зеркало из https://github.com/mozilla/gecko-dev.git
305 строки
8.5 KiB
C++
305 строки
8.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "GLContext.h"
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#include "mozilla/Casting.h"
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#include "mozilla/CheckedInt.h"
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#include "WebGLBuffer.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLTypes.h"
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#include "WebGLVertexArray.h"
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#include "mozilla/ResultVariant.h"
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namespace mozilla {
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static bool ValidateAttribIndex(WebGLContext& webgl, GLuint index) {
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bool valid = (index < webgl.MaxVertexAttribs());
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if (!valid) {
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if (index == GLuint(-1)) {
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webgl.ErrorInvalidValue(
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"-1 is not a valid `index`. This value"
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" probably comes from a getAttribLocation()"
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" call, where this return value -1 means"
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" that the passed name didn't correspond to"
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" an active attribute in the specified"
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" program.");
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} else {
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webgl.ErrorInvalidValue(
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"`index` must be less than"
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" MAX_VERTEX_ATTRIBS.");
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}
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}
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return valid;
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}
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////////////////////////////////////////
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void WebGLContext::VertexAttrib4T(GLuint index, const webgl::TypedQuad& src) {
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const FuncScope funcScope(*this, "vertexAttrib[1234]u?[fi]v?");
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if (IsContextLost()) return;
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if (!ValidateAttribIndex(*this, index)) return;
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////
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if (index || !gl->IsCompatibilityProfile()) {
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switch (src.type) {
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case webgl::AttribBaseType::Boolean:
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case webgl::AttribBaseType::Float:
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gl->fVertexAttrib4fv(index, reinterpret_cast<const float*>(src.data));
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break;
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case webgl::AttribBaseType::Int:
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gl->fVertexAttribI4iv(index,
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reinterpret_cast<const int32_t*>(src.data));
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break;
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case webgl::AttribBaseType::Uint:
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gl->fVertexAttribI4uiv(index,
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reinterpret_cast<const uint32_t*>(src.data));
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break;
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}
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}
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////
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mGenericVertexAttribTypes[index] = src.type;
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mGenericVertexAttribTypeInvalidator.InvalidateCaches();
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if (!index) {
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memcpy(mGenericVertexAttrib0Data, src.data,
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sizeof(mGenericVertexAttrib0Data));
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}
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}
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////////////////////////////////////////
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void WebGLContext::EnableVertexAttribArray(GLuint index) {
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const FuncScope funcScope(*this, "enableVertexAttribArray");
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if (IsContextLost()) return;
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if (!ValidateAttribIndex(*this, index)) return;
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gl->fEnableVertexAttribArray(index);
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MOZ_ASSERT(mBoundVertexArray);
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mBoundVertexArray->SetAttribIsArray(index, true);
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}
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void WebGLContext::DisableVertexAttribArray(GLuint index) {
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const FuncScope funcScope(*this, "disableVertexAttribArray");
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if (IsContextLost()) return;
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if (!ValidateAttribIndex(*this, index)) return;
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if (index || !gl->IsCompatibilityProfile()) {
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gl->fDisableVertexAttribArray(index);
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}
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MOZ_ASSERT(mBoundVertexArray);
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mBoundVertexArray->SetAttribIsArray(index, false);
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}
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Maybe<double> WebGLContext::GetVertexAttrib(GLuint index, GLenum pname) {
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const FuncScope funcScope(*this, "getVertexAttrib");
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if (IsContextLost()) return Nothing();
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if (!ValidateAttribIndex(*this, index)) return Nothing();
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MOZ_ASSERT(mBoundVertexArray);
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auto ret = mBoundVertexArray->GetVertexAttrib(index, pname);
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switch (pname) {
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case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER:
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if (!IsWebGL2()) {
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ret = Nothing();
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}
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break;
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case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
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if (!IsWebGL2() &&
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!IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays)) {
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ret = Nothing();
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}
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break;
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}
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if (!ret) {
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ErrorInvalidEnumInfo("pname", pname);
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}
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return ret;
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}
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////////////////////////////////////////
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Result<webgl::VertAttribPointerCalculated, webgl::ErrorInfo>
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CheckVertexAttribPointer(const bool isWebgl2,
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const webgl::VertAttribPointerDesc& desc) {
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if (desc.channels < 1 || desc.channels > 4) {
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return Err(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE,
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"Channel count `size` must be within [1,4]."});
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}
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////
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webgl::VertAttribPointerCalculated calc;
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bool isTypeValid = true;
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bool isPackedType = false;
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uint8_t bytesPerType = 0;
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switch (desc.type) {
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// WebGL 1:
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case LOCAL_GL_BYTE:
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bytesPerType = 1;
