зеркало из https://github.com/mozilla/gecko-dev.git
924 строки
27 KiB
JavaScript
924 строки
27 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/* global Pipe, ScriptableInputStream, uneval */
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const {Constructor: CC, classes: Cc, interfaces: Ci, utils: Cu, results: Cr} =
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Components;
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Cu.import("resource://gre/modules/Services.jsm");
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Cu.import("resource://gre/modules/EventEmitter.jsm");
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const {StreamUtils} =
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Cu.import("chrome://marionette/content/stream-utils.js", {});
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const {Packet, JSONPacket, BulkPacket} =
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Cu.import("chrome://marionette/content/packets.js", {});
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const defer = function() {
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let deferred = {
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promise: new Promise((resolve, reject) => {
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deferred.resolve = resolve;
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deferred.reject = reject;
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}),
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};
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return deferred;
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};
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const executeSoon = function(func) {
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Services.tm.dispatchToMainThread(func);
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};
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const flags = {wantVerbose: false, wantLogging: false};
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const dumpv =
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flags.wantVerbose ?
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function(msg) { dump(msg + "\n"); } :
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function() {};
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const Pipe = CC("@mozilla.org/pipe;1", "nsIPipe", "init");
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const ScriptableInputStream = CC("@mozilla.org/scriptableinputstream;1",
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"nsIScriptableInputStream", "init");
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this.EXPORTED_SYMBOLS = ["DebuggerTransport"];
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const PACKET_HEADER_MAX = 200;
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/**
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* An adapter that handles data transfers between the debugger client
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* and server. It can work with both nsIPipe and nsIServerSocket
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* transports so long as the properly created input and output streams
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* are specified. (However, for intra-process connections,
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* LocalDebuggerTransport, below, is more efficient than using an nsIPipe
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* pair with DebuggerTransport.)
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*
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* @param {nsIAsyncInputStream} input
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* The input stream.
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* @param {nsIAsyncOutputStream} output
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* The output stream.
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*
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* Given a DebuggerTransport instance dt:
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* 1) Set dt.hooks to a packet handler object (described below).
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* 2) Call dt.ready() to begin watching for input packets.
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* 3) Call dt.send() / dt.startBulkSend() to send packets.
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* 4) Call dt.close() to close the connection, and disengage from
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* the event loop.
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*
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* A packet handler is an object with the following methods:
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*
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* - onPacket(packet) - called when we have received a complete packet.
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* |packet| is the parsed form of the packet --- a JavaScript value, not
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* a JSON-syntax string.
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*
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* - onBulkPacket(packet) - called when we have switched to bulk packet
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* receiving mode. |packet| is an object containing:
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* * actor: Name of actor that will receive the packet
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* * type: Name of actor's method that should be called on receipt
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* * length: Size of the data to be read
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* * stream: This input stream should only be used directly if you
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* can ensure that you will read exactly |length| bytes and
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* will not close the stream when reading is complete
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* * done: If you use the stream directly (instead of |copyTo|
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* below), you must signal completion by resolving/rejecting
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* this deferred. If it's rejected, the transport will
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* be closed. If an Error is supplied as a rejection value,
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* it will be logged via |dump|. If you do use |copyTo|,
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* resolving is taken care of for you when copying completes.
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* * copyTo: A helper function for getting your data out of the
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* stream that meets the stream handling requirements above,
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* and has the following signature:
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*
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* @param nsIAsyncOutputStream {output}
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* The stream to copy to.
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*
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* @return {Promise}
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* The promise is resolved when copying completes or
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* rejected if any (unexpected) errors occur. This object
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* also emits "progress" events for each chunk that is
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* copied. See stream-utils.js.
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*
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* - onClosed(reason) - called when the connection is closed. |reason|
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* is an optional nsresult or object, typically passed when the
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* transport is closed due to some error in a underlying stream.
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*
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* See ./packets.js and the Remote Debugging Protocol specification for
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* more details on the format of these packets.
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*
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* @class
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*/
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function DebuggerTransport(input, output) {
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EventEmitter.decorate(this);
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this._input = input;
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this._scriptableInput = new ScriptableInputStream(input);
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this._output = output;
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// The current incoming (possibly partial) header, which will determine
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// which type of Packet |_incoming| below will become.
