зеркало из https://github.com/mozilla/gecko-dev.git
388 строки
10 KiB
C++
388 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_GFX_TEXTURED3D11_H
|
|
#define MOZILLA_GFX_TEXTURED3D11_H
|
|
|
|
#include "mozilla/layers/Compositor.h"
|
|
#include "mozilla/layers/TextureClient.h"
|
|
#include "mozilla/layers/TextureHost.h"
|
|
#include "gfxWindowsPlatform.h"
|
|
#include "mozilla/GfxMessageUtils.h"
|
|
#include <d3d11.h>
|
|
#include <vector>
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
class CompositorD3D11;
|
|
|
|
/**
|
|
* A TextureClient to share a D3D10 texture with the compositor thread.
|
|
* The corresponding TextureHost is DXGITextureHostD3D11
|
|
*/
|
|
class TextureClientD3D11 : public TextureClient
|
|
{
|
|
public:
|
|
TextureClientD3D11(ISurfaceAllocator* aAllocator,
|
|
gfx::SurfaceFormat aFormat,
|
|
TextureFlags aFlags);
|
|
|
|
virtual ~TextureClientD3D11();
|
|
|
|
void InitWith(ID3D11Texture2D* aTexture, const gfx::IntSize& aSize)
|
|
{
|
|
mTexture = aTexture;
|
|
mSize = aSize;
|
|
}
|
|
|
|
// TextureClient
|
|
|
|
virtual bool IsAllocated() const override { return mTexture || mTexture10; }
|
|
|
|
virtual bool Lock(OpenMode aOpenMode) override;
|
|
|
|
virtual void Unlock() override;
|
|
|
|
virtual bool IsLocked() const override { return mIsLocked; }
|
|
|
|
virtual bool ImplementsLocking() const override { return true; }
|
|
|
|
virtual bool HasInternalBuffer() const override { return false; }
|
|
|
|
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) override;
|
|
|
|
virtual gfx::IntSize GetSize() const override { return mSize; }
|
|
|
|
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
|
|
|
|
virtual bool CanExposeDrawTarget() const override { return true; }
|
|
|
|
virtual gfx::DrawTarget* BorrowDrawTarget() override;
|
|
|
|
virtual bool AllocateForSurface(gfx::IntSize aSize,
|
|
TextureAllocationFlags aFlags = ALLOC_DEFAULT) override;
|
|
|
|
virtual TemporaryRef<TextureClient>
|
|
CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
|
|
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
|
|
|
|
virtual void SyncWithObject(SyncObject* aSyncObject) override;
|
|
|
|
protected:
|
|
gfx::IntSize mSize;
|
|
RefPtr<ID3D10Texture2D> mTexture10;
|
|
RefPtr<ID3D11Texture2D> mTexture;
|
|
RefPtr<gfx::DrawTarget> mDrawTarget;
|
|
gfx::SurfaceFormat mFormat;
|
|
bool mIsLocked;
|
|
bool mNeedsClear;
|
|
bool mNeedsClearWhite;
|
|
};
|
|
|
|
class DXGIYCbCrTextureClient : public TextureClient
|
|
{
|
|
public:
|
|
DXGIYCbCrTextureClient(ISurfaceAllocator* aAllocator,
|
|
TextureFlags aFlags);
|
|
|
|
virtual ~DXGIYCbCrTextureClient();
|
|
|
|
// TextureClient
|
|
|
|
virtual bool IsAllocated() const override{ return !!mHoldRefs[0]; }
|
|
|
|
virtual bool Lock(OpenMode aOpenMode) override;
|
|
|
|
virtual void Unlock() override;
|
|
|
|
virtual bool IsLocked() const override{ return mIsLocked; }
|
|
|
|
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) override;
|
|
|
|
void InitWith(IUnknown* aTextureY,
|
|
IUnknown* aTextureCb,
|
|
IUnknown* aTextureCr,
|
|
HANDLE aHandleY,
|
|
HANDLE aHandleCb,
|
|
HANDLE aHandleCr,
|
|
const gfx::IntSize& aSize,
|
|
const gfx::IntSize& aSizeY,
|
|
const gfx::IntSize& aSizeCbCr)
|
|
{
|
|
mHandles[0] = aHandleY;
|
|
mHandles[1] = aHandleCb;
|
|
mHandles[2] = aHandleCr;
|
|
mHoldRefs[0] = aTextureY;
|
|
mHoldRefs[1] = aTextureCb;
|
|
mHoldRefs[2] = aTextureCr;
|
|
mSize = aSize;
|
|
mSizeY = aSizeY;
|
|
mSizeCbCr = aSizeCbCr;
|
|
}
|
|
|
|
virtual gfx::IntSize GetSize() const
|
|
{
|
|
return mSize;
|
|
}
|
|
|
|
virtual bool HasInternalBuffer() const override{ return true; }
|
|
|
|
// This TextureClient should not be used in a context where we use CreateSimilar
|
|
// (ex. component alpha) because the underlying texture data is always created by
|
|
// an external producer.
