зеркало из https://github.com/mozilla/gecko-dev.git
1383 строки
45 KiB
C++
1383 строки
45 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLCONTEXT_H_
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#define WEBGLCONTEXT_H_
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#include <bitset>
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#include <memory>
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#include <stdarg.h>
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#include "GLContextTypes.h"
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#include "GLDefs.h"
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#include "GLScreenBuffer.h"
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#include "js/ScalarType.h" // js::Scalar::Type
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#include "mozilla/Attributes.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/dom/BindingDeclarations.h"
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#include "mozilla/dom/HTMLCanvasElement.h"
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#include "mozilla/dom/Nullable.h"
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#include "mozilla/dom/TypedArray.h"
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#include "mozilla/EnumeratedArray.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/WeakPtr.h"
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#include "nsICanvasRenderingContextInternal.h"
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#include "nsTArray.h"
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#include "SurfaceTypes.h"
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#include "ScopedGLHelpers.h"
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#include "TexUnpackBlob.h"
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// Local
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#include "CacheInvalidator.h"
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#include "WebGLContextLossHandler.h"
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#include "WebGLExtensions.h"
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#include "WebGLObjectModel.h"
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#include "WebGLStrongTypes.h"
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#include "WebGLTypes.h"
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// Generated
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/dom/WebGL2RenderingContextBinding.h"
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#include <list>
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class nsIDocShell;
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// WebGL-only GLenums
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// clang-format off
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#define LOCAL_GL_BROWSER_DEFAULT_WEBGL 0x9244
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#define LOCAL_GL_CONTEXT_LOST_WEBGL 0x9242
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#define LOCAL_GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL 0x9247
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#define LOCAL_GL_UNPACK_COLORSPACE_CONVERSION_WEBGL 0x9243
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#define LOCAL_GL_UNPACK_FLIP_Y_WEBGL 0x9240
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#define LOCAL_GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL 0x9241
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// clang-format on
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namespace mozilla {
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class HostWebGLContext;
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class ScopedCopyTexImageSource;
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class ScopedDrawCallWrapper;
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class ScopedResolveTexturesForDraw;
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class WebGLBuffer;
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class WebGLExtensionBase;
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class WebGLFramebuffer;
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class WebGLProgram;
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class WebGLQuery;
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class WebGLRenderbuffer;
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class WebGLSampler;
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class WebGLShader;
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class WebGLSync;
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class WebGLTexture;
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class WebGLTransformFeedback;
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class WebGLVertexArray;
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namespace dom {
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class Document;
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class Element;
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class ImageData;
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class OwningHTMLCanvasElementOrOffscreenCanvas;
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struct WebGLContextAttributes;
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} // namespace dom
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namespace gfx {
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class SourceSurface;
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class VRLayerChild;
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} // namespace gfx
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namespace gl {
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class GLScreenBuffer;
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class MozFramebuffer;
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class Texture;
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} // namespace gl
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namespace layers {
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class CompositableHost;
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class SurfaceDescriptor;
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} // namespace layers
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namespace webgl {
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class AvailabilityRunnable;
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struct CachedDrawFetchLimits;
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struct FbAttachInfo;
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struct FormatInfo;
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class FormatUsageAuthority;
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struct FormatUsageInfo;
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struct ImageInfo;
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struct LinkedProgramInfo;
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struct SamplerUniformInfo;
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struct SamplingState;
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class ScopedPrepForResourceClear;
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class ShaderValidator;
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class TexUnpackBlob;
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struct UniformInfo;
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struct UniformBlockInfo;
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struct VertAttribPointerDesc;
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} // namespace webgl
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struct WebGLTexImageData {
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TexImageTarget mTarget;
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int32_t mRowLength;
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uint32_t mWidth;
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uint32_t mHeight;
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uint32_t mDepth;
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gfxAlphaType mSrcAlphaType;
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};
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struct WebGLTexPboOffset {
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TexImageTarget mTarget;
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uint32_t mWidth;
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uint32_t mHeight;
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uint32_t mDepth;
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WebGLsizeiptr mPboOffset;
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bool mHasExpectedImageSize;
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GLsizei mExpectedImageSize;
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};
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WebGLTexelFormat GetWebGLTexelFormat(TexInternalFormat format);
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void AssertUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint shadow);
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// From WebGLContextUtils
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TexTarget TexImageTargetToTexTarget(TexImageTarget texImageTarget);
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struct WebGLIntOrFloat {
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const enum { Int, Float, Uint } mType;
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union {
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GLint i;
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GLfloat f;
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GLuint u;
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} mValue;
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explicit WebGLIntOrFloat(GLint i) : mType(Int) { mValue.i = i; }
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explicit WebGLIntOrFloat(GLfloat f) : mType(Float) { mValue.f = f; }
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GLint AsInt() const {
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return (mType == Int) ? mValue.i : NS_lroundf(mValue.f);
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}
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GLfloat AsFloat() const {
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return (mType == Float) ? mValue.f : GLfloat(mValue.i);
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}
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};
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struct IndexedBufferBinding {
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RefPtr<WebGLBuffer> mBufferBinding;
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uint64_t mRangeStart;
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uint64_t mRangeSize;
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IndexedBufferBinding();
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uint64_t ByteCount() const;
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};
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////////////////////////////////////
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namespace webgl {
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class AvailabilityRunnable final : public DiscardableRunnable {
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public:
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const WeakPtr<const ClientWebGLContext> mWebGL;
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std::vector<WeakPtr<WebGLQueryJS>> mQueries;
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std::vector<WeakPtr<WebGLSyncJS>> mSyncs;
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explicit AvailabilityRunnable(const ClientWebGLContext* webgl);
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~AvailabilityRunnable();
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NS_IMETHOD Run() override;
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};
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struct BufferAndIndex final {
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const WebGLBuffer* buffer = nullptr;
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uint32_t id = -1;
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};
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} // namespace webgl
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////////////////////////////////////////////////////////////////////////////////
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class WebGLContext : public VRefCounted, public SupportsWeakPtr {
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friend class ScopedDrawCallWrapper;
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friend class ScopedDrawWithTransformFeedback;
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friend class ScopedFakeVertexAttrib0;
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friend class ScopedFBRebinder;
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friend class WebGL2Context;
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friend class WebGLContextUserData;
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friend class WebGLExtensionCompressedTextureASTC;
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friend class WebGLExtensionCompressedTextureBPTC;
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friend class WebGLExtensionCompressedTextureES3;
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friend class WebGLExtensionCompressedTextureETC1;
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friend class WebGLExtensionCompressedTexturePVRTC;
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friend class WebGLExtensionCompressedTextureRGTC;
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friend class WebGLExtensionCompressedTextureS3TC;
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friend class WebGLExtensionCompressedTextureS3TC_SRGB;
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friend class WebGLExtensionDepthTexture;
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friend class WebGLExtensionDisjointTimerQuery;
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friend class WebGLExtensionDrawBuffers;
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friend class WebGLExtensionLoseContext;
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friend class WebGLExtensionMOZDebug;
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friend class WebGLExtensionVertexArray;
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friend class WebGLMemoryTracker;
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friend class webgl::AvailabilityRunnable;
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friend struct webgl::LinkedProgramInfo;
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friend struct webgl::SamplerUniformInfo;
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friend class webgl::ScopedPrepForResourceClear;
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friend struct webgl::UniformBlockInfo;
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friend const webgl::CachedDrawFetchLimits* ValidateDraw(WebGLContext*, GLenum,
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uint32_t);
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friend RefPtr<const webgl::LinkedProgramInfo> QueryProgramInfo(
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WebGLProgram* prog, gl::GLContext* gl);
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLContext, override)
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enum {
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UNPACK_FLIP_Y_WEBGL = 0x9240,
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UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241,
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// We throw InvalidOperation in TexImage if we fail to use GPU fast-path
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// for texture copy when it is set to true, only for debug purpose.
