зеркало из https://github.com/mozilla/gecko-dev.git
801 строка
25 KiB
C++
801 строка
25 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TexUnpackBlob.h"
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#include "GLBlitHelper.h"
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#include "GLContext.h"
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#include "GLDefs.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/dom/HTMLCanvasElement.h"
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#include "mozilla/RefPtr.h"
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#include "nsLayoutUtils.h"
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#include "WebGLContext.h"
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#include "WebGLTexelConversions.h"
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#include "WebGLTexture.h"
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namespace mozilla {
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namespace webgl {
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static GLenum
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DoTexOrSubImage(bool isSubImage, gl::GLContext* gl, TexImageTarget target, GLint level,
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const DriverUnpackInfo* dui, GLint xOffset, GLint yOffset, GLint zOffset,
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GLsizei width, GLsizei height, GLsizei depth, const void* data)
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{
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if (isSubImage) {
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return DoTexSubImage(gl, target, level, xOffset, yOffset, zOffset, width, height,
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depth, dui->ToPacking(), data);
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} else {
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return DoTexImage(gl, target, level, dui, width, height, depth, data);
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}
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}
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/*static*/ void
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TexUnpackBlob::OriginsForDOM(WebGLContext* webgl, gl::OriginPos* const out_src,
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gl::OriginPos* const out_dst)
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{
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// Our surfaces are TopLeft.
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*out_src = gl::OriginPos::TopLeft;
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// WebGL specs the default as passing DOM elements top-left first.
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// Thus y-flip would give us bottom-left.
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*out_dst = webgl->mPixelStore_FlipY ? gl::OriginPos::BottomLeft
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: gl::OriginPos::TopLeft;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// TexUnpackBytes
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bool
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TexUnpackBytes::ValidateUnpack(WebGLContext* webgl, const char* funcName, bool isFunc3D,
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const webgl::PackingInfo& pi)
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{
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if (!mBytes)
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return true;
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const auto bytesPerPixel = webgl::BytesPerPixel(pi);
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const auto bytesNeeded = webgl->GetUnpackSize(isFunc3D, mWidth, mHeight, mDepth,
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bytesPerPixel);
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if (!bytesNeeded.isValid()) {
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webgl->ErrorInvalidOperation("%s: Overflow while computing the needed buffer"
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" size.",
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funcName);
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return false;
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}
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if (mByteCount < bytesNeeded.value()) {
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webgl->ErrorInvalidOperation("%s: Provided buffer is too small. (needs %u, has"
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" %u)",
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funcName, bytesNeeded.value(), mByteCount);
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return false;
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}
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return true;
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}
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static bool
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UnpackFormatHasAlpha(GLenum unpackFormat)
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{
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switch (unpackFormat) {
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case LOCAL_GL_ALPHA:
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case LOCAL_GL_LUMINANCE_ALPHA:
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case LOCAL_GL_RGBA:
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return true;
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default:
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return false;
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}
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}
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static WebGLTexelFormat
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FormatFromPacking(const webgl::PackingInfo& pi)
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{
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switch (pi.type) {
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case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
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return WebGLTexelFormat::RGB565;
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case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
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return WebGLTexelFormat::RGBA5551;
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case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
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return WebGLTexelFormat::RGBA4444;
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case LOCAL_GL_UNSIGNED_BYTE:
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switch (pi.format) {
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case LOCAL_GL_LUMINANCE: return WebGLTexelFormat::R8;
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case LOCAL_GL_ALPHA: return WebGLTexelFormat::A8;
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case LOCAL_GL_LUMINANCE_ALPHA: return WebGLTexelFormat::RA8;
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case LOCAL_GL_RGB: return WebGLTexelFormat::RGB8;
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case LOCAL_GL_SRGB: return WebGLTexelFormat::RGB8;
