зеркало из https://github.com/mozilla/gecko-dev.git
279 строки
7.5 KiB
C++
279 строки
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "ClientWebGLContext.h"
|
|
|
|
#include <limits>
|
|
|
|
#include "GLContext.h"
|
|
#include "WebGLBuffer.h"
|
|
#include "WebGLTransformFeedback.h"
|
|
#include "WebGLVertexArray.h"
|
|
|
|
namespace mozilla {
|
|
|
|
RefPtr<WebGLBuffer>* WebGLContext::ValidateBufferSlot(GLenum target) {
|
|
RefPtr<WebGLBuffer>* slot = nullptr;
|
|
|
|
switch (target) {
|
|
case LOCAL_GL_ARRAY_BUFFER:
|
|
slot = &mBoundArrayBuffer;
|
|
break;
|
|
|
|
case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
|
|
slot = &(mBoundVertexArray->mElementArrayBuffer);
|
|
break;
|
|
}
|
|
|
|
if (IsWebGL2()) {
|
|
switch (target) {
|
|
case LOCAL_GL_COPY_READ_BUFFER:
|
|
slot = &mBoundCopyReadBuffer;
|
|
break;
|
|
|
|
case LOCAL_GL_COPY_WRITE_BUFFER:
|
|
slot = &mBoundCopyWriteBuffer;
|
|
break;
|
|
|
|
case LOCAL_GL_PIXEL_PACK_BUFFER:
|
|
slot = &mBoundPixelPackBuffer;
|
|
break;
|
|
|
|
case LOCAL_GL_PIXEL_UNPACK_BUFFER:
|
|
slot = &mBoundPixelUnpackBuffer;
|
|
break;
|
|
|
|
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
slot = &mBoundTransformFeedbackBuffer;
|
|
break;
|
|
|
|
case LOCAL_GL_UNIFORM_BUFFER:
|
|
slot = &mBoundUniformBuffer;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!slot) {
|
|
ErrorInvalidEnumInfo("target", target);
|
|
return nullptr;
|
|
}
|
|
|
|
return slot;
|
|
}
|
|
|
|
WebGLBuffer* WebGLContext::ValidateBufferSelection(GLenum target) const {
|
|
const auto& slot =
|
|
const_cast<WebGLContext*>(this)->ValidateBufferSlot(target);
|
|
if (!slot) return nullptr;
|
|
const auto& buffer = *slot;
|
|
|
|
if (!buffer) {
|
|
ErrorInvalidOperation("Buffer for `target` is null.");
|
|
return nullptr;
|
|
}
|
|
|
|
if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER) {
|
|
if (mBoundTransformFeedback->IsActiveAndNotPaused()) {
|
|
ErrorInvalidOperation(
|
|
"Cannot select TRANSFORM_FEEDBACK_BUFFER when"
|
|
" transform feedback is active and unpaused.");
|
|
return nullptr;
|
|
}
|
|
const auto tfBuffers = std::vector<webgl::BufferAndIndex>{{
|
|
{buffer},
|
|
}};
|
|
|
|
if (!ValidateBuffersForTf(tfBuffers)) return nullptr;
|
|
} else {
|
|
if (mBoundTransformFeedback && !ValidateBufferForNonTf(buffer, target))
|
|
return nullptr;
|
|
}
|
|
|
|
return buffer.get();
|
|
}
|
|
|
|
IndexedBufferBinding* WebGLContext::ValidateIndexedBufferSlot(GLenum target,
|
|
GLuint index) {
|
|
decltype(mIndexedUniformBufferBindings)* bindings;
|
|
const char* maxIndexEnum;
|
|
switch (target) {
|
|
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
if (mBoundTransformFeedback->mIsActive &&
|
|
!mBoundTransformFeedback->mIsPaused) {
|
|
ErrorInvalidOperation("Transform feedback active and not paused.");
|
|
return nullptr;
|
|
}
|
|
bindings = &(mBoundTransformFeedback->mIndexedBindings);
|
|
maxIndexEnum = "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
|
|
break;
|
|
|
|
case LOCAL_GL_UNIFORM_BUFFER:
|
|
bindings = &mIndexedUniformBufferBindings;
|
|
maxIndexEnum = "MAX_UNIFORM_BUFFER_BINDINGS";
|
|
break;
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("target", target);
|
|
return nullptr;
|
|
}
|
|
|
|
if (index >= bindings->size()) {
|
|
ErrorInvalidValue("`index` >= %s.", maxIndexEnum);
|
|
return nullptr;
|
|
}
|
|
|
|
return &(*bindings)[index];
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void WebGLContext::BindBuffer(GLenum target, WebGLBuffer* buffer) {
|
|
FuncScope funcScope(*this, "bindBuffer");
|
|
if (IsContextLost()) return;
|
|
funcScope.mBindFailureGuard = true;
|
|
|
|
if (buffer && !ValidateObject("buffer", *buffer)) return;
|
|
|
|
const auto& slot = ValidateBufferSlot(target);
|
|
if (!slot) return;
|
|
|
|
if (buffer && !buffer->ValidateCanBindToTarget(target)) return;
|
|
|
|
if (!IsBufferTargetLazilyBound(target)) {
