зеркало из https://github.com/mozilla/gecko-dev.git
1045 строки
37 KiB
C++
1045 строки
37 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef CanvasRenderingContext2D_h
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#define CanvasRenderingContext2D_h
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#include <vector>
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#include "mozilla/dom/BasicRenderingContext2D.h"
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#include "mozilla/dom/CanvasRenderingContext2DBinding.h"
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#include "mozilla/dom/HTMLCanvasElement.h"
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#include "mozilla/intl/Bidi.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/EnumeratedArray.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/SurfaceFromElementResult.h"
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#include "mozilla/UniquePtr.h"
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#include "FilterDescription.h"
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#include "gfx2DGlue.h"
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#include "nsICanvasRenderingContextInternal.h"
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#include "nsColor.h"
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#include "nsIFrame.h"
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class gfxFontGroup;
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class nsGlobalWindowInner;
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class nsXULElement;
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namespace mozilla {
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class ErrorResult;
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class PresShell;
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namespace gl {
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class SourceSurface;
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} // namespace gl
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namespace layers {
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class PersistentBufferProvider;
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enum class LayersBackend : int8_t;
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} // namespace layers
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namespace dom {
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class
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HTMLImageElementOrSVGImageElementOrHTMLCanvasElementOrHTMLVideoElementOrOffscreenCanvasOrImageBitmap;
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using CanvasImageSource =
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HTMLImageElementOrSVGImageElementOrHTMLCanvasElementOrHTMLVideoElementOrOffscreenCanvasOrImageBitmap;
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class ImageBitmap;
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class ImageData;
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class UTF8StringOrCanvasGradientOrCanvasPattern;
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class OwningUTF8StringOrCanvasGradientOrCanvasPattern;
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class TextMetrics;
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class CanvasGradient;
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class CanvasPath;
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class CanvasPattern;
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extern const mozilla::gfx::Float SIGMA_MAX;
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template <typename T>
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class Optional;
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struct CanvasBidiProcessor;
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class CanvasDrawObserver;
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class CanvasShutdownObserver;
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class DOMMatrix;
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class DOMMatrixReadOnly;
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struct DOMMatrix2DInit;
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/**
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** CanvasRenderingContext2D
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**/
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class CanvasRenderingContext2D : public nsICanvasRenderingContextInternal,
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public nsWrapperCache,
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public BasicRenderingContext2D {
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protected:
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virtual ~CanvasRenderingContext2D();
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public:
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explicit CanvasRenderingContext2D(layers::LayersBackend aCompositorBackend);
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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HTMLCanvasElement* GetCanvas() const {
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if (!mCanvasElement || mCanvasElement->IsInNativeAnonymousSubtree()) {
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return nullptr;
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}
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// corresponds to changes to the old bindings made in bug 745025
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return mCanvasElement->GetOriginalCanvas();
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}
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void OnBeforePaintTransaction() override;
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void OnDidPaintTransaction() override;
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layers::PersistentBufferProvider* GetBufferProvider() override {
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return mBufferProvider;
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}
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Maybe<layers::SurfaceDescriptor> GetFrontBuffer(
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WebGLFramebufferJS*, const bool webvr = false) override;
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void Save() override;
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void Restore() override;
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void Scale(double aX, double aY, mozilla::ErrorResult& aError) override;
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void Rotate(double aAngle, mozilla::ErrorResult& aError) override;
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void Translate(double aX, double aY, mozilla::ErrorResult& aError) override;
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void Transform(double aM11, double aM12, double aM21, double aM22, double aDx,
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double aDy, mozilla::ErrorResult& aError) override;
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already_AddRefed<DOMMatrix> GetTransform(
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mozilla::ErrorResult& aError) override;
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void SetTransform(double aM11, double aM12, double aM21, double aM22,
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double aDx, double aDy,
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mozilla::ErrorResult& aError) override;
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void SetTransform(const DOMMatrix2DInit& aInit,
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mozilla::ErrorResult& aError) override;
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void ResetTransform(mozilla::ErrorResult& aError) override;
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double GlobalAlpha() override { return CurrentState().globalAlpha; }
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// Useful for silencing cast warnings
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static mozilla::gfx::Float ToFloat(double aValue) {
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return mozilla::gfx::Float(aValue);
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}
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void SetGlobalAlpha(double aGlobalAlpha) override {
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if (aGlobalAlpha >= 0.0 && aGlobalAlpha <= 1.0) {
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CurrentState().globalAlpha = ToFloat(aGlobalAlpha);
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}
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}
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void GetGlobalCompositeOperation(nsAString& aOp,
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mozilla::ErrorResult& aError) override;
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void SetGlobalCompositeOperation(const nsAString& aOp,
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mozilla::ErrorResult& aError) override;
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void GetStrokeStyle(
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OwningUTF8StringOrCanvasGradientOrCanvasPattern& aValue) override {
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GetStyleAsUnion(aValue, Style::STROKE);
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}
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void SetStrokeStyle(
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const UTF8StringOrCanvasGradientOrCanvasPattern& aValue) override {
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SetStyleFromUnion(aValue, Style::STROKE);
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}
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void GetFillStyle(
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OwningUTF8StringOrCanvasGradientOrCanvasPattern& aValue) override {
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GetStyleAsUnion(aValue, Style::FILL);
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}
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void SetFillStyle(
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const UTF8StringOrCanvasGradientOrCanvasPattern& aValue) override {
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SetStyleFromUnion(aValue, Style::FILL);