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this._incomingHeader = "";
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// The current incoming Packet object
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this._incoming = null;
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// A queue of outgoing Packet objects
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this._outgoing = [];
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this.hooks = null;
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this.active = false;
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this._incomingEnabled = true;
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this._outgoingEnabled = true;
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this.close = this.close.bind(this);
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}
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DebuggerTransport.prototype = {
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/**
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* Transmit an object as a JSON packet.
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*
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* This method returns immediately, without waiting for the entire
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* packet to be transmitted, registering event handlers as needed to
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* transmit the entire packet. Packets are transmitted in the order they
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* are passed to this method.
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*/
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send(object) {
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this.emit("send", object);
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let packet = new JSONPacket(this);
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packet.object = object;
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this._outgoing.push(packet);
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this._flushOutgoing();
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},
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/**
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* Transmit streaming data via a bulk packet.
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*
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* This method initiates the bulk send process by queuing up the header
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* data. The caller receives eventual access to a stream for writing.
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*
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* N.B.: Do *not* attempt to close the stream handed to you, as it
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* will continue to be used by this transport afterwards. Most users
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* should instead use the provided |copyFrom| function instead.
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*
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* @param {Object} header
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* This is modeled after the format of JSON packets above, but does
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* not actually contain the data, but is instead just a routing
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* header:
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*
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* - actor: Name of actor that will receive the packet
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* - type: Name of actor's method that should be called on receipt
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* - length: Size of the data to be sent
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*
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* @return {Promise}
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* The promise will be resolved when you are allowed to write to
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* the stream with an object containing:
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*
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* - stream: This output stream should only be used directly
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* if you can ensure that you will write exactly
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* |length| bytes and will not close the stream when
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* writing is complete.
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* - done: If you use the stream directly (instead of
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* |copyFrom| below), you must signal completion by
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* resolving/rejecting this deferred. If it's
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* rejected, the transport will be closed. If an
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* Error is supplied as a rejection value, it will
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* be logged via |dump|. If you do use |copyFrom|,
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* resolving is taken care of for you when copying
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* completes.
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* - copyFrom: A helper function for getting your data onto the
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* stream that meets the stream handling requirements
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* above, and has the following signature:
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*
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* @param {nsIAsyncInputStream} input
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* The stream to copy from.
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*
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* @return {Promise}
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* The promise is resolved when copying completes
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* or rejected if any (unexpected) errors occur.
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* This object also emits "progress" events for
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* each chunkthat is copied. See stream-utils.js.
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*/
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startBulkSend(header) {
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this.emit("startbulksend", header);
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let packet = new BulkPacket(this);
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packet.header = header;
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this._outgoing.push(packet);
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this._flushOutgoing();
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return packet.streamReadyForWriting;
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},
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/**
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* Close the transport.
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*
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* @param {(nsresult|object)=} reason
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* The status code or error message that corresponds to the reason
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* for closing the transport (likely because a stream closed
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* or failed).
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*/
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close(reason) {
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this.emit("close", reason);
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this.active = false;
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this._input.close();
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this._scriptableInput.close();
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this._output.close();
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this._destroyIncoming();
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this._destroyAllOutgoing();
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if (this.hooks) {
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this.hooks.onClosed(reason);
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this.hooks = null;
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}
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if (reason) {
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dumpv("Transport closed: " + reason);
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} else {
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dumpv("Transport closed.");
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}
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},
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/**
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* The currently outgoing packet (at the top of the queue).
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*/
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get _currentOutgoing() {
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return this._outgoing[0];
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},
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/**
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* Flush data to the outgoing stream. Waits until the output
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* stream notifies us that it is ready to be written to (via
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* onOutputStreamReady).
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*/
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_flushOutgoing() {
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if (!this._outgoingEnabled || this._outgoing.length === 0) {
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return;
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}
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// If the top of the packet queue has nothing more to send, remove it.
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if (this._currentOutgoing.done) {
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this._finishCurrentOutgoing();
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}
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if (this._outgoing.length > 0) {
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let threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
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this._output.asyncWait(this, 0, 0, threadManager.currentThread);
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}
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},
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/**
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* Pause this transport's attempts to write to the output stream.
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* This is used when we've temporarily handed off our output stream for
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* writing bulk data.
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*/
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pauseOutgoing() {
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this._outgoingEnabled = false;
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},
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/**
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* Resume this transport's attempts to write to the output stream.