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UNPACK_REQUIRE_FASTPATH = 0x10001,
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CONTEXT_LOST_WEBGL = 0x9242,
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UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243,
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BROWSER_DEFAULT_WEBGL = 0x9244,
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UNMASKED_VENDOR_WEBGL = 0x9245,
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UNMASKED_RENDERER_WEBGL = 0x9246
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};
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private:
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class LruPosition final {
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std::list<WebGLContext*>::iterator mItr;
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void reset();
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public:
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LruPosition();
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explicit LruPosition(WebGLContext&);
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LruPosition& operator=(LruPosition&& rhs) {
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reset();
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std::swap(mItr, rhs.mItr);
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rhs.reset();
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return *this;
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}
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~LruPosition() { reset(); }
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};
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mutable LruPosition mLruPosition;
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public:
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void BumpLru() {
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LruPosition next{*this};
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mLruPosition = std::move(next);
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}
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void LoseLruContextIfLimitExceeded();
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// -
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// We've had issues in the past with nulling `gl` without actually releasing
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// all of our resources. This construction ensures that we are aware that we
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// should only null `gl` in DestroyResourcesAndContext.
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RefPtr<gl::GLContext> mGL_OnlyClearInDestroyResourcesAndContext;
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public:
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// Grab a const reference so we can see changes, but can't make changes.
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const decltype(mGL_OnlyClearInDestroyResourcesAndContext)& gl;
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public:
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void CheckForInactivity();
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protected:
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const WeakPtr<HostWebGLContext> mHost;
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const bool mResistFingerprinting;
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WebGLContextOptions mOptions;
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const uint32_t mPrincipalKey;
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Maybe<webgl::Limits> mLimits;
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bool mIsContextLost = false;
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const uint32_t mMaxPerfWarnings;
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mutable uint64_t mNumPerfWarnings = 0;
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const uint32_t mMaxAcceptableFBStatusInvals;
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uint64_t mNextFenceId = 1;
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uint64_t mCompletedFenceId = 0;
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std::unique_ptr<gl::Texture> mIncompleteTexOverride;
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public:
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class FuncScope;
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private:
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mutable FuncScope* mFuncScope = nullptr;
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public:
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static RefPtr<WebGLContext> Create(HostWebGLContext&,
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const webgl::InitContextDesc&,
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webgl::InitContextResult* out);
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private:
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void FinishInit();
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protected:
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WebGLContext(HostWebGLContext&, const webgl::InitContextDesc&);
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virtual ~WebGLContext();
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RefPtr<layers::CompositableHost> mCompositableHost;
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layers::LayersBackend mBackend = layers::LayersBackend::LAYERS_NONE;
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public:
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void Resize(uvec2 size);
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void SetCompositableHost(RefPtr<layers::CompositableHost>& aCompositableHost);
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/**
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* An abstract base class to be implemented by callers wanting to be notified
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* that a refresh has occurred. Callers must ensure an observer is removed
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* before it is destroyed.
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*/
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virtual void DidRefresh();
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void OnMemoryPressure();
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// -
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/*
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Here are the bind calls that are supposed to be fully-validated client side,
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so that client's binding state doesn't diverge:
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* AttachShader
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* DetachShader
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* BindFramebuffer
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* FramebufferAttach
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* BindBuffer
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* BindBufferRange
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* BindTexture
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* UseProgram
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* BindSampler
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* BindTransformFeedback
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* BindVertexArray
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* BeginQuery
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* EndQuery
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* ActiveTexture
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*/
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const auto& CurFuncScope() const { return *mFuncScope; }
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const char* FuncName() const;
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class FuncScope final {
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public:
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const WebGLContext& mWebGL;
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const char* const mFuncName;
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bool mBindFailureGuard = false;
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public:
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FuncScope(const WebGLContext& webgl, const char* funcName);
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~FuncScope();
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};
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void GenerateErrorImpl(const GLenum err, const nsACString& text) const {
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GenerateErrorImpl(err, std::string(text.BeginReading()));
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}
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void GenerateErrorImpl(const GLenum err, const std::string& text) const;
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void GenerateError(const webgl::ErrorInfo& err) {
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GenerateError(err.type, "%s", err.info.c_str());
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}
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template <typename... Args>
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void GenerateError(const GLenum err, const char* const fmt,
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const Args&... args) const {
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MOZ_ASSERT(FuncName());
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nsCString text;
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text.AppendPrintf("WebGL warning: %s: ", FuncName());
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#ifdef __clang__
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# pragma clang diagnostic push
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# pragma clang diagnostic ignored "-Wformat-security"
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#elif defined(__GNUC__)
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# pragma GCC diagnostic push
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# pragma GCC diagnostic ignored "-Wformat-security"
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#endif
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text.AppendPrintf(fmt, args...);
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#ifdef __clang__
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# pragma clang diagnostic pop
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#elif defined(__GNUC__)
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# pragma GCC diagnostic pop
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#endif
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GenerateErrorImpl(err, text);
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}
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template <typename... Args>
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void ErrorInvalidEnum(const char* const fmt, const Args&... args) const {
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GenerateError(LOCAL_GL_INVALID_ENUM, fmt, args...);
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}
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template <typename... Args>
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void ErrorInvalidOperation(const char* const fmt, const Args&... args) const {
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GenerateError(LOCAL_GL_INVALID_OPERATION, fmt, args...);
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}
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template <typename... Args>
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void ErrorInvalidValue(const char* const fmt, const Args&... args) const {
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GenerateError(LOCAL_GL_INVALID_VALUE, fmt, args...);
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}
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template <typename... Args>
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void ErrorInvalidFramebufferOperation(const char* const fmt,
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const Args&... args) const {
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GenerateError(LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION, fmt, args...);
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}
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template <typename... Args>
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void ErrorOutOfMemory(const char* const fmt, const Args&... args) const {
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GenerateError(LOCAL_GL_OUT_OF_MEMORY, fmt, args...);
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}
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template <typename... Args>
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void ErrorImplementationBug(const char* const fmt,
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const Args&... args) const {
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const nsPrintfCString newFmt(
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"Implementation bug, please file at %s! %s",
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"https://bugzilla.mozilla.org/"
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"enter_bug.cgi?product=Core&component=Canvas%3A+WebGL",
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fmt);
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GenerateError(LOCAL_GL_OUT_OF_MEMORY, newFmt.BeginReading(), args...);
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MOZ_ASSERT(false, "WebGLContext::ErrorImplementationBug");
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NS_ERROR("WebGLContext::ErrorImplementationBug");
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}
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void ErrorInvalidEnumInfo(const char* info, GLenum enumValue) const;
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void ErrorInvalidEnumArg(const char* argName, GLenum val) const;
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static const char* ErrorName(GLenum error);
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/**
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* Return displayable name for GLenum.
