зеркало из https://github.com/mozilla/gecko-dev.git
143 строки
5.0 KiB
C++
143 строки
5.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_GamepadRemapping_h_
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#define mozilla_dom_GamepadRemapping_h_
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#include "mozilla/dom/GamepadBinding.h"
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#include "mozilla/dom/GamepadLightIndicator.h"
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#include "mozilla/dom/GamepadPoseState.h"
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#include "mozilla/dom/GamepadTouchState.h"
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namespace mozilla {
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namespace dom {
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// GamepadId is (vendorId << 16) | productId)
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enum class GamepadId : uint32_t {
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// Nexus Player Controller
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kAsusTekProduct4500 = 0x0b054500,
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// 2Axes 8Keys Game Pad
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kDragonRiseProduct0011 = 0x00790011,
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// ADT-1 Controller
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kGoogleProduct2c40 = 0x18d12c40,
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// Stadia Controller
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kGoogleProduct9400 = 0x18d19400,
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// Logitech F310, D-mode
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kLogitechProductc216 = 0x046dc216,
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// Logitech F510, D-mode
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kLogitechProductc218 = 0x046dc218,
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// Logitech F710, D-mode
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kLogitechProductc219 = 0x046dc219,
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// Microsoft Xbox 360
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kMicrosoftProductXbox360 = 0x045e028e,
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// Microsoft Xbox 360 Wireless
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kMicrosoftProductXbox360Wireless = 0x045e028f,
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// Microsoft Xbox 360 Wireless
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kMicrosoftProductXbox360Wireless2 = 0x045e0719,
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// Microsoft Xbox One 2013
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kMicrosoftProductXbox2013 = 0x045e02d1,
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// Microsoft Xbox One (2015 FW)
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kMicrosoftProductXbox2015 = 0x045e02dd,
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// Microsoft Xbox One S
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kMicrosoftProductXboxOneS = 0x045e02ea,
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// Microsoft Xbox One S Wireless
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kMicrosoftProductXboxOneSWireless = 0x045e02e0,
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// Microsoft Xbox One Elite
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kMicrosoftProductXboxOneElite = 0x045e02e3,
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// Microsoft Xbox One Elite 2
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kMicrosoftProductXboxOneElite2 = 0x045e0b00,
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// Microsoft Xbox One Elite 2 Wireless
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kMicrosoftProductXboxOneElite2Wireless = 0x045e0b05,
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// Xbox One S Wireless (2016 FW)
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kMicrosoftProductXboxOneSWireless2016 = 0x045e02fd,
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// Microsoft Xbox Adaptive
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kMicrosoftProductXboxAdaptive = 0x045e0b0a,
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// Microsoft Xbox Adaptive Wireless
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kMicrosoftProductXboxAdaptiveWireless = 0x045e0b0c,
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// Switch Joy-Con L
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kNintendoProduct2006 = 0x057e2006,
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// Switch Joy-Con R
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kNintendoProduct2007 = 0x057e2007,
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// Switch Pro Controller
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kNintendoProduct2009 = 0x057e2009,
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// Switch Charging Grip
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kNintendoProduct200e = 0x057e200e,
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// Nvidia Shield gamepad (2015)
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kNvidiaProduct7210 = 0x09557210,
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// Nvidia Shield gamepad (2017)
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kNvidiaProduct7214 = 0x09557214,
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// iBuffalo Classic
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kPadixProduct2060 = 0x05832060,
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// XSkills Gamecube USB adapter
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kPlayComProduct0005 = 0x0b430005,
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// boom PSX+N64 USB Converter
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kPrototypeVendorProduct0667 = 0x66660667,
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// Analog game controller
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kPrototypeVendorProduct9401 = 0x66669401,
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// Razer Serval Controller
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kRazer1532Product0900 = 0x15320900,
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// Playstation 3 Controller
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kSonyProduct0268 = 0x054c0268,
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// Playstation Dualshock 4
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kSonyProduct05c4 = 0x054c05c4,
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// Dualshock 4 (PS4 Slim)
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kSonyProduct09cc = 0x054c09cc,
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// Dualshock 4 USB receiver
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kSonyProduct0ba0 = 0x054c0ba0,
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// Moga Pro Controller (HID mode)
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kVendor20d6Product6271 = 0x20d66271,
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// OnLive Controller (Bluetooth)
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kVendor2378Product1008 = 0x23781008,
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// OnLive Controller (Wired)
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kVendor2378Product100a = 0x2378100a,
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// OUYA Controller
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kVendor2836Product0001 = 0x28360001,
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};
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class GamepadRemapper {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadRemapper)
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public:
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virtual uint32_t GetAxisCount() const = 0;
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virtual uint32_t GetButtonCount() const = 0;
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virtual uint32_t GetLightIndicatorCount() const { return 0; }
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virtual void GetLightIndicators(
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nsTArray<GamepadLightIndicatorType>& aTypes) const {}
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virtual uint32_t GetTouchEventCount() const { return 0; }
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virtual void GetLightColorReport(uint8_t aRed, uint8_t aGreen, uint8_t aBlue,
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std::vector<uint8_t>& aReport) const {}
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virtual uint32_t GetMaxInputReportLength() const { return 0; }
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virtual void SetAxisCount(uint32_t aButtonCount) {}
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virtual void SetButtonCount(uint32_t aButtonCount) {}
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virtual GamepadMappingType GetMappingType() const {
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return GamepadMappingType::Standard;
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}
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virtual void ProcessTouchData(GamepadHandle aHandle, void* aInput) {}
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virtual void RemapAxisMoveEvent(GamepadHandle aHandle, uint32_t aAxis,
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double aValue) const = 0;
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virtual void RemapButtonEvent(GamepadHandle aHandle, uint32_t aButton,
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bool aPressed) const = 0;
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protected:
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GamepadRemapper() = default;
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virtual ~GamepadRemapper() = default;
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};
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struct GamepadRemappingData {
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GamepadId id;
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RefPtr<GamepadRemapper> remapping;
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};
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already_AddRefed<GamepadRemapper> GetGamepadRemapper(const uint16_t aVendorId,
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const uint16_t aProductId,
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bool& aUsingDefault);
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_GamepadRemapping_h_
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