|
|
gl->fBindBuffer(target, buffer ? buffer->mGLName : 0);
|
|
}
|
|
|
|
*slot = buffer;
|
|
if (buffer) {
|
|
buffer->SetContentAfterBind(target);
|
|
}
|
|
|
|
funcScope.mBindFailureGuard = false;
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
bool WebGLContext::ValidateIndexedBufferBinding(
|
|
GLenum target, GLuint index, RefPtr<WebGLBuffer>** const out_genericBinding,
|
|
IndexedBufferBinding** const out_indexedBinding) {
|
|
*out_genericBinding = ValidateBufferSlot(target);
|
|
if (!*out_genericBinding) return false;
|
|
|
|
*out_indexedBinding = ValidateIndexedBufferSlot(target, index);
|
|
if (!*out_indexedBinding) return false;
|
|
|
|
if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER &&
|
|
mBoundTransformFeedback->mIsActive) {
|
|
ErrorInvalidOperation(
|
|
"Cannot update indexed buffer bindings on active"
|
|
" transform feedback objects.");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WebGLContext::BindBufferRange(GLenum target, GLuint index,
|
|
WebGLBuffer* buffer, uint64_t offset,
|
|
uint64_t size) {
|
|
FuncScope funcScope(*this, "bindBufferBase/Range");
|
|
if (buffer && !ValidateObject("buffer", *buffer)) return;
|
|
funcScope.mBindFailureGuard = true;
|
|
|
|
RefPtr<WebGLBuffer>* genericBinding;
|
|
IndexedBufferBinding* indexedBinding;
|
|
if (!ValidateIndexedBufferBinding(target, index, &genericBinding,
|
|
&indexedBinding)) {
|
|
return;
|
|
}
|
|
|
|
if (buffer && !buffer->ValidateCanBindToTarget(target)) return;
|
|
|
|
const auto& limits = Limits();
|
|
auto err =
|
|
CheckBindBufferRange(target, index, bool(buffer), offset, size, limits);
|
|
if (err) return;
|
|
|
|
////
|
|
|
|
bool needsPrebind = false;
|
|
needsPrebind |= gl->IsANGLE();
|
|
#ifdef XP_MACOSX
|
|
needsPrebind = true;
|
|
#endif
|
|
|
|
if (gl->WorkAroundDriverBugs() && buffer && needsPrebind) {
|
|
// BindBufferBase/Range will fail (on some drivers) if the buffer name has
|
|
// never been bound. (GenBuffers makes a name, but BindBuffer initializes
|
|
// that name as a real buffer object)
|
|
gl->fBindBuffer(target, buffer->mGLName);
|
|
}
|
|
|
|
if (size) {
|
|
gl->fBindBufferRange(target, index, buffer ? buffer->mGLName : 0, offset,
|
|
size);
|
|
} else {
|
|
gl->fBindBufferBase(target, index, buffer ? buffer->mGLName : 0);
|
|
}
|
|
|
|
if (buffer) {
|
|
gl->fBindBuffer(target, 0); // Reset generic.
|
|
}
|
|
|
|
////
|
|
|
|
*genericBinding = buffer;
|
|
indexedBinding->mBufferBinding = buffer;
|
|
indexedBinding->mRangeStart = offset;
|
|
indexedBinding->mRangeSize = size;
|
|
|
|
if (buffer) {
|
|
buffer->SetContentAfterBind(target);
|
|
}
|
|
|
|
funcScope.mBindFailureGuard = false;
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void WebGLContext::BufferData(GLenum target, uint64_t dataLen,
|
|
const uint8_t* data, GLenum usage) const {
|
|
// `data` may be null.
|
|
const FuncScope funcScope(*this, "bufferData");
|
|
if (IsContextLost()) return;
|
|
|
|
const auto& buffer = ValidateBufferSelection(target);
|
|
if (!buffer) return;
|
|
|
|
buffer->BufferData(target, dataLen, data, usage);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void WebGLContext::BufferSubData(GLenum target, uint64_t dstByteOffset,
|
|
uint64_t dataLen, const uint8_t* data) const {
|
|
MOZ_ASSERT(data || !dataLen);
|
|
const FuncScope funcScope(*this, "bufferSubData");
|
|
if (IsContextLost()) return;
|
|
|
|
const auto& buffer = ValidateBufferSelection(target);
|
|
if (!buffer) return;
|
|
buffer->BufferSubData(target, dstByteOffset, dataLen, data);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
RefPtr<WebGLBuffer> WebGLContext::CreateBuffer() {
|
|
const FuncScope funcScope(*this, "createBuffer");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
GLuint buf = 0;
|
|
gl->fGenBuffers(1, &buf);
|
|
|
|
return new WebGLBuffer(this, buf);
|
|
}
|
|
|
|
} // namespace mozilla
|