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case LOCAL_GL_RGBA: return WebGLTexelFormat::RGBA8;
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case LOCAL_GL_SRGB_ALPHA: return WebGLTexelFormat::RGBA8;
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}
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case LOCAL_GL_HALF_FLOAT:
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case LOCAL_GL_HALF_FLOAT_OES:
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switch (pi.format) {
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case LOCAL_GL_LUMINANCE: return WebGLTexelFormat::R16F;
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case LOCAL_GL_ALPHA: return WebGLTexelFormat::A16F;
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case LOCAL_GL_LUMINANCE_ALPHA: return WebGLTexelFormat::RA16F;
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case LOCAL_GL_RGB: return WebGLTexelFormat::RGB16F;
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case LOCAL_GL_RGBA: return WebGLTexelFormat::RGBA16F;
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}
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case LOCAL_GL_FLOAT:
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switch (pi.format) {
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case LOCAL_GL_LUMINANCE: return WebGLTexelFormat::R32F;
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case LOCAL_GL_ALPHA: return WebGLTexelFormat::A32F;
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case LOCAL_GL_LUMINANCE_ALPHA: return WebGLTexelFormat::RA32F;
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case LOCAL_GL_RGB: return WebGLTexelFormat::RGB32F;
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case LOCAL_GL_RGBA: return WebGLTexelFormat::RGBA32F;
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}
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}
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return WebGLTexelFormat::FormatNotSupportingAnyConversion;
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}
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void
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TexUnpackBytes::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
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WebGLTexture* tex, TexImageTarget target, GLint level,
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const webgl::DriverUnpackInfo* dui, GLint xOffset,
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GLint yOffset, GLint zOffset, GLenum* const out_glError)
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{
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WebGLContext* webgl = tex->mContext;
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gl::GLContext* gl = webgl->gl;
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const void* uploadBytes = mBytes;
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UniqueBuffer tempBuffer;
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do {
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if (!mBytes || !mWidth || !mHeight || !mDepth)
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break;
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if (webgl->IsWebGL2())
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break;
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MOZ_ASSERT(mDepth == 1);
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const webgl::PackingInfo pi = { dui->unpackFormat, dui->unpackType };
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const bool needsYFlip = webgl->mPixelStore_FlipY;
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bool needsAlphaPremult = webgl->mPixelStore_PremultiplyAlpha;
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if (!UnpackFormatHasAlpha(pi.format))
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needsAlphaPremult = false;
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if (!needsYFlip && !needsAlphaPremult)
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break;
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// This is literally the worst.
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webgl->GenerateWarning("%s: Uploading ArrayBuffers with FLIP_Y or"
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" PREMULTIPLY_ALPHA is slow.",
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funcName);
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tempBuffer = malloc(mByteCount);
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if (!tempBuffer) {
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*out_glError = LOCAL_GL_OUT_OF_MEMORY;
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return;
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}
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const auto bytesPerPixel = webgl::BytesPerPixel(pi);
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const auto rowByteAlignment = webgl->mPixelStore_UnpackAlignment;
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const size_t bytesPerRow = bytesPerPixel * mWidth;
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const size_t rowStride = RoundUpToMultipleOf(bytesPerRow, rowByteAlignment);
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if (!needsAlphaPremult) {
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MOZ_ASSERT(needsYFlip);
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const uint8_t* src = (const uint8_t*)mBytes;
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const uint8_t* const srcEnd = src + rowStride * mHeight;
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uint8_t* dst = (uint8_t*)tempBuffer.get() + rowStride * (mHeight - 1);
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while (src != srcEnd) {
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memcpy(dst, src, bytesPerRow);
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src += rowStride;
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dst -= rowStride;
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}
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uploadBytes = tempBuffer.get();
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break;
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}
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const auto texelFormat = FormatFromPacking(pi);
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if (texelFormat == WebGLTexelFormat::FormatNotSupportingAnyConversion) {
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MOZ_ASSERT(false, "Bad texelFormat from pi.");
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*out_glError = LOCAL_GL_OUT_OF_MEMORY;
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return;
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}
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const auto srcOrigin = gl::OriginPos::BottomLeft;
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const auto dstOrigin = (needsYFlip ? gl::OriginPos::TopLeft
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: gl::OriginPos::BottomLeft);
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const bool srcPremultiplied = false;
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const bool dstPremultiplied = needsAlphaPremult; // Always true here.