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* This version is like gl::GLenumToStr but with out the GL_ prefix to
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* keep consistency with how errors are reported from WebGL.
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* Returns hex formatted version of glenum if glenum is unknown.
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*/
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static void EnumName(GLenum val, nsCString* out_name);
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void DummyReadFramebufferOperation();
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WebGLTexture* GetActiveTex(const GLenum texTarget) const;
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Maybe<ICRData> InitializeCanvasRenderer(layers::LayersBackend backend);
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gl::GLContext* GL() const { return gl; }
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bool IsPremultAlpha() const { return mOptions.premultipliedAlpha; }
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bool IsPreservingDrawingBuffer() const {
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return mOptions.preserveDrawingBuffer;
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}
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// Present to compositor
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private:
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bool PresentInto(gl::SwapChain& swapChain);
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bool PresentIntoXR(gl::SwapChain& swapChain, const gl::MozFramebuffer& xrFb);
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public:
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// Present swaps the front and back buffers of the swap chain for compositing.
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// This assumes the framebuffer may directly alias with the back buffer,
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// dependent on remoting state or other concerns. Framebuffer and swap chain
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// surface formats are assumed to be similar to enable this aliasing. As such,
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// the back buffer may be invalidated by this swap with the front buffer,
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// unless overriden by explicitly setting the preserveDrawingBuffer option,
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// which may incur a further copy to preserve the back buffer.
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void Present(WebGLFramebuffer*, layers::TextureType, const bool webvr);
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// CopyToSwapChain forces a copy from the supplied framebuffer into the back
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// buffer before swapping the front and back buffers of the swap chain for
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// compositing. The formats of the framebuffer and the swap chain buffers
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// may differ subject to available format conversion options. Since this
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// operation uses an explicit copy, it inherently preserves the framebuffer
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// without need to set the preserveDrawingBuffer option.
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void CopyToSwapChain(
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WebGLFramebuffer*, layers::TextureType,
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const webgl::SwapChainOptions& options = webgl::SwapChainOptions());
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// In use cases where a framebuffer is used as an offscreen framebuffer and
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// does not need to be committed to the swap chain, it may still be useful
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// for the implementation to delineate distinct frames, such as when sharing
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// a single WebGLContext amongst many distinct users. EndOfFrame signals that
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// frame rendering is complete so that any implementation side-effects such
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// as resetting internal profile counters or resource queues may be handled
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// appropriately.
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void EndOfFrame();
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RefPtr<gfx::DataSourceSurface> GetFrontBufferSnapshot();
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Maybe<uvec2> FrontBufferSnapshotInto(Maybe<Range<uint8_t>>);
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Maybe<layers::SurfaceDescriptor> GetFrontBuffer(WebGLFramebuffer*,
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const bool webvr);
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void ClearVRSwapChain();
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void RunContextLossTimer();
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void CheckForContextLoss();
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bool TryToRestoreContext();
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void AssertCachedBindings() const;
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void AssertCachedGlobalState() const;
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// WebIDL WebGLRenderingContext API
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void Commit();
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uvec2 DrawingBufferSize();
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public:
|
|
void GetContextAttributes(dom::Nullable<dom::WebGLContextAttributes>& retval);
|
|
|
|
// This is the entrypoint. Don't test against it directly.
|
|
bool IsContextLost() const { return mIsContextLost; }
|
|
|
|
// -
|
|
|
|
RefPtr<WebGLBuffer> CreateBuffer();
|
|
RefPtr<WebGLFramebuffer> CreateFramebuffer();
|
|
RefPtr<WebGLFramebuffer> CreateOpaqueFramebuffer(
|
|
const webgl::OpaqueFramebufferOptions& options);
|
|
RefPtr<WebGLProgram> CreateProgram();
|
|
RefPtr<WebGLQuery> CreateQuery();
|
|
RefPtr<WebGLRenderbuffer> CreateRenderbuffer();
|
|
RefPtr<WebGLShader> CreateShader(GLenum type);
|
|
RefPtr<WebGLTexture> CreateTexture();
|
|
RefPtr<WebGLVertexArray> CreateVertexArray();
|
|
|
|
// -
|
|
|
|
void AttachShader(WebGLProgram& prog, WebGLShader& shader);
|
|
void BindAttribLocation(WebGLProgram& prog, GLuint location,
|
|
const std::string& name) const;
|
|
void BindFramebuffer(GLenum target, WebGLFramebuffer* fb);