|
|
virtual TemporaryRef<TextureClient>
|
|
CreateSimilar(TextureFlags, TextureAllocationFlags) const override{ return nullptr; }
|
|
|
|
private:
|
|
RefPtr<IUnknown> mHoldRefs[3];
|
|
HANDLE mHandles[3];
|
|
gfx::IntSize mSize;
|
|
gfx::IntSize mSizeY;
|
|
gfx::IntSize mSizeCbCr;
|
|
bool mIsLocked;
|
|
};
|
|
|
|
|
|
/**
|
|
* TextureSource that provides with the necessary APIs to be composited by a
|
|
* CompositorD3D11.
|
|
*/
|
|
class TextureSourceD3D11
|
|
{
|
|
public:
|
|
TextureSourceD3D11() {}
|
|
virtual ~TextureSourceD3D11() {}
|
|
|
|
virtual ID3D11Texture2D* GetD3D11Texture() const { return mTexture; }
|
|
|
|
protected:
|
|
virtual gfx::IntSize GetSize() const { return mSize; }
|
|
|
|
gfx::IntSize mSize;
|
|
RefPtr<ID3D11Texture2D> mTexture;
|
|
};
|
|
|
|
/**
|
|
* A TextureSource that implements the DataTextureSource interface.
|
|
* it can be used without a TextureHost and is able to upload texture data
|
|
* from a gfx::DataSourceSurface.
|
|
*/
|
|
class DataTextureSourceD3D11 : public DataTextureSource
|
|
, public TextureSourceD3D11
|
|
, public BigImageIterator
|
|
{
|
|
public:
|
|
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
|
|
TextureFlags aFlags);
|
|
|
|
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
|
|
ID3D11Texture2D* aTexture);
|
|
|
|
virtual ~DataTextureSourceD3D11();
|
|
|
|
|
|
// DataTextureSource
|
|
|
|
virtual bool Update(gfx::DataSourceSurface* aSurface,
|
|
nsIntRegion* aDestRegion = nullptr,
|
|
gfx::IntPoint* aSrcOffset = nullptr) override;
|
|
|
|
// TextureSource
|
|
|
|
virtual TextureSourceD3D11* AsSourceD3D11() override { return this; }
|
|
|
|
virtual ID3D11Texture2D* GetD3D11Texture() const override;
|
|
|
|
virtual DataTextureSource* AsDataTextureSource() override { return this; }
|
|
|
|
virtual void DeallocateDeviceData() override { mTexture = nullptr; }
|
|
|
|
virtual gfx::IntSize GetSize() const override { return mSize; }
|
|
|
|
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
|
|
|
|
virtual void SetCompositor(Compositor* aCompositor) override;
|
|
|
|
// BigImageIterator
|
|
|
|
virtual BigImageIterator* AsBigImageIterator() override { return mIsTiled ? this : nullptr; }
|
|
|
|
virtual size_t GetTileCount() override { return mTileTextures.size(); }
|
|
|
|
virtual bool NextTile() override { return (++mCurrentTile < mTileTextures.size()); }
|
|
|
|
virtual nsIntRect GetTileRect() override;
|
|
|
|
virtual void EndBigImageIteration() override { mIterating = false; }
|
|
|
|
virtual void BeginBigImageIteration() override
|
|
{
|
|
mIterating = true;
|
|
mCurrentTile = 0;
|
|
}
|
|
|
|
protected:
|
|
gfx::IntRect GetTileRect(uint32_t aIndex) const;
|
|
|
|
void Reset();
|
|
|
|
std::vector< RefPtr<ID3D11Texture2D> > mTileTextures;
|
|
RefPtr<CompositorD3D11> mCompositor;
|
|
gfx::SurfaceFormat mFormat;
|
|
TextureFlags mFlags;
|
|
uint32_t mCurrentTile;
|
|
bool mIsTiled;
|
|
bool mIterating;
|
|
|
|
};
|
|
|
|
/**
|
|
* A TextureHost for shared D3D11 textures.
