зеркало из https://github.com/mozilla/gecko-dev.git
895 строки
31 KiB
C++
895 строки
31 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(MediaDecoder_h_)
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#define MediaDecoder_h_
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#include "mozilla/Atomics.h"
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#include "mozilla/CDMProxy.h"
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#include "mozilla/MozPromise.h"
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#include "mozilla/ReentrantMonitor.h"
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#include "mozilla/StateMirroring.h"
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#include "mozilla/StateWatching.h"
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#include "mozilla/dom/AudioChannelBinding.h"
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#include "necko-config.h"
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#include "nsAutoPtr.h"
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#include "nsCOMPtr.h"
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#include "nsIObserver.h"
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#include "nsISupports.h"
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#include "nsITimer.h"
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#include "AbstractMediaDecoder.h"
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#include "DecoderDoctorDiagnostics.h"
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#include "MediaDecoderOwner.h"
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#include "MediaEventSource.h"
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#include "MediaMetadataManager.h"
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#include "MediaResource.h"
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#include "MediaResourceCallback.h"
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#include "MediaStatistics.h"
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#include "MediaStreamGraph.h"
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#include "TimeUnits.h"
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#include "SeekTarget.h"
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class nsIStreamListener;
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class nsIPrincipal;
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namespace mozilla {
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namespace dom {
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class Promise;
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class HTMLMediaElement;
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}
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class AbstractThread;
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class VideoFrameContainer;
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class MediaDecoderStateMachine;
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enum class MediaEventType : int8_t;
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// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to
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// GetTickCount() and conflicts with MediaDecoder::GetCurrentTime implementation.
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#ifdef GetCurrentTime
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#undef GetCurrentTime
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#endif
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class MediaDecoder : public AbstractMediaDecoder
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{
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public:
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// Used to register with MediaResource to receive notifications which will
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// be forwarded to MediaDecoder.
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class ResourceCallback : public MediaResourceCallback
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{
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// Throttle calls to MediaDecoder::NotifyDataArrived()
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// to be at most once per 500ms.
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static const uint32_t sDelay = 500;
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public:
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explicit ResourceCallback(AbstractThread* aMainThread);
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// Start to receive notifications from ResourceCallback.
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void Connect(MediaDecoder* aDecoder);
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// Called upon shutdown to stop receiving notifications.
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void Disconnect();
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private:
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/* MediaResourceCallback functions */
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MediaDecoderOwner* GetMediaOwner() const override;
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void SetInfinite(bool aInfinite) override;
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void NotifyNetworkError() override;
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void NotifyDecodeError() override;
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void NotifyDataArrived() override;
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void NotifyBytesDownloaded() override;
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void NotifyDataEnded(nsresult aStatus) override;
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void NotifyPrincipalChanged() override;
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void NotifySuspendedStatusChanged() override;
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void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset) override;
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static void TimerCallback(nsITimer* aTimer, void* aClosure);
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// The decoder to send notifications. Main-thread only.
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MediaDecoder* mDecoder = nullptr;
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nsCOMPtr<nsITimer> mTimer;
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bool mTimerArmed = false;
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const RefPtr<AbstractThread> mAbstractMainThread;
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};
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typedef MozPromise<bool /* aIgnored */, bool /* aIgnored */,
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/* IsExclusive = */ true>
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SeekPromise;
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NS_DECL_THREADSAFE_ISUPPORTS
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// Enumeration for the valid play states (see mPlayState)
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enum PlayState
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{
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PLAY_STATE_START,
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PLAY_STATE_LOADING,
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PLAY_STATE_PAUSED,
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PLAY_STATE_PLAYING,
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PLAY_STATE_ENDED,
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PLAY_STATE_SHUTDOWN
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};
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// Must be called exactly once, on the main thread, during startup.
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static void InitStatics();
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explicit MediaDecoder(MediaDecoderOwner* aOwner);
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// Return a callback object used to register with MediaResource to receive
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// notifications.
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MediaResourceCallback* GetResourceCallback() const;
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// Create a new decoder of the same type as this one.
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// Subclasses must implement this.
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virtual MediaDecoder* Clone(MediaDecoderOwner* aOwner) = 0;
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// Create a new state machine to run this decoder.
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// Subclasses must implement this.