|
|
void BindRenderbuffer(GLenum target, WebGLRenderbuffer* fb);
|
|
void BindVertexArray(WebGLVertexArray* vao);
|
|
void BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
|
|
void BlendEquationSeparate(Maybe<GLuint> i, GLenum modeRGB, GLenum modeAlpha);
|
|
void BlendFuncSeparate(Maybe<GLuint> i, GLenum srcRGB, GLenum dstRGB,
|
|
GLenum srcAlpha, GLenum dstAlpha);
|
|
GLenum CheckFramebufferStatus(GLenum target);
|
|
void Clear(GLbitfield mask);
|
|
void ClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
|
|
void ClearDepth(GLclampf v);
|
|
void ClearStencil(GLint v);
|
|
void ColorMask(Maybe<GLuint> i, uint8_t mask);
|
|
void CompileShader(WebGLShader& shader);
|
|
|
|
private:
|
|
void CompileShaderANGLE(WebGLShader* shader);
|
|
void CompileShaderBypass(WebGLShader* shader, const nsCString& shaderSource);
|
|
|
|
public:
|
|
void CullFace(GLenum face);
|
|
void DepthFunc(GLenum func);
|
|
void DepthMask(WebGLboolean b);
|
|
void DepthRange(GLclampf zNear, GLclampf zFar);
|
|
void DetachShader(WebGLProgram& prog, const WebGLShader& shader);
|
|
void DrawBuffers(const std::vector<GLenum>& buffers);
|
|
void Flush();
|
|
void Finish();
|
|
|
|
void FramebufferAttach(GLenum target, GLenum attachSlot,
|
|
GLenum bindImageTarget,
|
|
const webgl::FbAttachInfo& toAttach);
|
|
|
|
void FrontFace(GLenum mode);
|
|
|
|
Maybe<double> GetBufferParameter(GLenum target, GLenum pname);
|
|
webgl::CompileResult GetCompileResult(const WebGLShader&) const;
|
|
GLenum GetError();
|
|
GLint GetFragDataLocation(const WebGLProgram&, const std::string& name) const;
|
|
|
|
Maybe<double> GetFramebufferAttachmentParameter(WebGLFramebuffer*,
|
|
GLenum attachment,
|
|
GLenum pname) const;
|
|
|
|
Maybe<double> GetRenderbufferParameter(const WebGLRenderbuffer&,
|
|
GLenum pname) const;
|
|
webgl::LinkResult GetLinkResult(const WebGLProgram&) const;
|
|
|
|
Maybe<webgl::ShaderPrecisionFormat> GetShaderPrecisionFormat(
|
|
GLenum shadertype, GLenum precisiontype) const;
|
|
|
|
webgl::GetUniformData GetUniform(const WebGLProgram&, uint32_t loc) const;
|
|
|
|
void Hint(GLenum target, GLenum mode);
|
|
|
|
void LineWidth(GLfloat width);
|
|
void LinkProgram(WebGLProgram& prog);
|
|
void PolygonOffset(GLfloat factor, GLfloat units);
|
|
|
|
////
|
|
|
|
webgl::PackingInfo ValidImplementationColorReadPI(
|
|
const webgl::FormatUsageInfo* usage) const;
|
|
|
|
protected:
|
|
webgl::ReadPixelsResult ReadPixelsImpl(const webgl::ReadPixelsDesc&,
|
|
uintptr_t dest, uint64_t availBytes);
|
|
bool DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat,
|
|
const webgl::ReadPixelsDesc&, uintptr_t dest,
|
|
uint64_t dataLen, uint32_t rowStride);
|
|
|
|
public:
|
|
void ReadPixelsPbo(const webgl::ReadPixelsDesc&, uint64_t offset);
|
|
webgl::ReadPixelsResult ReadPixelsInto(const webgl::ReadPixelsDesc&,
|
|
const Range<uint8_t>& dest);
|
|
|
|
////
|
|
|
|
void RenderbufferStorageMultisample(WebGLRenderbuffer&, uint32_t samples,
|
|
GLenum internalformat, uint32_t width,
|
|
uint32_t height) const;
|
|
|
|
public:
|
|
void SampleCoverage(GLclampf value, WebGLboolean invert);
|
|
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void ShaderSource(WebGLShader& shader, const std::string& source) const;
|
|
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
void StencilMaskSeparate(GLenum face, GLuint mask);
|
|
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
|
|
GLenum dppass);
|
|
|
|
//////////////////////////
|
|
|
|
void UniformData(uint32_t loc, bool transpose,
|
|
const Range<const uint8_t>& data) const;
|
|
|
|
////////////////////////////////////
|
|
|
|
void UseProgram(WebGLProgram* prog);
|
|
|
|
bool ValidateAttribArraySetter(uint32_t count, uint32_t arrayLength);
|
|
bool ValidateProgram(const WebGLProgram& prog) const;
|
|
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Buffer Objects (WebGLContextBuffers.cpp)
|
|
void BindBuffer(GLenum target, WebGLBuffer* buffer);
|
|
void BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buf,
|
|
uint64_t offset, uint64_t size);
|
|
|
|
void BufferData(GLenum target, uint64_t dataLen, const uint8_t* data,
|
|
GLenum usage) const;
|
|
void BufferSubData(GLenum target, uint64_t dstByteOffset, uint64_t srcDataLen,
|
|
const uint8_t* srcData) const;
|
|
|
|
protected:
|
|
// bound buffer state
|
|
RefPtr<WebGLBuffer> mBoundArrayBuffer;
|
|
RefPtr<WebGLBuffer> mBoundCopyReadBuffer;
|
|
RefPtr<WebGLBuffer> mBoundCopyWriteBuffer;
|
|
RefPtr<WebGLBuffer> mBoundPixelPackBuffer;
|
|
RefPtr<WebGLBuffer> mBoundPixelUnpackBuffer;
|
|
RefPtr<WebGLBuffer> mBoundTransformFeedbackBuffer;
|
|
RefPtr<WebGLBuffer> mBoundUniformBuffer;
|
|
|
|
std::vector<IndexedBufferBinding> mIndexedUniformBufferBindings;
|
|
|
|
RefPtr<WebGLBuffer>& GetBufferSlotByTarget(GLenum target);
|
|
RefPtr<WebGLBuffer>& GetBufferSlotByTargetIndexed(GLenum target,
|
|
GLuint index);
|
|
|
|
// -
|
|
|
|
void GenErrorIllegalUse(GLenum useTarget, uint32_t useId, GLenum boundTarget,
|
|
uint32_t boundId) const;
|
|
|
|
bool ValidateBufferForNonTf(const WebGLBuffer&, GLenum nonTfTarget,
|
|
uint32_t nonTfId) const;
|
|
|
|
bool ValidateBufferForNonTf(const WebGLBuffer* const nonTfBuffer,
|
|
const GLenum nonTfTarget,
|
|
const uint32_t nonTfId = -1) const {
|
|
if (!nonTfBuffer) return true;
|
|
return ValidateBufferForNonTf(*nonTfBuffer, nonTfTarget, nonTfId);
|
|
}
|
|
|
|
bool ValidateBuffersForTf(const WebGLTransformFeedback&,
|
|
const webgl::LinkedProgramInfo&) const;
|
|
bool ValidateBuffersForTf(
|
|
const std::vector<webgl::BufferAndIndex>& tfBuffers) const;
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Queries (WebGL2ContextQueries.cpp)
|
|
protected:
|
|
RefPtr<WebGLQuery> mQuerySlot_SamplesPassed;
|
|
RefPtr<WebGLQuery> mQuerySlot_TFPrimsWritten;
|
|
RefPtr<WebGLQuery> mQuerySlot_TimeElapsed;
|
|
|
|
RefPtr<WebGLQuery>* ValidateQuerySlotByTarget(GLenum target);
|
|
|
|
public:
|
|
void BeginQuery(GLenum target, WebGLQuery& query);
|
|
void EndQuery(GLenum target);
|
|
Maybe<double> GetQueryParameter(const WebGLQuery& query, GLenum pname) const;
|
|
void QueryCounter(WebGLQuery&) const;
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// State and State Requests (WebGLContextState.cpp)
|
|
void SetEnabled(GLenum cap, Maybe<GLuint> i, bool enabled);
|
|
bool GetStencilBits(GLint* const out_stencilBits) const;
|
|
|
|
virtual Maybe<double> GetParameter(GLenum pname);
|
|
Maybe<std::string> GetString(GLenum pname) const;
|
|
|
|
bool IsEnabled(GLenum cap);
|
|
|
|
private:
|
|
// State tracking slots
|
|
bool mDitherEnabled = true;
|
|
bool mRasterizerDiscardEnabled = false;
|
|
bool mScissorTestEnabled = false;
|
|
bool mDepthTestEnabled = false;
|
|
bool mStencilTestEnabled = false;
|
|
GLenum mGenerateMipmapHint = LOCAL_GL_DONT_CARE;
|
|
|
|
struct ScissorRect final {
|
|
GLint x;