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}
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already_AddRefed<CanvasGradient> CreateLinearGradient(double aX0, double aY0,
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double aX1,
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double aY1) override;
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already_AddRefed<CanvasGradient> CreateRadialGradient(
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double aX0, double aY0, double aR0, double aX1, double aY1, double aR1,
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ErrorResult& aError) override;
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already_AddRefed<CanvasGradient> CreateConicGradient(double aAngle,
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double aCx,
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double aCy) override;
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already_AddRefed<CanvasPattern> CreatePattern(
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const CanvasImageSource& aElement, const nsAString& aRepeat,
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ErrorResult& aError) override;
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double ShadowOffsetX() override { return CurrentState().shadowOffset.x; }
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void SetShadowOffsetX(double aShadowOffsetX) override {
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CurrentState().shadowOffset.x = ToFloat(aShadowOffsetX);
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}
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double ShadowOffsetY() override { return CurrentState().shadowOffset.y; }
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void SetShadowOffsetY(double aShadowOffsetY) override {
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CurrentState().shadowOffset.y = ToFloat(aShadowOffsetY);
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}
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double ShadowBlur() override { return CurrentState().shadowBlur; }
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void SetShadowBlur(double aShadowBlur) override {
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if (aShadowBlur >= 0.0) {
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CurrentState().shadowBlur = ToFloat(aShadowBlur);
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}
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}
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void GetShadowColor(nsACString& aShadowColor) override {
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StyleColorToString(CurrentState().shadowColor, aShadowColor);
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}
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void GetFilter(nsACString& aFilter) { aFilter = CurrentState().filterString; }
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void SetShadowColor(const nsACString& aShadowColor) override;
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void SetFilter(const nsACString& aFilter, mozilla::ErrorResult& aError);
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void ClearRect(double aX, double aY, double aW, double aH) override;
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void FillRect(double aX, double aY, double aW, double aH) override;
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void StrokeRect(double aX, double aY, double aW, double aH) override;
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void BeginPath();
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void Fill(const CanvasWindingRule& aWinding);
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void Fill(const CanvasPath& aPath, const CanvasWindingRule& aWinding);
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void Stroke();
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void Stroke(const CanvasPath& aPath);
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void DrawFocusIfNeeded(mozilla::dom::Element& aElement, ErrorResult& aRv);
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bool DrawCustomFocusRing(mozilla::dom::Element& aElement);
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void Clip(const CanvasWindingRule& aWinding);
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void Clip(const CanvasPath& aPath, const CanvasWindingRule& aWinding);
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bool IsPointInPath(JSContext* aCx, double aX, double aY,
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const CanvasWindingRule& aWinding,
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nsIPrincipal& aSubjectPrincipal);
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bool IsPointInPath(JSContext* aCx, double aX, double aY,
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const CanvasWindingRule& aWinding,
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Maybe<nsIPrincipal*> aSubjectPrincipal);
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bool IsPointInPath(JSContext* aCx, const CanvasPath& aPath, double aX,
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double aY, const CanvasWindingRule& aWinding,
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nsIPrincipal&);
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bool IsPointInPath(JSContext* aCx, const CanvasPath& aPath, double aX,
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double aY, const CanvasWindingRule& aWinding,
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Maybe<nsIPrincipal*>);
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bool IsPointInStroke(JSContext* aCx, double aX, double aY,
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nsIPrincipal& aSubjectPrincipal);
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bool IsPointInStroke(JSContext* aCx, double aX, double aY,
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Maybe<nsIPrincipal*> aSubjectPrincipal);
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bool IsPointInStroke(JSContext* aCx, const CanvasPath& aPath, double aX,
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double aY, nsIPrincipal&);
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bool IsPointInStroke(JSContext* aCx, const CanvasPath& aPath, double aX,
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double aY, Maybe<nsIPrincipal*>);
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void FillText(const nsAString& aText, double aX, double aY,
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const Optional<double>& aMaxWidth,
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mozilla::ErrorResult& aError);
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void StrokeText(const nsAString& aText, double aX, double aY,
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const Optional<double>& aMaxWidth,
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mozilla::ErrorResult& aError);
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TextMetrics* MeasureText(const nsAString& aRawText,
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mozilla::ErrorResult& aError);
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void AddHitRegion(const HitRegionOptions& aOptions,
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mozilla::ErrorResult& aError);
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void RemoveHitRegion(const nsAString& aId);
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void ClearHitRegions();
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void DrawImage(const CanvasImageSource& aImage, double aDx, double aDy,
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mozilla::ErrorResult& aError) override {
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DrawImage(aImage, 0.0, 0.0, 0.0, 0.0, aDx, aDy, 0.0, 0.0, 0, aError);
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}
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void DrawImage(const CanvasImageSource& aImage, double aDx, double aDy,
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double aDw, double aDh,
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mozilla::ErrorResult& aError) override {
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DrawImage(aImage, 0.0, 0.0, 0.0, 0.0, aDx, aDy, aDw, aDh, 2, aError);
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}
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void DrawImage(const CanvasImageSource& aImage, double aSx, double aSy,
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double aSw, double aSh, double aDx, double aDy, double aDw,
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double aDh, mozilla::ErrorResult& aError) override {
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DrawImage(aImage, aSx, aSy, aSw, aSh, aDx, aDy, aDw, aDh, 6, aError);
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}
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already_AddRefed<ImageData> CreateImageData(JSContext*, int32_t aSw,
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int32_t aSh, ErrorResult&);
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already_AddRefed<ImageData> CreateImageData(JSContext*, ImageData&,
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ErrorResult&);
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already_AddRefed<ImageData> GetImageData(JSContext*, int32_t aSx, int32_t aSy,
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int32_t aSw, int32_t aSh,
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nsIPrincipal& aSubjectPrincipal,
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ErrorResult&);
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already_AddRefed<ImageData> GetImageData(
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JSContext*, int32_t aSx, int32_t aSy, int32_t aSw, int32_t aSh,
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Maybe<nsIPrincipal*> aSubjectPrincipal, ErrorResult&);
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void PutImageData(ImageData&, int32_t aDx, int32_t aDy, ErrorResult&);
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void PutImageData(ImageData&, int32_t aDx, int32_t aDy, int32_t aDirtyX,
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int32_t aDirtyY, int32_t aDirtyWidth, int32_t aDirtyHeight,