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*/
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resumeOutgoing() {
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this._outgoingEnabled = true;
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this._flushOutgoing();
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},
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// nsIOutputStreamCallback
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/**
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* This is called when the output stream is ready for more data to
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* be written. The current outgoing packet will attempt to write some
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* amount of data, but may not complete.
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*/
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onOutputStreamReady(stream) {
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if (!this._outgoingEnabled || this._outgoing.length === 0) {
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return;
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}
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try {
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this._currentOutgoing.write(stream);
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} catch (e) {
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if (e.result != Cr.NS_BASE_STREAM_WOULD_BLOCK) {
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this.close(e.result);
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return;
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}
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throw e;
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}
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this._flushOutgoing();
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},
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/**
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* Remove the current outgoing packet from the queue upon completion.
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*/
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_finishCurrentOutgoing() {
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if (this._currentOutgoing) {
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this._currentOutgoing.destroy();
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this._outgoing.shift();
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}
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},
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/**
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* Clear the entire outgoing queue.
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*/
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_destroyAllOutgoing() {
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for (let packet of this._outgoing) {
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packet.destroy();
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}
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this._outgoing = [];
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},
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/**
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* Initialize the input stream for reading. Once this method has been
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* called, we watch for packets on the input stream, and pass them to
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* the appropriate handlers via this.hooks.
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*/
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ready() {
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this.active = true;
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this._waitForIncoming();
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},
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/**
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* Asks the input stream to notify us (via onInputStreamReady) when it is
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* ready for reading.
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*/
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_waitForIncoming() {
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if (this._incomingEnabled) {
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let threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
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this._input.asyncWait(this, 0, 0, threadManager.currentThread);
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}
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},
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/**
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* Pause this transport's attempts to read from the input stream.
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* This is used when we've temporarily handed off our input stream for
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* reading bulk data.
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*/
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pauseIncoming() {
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this._incomingEnabled = false;
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},
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/**
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* Resume this transport's attempts to read from the input stream.
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*/
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resumeIncoming() {
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this._incomingEnabled = true;
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this._flushIncoming();
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this._waitForIncoming();
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},
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// nsIInputStreamCallback
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/**
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* Called when the stream is either readable or closed.
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*/
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onInputStreamReady(stream) {
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try {
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while (stream.available() && this._incomingEnabled &&
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this._processIncoming(stream, stream.available())) {
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// Loop until there is nothing more to process
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}
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this._waitForIncoming();
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} catch (e) {
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if (e.result != Cr.NS_BASE_STREAM_WOULD_BLOCK) {
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this.close(e.result);
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} else {
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throw e;
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}
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}
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},
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/**
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* Process the incoming data. Will create a new currently incoming
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* Packet if needed. Tells the incoming Packet to read as much data
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* as it can, but reading may not complete. The Packet signals that
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* its data is ready for delivery by calling one of this transport's
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* _on*Ready methods (see ./packets.js and the _on*Ready methods below).
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*
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* @return {boolean}
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* Whether incoming stream processing should continue for any
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* remaining data.
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*/
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_processIncoming(stream, count) {
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dumpv("Data available: " + count);
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if (!count) {
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dumpv("Nothing to read, skipping");
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return false;
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}
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try {
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if (!this._incoming) {
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dumpv("Creating a new packet from incoming");
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if (!this._readHeader(stream)) {
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// Not enough data to read packet type
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return false;
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}
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// Attempt to create a new Packet by trying to parse each possible
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// header pattern.
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this._incoming = Packet.fromHeader(this._incomingHeader, this);
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if (!this._incoming) {
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throw new Error("No packet types for header: " +
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this._incomingHeader);
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}
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}
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if (!this._incoming.done) {
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// We have an incomplete packet, keep reading it.
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dumpv("Existing packet incomplete, keep reading");
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this._incoming.read(stream, this._scriptableInput);
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}
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} catch (e) {
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dump(`Error reading incoming packet: (${e} - ${e.stack})\n`);
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// Now in an invalid state, shut down the transport.
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this.close();
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return false;
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}
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if (!this._incoming.done) {
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// Still not complete, we'll wait for more data.