|
|
GLint y;
|
|
GLsizei w;
|
|
GLsizei h;
|
|
|
|
void Apply(gl::GLContext&) const;
|
|
};
|
|
ScissorRect mScissorRect = {};
|
|
|
|
bool ValidateCapabilityEnum(GLenum cap);
|
|
bool* GetStateTrackingSlot(GLenum cap, GLuint i);
|
|
|
|
// Allocation debugging variables
|
|
mutable uint64_t mDataAllocGLCallCount = 0;
|
|
|
|
void OnDataAllocCall() const { mDataAllocGLCallCount++; }
|
|
|
|
uint64_t GetNumGLDataAllocCalls() const { return mDataAllocGLCallCount; }
|
|
|
|
void OnEndOfFrame();
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Texture funcions (WebGLContextTextures.cpp)
|
|
public:
|
|
void ActiveTexture(uint32_t texUnit);
|
|
void BindTexture(GLenum texTarget, WebGLTexture* tex);
|
|
void GenerateMipmap(GLenum texTarget);
|
|
|
|
Maybe<double> GetTexParameter(const WebGLTexture&, GLenum pname) const;
|
|
void TexParameter_base(GLenum texTarget, GLenum pname,
|
|
const FloatOrInt& param);
|
|
|
|
virtual bool IsTexParamValid(GLenum pname) const;
|
|
|
|
////////////////////////////////////
|
|
// Uploads
|
|
|
|
// CompressedTexSubImage if `sub`
|
|
void CompressedTexImage(bool sub, GLenum imageTarget, uint32_t level,
|
|
GLenum format, uvec3 offset, uvec3 size,
|
|
const Range<const uint8_t>& src,
|
|
const uint32_t pboImageSize,
|
|
const Maybe<uint64_t>& pboOffset) const;
|
|
|
|
// CopyTexSubImage if `!respectFormat`
|
|
void CopyTexImage(GLenum imageTarget, uint32_t level, GLenum respecFormat,
|
|
uvec3 dstOffset, const ivec2& srcOffset,
|
|
const uvec2& size) const;
|
|
|
|
// TexSubImage if `!respectFormat`
|
|
void TexImage(uint32_t level, GLenum respecFormat, uvec3 offset,
|
|
const webgl::PackingInfo& pi,
|
|
const webgl::TexUnpackBlobDesc&) const;
|
|
|
|
void TexStorage(GLenum texTarget, uint32_t levels, GLenum sizedFormat,
|
|
uvec3 size) const;
|
|
|
|
UniquePtr<webgl::TexUnpackBlob> ToTexUnpackBytes(
|
|
const WebGLTexImageData& imageData);
|
|
|
|
UniquePtr<webgl::TexUnpackBytes> ToTexUnpackBytes(WebGLTexPboOffset& aPbo);
|
|
|
|
////////////////////////////////////
|
|
// WebGLTextureUpload.cpp
|
|
protected:
|
|
bool ValidateTexImageSpecification(uint8_t funcDims, GLenum texImageTarget,
|
|
GLint level, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border,
|
|
TexImageTarget* const out_target,
|
|
WebGLTexture** const out_texture,
|
|
webgl::ImageInfo** const out_imageInfo);
|
|
bool ValidateTexImageSelection(uint8_t funcDims, GLenum texImageTarget,
|
|
GLint level, GLint xOffset, GLint yOffset,
|
|
GLint zOffset, GLsizei width, GLsizei height,
|
|
GLsizei depth,
|
|
TexImageTarget* const out_target,
|
|
WebGLTexture** const out_texture,
|
|
webgl::ImageInfo** const out_imageInfo);
|
|
bool ValidateUnpackInfo(bool usePBOs, GLenum format, GLenum type,
|
|
webgl::PackingInfo* const out);
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Vertices Feature (WebGLContextVertices.cpp)
|
|
GLenum mPrimRestartTypeBytes = 0;
|
|
|
|
public:
|
|
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei vertexCount,
|
|
GLsizei instanceCount);
|
|
void DrawElementsInstanced(GLenum mode, GLsizei vertexCount, GLenum type,
|
|
WebGLintptr byteOffset, GLsizei instanceCount);
|
|
|
|
void EnableVertexAttribArray(GLuint index);
|
|
void DisableVertexAttribArray(GLuint index);
|
|
|
|
Maybe<double> GetVertexAttrib(GLuint index, GLenum pname);
|
|
|
|
////
|
|
|
|
void VertexAttrib4T(GLuint index, const webgl::TypedQuad&);
|
|
|
|
////
|
|
|
|
void VertexAttribPointer(uint32_t index, const webgl::VertAttribPointerDesc&);
|
|
|
|
void VertexAttribDivisor(GLuint index, GLuint divisor);
|
|
|
|
private:
|
|
WebGLBuffer* DrawElements_check(GLsizei indexCount, GLenum type,
|
|
WebGLintptr byteOffset,
|
|
GLsizei instanceCount);
|
|
void Draw_cleanup();
|
|
|
|
void VertexAttrib1fv_base(GLuint index, uint32_t arrayLength,
|
|
const GLfloat* ptr);
|
|
void VertexAttrib2fv_base(GLuint index, uint32_t arrayLength,
|
|
const GLfloat* ptr);
|
|
void VertexAttrib3fv_base(GLuint index, uint32_t arrayLength,
|
|
const GLfloat* ptr);
|
|
void VertexAttrib4fv_base(GLuint index, uint32_t arrayLength,
|
|
const GLfloat* ptr);
|
|
|
|
bool BindArrayAttribToLocation0(WebGLProgram* prog);
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// PROTECTED
|
|
protected:
|
|
WebGLVertexAttrib0Status WhatDoesVertexAttrib0Need() const;
|
|
bool DoFakeVertexAttrib0(uint64_t vertexCount);
|
|
void UndoFakeVertexAttrib0();
|
|
|
|
bool mResetLayer = true;
|
|
bool mOptionsFrozen = false;
|
|
bool mIsMesa = false;
|
|
bool mLoseContextOnMemoryPressure = false;
|
|
bool mCanLoseContextInForeground = true;
|
|
bool mShouldPresent = false;
|
|
bool mDisableFragHighP = false;
|
|
bool mForceResizeOnPresent = false;
|
|
bool mVRReady = false;
|
|
|
|
template <typename WebGLObjectType>
|
|
void DeleteWebGLObjectsArray(nsTArray<WebGLObjectType>& array);
|
|
|
|
GLuint mActiveTexture = 0;
|
|
GLenum mDefaultFB_DrawBuffer0 = LOCAL_GL_BACK;
|
|
GLenum mDefaultFB_ReadBuffer = LOCAL_GL_BACK;
|
|
|
|
mutable GLenum mWebGLError = 0;
|
|
|
|
std::unique_ptr<webgl::ShaderValidator> CreateShaderValidator(
|
|
GLenum shaderType) const;
|
|
|
|
// some GL constants
|
|
uint32_t mGLMaxFragmentUniformVectors = 0;
|
|
uint32_t mGLMaxVertexUniformVectors = 0;
|
|
uint32_t mGLMaxVertexOutputVectors = 0;
|
|
uint32_t mGLMaxFragmentInputVectors = 0;
|
|
|
|
uint32_t mGLMaxVertexTextureImageUnits = 0;
|
|
uint32_t mGLMaxFragmentTextureImageUnits = 0;
|
|
uint32_t mGLMaxCombinedTextureImageUnits = 0;
|
|
|
|
// ES3:
|
|
uint32_t mGLMinProgramTexelOffset = 0;
|
|
uint32_t mGLMaxProgramTexelOffset = 0;
|
|
|
|
public:
|
|
auto GLMaxDrawBuffers() const { return mLimits->maxColorDrawBuffers; }
|
|
|
|
uint32_t MaxValidDrawBuffers() const {
|
|
if (IsWebGL2() ||
|
|
IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) {
|
|
return GLMaxDrawBuffers();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
GLenum LastColorAttachmentEnum() const {
|
|
return LOCAL_GL_COLOR_ATTACHMENT0 + MaxValidDrawBuffers() - 1;
|
|
}
|
|
|
|
const auto& Options() const { return mOptions; }
|
|
|
|
protected:
|
|
uint32_t mGLMaxRenderbufferSize = 0;
|
|
|
|
public:
|
|
const auto& Limits() const { return *mLimits; }
|
|
auto MaxVertexAttribs() const { return mLimits->maxVertexAttribs; }
|
|
auto GLMaxTextureUnits() const { return mLimits->maxTexUnits; }
|
|
|
|
bool IsFormatValidForFB(TexInternalFormat format) const;
|
|
|
|
protected:
|
|
// -------------------------------------------------------------------------
|
|
// WebGL extensions (implemented in WebGLContextExtensions.cpp)
|
|
|
|
EnumeratedArray<WebGLExtensionID, WebGLExtensionID::Max,
|
|
std::unique_ptr<WebGLExtensionBase>>
|
|
mExtensions;
|
|
|
|
public:
|
|
void RequestExtension(WebGLExtensionID, bool explicitly = true);
|
|
|
|
// returns true if the extension has been enabled by calling getExtension.
