false)
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#endif
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{
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MOZ_COUNT_CTOR(VRServiceHost);
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}
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VRServiceHost::~VRServiceHost() {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_COUNT_DTOR(VRServiceHost);
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}
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void VRServiceHost::StartService() {
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mVRServiceRequested = true;
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if (mVRProcessEnabled) {
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// VRService in the VR process
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RefreshVRProcess();
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} else if (mVRService) {
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// VRService in the GPU process if enabled, or
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// the parent process if the GPU process is not enabled.
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mVRService->Start();
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}
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}
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void VRServiceHost::StopService() {
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mVRServiceRequested = false;
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if (mVRProcessEnabled) {
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// VRService in the VR process
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RefreshVRProcess();
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} else if (mVRService) {
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// VRService in the GPU process if enabled, or
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// the parent process if the GPU process is not enabled.
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mVRService->Stop();
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}
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}
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void VRServiceHost::Shutdown() {
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PuppetReset();
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StopService();
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mVRService = nullptr;
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}
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void VRServiceHost::Refresh() {
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if (mVRService) {
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mVRService->Refresh();
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}
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}
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#if !defined(MOZ_WIDGET_ANDROID)
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void VRServiceHost::CreateService(volatile VRExternalShmem* aShmem) {
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MOZ_ASSERT(!mVRProcessEnabled);
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mVRService = VRService::Create(aShmem);
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}
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bool VRServiceHost::NeedVRProcess() {
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if (!mVRProcessEnabled) {
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return false;
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}
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if (mVRServiceRequested) {
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return true;
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}
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if (mPuppetActive) {
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return true;
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}
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return false;
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}
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void VRServiceHost::RefreshVRProcess() {
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// Start or stop the VR process if needed
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if (NeedVRProcess()) {
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if (!mVRProcessStarted) {
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CreateVRProcess();
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}
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} else {
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if (mVRProcessStarted) {
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ShutdownVRProcess();
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}
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}
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}
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void VRServiceHost::CreateVRProcess() {
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// This is only allowed to run in the main thread of the GPU process
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if (!XRE_IsGPUProcess()) {
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return;
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}
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// Forward this to the main thread if not already there
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if (!NS_IsMainThread()) {
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RefPtr<Runnable> task = NS_NewRunnableFunction(
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"VRServiceHost::CreateVRProcess",
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[]() -> void { VRServiceHost::Get()->CreateVRProcess(); });
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NS_DispatchToMainThread(task.forget());
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return;
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}
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if (mVRProcessStarted) {
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return;
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}
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mVRProcessStarted = true;
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// Using PGPU channel to tell the main process
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// to create the VR process.
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gfx::GPUParent* gpu = GPUParent::GetSingleton();
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MOZ_ASSERT(gpu);
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Unused << gpu->SendCreateVRProcess();
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}
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void VRServiceHost::ShutdownVRProcess() {
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// This is only allowed to run in the main thread of the GPU process
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if (!XRE_IsGPUProcess()) {
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return;
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}
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// Forward this to the main thread if not already there
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if (!NS_IsMainThread()) {
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RefPtr<Runnable> task = NS_NewRunnableFunction(
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"VRServiceHost::ShutdownVRProcess",
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[]() -> void { VRServiceHost::Get()->ShutdownVRProcess(); });
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NS_DispatchToMainThread(task.forget());
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return;
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}
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if (VRGPUChild::IsCreated()) {
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VRGPUChild* vrGPUChild = VRGPUChild::Get();
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vrGPUChild->SendStopVRService();
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if (!vrGPUChild->IsClosed()) {
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vrGPUChild->Close();
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}
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VRGPUChild::Shutdown();
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}
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if (!mVRProcessStarted) {
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return;
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}
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// Using PGPU channel to tell the main process
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// to shutdown VR process.
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gfx::GPUParent* gpu = GPUParent::GetSingleton();
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MOZ_ASSERT(gpu);
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Unused << gpu->SendShutdownVRProcess();
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mVRProcessStarted = false;
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}
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#endif // !defined(MOZ_WIDGET_ANDROID)
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void VRServiceHost::PuppetSubmit(const nsTArray<uint64_t>& aBuffer) {
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mPuppetActive = true;
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if (mVRProcessEnabled) {
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// TODO - Implement VR puppet support for VR process (Bug 1555188)
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MOZ_ASSERT(false); // Not implemented
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} else {
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VRPuppetCommandBuffer::Get().Submit(aBuffer);
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}
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}
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void VRServiceHost::PuppetReset() {
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if (mVRProcessEnabled) {
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mPuppetActive = false;
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if (!mVRProcessStarted) {
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// Process is stopped, so puppet state is already clear
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return;
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}
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// TODO - Implement VR puppet support for VR process (Bug 1555188)
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MOZ_ASSERT(false); // Not implemented
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} else if (mPuppetActive) {
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VRPuppetCommandBuffer::Get().Reset();
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mPuppetActive = false;
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}
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}
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bool VRServiceHost::PuppetHasEnded() {
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if (mVRProcessEnabled) {
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if (!mVRProcessStarted) {
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// The VR process will be kept alive as long
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// as there is a queue in the puppet command
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// buffer. If the process is stopped, we can
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// infer that the queue has been cleared and
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// puppet state is reset.
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return true;
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}
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// TODO - Implement VR puppet support for VR process (Bug 1555188)
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MOZ_ASSERT(false); // Not implemented
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return false;
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}
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if (mPuppetActive) {
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return VRPuppetCommandBuffer::Get().HasEnded();
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}
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return true;
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}
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} // namespace gfx
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} // namespace mozilla
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