gecko-dev/dom/canvas/XRWebGLLayer.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/XRWebGLLayer.h"
#include "mozilla/dom/XRSession.h"
#include "mozilla/dom/XRView.h"
#include "mozilla/dom/XRViewport.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLFramebuffer.h"
#include "mozilla/StaticPrefs_dom.h"
#include "mozilla/StaticPrefs_webgl.h"
#include "GLContext.h"
#include "ScopedGLHelpers.h"
#include "MozFramebuffer.h"
#include "VRDisplayClient.h"
#include "ClientWebGLContext.h"
#include "nsContentUtils.h"
#include "nsIScriptError.h"
using namespace mozilla::gl;
namespace mozilla::dom {
static constexpr float XR_FRAMEBUFFER_MIN_SCALE = 0.2f;
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(XRWebGLLayer, mParent, mSession, mWebGL,
mFramebuffer, mLeftViewport,
mRightViewport)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(XRWebGLLayer, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(XRWebGLLayer, Release)
XRWebGLLayer::XRWebGLLayer(
nsISupports* aParent, XRSession& aSession, bool aIgnoreDepthValues,
double aFramebufferScaleFactor,
RefPtr<mozilla::ClientWebGLContext> aWebGLContext,
RefPtr<WebGLFramebufferJS> aFramebuffer,
const Maybe<const webgl::OpaqueFramebufferOptions>& aOptions)
: mParent(aParent),
mSession(&aSession),
mWebGL(std::move(aWebGLContext)),
mFramebufferScaleFactor(aFramebufferScaleFactor),
mCompositionDisabled(!aSession.IsImmersive()),
mIgnoreDepthValues(aIgnoreDepthValues),
mFramebuffer(std::move(aFramebuffer)),
mFramebufferOptions(aOptions) {}
XRWebGLLayer::~XRWebGLLayer() { DeleteFramebuffer(); }
void XRWebGLLayer::DeleteFramebuffer() {
if (mFramebuffer) {
mWebGL->DeleteFramebuffer(mFramebuffer.get(), true);
mFramebuffer = nullptr;
}
}
/* static */
already_AddRefed<XRWebGLLayer> XRWebGLLayer::Constructor(
const GlobalObject& aGlobal, XRSession& aSession,
const WebGLRenderingContextOrWebGL2RenderingContext& aXRWebGLContext,
const XRWebGLLayerInit& aXRWebGLLayerInitDict, ErrorResult& aRv) {
// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer
// Depth not supported in XR Compositor yet.
const bool ignoreDepthValues = true;
// If sessions ended value is true, throw an InvalidStateError and abort
// these steps.
if (aSession.IsEnded()) {
aRv.ThrowInvalidStateError(
"Can not create an XRWebGLLayer with an XRSession that has ended.");
return nullptr;
}
gfx::VRDisplayClient* display = aSession.GetDisplayClient();
const gfx::VRDisplayInfo& displayInfo = display->GetDisplayInfo();
const gfx::VRDisplayState& displayState = displayInfo.mDisplayState;
RefPtr<ClientWebGLContext> gl;
if (aXRWebGLContext.IsWebGLRenderingContext()) {
gl = &aXRWebGLContext.GetAsWebGLRenderingContext();
} else {
gl = &aXRWebGLContext.GetAsWebGL2RenderingContext();
}
// If context is lost, throw an InvalidStateError and abort these steps.
if (gl->IsContextLost()) {
aRv.ThrowInvalidStateError(
"Could not create an XRWebGLLayer, as the WebGL context was lost.");
return nullptr;
}
RefPtr<mozilla::WebGLFramebufferJS> framebuffer;
Maybe<const webgl::OpaqueFramebufferOptions> framebufferOptions;
if (aSession.IsImmersive()) {
// If session is an immersive session and contexts XR compatible boolean
// is false, throw an InvalidStateError and abort these steps.
if (!gl->IsXRCompatible()) {
aRv.ThrowInvalidStateError(
"Can not create an XRWebGLLayer without first calling "
"makeXRCompatible "
"on the WebGLRenderingContext or WebGL2RenderingContext.");
return nullptr;
}
const auto document = gl->GetCanvas()->OwnerDoc();
if (aXRWebGLLayerInitDict.mAlpha) {
nsContentUtils::ReportToConsoleNonLocalized(
u"XRWebGLLayer doesn't support no alpha value. "
"Alpha will be enabled."_ns,
nsIScriptError::warningFlag, "DOM"_ns, document);
}
if (aXRWebGLLayerInitDict.mDepth != aXRWebGLLayerInitDict.mStencil) {
nsContentUtils::ReportToConsoleNonLocalized(
nsLiteralString(
u"XRWebGLLayer doesn't support separate "
"depth or stencil buffers. They will be enabled together."),
nsIScriptError::warningFlag, "DOM"_ns, document);
}
bool antialias = aXRWebGLLayerInitDict.mAntialias;
if (antialias && !StaticPrefs::webgl_msaa_force()) {
antialias = false;
nsContentUtils::ReportToConsoleNonLocalized(
u"XRWebGLLayer antialiasing is not supported."