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// And go!:
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MOZ_ASSERT(srcOrigin != dstOrigin || srcPremultiplied != dstPremultiplied);
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if (!ConvertImage(mWidth, mHeight,
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mBytes, rowStride, srcOrigin, texelFormat, srcPremultiplied,
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tempBuffer.get(), rowStride, dstOrigin, texelFormat,
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dstPremultiplied))
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{
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MOZ_ASSERT(false, "ConvertImage failed unexpectedly.");
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*out_glError = LOCAL_GL_OUT_OF_MEMORY;
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return;
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}
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uploadBytes = tempBuffer.get();
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} while (false);
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GLenum error = DoTexOrSubImage(isSubImage, gl, target, level, dui, xOffset, yOffset,
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zOffset, mWidth, mHeight, mDepth, uploadBytes);
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*out_glError = error;
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}
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// TexUnpackImage
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TexUnpackImage::TexUnpackImage(const RefPtr<layers::Image>& image, bool isAlphaPremult)
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: TexUnpackBlob(image->GetSize().width, image->GetSize().height, 1, true)
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, mImage(image)
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, mIsAlphaPremult(isAlphaPremult)
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{ }
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TexUnpackImage::~TexUnpackImage()
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{ }
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void
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TexUnpackImage::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
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WebGLTexture* tex, TexImageTarget target, GLint level,
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const webgl::DriverUnpackInfo* dui, GLint xOffset,
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GLint yOffset, GLint zOffset, GLenum* const out_glError)
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{
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MOZ_ASSERT_IF(needsRespec, !isSubImage);
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*out_glError = 0;
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WebGLContext* webgl = tex->mContext;
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gl::GLContext* gl = webgl->GL();
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gl->MakeCurrent();
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if (needsRespec) {
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GLenum error = DoTexOrSubImage(isSubImage, gl, target.get(), level, dui, xOffset,
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yOffset, zOffset, mWidth, mHeight, mDepth,
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nullptr);
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if (error) {
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MOZ_ASSERT(!error);
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*out_glError = LOCAL_GL_OUT_OF_MEMORY;
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return;
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}
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}
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do {
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if (dui->unpackFormat != LOCAL_GL_RGB && dui->unpackFormat != LOCAL_GL_RGBA)
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break;
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if (dui->unpackType != LOCAL_GL_UNSIGNED_BYTE)
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break;
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gl::ScopedFramebuffer scopedFB(gl);
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gl::ScopedBindFramebuffer bindFB(gl, scopedFB.FB());
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{
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gl::GLContext::LocalErrorScope errorScope(*gl);
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gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
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target.get(), tex->mGLName, level);
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if (errorScope.GetError())
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break;
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}
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const GLenum status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
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if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE)
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break;
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gl::OriginPos srcOrigin, dstOrigin;
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OriginsForDOM(webgl, &srcOrigin, &dstOrigin);
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const gfx::IntSize destSize(mWidth, mHeight);
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if (!gl->BlitHelper()->BlitImageToFramebuffer(mImage, destSize, scopedFB.FB(),
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dstOrigin))
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{
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break;
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}
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return; // Blitting was successful, so we're done!
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} while (false);
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TexUnpackSurface surfBlob(mImage->GetAsSourceSurface(), mIsAlphaPremult);
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surfBlob.TexOrSubImage(isSubImage, needsRespec, funcName, tex, target, level, dui,
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xOffset, yOffset, zOffset, out_glError);
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}
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// TexUnpackSurface
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static bool
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GuessAlignment(const void* data, size_t bytesPerRow, size_t stride, size_t maxAlignment,
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size_t* const out_alignment)
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{
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size_t alignmentGuess = maxAlignment;
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while (alignmentGuess) {
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size_t guessStride = RoundUpToMultipleOf(bytesPerRow, alignmentGuess);
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if (guessStride == stride &&
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uintptr_t(data) % alignmentGuess == 0)
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{
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*out_alignment = alignmentGuess;
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return true;
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}
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alignmentGuess /= 2;
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}
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return false;
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}
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static bool
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SupportsBGRA(gl::GLContext* gl)
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{
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if (gl->IsANGLE())
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return true;
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return false;
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}
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/*static*/ bool
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TexUnpackSurface::UploadDataSurface(bool isSubImage, WebGLContext* webgl,
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TexImageTarget target, GLint level,
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const webgl::DriverUnpackInfo* dui, GLint xOffset,
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GLint yOffset, GLint zOffset, GLsizei width,
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GLsizei height, gfx::DataSourceSurface* surf,
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bool isSurfAlphaPremult, GLenum* const out_glError)
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{
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gl::GLContext* gl = webgl->GL();
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MOZ_ASSERT(gl->IsCurrent());
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*out_glError = 0;
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if (isSurfAlphaPremult != webgl->mPixelStore_PremultiplyAlpha)
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return false;
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gl::OriginPos srcOrigin, dstOrigin;
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OriginsForDOM(webgl, &srcOrigin, &dstOrigin);
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if (srcOrigin != dstOrigin)
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return false;
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// This differs from the raw-data upload in that we choose how we do the unpack.