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virtual MediaDecoderStateMachine* CreateStateMachine() = 0;
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// Cleanup internal data structures. Must be called on the main
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// thread by the owning object before that object disposes of this object.
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virtual void Shutdown();
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// Notified by the shutdown manager that XPCOM shutdown has begun.
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// The decoder should notify its owner to drop the reference to the decoder
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// to prevent further calls into the decoder.
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void NotifyXPCOMShutdown();
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// Start downloading the media. Decode the downloaded data up to the
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// point of the first frame of data.
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// This is called at most once per decoder, after Init().
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virtual nsresult Load(nsIStreamListener** aListener);
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// Called in |Load| to open mResource.
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nsresult OpenResource(nsIStreamListener** aStreamListener);
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// Called if the media file encounters a network error.
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void NetworkError();
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// Get the current MediaResource being used. Its URI will be returned
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// by currentSrc. Returns what was passed to Load(), if Load() has been called.
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// Note: The MediaResource is refcounted, but it outlives the MediaDecoder,
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// so it's OK to use the reference returned by this function without
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// refcounting, *unless* you need to store and use the reference after the
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// MediaDecoder has been destroyed. You might need to do this if you're
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// wrapping the MediaResource in some kind of byte stream interface to be
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// passed to a platform decoder.
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MediaResource* GetResource() const final override
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{
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return mResource;
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}
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void SetResource(MediaResource* aResource)
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{
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MOZ_ASSERT(NS_IsMainThread());
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mResource = aResource;
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}
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// Return the principal of the current URI being played or downloaded.
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virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal();
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// Return the time position in the video stream being
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// played measured in seconds.
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virtual double GetCurrentTime();
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// Seek to the time position in (seconds) from the start of the video.
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// If aDoFastSeek is true, we'll seek to the sync point/keyframe preceeding
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// the seek target.
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virtual nsresult Seek(double aTime, SeekTarget::Type aSeekType,
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dom::Promise* aPromise = nullptr);
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// Initialize state machine and schedule it.
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nsresult InitializeStateMachine();
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// Start playback of a video. 'Load' must have previously been
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// called.
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virtual nsresult Play();
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// Notify activity of the decoder owner is changed.
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virtual void NotifyOwnerActivityChanged(bool aIsVisible);
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// Pause video playback.
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virtual void Pause();
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// Adjust the speed of the playback, optionally with pitch correction,
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virtual void SetVolume(double aVolume);
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virtual void SetPlaybackRate(double aPlaybackRate);
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void SetPreservesPitch(bool aPreservesPitch);
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// Directs the decoder to not preroll extra samples until the media is
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// played. This reduces the memory overhead of media elements that may
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// not be played. Note that seeking also doesn't cause us start prerolling.
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void SetMinimizePrerollUntilPlaybackStarts();
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bool GetMinimizePreroll() const { return mMinimizePreroll; }
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// All MediaStream-related data is protected by mReentrantMonitor.
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// We have at most one DecodedStreamData per MediaDecoder. Its stream
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// is used as the input for each ProcessedMediaStream created by calls to
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// captureStream(UntilEnded). Seeking creates a new source stream, as does
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// replaying after the input as ended. In the latter case, the new source is
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// not connected to streams created by captureStreamUntilEnded.
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// Add an output stream. All decoder output will be sent to the stream.
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// The stream is initially blocked. The decoder is responsible for unblocking
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// it while it is playing back.
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virtual void AddOutputStream(ProcessedMediaStream* aStream,
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bool aFinishWhenEnded);
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// Remove an output stream added with AddOutputStream.
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virtual void RemoveOutputStream(MediaStream* aStream);
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// Return the duration of the video in seconds.
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virtual double GetDuration();
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// Return true if the stream is infinite (see SetInfinite).
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bool IsInfinite() const;
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// Called by MediaResource when some data has been received.
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// Call on the main thread only.
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virtual void NotifyBytesDownloaded();
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// Called as data arrives on the stream and is read into the cache. Called
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// on the main thread only.
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void NotifyDataArrived();
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// Return true if we are currently seeking in the media resource.
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// Call on the main thread only.
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bool IsSeeking() const;
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// Return true if the decoder has reached the end of playback.
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bool IsEnded() const;
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// True if we are playing a MediaSource object.
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virtual bool IsMSE() const { return false; }
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// Return true if the MediaDecoderOwner's error attribute is not null.