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ErrorResult&);
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double LineWidth() override { return CurrentState().lineWidth; }
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void SetLineWidth(double aWidth) override {
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if (aWidth > 0.0) {
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CurrentState().lineWidth = ToFloat(aWidth);
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}
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}
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void GetLineCap(nsAString& aLinecapStyle) override;
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void SetLineCap(const nsAString& aLinecapStyle) override;
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void GetLineJoin(nsAString& aLinejoinStyle,
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mozilla::ErrorResult& aError) override;
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void SetLineJoin(const nsAString& aLinejoinStyle) override;
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double MiterLimit() override { return CurrentState().miterLimit; }
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void SetMiterLimit(double aMiter) override {
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if (aMiter > 0.0) {
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CurrentState().miterLimit = ToFloat(aMiter);
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}
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}
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void GetFont(nsACString& aFont) { aFont = GetFont(); }
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void SetFont(const nsACString& aFont, mozilla::ErrorResult& aError);
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void GetTextAlign(nsAString& aTextAlign);
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void SetTextAlign(const nsAString& aTextAlign);
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void GetTextBaseline(nsAString& aTextBaseline);
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void SetTextBaseline(const nsAString& aTextBaseline);
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void ClosePath() override {
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EnsureWritablePath();
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if (mPathBuilder) {
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mPathBuilder->Close();
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} else {
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mDSPathBuilder->Close();
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}
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}
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void MoveTo(double aX, double aY) override {
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EnsureWritablePath();
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if (mPathBuilder) {
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mPathBuilder->MoveTo(mozilla::gfx::Point(ToFloat(aX), ToFloat(aY)));
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} else {
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mDSPathBuilder->MoveTo(mTarget->GetTransform().TransformPoint(
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mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))));
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}
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}
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void LineTo(double aX, double aY) override {
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EnsureWritablePath();
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LineTo(mozilla::gfx::Point(ToFloat(aX), ToFloat(aY)));
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}
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void QuadraticCurveTo(double aCpx, double aCpy, double aX,
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double aY) override {
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EnsureWritablePath();
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if (mPathBuilder) {
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mPathBuilder->QuadraticBezierTo(
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mozilla::gfx::Point(ToFloat(aCpx), ToFloat(aCpy)),
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mozilla::gfx::Point(ToFloat(aX), ToFloat(aY)));
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} else {
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mozilla::gfx::Matrix transform = mTarget->GetTransform();
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mDSPathBuilder->QuadraticBezierTo(
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transform.TransformPoint(
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mozilla::gfx::Point(ToFloat(aCpx), ToFloat(aCpy))),
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transform.TransformPoint(
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mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))));
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}
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}
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void BezierCurveTo(double aCp1x, double aCp1y, double aCp2x, double aCp2y,
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double aX, double aY) override {
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EnsureWritablePath();
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BezierTo(mozilla::gfx::Point(ToFloat(aCp1x), ToFloat(aCp1y)),
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mozilla::gfx::Point(ToFloat(aCp2x), ToFloat(aCp2y)),
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mozilla::gfx::Point(ToFloat(aX), ToFloat(aY)));
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}
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void ArcTo(double aX1, double aY1, double aX2, double aY2, double aRadius,
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mozilla::ErrorResult& aError) override;
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void Rect(double aX, double aY, double aW, double aH) override;
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void Arc(double aX, double aY, double aRadius, double aStartAngle,
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double aEndAngle, bool aAnticlockwise,
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mozilla::ErrorResult& aError) override;
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void Ellipse(double aX, double aY, double aRadiusX, double aRadiusY,
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double aRotation, double aStartAngle, double aEndAngle,
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bool aAnticlockwise, ErrorResult& aError) override;
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void GetMozCurrentTransform(JSContext* aCx,
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JS::MutableHandle<JSObject*> aResult,
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mozilla::ErrorResult& aError);
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void SetMozCurrentTransform(JSContext* aCx,
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JS::Handle<JSObject*> aCurrentTransform,
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mozilla::ErrorResult& aError);
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void GetMozCurrentTransformInverse(JSContext* aCx,
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JS::MutableHandle<JSObject*> aResult,
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mozilla::ErrorResult& aError);
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void SetMozCurrentTransformInverse(JSContext* aCx,
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JS::Handle<JSObject*> aCurrentTransform,
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mozilla::ErrorResult& aError);
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void GetFillRule(nsAString& aFillRule);
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void SetFillRule(const nsAString& aFillRule);
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void SetLineDash(const Sequence<double>& aSegments,
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mozilla::ErrorResult& aRv) override;
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void GetLineDash(nsTArray<double>& aSegments) const override;
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void SetLineDashOffset(double aOffset) override;
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double LineDashOffset() const override;
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void GetMozTextStyle(nsACString& aMozTextStyle) { GetFont(aMozTextStyle); }
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void SetMozTextStyle(const nsACString& aMozTextStyle,
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mozilla::ErrorResult& aError) {
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SetFont(aMozTextStyle, aError);
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}
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bool ImageSmoothingEnabled() override {
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return CurrentState().imageSmoothingEnabled;
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}
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void SetImageSmoothingEnabled(bool aImageSmoothingEnabled) override {
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if (aImageSmoothingEnabled != CurrentState().imageSmoothingEnabled) {
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CurrentState().imageSmoothingEnabled = aImageSmoothingEnabled;
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}
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}
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void DrawWindow(nsGlobalWindowInner& aWindow, double aX, double aY, double aW,
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double aH, const nsACString& aBgColor, uint32_t aFlags,
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nsIPrincipal& aSubjectPrincipal,
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mozilla::ErrorResult& aError);
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// Eventually this should be deprecated. Keeping for now to keep the binding
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// functional.