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// (alignment, etc.)
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// Uploading RGBX as RGBA and blitting to RGB is faster than repacking RGBX into
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// RGB on the CPU. However, this is optimization is out-of-scope for now.
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static const webgl::DriverUnpackInfo kInfoBGRA = {
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LOCAL_GL_BGRA,
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LOCAL_GL_BGRA,
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LOCAL_GL_UNSIGNED_BYTE,
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};
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const webgl::DriverUnpackInfo* chosenDUI = nullptr;
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switch (surf->GetFormat()) {
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case gfx::SurfaceFormat::B8G8R8A8:
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if (SupportsBGRA(gl) &&
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dui->internalFormat == LOCAL_GL_RGBA &&
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dui->unpackFormat == LOCAL_GL_RGBA &&
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dui->unpackType == LOCAL_GL_UNSIGNED_BYTE)
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{
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chosenDUI = &kInfoBGRA;
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}
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break;
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case gfx::SurfaceFormat::R8G8B8A8:
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if (dui->unpackFormat == LOCAL_GL_RGBA &&
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dui->unpackType == LOCAL_GL_UNSIGNED_BYTE)
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{
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chosenDUI = dui;
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}
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break;
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case gfx::SurfaceFormat::R5G6B5_UINT16:
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if (dui->unpackFormat == LOCAL_GL_RGB &&
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dui->unpackType == LOCAL_GL_UNSIGNED_SHORT_5_6_5)
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{
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chosenDUI = dui;
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}
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break;
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default:
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break;
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}
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if (!chosenDUI)
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return false;
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gfx::DataSourceSurface::ScopedMap map(surf, gfx::DataSourceSurface::MapType::READ);
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if (!map.IsMapped())
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return false;
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const webgl::PackingInfo pi = {chosenDUI->unpackFormat, chosenDUI->unpackType};
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const auto bytesPerPixel = webgl::BytesPerPixel(pi);
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const size_t bytesPerRow = width * bytesPerPixel;
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const GLint kMaxUnpackAlignment = 8;
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size_t unpackAlignment;
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if (!GuessAlignment(map.GetData(), bytesPerRow, map.GetStride(), kMaxUnpackAlignment,
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&unpackAlignment))
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{
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return false;
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// TODO: Consider using UNPACK_ settings to set the stride based on the too-large
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// alignment used for some SourceSurfaces. (D2D allegedy likes alignment=16)
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}
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MOZ_ALWAYS_TRUE( webgl->gl->MakeCurrent() );
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ScopedUnpackReset scopedReset(webgl);
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gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, unpackAlignment);
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const GLsizei depth = 1;
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GLenum error = DoTexOrSubImage(isSubImage, gl, target.get(), level, chosenDUI,
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xOffset, yOffset, zOffset, width, height, depth,
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map.GetData());
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if (error) {
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*out_glError = error;
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return false;
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}
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return true;
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}
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////////////////////
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static bool
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GetFormatForSurf(gfx::SourceSurface* surf, WebGLTexelFormat* const out_texelFormat)
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{
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gfx::SurfaceFormat surfFormat = surf->GetFormat();
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switch (surfFormat) {
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case gfx::SurfaceFormat::B8G8R8A8:
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*out_texelFormat = WebGLTexelFormat::BGRA8;
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return true;
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case gfx::SurfaceFormat::B8G8R8X8:
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*out_texelFormat = WebGLTexelFormat::BGRX8;
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return true;
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case gfx::SurfaceFormat::R8G8B8A8:
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*out_texelFormat = WebGLTexelFormat::RGBA8;
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return true;
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case gfx::SurfaceFormat::R8G8B8X8:
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*out_texelFormat = WebGLTexelFormat::RGBX8;
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return true;
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case gfx::SurfaceFormat::R5G6B5_UINT16:
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*out_texelFormat = WebGLTexelFormat::RGB565;
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return true;
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case gfx::SurfaceFormat::A8:
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*out_texelFormat = WebGLTexelFormat::A8;
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return true;
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case gfx::SurfaceFormat::YUV:
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// Ugh...