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// Must be called before Shutdown().
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bool OwnerHasError() const;
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already_AddRefed<GMPCrashHelper> GetCrashHelper() override;
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protected:
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// Updates the media duration. This is called while the media is being
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// played, calls before the media has reached loaded metadata are ignored.
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// The duration is assumed to be an estimate, and so a degree of
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// instability is expected; if the incoming duration is not significantly
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// different from the existing duration, the change request is ignored.
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// If the incoming duration is significantly different, the duration is
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// changed, this causes a durationchanged event to fire to the media
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// element.
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void UpdateEstimatedMediaDuration(int64_t aDuration) override;
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public:
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// Returns true if this media supports random seeking. False for example with
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// chained ogg files.
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bool IsMediaSeekable();
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// Returns true if seeking is supported on a transport level (e.g. the server
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// supports range requests, we are playing a file, etc.).
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bool IsTransportSeekable();
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// Return the time ranges that can be seeked into.
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virtual media::TimeIntervals GetSeekable();
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// Set the end time of the media resource. When playback reaches
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// this point the media pauses. aTime is in seconds.
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virtual void SetFragmentEndTime(double aTime);
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// Invalidate the frame.
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void Invalidate();
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void InvalidateWithFlags(uint32_t aFlags);
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// Suspend any media downloads that are in progress. Called by the
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// media element when it is sent to the bfcache, or when we need
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// to throttle the download. Call on the main thread only. This can
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// be called multiple times, there's an internal "suspend count".
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virtual void Suspend();
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// Resume any media downloads that have been suspended. Called by the
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// media element when it is restored from the bfcache, or when we need
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// to stop throttling the download. Call on the main thread only.
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// The download will only actually resume once as many Resume calls
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// have been made as Suspend calls.
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virtual void Resume();
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// Moves any existing channel loads into or out of background. Background
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// loads don't block the load event. This is called when we stop or restart
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// delaying the load event. This also determines whether any new loads
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// initiated (for example to seek) will be in the background. This calls
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// SetLoadInBackground() on mResource.
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void SetLoadInBackground(bool aLoadInBackground);
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MediaDecoderStateMachine* GetStateMachine() const;
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void SetStateMachine(MediaDecoderStateMachine* aStateMachine);
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// Constructs the time ranges representing what segments of the media
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// are buffered and playable.
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virtual media::TimeIntervals GetBuffered();
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// Returns the size, in bytes, of the heap memory used by the currently
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// queued decoded video and audio data.
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size_t SizeOfVideoQueue();
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size_t SizeOfAudioQueue();
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// Helper struct for accumulating resource sizes that need to be measured
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// asynchronously. Once all references are dropped the callback will be
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// invoked.
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struct ResourceSizes
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{
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typedef MozPromise<size_t, size_t, true> SizeOfPromise;
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ResourceSizes)
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explicit ResourceSizes(MallocSizeOf aMallocSizeOf)
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: mMallocSizeOf(aMallocSizeOf)
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, mByteSize(0)
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, mCallback()
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{
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}
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mozilla::MallocSizeOf mMallocSizeOf;
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mozilla::Atomic<size_t> mByteSize;
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RefPtr<SizeOfPromise> Promise()
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{
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return mCallback.Ensure(__func__);
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}
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private:
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~ResourceSizes()
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{
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mCallback.ResolveIfExists(mByteSize, __func__);
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}
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MozPromiseHolder<SizeOfPromise> mCallback;
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};
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virtual void AddSizeOfResources(ResourceSizes* aSizes);
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VideoFrameContainer* GetVideoFrameContainer() final override
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{
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return mVideoFrameContainer;
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}
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layers::ImageContainer* GetImageContainer() override;
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// Fire timeupdate events if needed according to the time constraints
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// outlined in the specification.
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void FireTimeUpdate();
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// Something has changed that could affect the computed playback rate,
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// so recompute it. The monitor must be held.
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virtual void UpdatePlaybackRate();
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// The actual playback rate computation. The monitor must be held.
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void ComputePlaybackRate();
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// Returns true if we can play the entire media through without stopping
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// to buffer, given the current download and playback rates.
