gecko-dev/gfx/layers/ipc/ShadowLayerChild.cpp

72 строки
2.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Code.
*
* The Initial Developer of the Original Code is
* The Mozilla Foundation
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Jones <jones.chris.g@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "ShadowLayerChild.h"
#include "Layers.h"
#include "ShadowLayers.h"
namespace mozilla {
namespace layers {
ShadowLayerChild::ShadowLayerChild(ShadowableLayer* aLayer)
: mLayer(aLayer)
{ }
ShadowLayerChild::~ShadowLayerChild()
{ }
void
ShadowLayerChild::ActorDestroy(ActorDestroyReason why)
{
NS_ABORT_IF_FALSE(AncestorDeletion != why,
"shadowable layer should have been cleaned up by now");
if (AbnormalShutdown == why) {
// This is last-ditch emergency shutdown. Just have the layer
// forget its IPDL resources; IPDL-generated code will clean up
// automatically in this case.
mLayer->AsLayer()->Disconnect();
mLayer = nsnull;
}
}
} // namespace layers
} // namespace mozilla