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void Demote();
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nsresult Redraw();
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gfx::IntSize GetSize() const { return gfx::IntSize(mWidth, mHeight); }
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virtual int32_t GetWidth() override { return GetSize().width; }
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virtual int32_t GetHeight() override { return GetSize().height; }
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// nsICanvasRenderingContextInternal
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/**
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* Gets the pres shell from either the canvas element or the doc shell
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*/
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PresShell* GetPresShell() final;
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void Initialize() override;
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NS_IMETHOD SetDimensions(int32_t aWidth, int32_t aHeight) override;
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NS_IMETHOD InitializeWithDrawTarget(
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nsIDocShell* aShell, NotNull<gfx::DrawTarget*> aTarget) override;
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NS_IMETHOD GetInputStream(const char* aMimeType,
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const nsAString& aEncoderOptions,
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nsIInputStream** aStream) override;
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already_AddRefed<mozilla::gfx::SourceSurface> GetSurfaceSnapshot(
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gfxAlphaType* aOutAlphaType = nullptr) override;
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virtual void SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue) override;
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bool GetIsOpaque() override { return mOpaque; }
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NS_IMETHOD Reset() override;
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bool UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder,
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WebRenderCanvasData* aCanvasData) override;
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bool InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder,
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CanvasRenderer* aRenderer) override;
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void MarkContextClean() override;
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void MarkContextCleanForFrameCapture() override {
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mFrameCaptureState = FrameCaptureState::CLEAN;
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}
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Watchable<FrameCaptureState>* GetFrameCaptureState() override {
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return &mFrameCaptureState;
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}
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NS_IMETHOD SetIsIPC(bool aIsIPC) override;
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// this rect is in canvas device space
|
|
void Redraw(const mozilla::gfx::Rect& aR);
|
|
NS_IMETHOD Redraw(const gfxRect& aR) override {
|
|
Redraw(ToRect(aR));
|
|
return NS_OK;
|
|
}
|
|
NS_IMETHOD SetContextOptions(JSContext* aCx, JS::Handle<JS::Value> aOptions,
|
|
ErrorResult& aRvForDictionaryInit) override;
|
|
|
|
/**
|
|
* An abstract base class to be implemented by callers wanting to be notified
|
|
* that a refresh has occurred. Callers must ensure an observer is removed
|
|
* before it is destroyed.
|
|
*/
|
|
virtual void DidRefresh() override;
|
|
|
|
// this rect is in mTarget's current user space
|
|
void RedrawUser(const gfxRect& aR);
|
|
|
|
// nsISupports interface + CC
|
|
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
|
|
|
|
NS_DECL_CYCLE_COLLECTION_SKIPPABLE_SCRIPT_HOLDER_CLASS(
|
|
CanvasRenderingContext2D)
|
|
|
|
enum class CanvasMultiGetterType : uint8_t {
|
|
STRING = 0,
|
|
PATTERN = 1,
|
|
GRADIENT = 2
|
|
};
|
|
|
|
enum class Style : uint8_t { STROKE = 0, FILL, MAX };
|
|
|
|
void LineTo(const mozilla::gfx::Point& aPoint) {
|
|
if (mPathBuilder) {
|
|
mPathBuilder->LineTo(aPoint);
|
|
} else {
|
|
mDSPathBuilder->LineTo(mTarget->GetTransform().TransformPoint(aPoint));
|
|
}
|
|
}
|
|
|
|
void BezierTo(const mozilla::gfx::Point& aCP1,
|
|
const mozilla::gfx::Point& aCP2,
|
|
const mozilla::gfx::Point& aCP3) {
|
|
if (mPathBuilder) {
|
|
mPathBuilder->BezierTo(aCP1, aCP2, aCP3);
|
|
} else {
|
|
mozilla::gfx::Matrix transform = mTarget->GetTransform();
|
|
mDSPathBuilder->BezierTo(transform.TransformPoint(aCP1),
|
|
transform.TransformPoint(aCP2),
|
|
transform.TransformPoint(aCP3));
|
|
}
|
|
}
|
|
|
|
virtual UniquePtr<uint8_t[]> GetImageBuffer(int32_t* aFormat) override;
|
|
|
|
// Given a point, return hit region ID if it exists
|
|
nsString GetHitRegion(const mozilla::gfx::Point& aPoint) override;
|
|
|
|
// return true and fills in the bound rect if element has a hit region.
|
|
bool GetHitRegionRect(Element* aElement, nsRect& aRect) override;
|
|
|
|
virtual void OnShutdown();
|
|
|
|
/**
|
|
* Update CurrentState().filter with the filter description for
|
|
* CurrentState().filterChain.
|
|
* Flushes the PresShell, so the world can change if you call this function.