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virtual bool CanPlayThrough();
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void SetAudioChannel(dom::AudioChannel aChannel) { mAudioChannel = aChannel; }
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dom::AudioChannel GetAudioChannel() { return mAudioChannel; }
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// Called from HTMLMediaElement when owner document activity changes
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virtual void SetElementVisibility(bool aIsVisible);
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// Force override the visible state to hidden.
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// Called from HTMLMediaElement when testing of video decode suspend from mochitests.
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void SetForcedHidden(bool aForcedHidden);
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/******
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* The following methods must only be called on the main
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* thread.
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******/
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// Change to a new play state. This updates the mState variable and
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// notifies any thread blocking on this object's monitor of the
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// change. Call on the main thread only.
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virtual void ChangeState(PlayState aState);
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// Called from MetadataLoaded(). Creates audio tracks and adds them to its
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// owner's audio track list, and implies to video tracks respectively.
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// Call on the main thread only.
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void ConstructMediaTracks();
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// Removes all audio tracks and video tracks that are previously added into
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// the track list. Call on the main thread only.
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void RemoveMediaTracks();
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// Called when the video has completed playing.
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// Call on the main thread only.
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void PlaybackEnded();
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void OnSeekRejected();
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void OnSeekResolved();
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void SeekingChanged()
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{
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// Stop updating the bytes downloaded for progress notifications when
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// seeking to prevent wild changes to the progress notification.
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MOZ_ASSERT(NS_IsMainThread());
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mIgnoreProgressData = mLogicallySeeking;
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}
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// Seeking has started. Inform the element on the main thread.
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void SeekingStarted();
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void UpdateLogicalPositionInternal();
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void UpdateLogicalPosition()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_DIAGNOSTIC_ASSERT(!IsShutdown());
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// Per spec, offical position remains stable during pause and seek.
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if (mPlayState == PLAY_STATE_PAUSED || IsSeeking()) {
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return;
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}
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UpdateLogicalPositionInternal();
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}
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// Find the end of the cached data starting at the current decoder
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// position.
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int64_t GetDownloadPosition();
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// Notifies the element that decoding has failed.
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void DecodeError(const MediaResult& aError);
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// Indicate whether the media is same-origin with the element.
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void UpdateSameOriginStatus(bool aSameOrigin);
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MediaDecoderOwner* GetOwner() const override;
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AbstractThread* AbstractMainThread() const final override
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{
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return mAbstractMainThread;
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}
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typedef MozPromise<RefPtr<CDMProxy>, bool /* aIgnored */,
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/* IsExclusive = */ true>
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CDMProxyPromise;
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// Resolved when a CDMProxy is available and the capabilities are known or
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// rejected when this decoder is about to shut down.
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RefPtr<CDMProxyPromise> RequestCDMProxy() const;
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void SetCDMProxy(CDMProxy* aProxy);
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void EnsureTelemetryReported();
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static bool IsOggEnabled();
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static bool IsOpusEnabled();
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static bool IsWaveEnabled();
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static bool IsWebMEnabled();
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#ifdef MOZ_ANDROID_OMX
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static bool IsAndroidMediaPluginEnabled();
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#endif
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#ifdef MOZ_WMF
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static bool IsWMFEnabled();
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#endif
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// Return statistics. This is used for progress events and other things.
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// This can be called from any thread. It's only a snapshot of the
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// current state, since other threads might be changing the state
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// at any time.
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MediaStatistics GetStatistics();
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// Return the frame decode/paint related statistics.
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FrameStatistics& GetFrameStatistics() { return *mFrameStats; }
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// Increments the parsed and decoded frame counters by the passed in counts.
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// Can be called on any thread.
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virtual void NotifyDecodedFrames(const FrameStatisticsData& aStats) override
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{
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GetFrameStatistics().NotifyDecodedFrames(aStats);
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}
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void UpdateReadyState()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_DIAGNOSTIC_ASSERT(!IsShutdown());
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GetOwner()->UpdateReadyState();
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}
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virtual MediaDecoderOwner::NextFrameStatus NextFrameStatus()
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{
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return mNextFrameStatus;
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}
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virtual MediaDecoderOwner::NextFrameStatus NextFrameBufferedStatus();
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// Returns a string describing the state of the media player internal
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// data. Used for debugging purposes.