|
|
bool IsExtensionEnabled(const WebGLExtensionID id) const {
|
|
return bool(mExtensions[id]);
|
|
}
|
|
|
|
bool IsExtensionExplicit(WebGLExtensionID) const;
|
|
void WarnIfImplicit(WebGLExtensionID) const;
|
|
|
|
bool IsExtensionSupported(WebGLExtensionID) const;
|
|
|
|
// -------------------------------------------------------------------------
|
|
// WebGL 2 specifics (implemented in WebGL2Context.cpp)
|
|
public:
|
|
virtual bool IsWebGL2() const { return false; }
|
|
|
|
struct FailureReason {
|
|
nsCString key; // For reporting.
|
|
nsCString info;
|
|
|
|
FailureReason() = default;
|
|
|
|
template <typename A, typename B>
|
|
FailureReason(const A& _key, const B& _info)
|
|
: key(nsCString(_key)), info(nsCString(_info)) {}
|
|
};
|
|
|
|
protected:
|
|
bool InitWebGL2(FailureReason* const out_failReason);
|
|
|
|
bool CreateAndInitGL(bool forceEnabled,
|
|
std::vector<FailureReason>* const out_failReasons);
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Validation functions (implemented in WebGLContextValidate.cpp)
|
|
bool InitAndValidateGL(FailureReason* const out_failReason);
|
|
|
|
bool ValidateBlendEquationEnum(GLenum cap, const char* info);
|
|
bool ValidateBlendFuncEnumsCompatibility(GLenum sfactor, GLenum dfactor,
|
|
const char* info);
|
|
bool ValidateStencilOpEnum(GLenum action, const char* info);
|
|
bool ValidateFaceEnum(GLenum face);
|
|
bool ValidateTexInputData(GLenum type, js::Scalar::Type jsArrayType,
|
|
WebGLTexImageFunc func, WebGLTexDimensions dims);
|
|
bool ValidateAttribPointer(bool integerMode, GLuint index, GLint size,
|
|
GLenum type, WebGLboolean normalized,
|
|
GLsizei stride, WebGLintptr byteOffset,
|
|
const char* info);
|
|
bool ValidateStencilParamsForDrawCall() const;
|
|
|
|
bool ValidateCopyTexImage(TexInternalFormat srcFormat,
|
|
TexInternalFormat dstformat, WebGLTexImageFunc func,
|
|
WebGLTexDimensions dims);
|
|
|
|
bool ValidateTexImage(TexImageTarget texImageTarget, GLint level,
|
|
GLenum internalFormat, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLint width, GLint height, GLint depth,
|
|
GLint border, GLenum format, GLenum type,
|
|
WebGLTexImageFunc func, WebGLTexDimensions dims);
|
|
bool ValidateTexImageFormat(GLenum internalFormat, WebGLTexImageFunc func,
|
|
WebGLTexDimensions dims);
|
|
bool ValidateTexImageType(GLenum type, WebGLTexImageFunc func,
|
|
WebGLTexDimensions dims);
|
|
bool ValidateTexImageFormatAndType(GLenum format, GLenum type,
|
|
WebGLTexImageFunc func,
|
|
WebGLTexDimensions dims);
|
|
bool ValidateCompTexImageInternalFormat(GLenum format, WebGLTexImageFunc func,
|
|
WebGLTexDimensions dims);
|
|
bool ValidateCopyTexImageInternalFormat(GLenum format, WebGLTexImageFunc func,
|
|
WebGLTexDimensions dims);
|
|
bool ValidateTexImageSize(TexImageTarget texImageTarget, GLint level,
|
|
GLint width, GLint height, GLint depth,
|
|
WebGLTexImageFunc func, WebGLTexDimensions dims);
|
|
bool ValidateTexSubImageSize(GLint x, GLint y, GLint z, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLsizei baseWidth,
|
|
GLsizei baseHeight, GLsizei baseDepth,
|
|
WebGLTexImageFunc func, WebGLTexDimensions dims);
|
|
bool ValidateCompTexImageSize(GLint level, GLenum internalFormat,
|
|
GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLsizei levelWidth,
|
|
GLsizei levelHeight, WebGLTexImageFunc func,
|
|
WebGLTexDimensions dims);
|
|
bool ValidateCompTexImageDataSize(GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height,
|
|
uint32_t byteLength, WebGLTexImageFunc func,
|
|
WebGLTexDimensions dims);
|
|
|
|
bool HasDrawBuffers() const {
|
|
return IsWebGL2() ||
|
|
IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers);
|
|
}
|
|
|
|
RefPtr<WebGLBuffer>* ValidateBufferSlot(GLenum target);
|
|
|
|
public:
|
|
WebGLBuffer* ValidateBufferSelection(GLenum target) const;
|
|
|
|
protected:
|
|
IndexedBufferBinding* ValidateIndexedBufferSlot(GLenum target, GLuint index);
|
|
|
|
bool ValidateIndexedBufferBinding(
|
|
GLenum target, GLuint index,
|
|
RefPtr<WebGLBuffer>** const out_genericBinding,
|
|
IndexedBufferBinding** const out_indexedBinding);
|
|
|
|
public:
|
|
bool ValidateNonNegative(const char* argName, int64_t val) const {
|
|
if (MOZ_UNLIKELY(val < 0)) {
|
|
ErrorInvalidValue("`%s` must be non-negative.", argName);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <typename T>
|
|
bool ValidateNonNull(const char* const argName,
|
|
const dom::Nullable<T>& maybe) const {
|
|
if (maybe.IsNull()) {
|
|
ErrorInvalidValue("%s: Cannot be null.", argName);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
////
|
|
|
|
protected:
|
|
void DestroyResourcesAndContext();
|
|
|
|
// helpers
|
|
|
|
bool ConvertImage(size_t width, size_t height, size_t srcStride,
|
|
size_t dstStride, const uint8_t* src, uint8_t* dst,
|
|
WebGLTexelFormat srcFormat, bool srcPremultiplied,
|
|
WebGLTexelFormat dstFormat, bool dstPremultiplied,
|
|
size_t dstTexelSize);
|
|
|
|
//////
|
|
public:
|
|
template <typename T>
|
|
bool ValidateObject(const char* const argName, const T& object) const {
|
|
// Todo: Remove all callers.