|
|
*/
|
|
MOZ_CAN_RUN_SCRIPT_BOUNDARY void UpdateFilter();
|
|
|
|
protected:
|
|
nsresult GetImageDataArray(JSContext* aCx, int32_t aX, int32_t aY,
|
|
uint32_t aWidth, uint32_t aHeight,
|
|
Maybe<nsIPrincipal*> aSubjectPrincipal,
|
|
JSObject** aRetval);
|
|
|
|
void PutImageData_explicit(int32_t aX, int32_t aY, ImageData&,
|
|
bool aHasDirtyRect, int32_t aDirtyX,
|
|
int32_t aDirtyY, int32_t aDirtyWidth,
|
|
int32_t aDirtyHeight, ErrorResult&);
|
|
|
|
bool CopyBufferProvider(layers::PersistentBufferProvider& aOld,
|
|
gfx::DrawTarget& aTarget, gfx::IntRect aCopyRect);
|
|
|
|
/**
|
|
* Internal method to complete initialisation, expects mTarget to have been
|
|
* set
|
|
*/
|
|
nsresult Initialize(int32_t aWidth, int32_t aHeight);
|
|
|
|
nsresult InitializeWithTarget(mozilla::gfx::DrawTarget* aSurface,
|
|
int32_t aWidth, int32_t aHeight);
|
|
|
|
/**
|
|
* The number of living nsCanvasRenderingContexts. When this goes down to
|
|
* 0, we free the premultiply and unpremultiply tables, if they exist.
|
|
*/
|
|
static mozilla::Atomic<uintptr_t> sNumLivingContexts;
|
|
|
|
static mozilla::gfx::DrawTarget* sErrorTarget;
|
|
|
|
void SetTransformInternal(const mozilla::gfx::Matrix& aTransform);
|
|
|
|
// Some helpers. Doesn't modify a color on failure.
|
|
void SetStyleFromUnion(
|
|
const UTF8StringOrCanvasGradientOrCanvasPattern& aValue,
|
|
Style aWhichStyle);
|
|
void SetStyleFromString(const nsACString& aStr, Style aWhichStyle);
|
|
|
|
void SetStyleFromGradient(CanvasGradient& aGradient, Style aWhichStyle) {
|
|
CurrentState().SetGradientStyle(aWhichStyle, &aGradient);
|
|
}
|
|
|
|
void SetStyleFromPattern(CanvasPattern& aPattern, Style aWhichStyle) {
|
|
CurrentState().SetPatternStyle(aWhichStyle, &aPattern);
|
|
}
|
|
|
|
void GetStyleAsUnion(OwningUTF8StringOrCanvasGradientOrCanvasPattern& aValue,
|
|
Style aWhichStyle);
|
|
|
|
// Returns whether a color was successfully parsed.
|
|
bool ParseColor(const nsACString& aString, nscolor* aColor);
|
|
|
|
static void StyleColorToString(const nscolor& aColor, nsACString& aStr);
|
|
|
|
// Returns whether a filter was successfully parsed.
|
|
bool ParseFilter(const nsACString& aString,
|
|
StyleOwnedSlice<StyleFilter>& aFilterChain,
|
|
ErrorResult& aError);
|
|
|
|
// Returns whether the font was successfully updated.
|
|
bool SetFontInternal(const nsACString& aFont, mozilla::ErrorResult& aError);
|
|
|
|
// Clears the target and updates mOpaque based on mOpaqueAttrValue and
|
|
// mContextAttributesHasAlpha.
|
|
void UpdateIsOpaque();
|
|
|
|
/**
|
|
* Creates the error target, if it doesn't exist
|
|
*/
|
|
static void EnsureErrorTarget();
|
|
|
|
/* This function ensures there is a writable pathbuilder available, this
|
|
* pathbuilder may be working in user space or in device space or
|
|
* device space.
|
|
* After calling this function mPathTransformWillUpdate will be false
|
|
*/
|
|
void EnsureWritablePath();
|
|
|
|
// Ensures a path in UserSpace is available.
|
|
void EnsureUserSpacePath(
|
|
const CanvasWindingRule& aWinding = CanvasWindingRule::Nonzero);
|
|
|
|
/**
|
|
* Needs to be called before updating the transform. This makes a call to
|
|
* EnsureTarget() so you don't have to.
|
|
*/
|
|
void TransformWillUpdate();
|
|
|
|
// Report the fillRule has changed.
|
|
void FillRuleChanged();
|
|
|
|
/**
|
|
* Create the backing surfacing, if it doesn't exist. If there is an error
|
|
* in creating the target then it will put sErrorTarget in place. If there
|
|
* is in turn an error in creating the sErrorTarget then they would both
|
|
* be null so IsTargetValid() would still return null.
|
|
*
|
|
* Returns true on success.
|
|
*/
|
|
bool EnsureTarget(const gfx::Rect* aCoveredRect = nullptr,
|
|
bool aWillClear = false);
|
|
|
|
void RestoreClipsAndTransformToTarget();
|
|
|
|
bool TryAcceleratedTarget(
|
|
RefPtr<gfx::DrawTarget>& aOutDT,
|
|
RefPtr<layers::PersistentBufferProvider>& aOutProvider);
|
|
|
|
bool TrySharedTarget(RefPtr<gfx::DrawTarget>& aOutDT,
|
|
RefPtr<layers::PersistentBufferProvider>& aOutProvider);
|
|
|
|
bool TryBasicTarget(RefPtr<gfx::DrawTarget>& aOutDT,
|
|
RefPtr<layers::PersistentBufferProvider>& aOutProvider);
|
|
|
|
void RegisterAllocation();
|
|
|
|
void SetInitialState();
|
|
|
|
void SetErrorState();
|
|
|
|
/**
|
|
* This method is run at the end of the event-loop spin where
|
|
* ScheduleStableStateCallback was called.
|
|
*
|
|
* We use it to unlock resources that need to be locked while drawing.
|
|
*/
|
|
void OnStableState();
|
|
|
|
/**
|
|
* Cf. OnStableState.