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virtual void GetMozDebugReaderData(nsACString& aString) { }
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virtual void DumpDebugInfo();
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using DebugInfoPromise = MozPromise<nsCString, bool, true>;
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RefPtr<DebugInfoPromise> RequestDebugInfo();
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protected:
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virtual ~MediaDecoder();
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// Called when the first audio and/or video from the media file has been loaded
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// by the state machine. Call on the main thread only.
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virtual void FirstFrameLoaded(nsAutoPtr<MediaInfo> aInfo,
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MediaDecoderEventVisibility aEventVisibility);
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void SetStateMachineParameters();
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bool IsShutdown() const;
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// Called by the state machine to notify the decoder that the duration
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// has changed.
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void DurationChanged();
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// State-watching manager.
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WatchManager<MediaDecoder> mWatchManager;
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// Used by the ogg decoder to watch mStateMachineIsShutdown.
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virtual void ShutdownBitChanged() {}
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double ExplicitDuration() { return mExplicitDuration.Ref().ref(); }
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void SetExplicitDuration(double aValue)
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|
{
|
|
MOZ_DIAGNOSTIC_ASSERT(!IsShutdown());
|
|
mExplicitDuration.Set(Some(aValue));
|
|
|
|
// We Invoke DurationChanged explicitly, rather than using a watcher, so
|
|
// that it takes effect immediately, rather than at the end of the current task.
|
|
DurationChanged();
|
|
}
|
|
|
|
/******
|
|
* The following members should be accessed with the decoder lock held.
|
|
******/
|
|
|
|
// The logical playback position of the media resource in units of
|
|
// seconds. This corresponds to the "official position" in HTML5. Note that
|
|
// we need to store this as a double, rather than an int64_t (like
|
|
// mCurrentPosition), so that |v.currentTime = foo; v.currentTime == foo|
|
|
// returns true without being affected by rounding errors.
|
|
double mLogicalPosition;
|
|
|
|
// The current playback position of the underlying playback infrastructure.
|
|
// This corresponds to the "current position" in HTML5.
|
|
// We allow omx subclasses to substitute an alternative current position for
|
|
// usage with the audio offload player.
|
|
virtual int64_t CurrentPosition() { return mCurrentPosition; }
|
|
|
|
// Official duration of the media resource as observed by script.
|
|
double mDuration;
|
|
|
|
/******
|
|
* The following member variables can be accessed from any thread.
|
|
******/
|
|
|
|
// Media data resource.
|
|
RefPtr<MediaResource> mResource;
|
|
|
|
// Amount of buffered data ahead of current time required to consider that
|
|
// the next frame is available.
|
|
// An arbitrary value of 250ms is used.
|
|
static const int DEFAULT_NEXT_FRAME_AVAILABLE_BUFFERED = 250000;
|
|
|
|
private:
|
|
nsCString GetDebugInfo();
|
|
|
|
// Called when the metadata from the media file has been loaded by the
|
|
// state machine. Call on the main thread only.
|
|
void MetadataLoaded(nsAutoPtr<MediaInfo> aInfo,
|
|
nsAutoPtr<MetadataTags> aTags,
|
|
MediaDecoderEventVisibility aEventVisibility);
|
|
|
|
MediaEventSource<void>*
|
|
DataArrivedEvent() override { return &mDataArrivedEvent; }
|
|
|
|
MediaEventSource<RefPtr<layers::KnowsCompositor>>*
|
|
CompositorUpdatedEvent() override { return &mCompositorUpdatedEvent; }
|
|
|
|
void OnPlaybackEvent(MediaEventType aEvent);
|
|
void OnPlaybackErrorEvent(const MediaResult& aError);
|
|
|
|
void OnDecoderDoctorEvent(DecoderDoctorEvent aEvent);
|
|
|
|
void OnMediaNotSeekable()
|
|
{
|
|
mMediaSeekable = false;
|
|
}
|
|
|
|
void FinishShutdown();
|
|
|
|
void ConnectMirrors(MediaDecoderStateMachine* aObject);
|
|
void DisconnectMirrors();
|
|
|
|
MediaEventProducer<void> mDataArrivedEvent;
|
|
MediaEventProducer<RefPtr<layers::KnowsCompositor>> mCompositorUpdatedEvent;
|
|
|
|
// The state machine object for handling the decoding. It is safe to
|
|
// call methods of this object from other threads. Its internal data
|
|
// is synchronised on a monitor. The lifetime of this object is
|
|
// after mPlayState is LOADING and before mPlayState is SHUTDOWN. It
|
|
// is safe to access it during this period.