"Antialiasing will be disabled."_ns,
nsIScriptError::warningFlag, "DOM"_ns, document);
}
webgl::OpaqueFramebufferOptions options;
options.antialias = antialias;
options.depthStencil =
aXRWebGLLayerInitDict.mDepth || aXRWebGLLayerInitDict.mStencil;
// Clamp the requested framebuffer size to ensure it's not too
// small to see or larger than the max native resolution.
const float maxScale =
std::max(displayState.nativeFramebufferScaleFactor, 1.0f);
const float scaleFactor =
std::max(XR_FRAMEBUFFER_MIN_SCALE,
std::min((float)aXRWebGLLayerInitDict.mFramebufferScaleFactor,
maxScale));
options.width =
(int32_t)ceilf(2.0f * displayState.eyeResolution.width * scaleFactor);
options.height =
(int32_t)ceilf(displayState.eyeResolution.height * scaleFactor);
framebuffer = gl->CreateOpaqueFramebuffer(options);
if (!framebuffer) {
aRv.ThrowOperationError(
"Could not create an XRWebGLLayer. XRFramebuffer creation failed.");
return nullptr;
}
framebufferOptions.emplace(options);
}
RefPtr<XRWebGLLayer> obj =
new XRWebGLLayer(aGlobal.GetAsSupports(), aSession, ignoreDepthValues,
aXRWebGLLayerInitDict.mFramebufferScaleFactor, gl,
framebuffer, framebufferOptions);
return obj.forget();
}
JSObject* XRWebGLLayer::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return XRWebGLLayer_Binding::Wrap(aCx, this, aGivenProto);
}
nsISupports* XRWebGLLayer::GetParentObject() const { return mParent; }
bool XRWebGLLayer::Antialias() {
if (mFramebufferOptions) {
return mFramebufferOptions->antialias;
}
return mWebGL->ActualContextParameters().antialias;
}
bool XRWebGLLayer::Depth() {
if (mFramebufferOptions) {
return mFramebufferOptions->depthStencil;
}
return mWebGL->ActualContextParameters().depth;
}
bool XRWebGLLayer::Stencil() {
if (mFramebufferOptions) {
return mFramebufferOptions->depthStencil;
}
return mWebGL->ActualContextParameters().stencil;
}
bool XRWebGLLayer::Alpha() {
if (mFramebufferOptions) {
// Alpha is always true when using Opaque Framebuffers.
return true;
}
return mWebGL->ActualContextParameters().alpha;
}
bool XRWebGLLayer::IgnoreDepthValues() { return mIgnoreDepthValues; }
WebGLFramebufferJS* XRWebGLLayer::GetFramebuffer() {
return mFramebuffer.get();
}
uint32_t XRWebGLLayer::FramebufferWidth() {
if (mFramebufferOptions) {
return mFramebufferOptions->width;
}
return mWebGL->GetWidth();
}
uint32_t XRWebGLLayer::FramebufferHeight() {
if (mFramebufferOptions) {
return mFramebufferOptions->height;
}
return mWebGL->GetHeight();
}
already_AddRefed<XRViewport> XRWebGLLayer::GetViewport(const XRView& aView) {
const int32_t width = (aView.Eye() == XREye::None) ? FramebufferWidth()
: (FramebufferWidth() / 2);
gfx::IntRect rect(0, 0, width, FramebufferHeight());
if (aView.Eye() == XREye::Right) {
rect.x = width;
}
RefPtr<XRViewport>& viewport =
aView.Eye() == XREye::Right ? mRightViewport : mLeftViewport;
if (!viewport) {
viewport = new XRViewport(mParent, rect);
} else {
viewport->mRect = rect;
}
RefPtr<XRViewport> result = viewport;
return result.forget();
}
// https://www.w3.org/TR/webxr/#dom-xrwebgllayer-getnativeframebufferscalefactor
/* static */ double XRWebGLLayer::GetNativeFramebufferScaleFactor(
const GlobalObject& aGlobal, const XRSession& aSession) {
if (aSession.IsEnded()) {
return 0.0f;
}
if (!aSession.IsImmersive()) {
return 1.0f;
}
const gfx::VRDisplayInfo& displayInfo =
aSession.GetDisplayClient()->GetDisplayInfo();
return displayInfo.mDisplayState.nativeFramebufferScaleFactor;
}
void XRWebGLLayer::StartAnimationFrame() {
if (mFramebuffer) {
mWebGL->SetFramebufferIsInOpaqueRAF(mFramebuffer.get(), true);
}
}
void XRWebGLLayer::EndAnimationFrame() {
if (mFramebuffer) {
mWebGL->SetFramebufferIsInOpaqueRAF(mFramebuffer.get(), false);
}
}
HTMLCanvasElement* XRWebGLLayer::GetCanvas() { return mWebGL->GetCanvas(); }
void XRWebGLLayer::SessionEnded() { DeleteFramebuffer(); }
} // namespace mozilla::dom