|
|
return true;
|
|
}
|
|
|
|
template <typename T>
|
|
bool ValidateObject(const char* const argName, const T* const object) const {
|
|
// Todo: Remove most (all?) callers.
|
|
if (!object) {
|
|
ErrorInvalidOperation(
|
|
"%s: Object argument cannot have been marked for"
|
|
" deletion.",
|
|
argName);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
////
|
|
|
|
public:
|
|
void LoseContext(
|
|
webgl::ContextLossReason reason = webgl::ContextLossReason::None);
|
|
|
|
protected:
|
|
nsTArray<RefPtr<WebGLTexture>> mBound2DTextures;
|
|
nsTArray<RefPtr<WebGLTexture>> mBoundCubeMapTextures;
|
|
nsTArray<RefPtr<WebGLTexture>> mBound3DTextures;
|
|
nsTArray<RefPtr<WebGLTexture>> mBound2DArrayTextures;
|
|
nsTArray<RefPtr<WebGLSampler>> mBoundSamplers;
|
|
|
|
void ResolveTexturesForDraw() const;
|
|
|
|
RefPtr<WebGLProgram> mCurrentProgram;
|
|
RefPtr<const webgl::LinkedProgramInfo> mActiveProgramLinkInfo;
|
|
|
|
bool ValidateFramebufferTarget(GLenum target) const;
|
|
bool ValidateInvalidateFramebuffer(GLenum target,
|
|
const Range<const GLenum>& attachments,
|
|
std::vector<GLenum>* const scopedVector,
|
|
GLsizei* const out_glNumAttachments,
|
|
const GLenum** const out_glAttachments);
|
|
|
|
RefPtr<WebGLFramebuffer> mBoundDrawFramebuffer;
|
|
RefPtr<WebGLFramebuffer> mBoundReadFramebuffer;
|
|
RefPtr<WebGLTransformFeedback> mBoundTransformFeedback;
|
|
RefPtr<WebGLVertexArray> mBoundVertexArray;
|
|
|
|
public:
|
|
const auto& BoundReadFb() const { return mBoundReadFramebuffer; }
|
|
|
|
protected:
|
|
RefPtr<WebGLTransformFeedback> mDefaultTransformFeedback;
|
|
RefPtr<WebGLVertexArray> mDefaultVertexArray;
|
|
|
|
////////////////////////////////////
|
|
|
|
protected:
|
|
GLuint mEmptyTFO = 0;
|
|
|
|
// Generic Vertex Attributes
|
|
// Though CURRENT_VERTEX_ATTRIB is listed under "Vertex Shader State" in the
|
|
// spec state tables, this isn't vertex shader /object/ state. This array is
|
|
// merely state useful to vertex shaders, but is global state.
|
|
std::vector<webgl::AttribBaseType> mGenericVertexAttribTypes;
|
|
CacheInvalidator mGenericVertexAttribTypeInvalidator;
|
|
|
|
GLuint mFakeVertexAttrib0BufferObject = 0;
|
|
intptr_t mFakeVertexAttrib0BufferObjectSize = 0;
|
|
bool mFakeVertexAttrib0DataDefined = false;
|
|
alignas(alignof(float)) uint8_t
|
|
mGenericVertexAttrib0Data[sizeof(float) * 4] = {};
|
|
alignas(alignof(float)) uint8_t
|
|
mFakeVertexAttrib0Data[sizeof(float) * 4] = {};
|
|
|
|
GLint mStencilRefFront = 0;
|
|
GLint mStencilRefBack = 0;
|
|
GLuint mStencilValueMaskFront = 0;
|
|
GLuint mStencilValueMaskBack = 0;
|
|
GLuint mStencilWriteMaskFront = 0;
|
|
GLuint mStencilWriteMaskBack = 0;
|
|
uint8_t mColorWriteMask0 = 0xf; // bitmask
|
|
mutable uint8_t mDriverColorMask0 = 0xf;
|
|
bool mDepthWriteMask = true;
|
|
GLfloat mColorClearValue[4] = {0, 0, 0, 0};
|
|
GLint mStencilClearValue = 0;
|
|
GLfloat mDepthClearValue = 1.0f;
|
|
|
|
std::bitset<webgl::kMaxDrawBuffers> mColorWriteMaskNonzero = -1;
|
|
std::bitset<webgl::kMaxDrawBuffers> mBlendEnabled = 0;
|
|
|
|
GLint mViewportX = 0;
|
|
GLint mViewportY = 0;
|
|
GLsizei mViewportWidth = 0;
|
|
GLsizei mViewportHeight = 0;
|
|
bool mAlreadyWarnedAboutViewportLargerThanDest = false;
|
|
|
|
GLfloat mLineWidth = 1.0;
|
|
|
|
WebGLContextLossHandler mContextLossHandler;
|
|
|
|
// Used for some hardware (particularly Tegra 2 and 4) that likes to
|
|
// be Flushed while doing hundreds of draw calls.