|
|
//
|
|
// Explicitly prievate to force access via accessors.
|
|
RefPtr<MediaDecoderStateMachine> mDecoderStateMachine;
|
|
|
|
RefPtr<ResourceCallback> mResourceCallback;
|
|
|
|
MozPromiseHolder<CDMProxyPromise> mCDMProxyPromiseHolder;
|
|
RefPtr<CDMProxyPromise> mCDMProxyPromise;
|
|
|
|
protected:
|
|
// The promise resolving/rejection is queued as a "micro-task" which will be
|
|
// handled immediately after the current JS task and before any pending JS
|
|
// tasks.
|
|
// At the time we are going to resolve/reject a promise, the "seeking" event
|
|
// task should already be queued but might yet be processed, so we queue one
|
|
// more task to file the promise resolving/rejection micro-tasks
|
|
// asynchronously to make sure that the micro-tasks are processed after the
|
|
// "seeking" event task.
|
|
void AsyncResolveSeekDOMPromiseIfExists();
|
|
void AsyncRejectSeekDOMPromiseIfExists();
|
|
void DiscardOngoingSeekIfExists();
|
|
virtual void CallSeek(const SeekTarget& aTarget, dom::Promise* aPromise);
|
|
|
|
MozPromiseRequestHolder<SeekPromise> mSeekRequest;
|
|
RefPtr<dom::Promise> mSeekDOMPromise;
|
|
|
|
// True when seeking or otherwise moving the play position around in
|
|
// such a manner that progress event data is inaccurate. This is set
|
|
// during seek and duration operations to prevent the progress indicator
|
|
// from jumping around. Read/Write on the main thread only.
|
|
bool mIgnoreProgressData;
|
|
|
|
// True if the stream is infinite (e.g. a webradio).
|
|
bool mInfiniteStream;
|
|
|
|
// Ensures our media stream has been pinned.
|
|
void PinForSeek();
|
|
|
|
// Ensures our media stream has been unpinned.
|
|
void UnpinForSeek();
|
|
|
|
const char* PlayStateStr();
|
|
|
|
void OnMetadataUpdate(TimedMetadata&& aMetadata);
|
|
|
|
// This should only ever be accessed from the main thread.
|
|
// It is set in the constructor and cleared in Shutdown when the element goes
|
|
// away. The decoder does not add a reference the element.
|
|
MediaDecoderOwner* mOwner;
|
|
|
|
// The AbstractThread from mOwner.
|
|
const RefPtr<AbstractThread> mAbstractMainThread;
|
|
|
|
// Counters related to decode and presentation of frames.
|
|
const RefPtr<FrameStatistics> mFrameStats;
|
|
|
|
RefPtr<VideoFrameContainer> mVideoFrameContainer;
|
|
|
|
// Data needed to estimate playback data rate. The timeline used for
|
|
// this estimate is "decode time" (where the "current time" is the
|
|
// time of the last decoded video frame).
|
|
RefPtr<MediaChannelStatistics> mPlaybackStatistics;
|
|
|
|
// True when our media stream has been pinned. We pin the stream
|
|
// while seeking.
|
|
bool mPinnedForSeek;
|
|
|
|
// Be assigned from media element during the initialization and pass to
|
|
// AudioStream Class.
|
|
dom::AudioChannel mAudioChannel;
|
|
|
|
// True if the decoder has been directed to minimize its preroll before
|
|
// playback starts. After the first time playback starts, we don't attempt
|
|
// to minimize preroll, as we assume the user is likely to keep playing,
|
|
// or play the media again.
|
|
bool mMinimizePreroll;
|
|
|
|
// True if audio tracks and video tracks are constructed and added into the
|
|
// track list, false if all tracks are removed from the track list.
|
|
bool mMediaTracksConstructed;
|
|
|
|
// True if we've already fired metadataloaded.
|
|
bool mFiredMetadataLoaded;
|
|
|
|
// True if the media is seekable (i.e. supports random access).
|
|
bool mMediaSeekable = true;
|
|
|
|
// True if the media is only seekable within its buffered ranges
|
|
// like WebMs with no cues.