|
|
*/
|
|
void ScheduleStableStateCallback();
|
|
|
|
/**
|
|
* Disposes an old target and prepares to lazily create a new target.
|
|
*
|
|
* Parameters are the new dimensions to be used, or if either is negative,
|
|
* existing dimensions will be left unchanged.
|
|
*/
|
|
void ClearTarget(int32_t aWidth = -1, int32_t aHeight = -1);
|
|
|
|
/*
|
|
* Returns the target to the buffer provider. i.e. this will queue a frame for
|
|
* rendering.
|
|
*/
|
|
void ReturnTarget(bool aForceReset = false);
|
|
|
|
/**
|
|
* Check if the target is valid after calling EnsureTarget.
|
|
*/
|
|
bool IsTargetValid() const { return !!mTarget && mTarget != sErrorTarget; }
|
|
|
|
/**
|
|
* Returns the surface format this canvas should be allocated using. Takes
|
|
* into account mOpaque, platform requirements, etc.
|
|
*/
|
|
mozilla::gfx::SurfaceFormat GetSurfaceFormat() const;
|
|
|
|
/**
|
|
* Returns true if we know for sure that the pattern for a given style is
|
|
* opaque. Usefull to know if we can discard the content below in certain
|
|
* situations. Optionally checks if the pattern is a color pattern.
|
|
*/
|
|
bool PatternIsOpaque(Style aStyle, bool* aIsColor = nullptr) const;
|
|
|
|
SurfaceFromElementResult CachedSurfaceFromElement(Element* aElement);
|
|
|
|
void DrawImage(const CanvasImageSource& aImgElt, double aSx, double aSy,
|
|
double aSw, double aSh, double aDx, double aDy, double aDw,
|
|
double aDh, uint8_t aOptional_argc,
|
|
mozilla::ErrorResult& aError);
|
|
|
|
void DrawDirectlyToCanvas(const DirectDrawInfo& aImage,
|
|
mozilla::gfx::Rect* aBounds,
|
|
mozilla::gfx::Rect aDest, mozilla::gfx::Rect aSrc,
|
|
gfx::IntSize aImgSize);
|
|
|
|
nsCString& GetFont() {
|
|
/* will initilize the value if not set, else does nothing */
|
|
GetCurrentFontStyle();
|
|
|
|
return CurrentState().font;
|
|
}
|
|
|
|
// Member vars
|
|
int32_t mWidth, mHeight;
|
|
|
|
// This is true when the canvas is valid, but of zero size, this requires
|
|
// specific behavior on some operations.
|
|
bool mZero;
|
|
|
|
// The two ways to set the opaqueness of the canvas.
|
|
// mOpaqueAttrValue: Whether the <canvas> element has the moz-opaque attribute
|
|
// set. Can change during the lifetime of the context. Non-standard, should
|
|
// hopefully go away soon.
|
|
// mContextAttributesHasAlpha: The standard way of setting canvas opaqueness.
|
|
// Set at context initialization time and never changes.
|
|
bool mOpaqueAttrValue;
|
|
bool mContextAttributesHasAlpha;
|
|
|
|
// Determines the context's opaqueness. Is computed from mOpaqueAttrValue and
|
|
// mContextAttributesHasAlpha in UpdateIsOpaque().
|
|
bool mOpaque;
|
|
|
|
// This is true when the next time our layer is retrieved we need to
|
|
// recreate it (i.e. our backing surface changed)
|
|
bool mResetLayer;
|
|
// This is needed for drawing in drawAsyncXULElement
|
|
bool mIPC;
|
|
|
|
bool mHasPendingStableStateCallback;
|
|
|
|
// If mCanvasElement is not provided, then a docshell is
|
|
nsCOMPtr<nsIDocShell> mDocShell;
|
|
|
|
// This is created lazily so it is necessary to call EnsureTarget before
|
|
// accessing it. In the event of an error it will be equal to
|
|
// sErrorTarget.
|
|
RefPtr<mozilla::gfx::DrawTarget> mTarget;
|
|
|
|
RefPtr<mozilla::layers::PersistentBufferProvider> mBufferProvider;
|
|
|
|
RefPtr<CanvasShutdownObserver> mShutdownObserver;
|
|
virtual void AddShutdownObserver();
|
|
virtual void RemoveShutdownObserver();
|
|
virtual bool AlreadyShutDown() const { return !mShutdownObserver; }
|
|
|
|
/**
|
|
* Flag to avoid duplicate calls to InvalidateFrame. Set to true whenever
|
|
* Redraw is called, reset to false when Render is called.
|
|
*/
|
|
bool mIsEntireFrameInvalid;
|
|
/**
|
|
* When this is set, the first call to Redraw(gfxRect) should set
|
|
* mIsEntireFrameInvalid since we expect it will be followed by
|
|
* many more Redraw calls.
|
|
*/
|
|
bool mPredictManyRedrawCalls;
|
|
|
|
/**
|
|
* Flag to avoid unnecessary surface copies to FrameCaptureListeners in the
|
|
* case when the canvas is not currently being drawn into and not rendered
|
|
* but canvas capturing is still ongoing.
|
|
*/
|
|
Watchable<FrameCaptureState> mFrameCaptureState;
|
|
|
|
/**
|
|
* We also have a device space pathbuilder. The reason for this is as
|
|
* follows, when a path is being built, but the transform changes, we
|
|
* can no longer keep a single path in userspace, considering there's
|
|
* several 'user spaces' now. We therefore transform the current path
|
|
* into device space, and add all operations to this path in device
|
|
* space.