|
|
mutable uint64_t mDrawCallsSinceLastFlush = 0;
|
|
|
|
mutable uint64_t mWarningCount = 0;
|
|
const uint64_t mMaxWarnings;
|
|
bool mAlreadyWarnedAboutFakeVertexAttrib0 = false;
|
|
|
|
bool ShouldGenerateWarnings() const { return mWarningCount < mMaxWarnings; }
|
|
|
|
bool ShouldGeneratePerfWarnings() const {
|
|
return mNumPerfWarnings < mMaxPerfWarnings;
|
|
}
|
|
|
|
bool mNeedsFakeNoAlpha = false;
|
|
bool mNeedsFakeNoDepth = false;
|
|
bool mNeedsFakeNoStencil = false;
|
|
bool mNeedsFakeNoStencil_UserFBs = false;
|
|
|
|
bool mDriverDepthTest = false;
|
|
bool mDriverStencilTest = false;
|
|
|
|
bool mNeedsIndexValidation = false;
|
|
|
|
const bool mAllowFBInvalidation;
|
|
|
|
bool Has64BitTimestamps() const;
|
|
|
|
// --
|
|
|
|
const uint8_t mMsaaSamples;
|
|
mutable uvec2 mRequestedSize;
|
|
mutable UniquePtr<gl::MozFramebuffer> mDefaultFB;
|
|
mutable bool mDefaultFB_IsInvalid = false;
|
|
mutable UniquePtr<gl::MozFramebuffer> mResolvedDefaultFB;
|
|
|
|
gl::SwapChain mSwapChain;
|
|
gl::SwapChain mWebVRSwapChain;
|
|
|
|
// --
|
|
|
|
bool EnsureDefaultFB();
|
|
bool ValidateAndInitFB(
|
|
const WebGLFramebuffer* fb,
|
|
GLenum incompleteFbError = LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION);
|
|
void DoBindFB(const WebGLFramebuffer* fb,
|
|
GLenum target = LOCAL_GL_FRAMEBUFFER) const;
|
|
|
|
bool BindCurFBForDraw();
|
|
bool BindCurFBForColorRead(
|
|
const webgl::FormatUsageInfo** out_format, uint32_t* out_width,
|
|
uint32_t* out_height,
|
|
GLenum incompleteFbError = LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION);
|
|
void DoColorMask(Maybe<GLuint> i, uint8_t bitmask) const;
|
|
void BlitBackbufferToCurDriverFB(
|
|
WebGLFramebuffer* const srcAsWebglFb = nullptr,
|
|
const gl::MozFramebuffer* const srcAsMozFb = nullptr,
|
|
bool srcIsBGRA = false) const;
|
|
bool BindDefaultFBForRead();
|
|
|
|
// --
|
|
|
|
public:
|
|
// console logging helpers
|
|
template <typename... Args>
|
|
void GenerateWarning(const char* const fmt, const Args&... args) const {
|
|
GenerateError(0, fmt, args...);
|
|
}
|
|
|
|
template <typename... Args>
|
|
void GeneratePerfWarning(const char* const fmt, const Args&... args) const {
|
|
GenerateError(webgl::kErrorPerfWarning, fmt, args...);
|
|
}
|
|
|
|
public:
|
|
UniquePtr<webgl::FormatUsageAuthority> mFormatUsage;
|
|
|
|
virtual UniquePtr<webgl::FormatUsageAuthority> CreateFormatUsage(
|
|
gl::GLContext* gl) const;
|
|
|
|
const decltype(mBound2DTextures)* TexListForElemType(GLenum elemType) const;
|
|
|
|
// Friend list
|
|
friend class ScopedCopyTexImageSource;
|
|
friend class ScopedResolveTexturesForDraw;
|
|
friend class webgl::TexUnpackBlob;
|
|
friend class webgl::TexUnpackBytes;
|
|
friend class webgl::TexUnpackImage;
|
|
friend class webgl::TexUnpackSurface;
|
|
friend struct webgl::UniformInfo;
|
|
friend class WebGLTexture;
|
|
friend class WebGLFBAttachPoint;
|
|
friend class WebGLFramebuffer;
|
|
friend class WebGLRenderbuffer;
|
|
friend class WebGLProgram;
|
|
friend class WebGLQuery;
|
|
friend class WebGLBuffer;
|
|
friend class WebGLSampler;
|
|
friend class WebGLShader;
|
|
friend class WebGLSync;
|
|
friend class WebGLTransformFeedback;
|
|
friend class WebGLVertexArray;
|
|
friend class WebGLVertexArrayFake;
|
|
friend class WebGLVertexArrayGL;
|
|
};
|
|
|
|
// Returns `value` rounded to the next highest multiple of `multiple`.
|
|
// AKA PadToAlignment, StrideForAlignment.
|
|
template <typename V, typename M>
|
|
V RoundUpToMultipleOf(const V& value, const M& multiple) {
|
|
return ((value + multiple - 1) / multiple) * multiple;
|
|
}
|
|
|
|
const char* GetEnumName(GLenum val, const char* defaultRet = "<unknown>");
|
|
std::string EnumString(GLenum val);
|
|
|
|
class ScopedFBRebinder final {
|
|
private:
|
|
const WebGLContext* const mWebGL;
|
|
|
|
public:
|
|
explicit ScopedFBRebinder(const WebGLContext* const webgl) : mWebGL(webgl) {}
|
|
~ScopedFBRebinder();
|
|
};
|
|
|
|
// -
|
|
|
|
constexpr inline bool IsBufferTargetLazilyBound(const GLenum target) {
|
|
return target != LOCAL_GL_ELEMENT_ARRAY_BUFFER;
|
|
}
|
|
|
|
void DoBindBuffer(gl::GLContext&, GLenum target, const WebGLBuffer*);
|
|
|
|
class ScopedLazyBind final {
|
|
private:
|
|
gl::GLContext& mGL;
|
|
const GLenum mTarget;
|
|
|
|
public:
|
|
ScopedLazyBind(gl::GLContext* const gl, const GLenum target,
|
|
const WebGLBuffer* const buf)
|
|
: mGL(*gl), mTarget(IsBufferTargetLazilyBound(target) ? target : 0) {
|
|
if (mTarget) {
|
|
DoBindBuffer(mGL, mTarget, buf);
|
|
}
|
|
}
|
|
|
|
~ScopedLazyBind() {
|
|
if (mTarget) {
|
|
DoBindBuffer(mGL, mTarget, nullptr);
|
|
}
|
|
}
|
|
};
|
|
|
|
////
|
|
|
|
bool Intersect(int32_t srcSize, int32_t read0, int32_t readSize,
|
|
int32_t* out_intRead0, int32_t* out_intWrite0,
|
|
int32_t* out_intSize);
|
|
|
|
uint64_t AvailGroups(uint64_t totalAvailItems, uint64_t firstItemOffset,
|
|
uint32_t groupSize, uint32_t groupStride);
|
|
|
|
////
|
|
|
|
class ScopedDrawCallWrapper final {
|
|
public:
|
|
WebGLContext& mWebGL;
|
|
|
|
explicit ScopedDrawCallWrapper(WebGLContext& webgl);
|
|
~ScopedDrawCallWrapper();
|
|
};
|
|
|
|
namespace webgl {
|
|
|
|
class ScopedPrepForResourceClear final {
|
|
const WebGLContext& webgl;
|
|
|
|
public:
|
|
explicit ScopedPrepForResourceClear(const WebGLContext&);
|
|
~ScopedPrepForResourceClear();
|
|
};
|
|
|
|
struct IndexedName final {
|
|
std::string name;
|
|
uint64_t index;
|
|
};
|
|
Maybe<IndexedName> ParseIndexed(const std::string& str);
|
|
|
|
} // namespace webgl
|
|
|
|
webgl::LinkActiveInfo GetLinkActiveInfo(
|
|
gl::GLContext& gl, const GLuint prog, const bool webgl2,
|
|
const std::unordered_map<std::string, std::string>& nameUnmap);
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|