зеркало из https://github.com/mozilla/gecko-dev.git
112 строки
4.3 KiB
C++
112 строки
4.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsMathUtils.h"
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#include "gfxQuartzNativeDrawing.h"
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#include "gfxQuartzSurface.h"
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#include "cairo-quartz.h"
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// see cairo-quartz-surface.c for the complete list of these
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enum {
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kPrivateCGCompositeSourceOver = 2
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};
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// private Quartz routine needed here
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extern "C" {
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CG_EXTERN void CGContextSetCompositeOperation(CGContextRef, int);
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}
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gfxQuartzNativeDrawing::gfxQuartzNativeDrawing(gfxContext* ctx,
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const gfxRect& nativeRect,
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gfxFloat aBackingScale)
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: mContext(ctx), mNativeRect(nativeRect), mBackingScale(aBackingScale)
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{
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mNativeRect.RoundOut();
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}
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CGContextRef
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gfxQuartzNativeDrawing::BeginNativeDrawing()
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{
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NS_ASSERTION(!mQuartzSurface, "BeginNativeDrawing called when drawing already in progress");
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gfxPoint deviceOffset;
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nsRefPtr<gfxASurface> surf = mContext->CurrentSurface(&deviceOffset.x, &deviceOffset.y);
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if (!surf || surf->CairoStatus())
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return nullptr;
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// if this is a native Quartz surface, we don't have to redirect
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// rendering to our own CGContextRef; in most cases, we are able to
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// use the CGContextRef from the surface directly. we can extend
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// this to support offscreen drawing fairly easily in the future.
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if (surf->GetType() == gfxASurface::SurfaceTypeQuartz &&
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(surf->GetContentType() == gfxASurface::CONTENT_COLOR ||
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(surf->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA))) {
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mQuartzSurface = static_cast<gfxQuartzSurface*>(surf.get());
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mSurfaceContext = mContext;
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// grab the CGContextRef
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mCGContext = cairo_quartz_get_cg_context_with_clip(mSurfaceContext->GetCairo());
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if (!mCGContext)
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return nullptr;
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gfxMatrix m = mContext->CurrentMatrix();
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CGContextTranslateCTM(mCGContext, deviceOffset.x, deviceOffset.y);
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// I -think- that this context will always have an identity
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// transform (since we don't maintain a transform on it in
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// cairo-land, and instead push/pop as needed)
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gfxFloat x0 = m.x0;
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gfxFloat y0 = m.y0;
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// We round x0/y0 if we don't have a scale, because otherwise things get
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// rendered badly
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// XXX how should we be rounding x0/y0?
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if (!m.HasNonTranslationOrFlip()) {
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x0 = floor(x0 + 0.5);
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y0 = floor(y0 + 0.5);
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}
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CGContextConcatCTM(mCGContext, CGAffineTransformMake(m.xx, m.yx,
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m.xy, m.yy,
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x0, y0));
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// bug 382049 - need to explicity set the composite operation to sourceOver
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CGContextSetCompositeOperation(mCGContext, kPrivateCGCompositeSourceOver);
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} else {
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nsIntSize backingSize(NSToIntFloor(mNativeRect.width * mBackingScale),
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NSToIntFloor(mNativeRect.height * mBackingScale));
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mQuartzSurface = new gfxQuartzSurface(backingSize,
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gfxASurface::ImageFormatARGB32);
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if (mQuartzSurface->CairoStatus())
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return nullptr;
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mSurfaceContext = new gfxContext(mQuartzSurface);
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// grab the CGContextRef
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mCGContext = cairo_quartz_get_cg_context_with_clip(mSurfaceContext->GetCairo());
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CGContextScaleCTM(mCGContext, mBackingScale, mBackingScale);
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CGContextTranslateCTM(mCGContext, -mNativeRect.X(), -mNativeRect.Y());
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}
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return mCGContext;
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}
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void
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gfxQuartzNativeDrawing::EndNativeDrawing()
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{
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NS_ASSERTION(mQuartzSurface, "EndNativeDrawing called without BeginNativeDrawing");
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cairo_quartz_finish_cg_context_with_clip(mSurfaceContext->GetCairo());
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mQuartzSurface->MarkDirty();
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if (mSurfaceContext != mContext) {
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gfxContextMatrixAutoSaveRestore save(mContext);
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// Copy back to destination
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mContext->Translate(mNativeRect.TopLeft());
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mContext->Scale(1.0f / mBackingScale, 1.0f / mBackingScale);
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mContext->DrawSurface(mQuartzSurface, mQuartzSurface->GetSize());
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}
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}
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