|
|
*
|
|
* When then finally executing a render, the Azure drawing API expects
|
|
* the path to be in userspace. We could then set an identity transform
|
|
* on the DrawTarget and do all drawing in device space. This is
|
|
* undesirable because it requires transforming patterns, gradients,
|
|
* clips, etc. into device space and it would not work for stroking.
|
|
* What we do instead is convert the path back to user space when it is
|
|
* drawn, and draw it with the current transform. This makes all drawing
|
|
* occur correctly.
|
|
*
|
|
* There's never both a device space path builder and a user space path
|
|
* builder present at the same time. There is also never a path and a
|
|
* path builder present at the same time. When writing proceeds on an
|
|
* existing path the Path is cleared and a new builder is created.
|
|
*
|
|
* mPath is always in user-space.
|
|
*/
|
|
RefPtr<mozilla::gfx::Path> mPath;
|
|
RefPtr<mozilla::gfx::PathBuilder> mDSPathBuilder;
|
|
RefPtr<mozilla::gfx::PathBuilder> mPathBuilder;
|
|
bool mPathTransformWillUpdate;
|
|
mozilla::gfx::Matrix mPathToDS;
|
|
|
|
/**
|
|
* Number of times we've invalidated before calling redraw
|
|
*/
|
|
uint32_t mInvalidateCount;
|
|
static const uint32_t kCanvasMaxInvalidateCount = 100;
|
|
|
|
/**
|
|
* State information for hit regions
|
|
*/
|
|
struct RegionInfo {
|
|
nsString mId;
|
|
// fallback element for a11y
|
|
RefPtr<Element> mElement;
|
|
// Path of the hit region in the 2d context coordinate space (not user
|
|
// space)
|
|
RefPtr<gfx::Path> mPath;
|
|
};
|
|
|
|
nsTArray<RegionInfo> mHitRegionsOptions;
|
|
|
|
mozilla::intl::Bidi mBidiEngine;
|
|
|
|
/**
|
|
* Returns true if a shadow should be drawn along with a
|
|
* drawing operation.
|
|
*/
|
|
bool NeedToDrawShadow() {
|
|
const ContextState& state = CurrentState();
|
|
|
|
// The spec says we should not draw shadows if the operator is OVER.
|
|
// If it's over and the alpha value is zero, nothing needs to be drawn.
|
|
return NS_GET_A(state.shadowColor) != 0 &&
|
|
(state.shadowBlur != 0.f || state.shadowOffset.x != 0.f ||
|
|
state.shadowOffset.y != 0.f);
|
|
}
|
|
|
|
/**
|
|
* Returns true if the result of a drawing operation should be
|
|
* drawn with a filter.
|
|
*/
|
|
bool NeedToApplyFilter() {
|
|
return EnsureUpdatedFilter().mPrimitives.Length() > 0;
|
|
}
|
|
|
|
/**
|
|
* Calls UpdateFilter if the canvas's WriteOnly state has changed between the
|
|
* last call to UpdateFilter and now.
|
|
*/
|
|
const gfx::FilterDescription& EnsureUpdatedFilter() {
|
|
bool isWriteOnly = mCanvasElement && mCanvasElement->IsWriteOnly();
|
|
if (CurrentState().filterSourceGraphicTainted != isWriteOnly) {
|
|
UpdateFilter();
|
|
EnsureTarget();
|
|
}
|
|
MOZ_ASSERT(CurrentState().filterSourceGraphicTainted == isWriteOnly);
|
|
return CurrentState().filter;
|
|
}
|
|
|
|
bool NeedToCalculateBounds() {
|
|
return NeedToDrawShadow() || NeedToApplyFilter();
|
|
}
|
|
|
|
mozilla::gfx::CompositionOp UsedOperation() {
|
|
if (NeedToDrawShadow() || NeedToApplyFilter()) {
|
|
// In this case the shadow or filter rendering will use the operator.
|
|
return mozilla::gfx::CompositionOp::OP_OVER;
|
|
}
|
|
|
|
return CurrentState().op;
|
|
}
|
|
|
|
// text
|
|
|
|
protected:
|
|
enum class TextAlign : uint8_t { START, END, LEFT, RIGHT, CENTER };
|
|
|
|
enum class TextBaseline : uint8_t {
|
|
TOP,
|
|
HANGING,
|
|
MIDDLE,
|
|
ALPHABETIC,
|
|
IDEOGRAPHIC,
|
|
BOTTOM
|
|
};
|
|
|
|
enum class TextDrawOperation : uint8_t { FILL, STROKE, MEASURE };
|
|
|
|
protected:
|
|
gfxFontGroup* GetCurrentFontStyle();
|
|
|
|
/**
|
|
* Implementation of the fillText, strokeText, and measure functions with
|
|
* the operation abstracted to a flag.
|
|
* Returns a TextMetrics object _only_ if the operation is measure;
|
|
* drawing operations (fill or stroke) always return nullptr.
|
|
*/
|
|
TextMetrics* DrawOrMeasureText(const nsAString& aText, float aX, float aY,
|
|
const Optional<double>& aMaxWidth,
|
|
TextDrawOperation aOp, ErrorResult& aError);
|
|
|
|
// A clip or a transform, recorded and restored in order.
|
|
struct ClipState {
|
|
explicit ClipState(mozilla::gfx::Path* aClip) : clip(aClip) {}
|
|
|
|
explicit ClipState(const mozilla::gfx::Matrix& aTransform)
|
|
: transform(aTransform) {}
|
|
|
|
bool IsClip() const { return !!clip; }
|
|
|
|
RefPtr<mozilla::gfx::Path> clip;
|
|
mozilla::gfx::Matrix transform;
|
|
};
|
|
|
|
// state stack handling
|
|
class ContextState {
|
|
public:
|
|
ContextState();
|
|
ContextState(const ContextState& aOther);
|
|
~ContextState();
|
|
|
|
void SetColorStyle(Style aWhichStyle, nscolor aColor);
|
|
void SetPatternStyle(Style aWhichStyle, CanvasPattern* aPat);
|
|
void SetGradientStyle(Style aWhichStyle, CanvasGradient* aGrad);
|
|
|
|
/**
|
|
* returns true iff the given style is a solid color.