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dumpv("Packet not done, wait for more");
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return true;
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}
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// Ready for next packet
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this._flushIncoming();
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return true;
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},
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/**
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* Read as far as we can into the incoming data, attempting to build
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* up a complete packet header (which terminates with ":"). We'll only
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* read up to PACKET_HEADER_MAX characters.
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*
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* @return {boolean}
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* True if we now have a complete header.
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*/
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_readHeader() {
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let amountToRead = PACKET_HEADER_MAX - this._incomingHeader.length;
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this._incomingHeader +=
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StreamUtils.delimitedRead(this._scriptableInput, ":", amountToRead);
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if (flags.wantVerbose) {
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dumpv("Header read: " + this._incomingHeader);
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}
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if (this._incomingHeader.endsWith(":")) {
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if (flags.wantVerbose) {
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dumpv("Found packet header successfully: " + this._incomingHeader);
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}
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return true;
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}
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if (this._incomingHeader.length >= PACKET_HEADER_MAX) {
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throw new Error("Failed to parse packet header!");
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}
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// Not enough data yet.
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return false;
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},
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/**
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* If the incoming packet is done, log it as needed and clear the buffer.
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*/
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_flushIncoming() {
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if (!this._incoming.done) {
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return;
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}
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if (flags.wantLogging) {
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dumpv("Got: " + this._incoming);
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}
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this._destroyIncoming();
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},
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/**
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* Handler triggered by an incoming JSONPacket completing it's |read|
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* method. Delivers the packet to this.hooks.onPacket.
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*/
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_onJSONObjectReady(object) {
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executeSoon(() => {
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// Ensure the transport is still alive by the time this runs.
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if (this.active) {
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this.emit("packet", object);
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this.hooks.onPacket(object);
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}
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});
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},
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/**
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* Handler triggered by an incoming BulkPacket entering the |read|
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* phase for the stream portion of the packet. Delivers info about the
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* incoming streaming data to this.hooks.onBulkPacket. See the main
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* comment on the transport at the top of this file for more details.
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*/
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_onBulkReadReady(...args) {
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executeSoon(() => {
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// Ensure the transport is still alive by the time this runs.
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if (this.active) {
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this.emit("bulkpacket", ...args);
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this.hooks.onBulkPacket(...args);
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}
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});
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},
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/**
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* Remove all handlers and references related to the current incoming
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* packet, either because it is now complete or because the transport
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* is closing.
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*/
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_destroyIncoming() {
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if (this._incoming) {
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this._incoming.destroy();
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}
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this._incomingHeader = "";
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this._incoming = null;
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},
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};
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/**
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* An adapter that handles data transfers between the debugger client
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* and server when they both run in the same process. It presents the
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* same API as DebuggerTransport, but instead of transmitting serialized
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* messages across a connection it merely calls the packet dispatcher of
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* the other side.
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*
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* @param {LocalDebuggerTransport} other
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* The other endpoint for this debugger connection.
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*
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* @see {DebuggerTransport}
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*/
|
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function LocalDebuggerTransport(other) {
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EventEmitter.decorate(this);
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this.other = other;
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this.hooks = null;
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|
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// A packet number, shared between this and this.other. This isn't
|
|
// used by the protocol at all, but it makes the packet traces a lot
|
|
// easier to follow.
|
|
this._serial = this.other ? this.other._serial : {count: 0};
|
|
this.close = this.close.bind(this);
|
|
}
|
|
|
|
LocalDebuggerTransport.prototype = {
|
|
/**
|
|
* Transmit a message by directly calling the onPacket handler of the other
|
|
* endpoint.
|
|
*/
|
|
send(packet) {
|
|
this.emit("send", packet);
|
|
|
|
let serial = this._serial.count++;
|
|
if (flags.wantLogging) {
|
|
// Check 'from' first, as 'echo' packets have both.
|
|
if (packet.from) {
|
|
dumpv("Packet " + serial + " sent from " + uneval(packet.from));
|
|
} else if (packet.to) {
|
|
dumpv("Packet " + serial + " sent to " + uneval(packet.to));
|
|
}
|
|
}
|
|
this._deepFreeze(packet);
|
|
let other = this.other;
|
|
if (other) {
|
|
executeSoon(() => {
|
|
// Avoid the cost of JSON.stringify() when logging is disabled.