|
|
bool mMediaSeekableOnlyInBufferedRanges = false;
|
|
|
|
// Stores media info, including info of audio tracks and video tracks, should
|
|
// only be accessed from main thread.
|
|
nsAutoPtr<MediaInfo> mInfo;
|
|
|
|
// Tracks the visiblity status from HTMLMediaElement
|
|
bool mElementVisible;
|
|
|
|
// If true, forces the decoder to be considered hidden.
|
|
bool mForcedHidden;
|
|
|
|
// A listener to receive metadata updates from MDSM.
|
|
MediaEventListener mTimedMetadataListener;
|
|
|
|
MediaEventListener mMetadataLoadedListener;
|
|
MediaEventListener mFirstFrameLoadedListener;
|
|
|
|
MediaEventListener mOnPlaybackEvent;
|
|
MediaEventListener mOnPlaybackErrorEvent;
|
|
MediaEventListener mOnDecoderDoctorEvent;
|
|
MediaEventListener mOnMediaNotSeekable;
|
|
|
|
protected:
|
|
// Whether the state machine is shut down.
|
|
Mirror<bool> mStateMachineIsShutdown;
|
|
|
|
// Buffered range, mirrored from the reader.
|
|
Mirror<media::TimeIntervals> mBuffered;
|
|
|
|
// NextFrameStatus, mirrored from the state machine.
|
|
Mirror<MediaDecoderOwner::NextFrameStatus> mNextFrameStatus;
|
|
|
|
// NB: Don't use mCurrentPosition directly, but rather CurrentPosition().
|
|
Mirror<int64_t> mCurrentPosition;
|
|
|
|
// Duration of the media resource according to the state machine.
|
|
Mirror<media::NullableTimeUnit> mStateMachineDuration;
|
|
|
|
// Current playback position in the stream. This is (approximately)
|
|
// where we're up to playing back the stream. This is not adjusted
|
|
// during decoder seek operations, but it's updated at the end when we
|
|
// start playing back again.
|
|
Mirror<int64_t> mPlaybackPosition;
|
|
|
|
// Used to distinguish whether the audio is producing sound.
|
|
Mirror<bool> mIsAudioDataAudible;
|
|
|
|
// Volume of playback. 0.0 = muted. 1.0 = full volume.
|
|
Canonical<double> mVolume;
|
|
|
|
// PlaybackRate and pitch preservation status we should start at.
|
|
double mPlaybackRate = 1;
|
|
|
|
Canonical<bool> mPreservesPitch;
|
|
|
|
// Media duration according to the demuxer's current estimate.
|
|
// Note that it's quite bizarre for this to live on the main thread - it would
|
|
// make much more sense for this to be owned by the demuxer's task queue. But
|
|
// currently this is only every changed in NotifyDataArrived, which runs on
|
|
// the main thread. That will need to be cleaned up at some point.
|
|
Canonical<media::NullableTimeUnit> mEstimatedDuration;
|
|
|
|
// Media duration set explicitly by JS. At present, this is only ever present
|
|
// for MSE.
|
|
Canonical<Maybe<double>> mExplicitDuration;
|
|
|
|
// Set to one of the valid play states.
|
|
// This can only be changed on the main thread while holding the decoder
|
|
// monitor. Thus, it can be safely read while holding the decoder monitor
|
|
// OR on the main thread.
|
|
Canonical<PlayState> mPlayState;
|
|
|
|
// This can only be changed on the main thread while holding the decoder
|
|
// monitor. Thus, it can be safely read while holding the decoder monitor
|
|
// OR on the main thread.
|
|
Canonical<PlayState> mNextState;
|
|
|
|
// True if the decoder is seeking.
|
|
Canonical<bool> mLogicallySeeking;
|
|
|
|
// True if the media is same-origin with the element. Data can only be
|
|
// passed to MediaStreams when this is true.
|
|
Canonical<bool> mSameOriginMedia;
|
|
|
|
// An identifier for the principal of the media. Used to track when
|
|
// main-thread induced principal changes get reflected on MSG thread.
|
|
Canonical<PrincipalHandle> mMediaPrincipalHandle;
|
|
|
|
// Estimate of the current playback rate (bytes/second).
|
|
Canonical<double> mPlaybackBytesPerSecond;
|
|
|
|
// True if mPlaybackBytesPerSecond is a reliable estimate.