|
|
*/
|
|
bool StyleIsColor(Style aWhichStyle) const {
|
|
return !(patternStyles[aWhichStyle] || gradientStyles[aWhichStyle]);
|
|
}
|
|
|
|
int32_t ShadowBlurRadius() const {
|
|
static const gfxFloat GAUSSIAN_SCALE_FACTOR =
|
|
(3 * sqrt(2 * M_PI) / 4) * 1.5;
|
|
return (int32_t)floor(ShadowBlurSigma() * GAUSSIAN_SCALE_FACTOR + 0.5);
|
|
}
|
|
|
|
mozilla::gfx::Float ShadowBlurSigma() const {
|
|
return std::min(SIGMA_MAX, shadowBlur / 2.0f);
|
|
}
|
|
|
|
nsTArray<ClipState> clipsAndTransforms;
|
|
|
|
RefPtr<gfxFontGroup> fontGroup;
|
|
RefPtr<nsAtom> fontLanguage;
|
|
nsFont fontFont;
|
|
|
|
EnumeratedArray<Style, Style::MAX, RefPtr<CanvasGradient>> gradientStyles;
|
|
EnumeratedArray<Style, Style::MAX, RefPtr<CanvasPattern>> patternStyles;
|
|
EnumeratedArray<Style, Style::MAX, nscolor> colorStyles;
|
|
|
|
nsCString font;
|
|
TextAlign textAlign = TextAlign::START;
|
|
TextBaseline textBaseline = TextBaseline::ALPHABETIC;
|
|
|
|
nscolor shadowColor = 0;
|
|
|
|
mozilla::gfx::Matrix transform;
|
|
mozilla::gfx::Point shadowOffset;
|
|
mozilla::gfx::Float lineWidth = 1.0f;
|
|
mozilla::gfx::Float miterLimit = 10.0f;
|
|
mozilla::gfx::Float globalAlpha = 1.0f;
|
|
mozilla::gfx::Float shadowBlur = 0.0f;
|
|
|
|
nsTArray<mozilla::gfx::Float> dash;
|
|
mozilla::gfx::Float dashOffset = 0.0f;
|
|
|
|
mozilla::gfx::CompositionOp op = mozilla::gfx::CompositionOp::OP_OVER;
|
|
mozilla::gfx::FillRule fillRule = mozilla::gfx::FillRule::FILL_WINDING;
|
|
mozilla::gfx::CapStyle lineCap = mozilla::gfx::CapStyle::BUTT;
|
|
mozilla::gfx::JoinStyle lineJoin = mozilla::gfx::JoinStyle::MITER_OR_BEVEL;
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nsCString filterString{"none"};
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StyleOwnedSlice<StyleFilter> filterChain;
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// RAII object that we obtain when we start to observer SVG filter elements
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// for rendering changes. When released we stop observing the SVG elements.
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nsCOMPtr<nsISupports> autoSVGFiltersObserver;
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mozilla::gfx::FilterDescription filter;
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nsTArray<RefPtr<mozilla::gfx::SourceSurface>> filterAdditionalImages;
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// This keeps track of whether the canvas was "tainted" or not when
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|
// we last used a filter. This is a security measure, whereby the
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|
// canvas is flipped to write-only if a cross-origin image is drawn to it.
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// This is to stop bad actors from reading back data they shouldn't have
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// access to.
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//
|
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// This also limits what filters we can apply to the context; in particular
|
|
// feDisplacementMap is restricted.
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|
//
|
|
// We keep track of this to ensure that if this gets out of sync with the
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|
// tainted state of the canvas itself, we update our filters accordingly.
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|
bool filterSourceGraphicTainted = false;
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|
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bool imageSmoothingEnabled = true;
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|
bool fontExplicitLanguage = false;
|
|
};
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|
|
|
AutoTArray<ContextState, 3> mStyleStack;
|
|
|
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inline ContextState& CurrentState() {
|
|
return mStyleStack[mStyleStack.Length() - 1];
|
|
}
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|
|
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inline const ContextState& CurrentState() const {
|
|
return mStyleStack[mStyleStack.Length() - 1];
|
|
}
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|
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friend class CanvasGeneralPattern;
|
|
friend class AdjustedTarget;
|
|
friend class AdjustedTargetForShadow;
|
|
friend class AdjustedTargetForFilter;
|
|
|
|
// other helpers
|
|
void GetAppUnitsValues(int32_t* aPerDevPixel, int32_t* aPerCSSPixel);
|
|
|
|
friend struct CanvasBidiProcessor;
|
|
friend class CanvasDrawObserver;
|
|
friend class ImageBitmap;
|
|
|
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void SetWriteOnly();
|
|
|
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bool IsWriteOnly() const { return mWriteOnly; }
|
|
|
|
bool mWriteOnly;
|
|
bool mClipsNeedConverting = false;
|
|
|
|
virtual void AddZoneWaitingForGC();
|
|
virtual void AddAssociatedMemory();
|
|
virtual void RemoveAssociatedMemory();
|
|
};
|
|
|
|
size_t BindingJSObjectMallocBytes(CanvasRenderingContext2D* aContext);
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|
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#endif /* CanvasRenderingContext2D_h */
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