gecko-dev/gfx/layers/opengl/MacIOSurfaceTextureHostOGL.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_MACIOSURFACETEXTUREHOSTOGL_H
#define MOZILLA_GFX_MACIOSURFACETEXTUREHOSTOGL_H
#include "mozilla/layers/TextureHostOGL.h"
class MacIOSurface;
namespace mozilla {
namespace layers {
/**
* A texture source meant for use with MacIOSurfaceTextureHostOGL.
*
* It does not own any GL texture, and attaches its shared handle to one of
* the compositor's temporary textures when binding.
*/
class MacIOSurfaceTextureSourceOGL : public NewTextureSource
, public TextureSourceOGL
{
public:
MacIOSurfaceTextureSourceOGL(CompositorOGL* aCompositor,
MacIOSurface* aSurface);
virtual ~MacIOSurfaceTextureSourceOGL();
virtual TextureSourceOGL* AsSourceOGL() { return this; }
virtual void BindTexture(GLenum activetex) MOZ_OVERRIDE;
virtual bool IsValid() const MOZ_OVERRIDE { return !!gl(); }
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_RECTANGLE_ARB; }
virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return LOCAL_GL_CLAMP_TO_EDGE; }
virtual void UnbindTexture() MOZ_OVERRIDE {}
// MacIOSurfaceTextureSourceOGL doesn't own any gl texture
virtual void DeallocateDeviceData() {}
void SetCompositor(CompositorOGL* aCompositor) {
mCompositor = aCompositor;
}
gl::GLContext* gl() const;
protected:
CompositorOGL* mCompositor;
RefPtr<MacIOSurface> mSurface;
};
/**
* A TextureHost for shared MacIOSurface
*
* Most of the logic actually happens in MacIOSurfaceTextureSourceOGL.
*/
class MacIOSurfaceTextureHostOGL : public TextureHost
{
public:
MacIOSurfaceTextureHostOGL(uint64_t aID,
TextureFlags aFlags,
const SurfaceDescriptorMacIOSurface& aDescriptor);
// SharedTextureHostOGL doesn't own any GL texture
virtual void DeallocateDeviceData() MOZ_OVERRIDE {}
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual bool Lock() MOZ_OVERRIDE;
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE
{
return mTextureSource;
}
virtual already_AddRefed<gfxImageSurface> GetAsSurface() MOZ_OVERRIDE
{
return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
}
gl::GLContext* gl() const;
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "MacIOSurfaceTextureHostOGL"; }
#endif
protected:
CompositorOGL* mCompositor;
RefPtr<MacIOSurfaceTextureSourceOGL> mTextureSource;
RefPtr<MacIOSurface> mSurface;
};
}
}
#endif // MOZILLA_GFX_MACIOSURFACETEXTUREHOSTOGL_H