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NS_ERROR("We don't handle uploads from YUV sources yet.");
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// When we want to, check out gfx/ycbcr/YCbCrUtils.h. (specifically
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// GetYCbCrToRGBDestFormatAndSize and ConvertYCbCrToRGB)
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return false;
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default:
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return false;
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}
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}
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static bool
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GetFormatForPackingTuple(GLenum packingFormat, GLenum packingType,
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WebGLTexelFormat* const out_texelFormat)
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{
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switch (packingType) {
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case LOCAL_GL_UNSIGNED_BYTE:
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switch (packingFormat) {
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case LOCAL_GL_RED:
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case LOCAL_GL_LUMINANCE:
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case LOCAL_GL_RED_INTEGER:
|
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*out_texelFormat = WebGLTexelFormat::R8;
|
|
return true;
|
|
|
|
case LOCAL_GL_ALPHA:
|
|
*out_texelFormat = WebGLTexelFormat::A8;
|
|
return true;
|
|
|
|
case LOCAL_GL_LUMINANCE_ALPHA:
|
|
*out_texelFormat = WebGLTexelFormat::RA8;
|
|
return true;
|
|
|
|
case LOCAL_GL_RGB:
|
|
case LOCAL_GL_RGB_INTEGER:
|
|
*out_texelFormat = WebGLTexelFormat::RGB8;
|
|
return true;
|
|
|
|
case LOCAL_GL_RGBA:
|
|
case LOCAL_GL_RGBA_INTEGER:
|
|
*out_texelFormat = WebGLTexelFormat::RGBA8;
|
|
return true;
|
|
|
|
case LOCAL_GL_RG:
|
|
case LOCAL_GL_RG_INTEGER:
|
|
*out_texelFormat = WebGLTexelFormat::RG8;
|
|
return true;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
|
switch (packingFormat) {
|
|
case LOCAL_GL_RGB:
|
|
*out_texelFormat = WebGLTexelFormat::RGB565;
|
|
return true;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
|
switch (packingFormat) {
|
|
case LOCAL_GL_RGBA:
|
|
*out_texelFormat = WebGLTexelFormat::RGBA5551;
|
|
return true;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
|
switch (packingFormat) {
|
|
case LOCAL_GL_RGBA:
|
|
*out_texelFormat = WebGLTexelFormat::RGBA4444;
|
|
return true;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_HALF_FLOAT:
|
|
case LOCAL_GL_HALF_FLOAT_OES:
|
|
switch (packingFormat) {
|
|
case LOCAL_GL_RED:
|
|
case LOCAL_GL_LUMINANCE:
|
|