|
|
*/
|
|
class DXGITextureHostD3D11 : public TextureHost
|
|
{
|
|
public:
|
|
DXGITextureHostD3D11(TextureFlags aFlags,
|
|
const SurfaceDescriptorD3D10& aDescriptor);
|
|
|
|
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
|
|
|
|
virtual void DeallocateDeviceData() override {}
|
|
|
|
virtual void SetCompositor(Compositor* aCompositor) override;
|
|
|
|
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
|
|
|
|
virtual bool Lock() override;
|
|
|
|
virtual void Unlock() override;
|
|
|
|
virtual gfx::IntSize GetSize() const override { return mSize; }
|
|
|
|
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() override
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
protected:
|
|
ID3D11Device* GetDevice();
|
|
|
|
bool OpenSharedHandle();
|
|
|
|
RefPtr<ID3D11Texture2D> mTexture;
|
|
RefPtr<DataTextureSourceD3D11> mTextureSource;
|
|
RefPtr<CompositorD3D11> mCompositor;
|
|
gfx::IntSize mSize;
|
|
WindowsHandle mHandle;
|
|
gfx::SurfaceFormat mFormat;
|
|
bool mIsLocked;
|
|
};
|
|
|
|
class DXGIYCbCrTextureHostD3D11 : public TextureHost
|
|
{
|
|
public:
|
|
DXGIYCbCrTextureHostD3D11(TextureFlags aFlags,
|
|
const SurfaceDescriptorDXGIYCbCr& aDescriptor);
|
|
|
|
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
|
|
|
|
virtual void DeallocateDeviceData() override{}
|
|
|
|
virtual void SetCompositor(Compositor* aCompositor) override;
|
|
|
|
virtual gfx::SurfaceFormat GetFormat() const override{ return gfx::SurfaceFormat::YUV; }
|
|
|
|
virtual bool Lock() override;
|
|
|
|
virtual void Unlock() override;
|
|
|
|
virtual gfx::IntSize GetSize() const override{ return mSize; }
|
|
|
|
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() override
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
protected:
|
|
ID3D11Device* GetDevice();
|
|
|
|
bool OpenSharedHandle();
|
|
|
|
RefPtr<ID3D11Texture2D> mTextures[3];
|
|
RefPtr<DataTextureSourceD3D11> mTextureSources[3];
|
|
|
|
RefPtr<CompositorD3D11> mCompositor;
|
|
gfx::IntSize mSize;
|
|
WindowsHandle mHandles[3];
|
|
bool mIsLocked;
|
|
};
|
|
|
|
class CompositingRenderTargetD3D11 : public CompositingRenderTarget,
|
|
public TextureSourceD3D11
|
|
{
|
|
public:
|
|
CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
|
|
const gfx::IntPoint& aOrigin);
|
|
|
|
virtual TextureSourceD3D11* AsSourceD3D11() override { return this; }
|
|
|
|
void BindRenderTarget(ID3D11DeviceContext* aContext);
|
|
|
|
virtual gfx::IntSize GetSize() const override;
|
|
|
|
void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
|
|
|
|
private:
|
|
friend class CompositorD3D11;
|
|
|
|
RefPtr<ID3D11RenderTargetView> mRTView;
|
|
};
|
|
|
|
class SyncObjectD3D11 : public SyncObject
|
|
{
|
|
public:
|
|
SyncObjectD3D11(SyncHandle aSyncHandle);
|
|
|
|
virtual SyncType GetSyncType() { return SyncType::D3D11; }
|
|
virtual void FinalizeFrame();
|
|
|
|
void RegisterTexture(ID3D11Texture2D* aTexture);
|
|
void RegisterTexture(ID3D10Texture2D* aTexture);
|
|
|
|
private:
|
|
RefPtr<ID3D11Texture2D> mD3D11Texture;
|
|
RefPtr<ID3D10Texture2D> mD3D10Texture;
|
|
std::vector<ID3D10Texture2D*> mD3D10SyncedTextures;
|
|
std::vector<ID3D11Texture2D*> mD3D11SyncedTextures;
|
|
SyncHandle mHandle;
|
|
};
|
|
|
|
inline uint32_t GetMaxTextureSizeForFeatureLevel(D3D_FEATURE_LEVEL aFeatureLevel)
|
|
{
|
|
int32_t maxTextureSize;
|
|
switch (aFeatureLevel) {
|
|
case D3D_FEATURE_LEVEL_11_1:
|
|
case D3D_FEATURE_LEVEL_11_0:
|
|
maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
break;
|
|
case D3D_FEATURE_LEVEL_10_1:
|
|
case D3D_FEATURE_LEVEL_10_0:
|
|
maxTextureSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
break;
|
|
case D3D_FEATURE_LEVEL_9_3:
|
|
maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
break;
|
|
default:
|
|
maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
}
|
|
return maxTextureSize;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* MOZILLA_GFX_TEXTURED3D11_H */
|