|
|
Canonical<bool> mPlaybackRateReliable;
|
|
|
|
// Current decoding position in the stream. This is where the decoder
|
|
// is up to consuming the stream. This is not adjusted during decoder
|
|
// seek operations, but it's updated at the end when we start playing
|
|
// back again.
|
|
Canonical<int64_t> mDecoderPosition;
|
|
|
|
// True if the decoder is visible.
|
|
Canonical<bool> mIsVisible;
|
|
|
|
public:
|
|
AbstractCanonical<media::NullableTimeUnit>* CanonicalDurationOrNull() override;
|
|
AbstractCanonical<double>* CanonicalVolume() { return &mVolume; }
|
|
AbstractCanonical<bool>* CanonicalPreservesPitch()
|
|
{
|
|
return &mPreservesPitch;
|
|
}
|
|
AbstractCanonical<media::NullableTimeUnit>* CanonicalEstimatedDuration()
|
|
{
|
|
return &mEstimatedDuration;
|
|
}
|
|
AbstractCanonical<Maybe<double>>* CanonicalExplicitDuration()
|
|
{
|
|
return &mExplicitDuration;
|
|
}
|
|
AbstractCanonical<PlayState>* CanonicalPlayState() { return &mPlayState; }
|
|
AbstractCanonical<PlayState>* CanonicalNextPlayState() { return &mNextState; }
|
|
AbstractCanonical<bool>* CanonicalLogicallySeeking()
|
|
{
|
|
return &mLogicallySeeking;
|
|
}
|
|
AbstractCanonical<bool>* CanonicalSameOriginMedia()
|
|
{
|
|
return &mSameOriginMedia;
|
|
}
|
|
AbstractCanonical<PrincipalHandle>* CanonicalMediaPrincipalHandle()
|
|
{
|
|
return &mMediaPrincipalHandle;
|
|
}
|
|
AbstractCanonical<double>* CanonicalPlaybackBytesPerSecond()
|
|
{
|
|
return &mPlaybackBytesPerSecond;
|
|
}
|
|
AbstractCanonical<bool>* CanonicalPlaybackRateReliable()
|
|
{
|
|
return &mPlaybackRateReliable;
|
|
}
|
|
AbstractCanonical<int64_t>* CanonicalDecoderPosition()
|
|
{
|
|
return &mDecoderPosition;
|
|
}
|
|
AbstractCanonical<bool>* CanonicalIsVisible() { return &mIsVisible; }
|
|
|
|
private:
|
|
// Notify owner when the audible state changed
|
|
void NotifyAudibleStateChanged();
|
|
|
|
/* Functions called by ResourceCallback */
|
|
|
|
// A media stream is assumed to be infinite if the metadata doesn't
|
|
// contain the duration, and range requests are not supported, and
|
|
// no headers give a hint of a possible duration (Content-Length,
|
|
// Content-Duration, and variants), and we cannot seek in the media
|
|
// stream to determine the duration.
|
|
//
|
|
// When the media stream ends, we can know the duration, thus the stream is
|
|
// no longer considered to be infinite.
|
|
void SetInfinite(bool aInfinite);
|
|
|
|
// Called by MediaResource when the principal of the resource has
|
|
// changed. Called on main thread only.
|
|
void NotifyPrincipalChanged();
|
|
|
|
// Called by MediaResource when the "cache suspended" status changes.
|
|
// If MediaResource::IsSuspendedByCache returns true, then the decoder
|
|
// should stop buffering or otherwise waiting for download progress and
|
|
// start consuming data, if possible, because the cache is full.
|
|
void NotifySuspendedStatusChanged();
|
|
|
|
// Called by the MediaResource to keep track of the number of bytes read
|
|
// from the resource. Called on the main by an event runner dispatched
|
|
// by the MediaResource read functions.
|
|
void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset);
|
|
|
|
// Called by nsChannelToPipeListener or MediaResource when the
|
|
// download has ended. Called on the main thread only. aStatus is
|
|
// the result from OnStopRequest.
|
|
void NotifyDownloadEnded(nsresult aStatus);
|
|
|
|
bool mTelemetryReported;
|
|
|
|
// Used to debug how mOwner becomes a dangling pointer in bug 1326294.
|
|
bool mIsMediaElement;
|
|
WeakPtr<dom::HTMLMediaElement> mElement;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|