*out_texelFormat = WebGLTexelFormat::R16F;
|
|
return true;
|
|
|
|
case LOCAL_GL_ALPHA:
|
|
*out_texelFormat = WebGLTexelFormat::A16F;
|
|
return true;
|
|
|
|
case LOCAL_GL_LUMINANCE_ALPHA:
|
|
*out_texelFormat = WebGLTexelFormat::RA16F;
|
|
return true;
|
|
|
|
case LOCAL_GL_RGB:
|
|
*out_texelFormat = WebGLTexelFormat::RGB16F;
|
|
return true;
|
|
|
|
case LOCAL_GL_RGBA:
|
|
*out_texelFormat = WebGLTexelFormat::RGBA16F;
|
|
return true;
|
|
|
|
case LOCAL_GL_RG:
|
|
*out_texelFormat = WebGLTexelFormat::RG16F;
|
|
return true;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_FLOAT:
|
|
switch (packingFormat) {
|
|
case LOCAL_GL_RED:
|
|
case LOCAL_GL_LUMINANCE:
|
|
*out_texelFormat = WebGLTexelFormat::R32F;
|
|
return true;
|
|
|
|
case LOCAL_GL_ALPHA:
|
|
*out_texelFormat = WebGLTexelFormat::A32F;
|
|
return true;
|
|
|
|
case LOCAL_GL_LUMINANCE_ALPHA:
|
|
*out_texelFormat = WebGLTexelFormat::RA32F;
|
|
return true;
|
|
|
|
case LOCAL_GL_RGB:
|
|
*out_texelFormat = WebGLTexelFormat::RGB32F;
|
|
return true;
|
|
|
|
case LOCAL_GL_RGBA:
|
|
*out_texelFormat = WebGLTexelFormat::RGBA32F;
|
|
return true;
|
|
|
|
case LOCAL_GL_RG:
|
|
*out_texelFormat = WebGLTexelFormat::RG32F;
|
|
return true;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
|
|
switch (packingFormat) {
|
|
case LOCAL_GL_RGB:
|
|
*out_texelFormat = WebGLTexelFormat::RGB11F11F10F;
|
|
return true;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
NS_ERROR("Unsupported EffectiveFormat dest format for DOM element upload.");
|
|
return false;
|
|
}
|
|
|
|
/*static*/ bool
|
|
TexUnpackSurface::ConvertSurface(WebGLContext* webgl, const webgl::DriverUnpackInfo* dui,
|
|
gfx::DataSourceSurface* surf, bool isSurfAlphaPremult,
|
|
UniqueBuffer* const out_convertedBuffer,
|
|
uint8_t* const out_convertedAlignment,
|
|
bool* const out_outOfMemory)
|
|
{
|
|
*out_outOfMemory = false;
|
|
|
|
const size_t width = surf->GetSize().width;
|
|
const size_t height = surf->GetSize().height;
|
|
|
|
// Source args:
|
|
|
|
// After we call this, on OSX, our GLContext will no longer be current.
|
|
gfx::DataSourceSurface::ScopedMap srcMap(surf, gfx::DataSourceSurface::MapType::READ);
|
|
if (!srcMap.IsMapped())
|
|
return false;
|
|
|
|
const void* const srcBegin = srcMap.GetData();
|
|
const size_t srcStride = srcMap.GetStride();
|
|
|
|
WebGLTexelFormat srcFormat;
|
|
if (!GetFormatForSurf(surf, &srcFormat))
|
|
return false;
|
|
|
|
const bool srcPremultiplied = isSurfAlphaPremult;
|
|
|
|
// Dest args:
|
|
|
|
WebGLTexelFormat dstFormat;
|
|
if (!GetFormatForPackingTuple(dui->unpackFormat, dui->unpackType, &dstFormat))
|
|
return false;
|
|
|
|
const auto bytesPerPixel = webgl::BytesPerPixel({dui->unpackFormat, dui->unpackType});
|
|
const size_t dstRowBytes = bytesPerPixel * width;
|
|
|
|
const size_t dstAlignment = 8; // Just use the max!