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calc.baseType = webgl::AttribBaseType::Int;
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break;
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case LOCAL_GL_UNSIGNED_BYTE:
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bytesPerType = 1;
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calc.baseType = webgl::AttribBaseType::Uint;
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break;
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case LOCAL_GL_SHORT:
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bytesPerType = 2;
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calc.baseType = webgl::AttribBaseType::Int;
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break;
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case LOCAL_GL_UNSIGNED_SHORT:
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bytesPerType = 2;
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calc.baseType = webgl::AttribBaseType::Uint;
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break;
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case LOCAL_GL_FLOAT:
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bytesPerType = 4;
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calc.baseType = webgl::AttribBaseType::Float;
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break;
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// WebGL 2:
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case LOCAL_GL_INT:
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isTypeValid = isWebgl2;
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bytesPerType = 4;
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calc.baseType = webgl::AttribBaseType::Int;
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break;
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case LOCAL_GL_UNSIGNED_INT:
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isTypeValid = isWebgl2;
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bytesPerType = 4;
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calc.baseType = webgl::AttribBaseType::Uint;
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break;
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case LOCAL_GL_HALF_FLOAT:
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isTypeValid = isWebgl2;
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bytesPerType = 2;
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calc.baseType = webgl::AttribBaseType::Float;
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break;
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case LOCAL_GL_INT_2_10_10_10_REV:
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case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
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if (desc.channels != 4) {
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return Err(webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION,
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"Size must be 4 for this type."});
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}
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isTypeValid = isWebgl2;
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bytesPerType = 4;
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calc.baseType =
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webgl::AttribBaseType::Float; // Invalid for intFunc:true.
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isPackedType = true;
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break;
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default:
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isTypeValid = false;
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break;
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}
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if (desc.intFunc) {
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isTypeValid = (calc.baseType != webgl::AttribBaseType::Float);
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} else {
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calc.baseType = webgl::AttribBaseType::Float;
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}
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if (!isTypeValid) {
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const auto info =
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nsPrintfCString("Bad `type`: %s", EnumString(desc.type).c_str());
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return Err(webgl::ErrorInfo{LOCAL_GL_INVALID_ENUM, info.BeginReading()});
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}
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////
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calc.byteSize = bytesPerType;
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if (!isPackedType) {
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calc.byteSize *= desc.channels;
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}
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calc.byteStride =
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desc.byteStrideOrZero ? desc.byteStrideOrZero : calc.byteSize;
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// `alignment` should always be a power of two.
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MOZ_ASSERT(IsPowerOfTwo(bytesPerType));
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const auto typeAlignmentMask = bytesPerType - 1;
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if (calc.byteStride & typeAlignmentMask ||
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desc.byteOffset & typeAlignmentMask) {
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return Err(
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webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION,
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"`stride` and `byteOffset` must satisfy the alignment"
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" requirement of `type`."});
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}
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return calc;
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}
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void DoVertexAttribPointer(gl::GLContext& gl, const uint32_t index,
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const webgl::VertAttribPointerDesc& desc) {
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if (desc.intFunc) {
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gl.fVertexAttribIPointer(index, desc.channels, desc.type,
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desc.byteStrideOrZero,
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reinterpret_cast<const void*>(desc.byteOffset));
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} else {
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gl.fVertexAttribPointer(index, desc.channels, desc.type, desc.normalized,
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desc.byteStrideOrZero,
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reinterpret_cast<const void*>(desc.byteOffset));
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}
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}
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void WebGLContext::VertexAttribPointer(
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const uint32_t index, const webgl::VertAttribPointerDesc& desc) {
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if (IsContextLost()) return;
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if (!ValidateAttribIndex(*this, index)) return;
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const auto res = CheckVertexAttribPointer(IsWebGL2(), desc);
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if (res.isErr()) {
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const auto& err = res.inspectErr();
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GenerateError(err.type, "%s", err.info.c_str());
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return;
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}
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const auto& calc = res.inspect();
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////
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const auto& buffer = mBoundArrayBuffer;
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mBoundVertexArray->AttribPointer(index, buffer, desc, calc);
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const ScopedLazyBind lazyBind(gl, LOCAL_GL_ARRAY_BUFFER, buffer);
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DoVertexAttribPointer(*gl, index, desc);
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}
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////////////////////////////////////////
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void WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor) {
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const FuncScope funcScope(*this, "vertexAttribDivisor");
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if (IsContextLost()) return;
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if (!ValidateAttribIndex(*this, index)) return;
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MOZ_ASSERT(mBoundVertexArray);
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mBoundVertexArray->AttribDivisor(index, divisor);
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gl->fVertexAttribDivisor(index, divisor);
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}
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} // namespace mozilla
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