|
|
const size_t dstStride = RoundUpToMultipleOf(dstRowBytes, dstAlignment);
|
|
|
|
CheckedUint32 checkedDstSize = dstStride;
|
|
checkedDstSize *= height;
|
|
if (!checkedDstSize.isValid()) {
|
|
*out_outOfMemory = true;
|
|
return false;
|
|
}
|
|
|
|
const size_t dstSize = checkedDstSize.value();
|
|
|
|
UniqueBuffer dstBuffer = malloc(dstSize);
|
|
if (!dstBuffer) {
|
|
*out_outOfMemory = true;
|
|
return false;
|
|
}
|
|
void* const dstBegin = dstBuffer.get();
|
|
|
|
gl::OriginPos srcOrigin, dstOrigin;
|
|
OriginsForDOM(webgl, &srcOrigin, &dstOrigin);
|
|
|
|
const bool dstPremultiplied = webgl->mPixelStore_PremultiplyAlpha;
|
|
|
|
// And go!:
|
|
if (!ConvertImage(width, height,
|
|
srcBegin, srcStride, srcOrigin, srcFormat, srcPremultiplied,
|
|
dstBegin, dstStride, dstOrigin, dstFormat, dstPremultiplied))
|
|
{
|
|
MOZ_ASSERT(false, "ConvertImage failed unexpectedly.");
|
|
NS_ERROR("ConvertImage failed unexpectedly.");
|
|
*out_outOfMemory = true;
|
|
return false;
|
|
}
|
|
|
|
*out_convertedBuffer = Move(dstBuffer);
|
|
*out_convertedAlignment = dstAlignment;
|
|
return true;
|
|
}
|
|
|
|
|
|
////////////////////
|
|
|
|
TexUnpackSurface::TexUnpackSurface(const RefPtr<gfx::SourceSurface>& surf,
|
|
bool isAlphaPremult)
|
|
: TexUnpackBlob(surf->GetSize().width, surf->GetSize().height, 1, true)
|
|
, mSurf(surf)
|
|
, mIsAlphaPremult(isAlphaPremult)
|
|
{ }
|
|
|
|
TexUnpackSurface::~TexUnpackSurface()
|
|
{ }
|
|
|
|
void
|
|
TexUnpackSurface::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
|
|
WebGLTexture* tex, TexImageTarget target, GLint level,
|
|
const webgl::DriverUnpackInfo* dui, GLint xOffset,
|
|
GLint yOffset, GLint zOffset, GLenum* const out_glError)
|
|
{
|
|
*out_glError = 0;
|
|
|
|
WebGLContext* webgl = tex->mContext;
|
|
|
|
// MakeCurrent is a big mess in here, because mapping (and presumably unmapping) on
|
|
// OSX can lose our MakeCurrent. Therefore it's easiest to MakeCurrent just before we
|
|
// call into GL, instead of trying to keep MakeCurrent-ed.
|
|
|
|
RefPtr<gfx::DataSourceSurface> dataSurf = mSurf->GetDataSurface();
|
|
MOZ_ASSERT(dataSurf);
|
|
|
|
GLenum error;
|
|
if (UploadDataSurface(isSubImage, webgl, target, level, dui, xOffset, yOffset,
|
|
zOffset, mWidth, mHeight, dataSurf, mIsAlphaPremult, &error))
|
|
{
|
|
return;
|
|
}
|
|
if (error == LOCAL_GL_OUT_OF_MEMORY) {
|
|
*out_glError = LOCAL_GL_OUT_OF_MEMORY;
|
|
return;
|
|
}
|
|
|
|
// CPU conversion. (++numCopies)
|
|
|
|
UniqueBuffer convertedBuffer;
|
|
uint8_t convertedAlignment;
|
|
bool outOfMemory;
|
|
if (!ConvertSurface(webgl, dui, dataSurf, mIsAlphaPremult, &convertedBuffer,
|
|
&convertedAlignment, &outOfMemory))
|
|
{
|
|
if (outOfMemory) {
|
|
*out_glError = LOCAL_GL_OUT_OF_MEMORY;
|
|
} else {
|
|
NS_ERROR("Failed to convert surface.");
|
|
*out_glError = LOCAL_GL_OUT_OF_MEMORY;
|
|
}
|
|
return;
|
|
}
|
|
|
|
MOZ_ALWAYS_TRUE( webgl->gl->MakeCurrent() );
|
|
ScopedUnpackReset scopedReset(webgl);
|
|
webgl->gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, convertedAlignment);
|
|
|
|
error = DoTexOrSubImage(isSubImage, webgl->gl, target.get(), level, dui, xOffset,
|
|
yOffset, zOffset, mWidth, mHeight, mDepth,
|
|
convertedBuffer.get());
|
|
*out_glError = error;
|
|
}
|
|
|
|
} // namespace webgl
|
|
} // namespace mozilla
|