|
|
if (flags.wantLogging) {
|
|
dumpv(`Received packet ${serial}: ` +
|
|
JSON.stringify(packet, null, 2));
|
|
}
|
|
if (other.hooks) {
|
|
other.emit("packet", packet);
|
|
other.hooks.onPacket(packet);
|
|
}
|
|
});
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Send a streaming bulk packet directly to the onBulkPacket handler
|
|
* of the other endpoint.
|
|
*
|
|
* This case is much simpler than the full DebuggerTransport, since
|
|
* there is no primary stream we have to worry about managing while
|
|
* we hand it off to others temporarily. Instead, we can just make a
|
|
* single use pipe and be done with it.
|
|
*/
|
|
startBulkSend({actor, type, length}) {
|
|
this.emit("startbulksend", {actor, type, length});
|
|
|
|
let serial = this._serial.count++;
|
|
|
|
dumpv("Sent bulk packet " + serial + " for actor " + actor);
|
|
if (!this.other) {
|
|
let error = new Error("startBulkSend: other side of transport missing");
|
|
return Promise.reject(error);
|
|
}
|
|
|
|
let pipe = new Pipe(true, true, 0, 0, null);
|
|
|
|
executeSoon(() => {
|
|
dumpv("Received bulk packet " + serial);
|
|
if (!this.other.hooks) {
|
|
return;
|
|
}
|
|
|
|
// Receiver
|
|
let deferred = defer();
|
|
let packet = {
|
|
actor,
|
|
type,
|
|
length,
|
|
copyTo: (output) => {
|
|
let copying =
|
|
StreamUtils.copyStream(pipe.inputStream, output, length);
|
|
deferred.resolve(copying);
|
|
return copying;
|
|
},
|
|
stream: pipe.inputStream,
|
|
done: deferred,
|
|
};
|
|
|
|
this.other.emit("bulkpacket", packet);
|
|
this.other.hooks.onBulkPacket(packet);
|
|
|
|
// Await the result of reading from the stream
|
|
deferred.promise.then(() => pipe.inputStream.close(), this.close);
|
|
});
|
|
|
|
// Sender
|
|
let sendDeferred = defer();
|
|
|
|
// The remote transport is not capable of resolving immediately here,
|
|
// so we shouldn't be able to either.
|
|
executeSoon(() => {
|
|
let copyDeferred = defer();
|
|
|
|
sendDeferred.resolve({
|
|
copyFrom: (input) => {
|
|
let copying =
|
|
StreamUtils.copyStream(input, pipe.outputStream, length);
|
|
copyDeferred.resolve(copying);
|
|
return copying;
|
|
},
|
|
stream: pipe.outputStream,
|
|
done: copyDeferred,
|
|
});
|
|
|
|
// Await the result of writing to the stream
|
|
copyDeferred.promise.then(() => pipe.outputStream.close(), this.close);
|
|
});
|
|
|
|
return sendDeferred.promise;
|
|
},
|
|
|
|
/**
|
|
* Close the transport.
|
|
*/
|
|
close() {
|
|
this.emit("close");
|
|
|
|
if (this.other) {
|
|
// Remove the reference to the other endpoint before calling close(), to
|
|
// avoid infinite recursion.
|
|
let other = this.other;
|
|
this.other = null;
|
|
other.close();
|
|
}
|
|
if (this.hooks) {
|
|
try {
|
|
this.hooks.onClosed();
|
|
} catch (ex) {
|
|
console.error(ex);
|
|
}
|
|
this.hooks = null;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* An empty method for emulating the DebuggerTransport API.
|
|
*/
|
|
ready() {},
|
|
|
|
/**
|
|
* Helper function that makes an object fully immutable.
|
|
*/
|
|
_deepFreeze(object) {
|
|
Object.freeze(object);
|
|
for (let prop in object) {
|
|
// Freeze the properties that are objects, not on the prototype,
|
|
// and not already frozen. Note that this might leave an unfrozen
|
|
// reference somewhere in the object if there is an already frozen
|
|
// object containing an unfrozen object.
|
|
if (object.hasOwnProperty(prop) && typeof object === "object" &&
|
|
!Object.isFrozen(object)) {
|
|
this._deepFreeze(object[prop]);
|
|
}
|
|
}
|
|
},
|
|
};
|
|
|
|
/**
|
|
* A transport for the debugging protocol that uses nsIMessageManagers to
|
|
* exchange packets with servers running in child processes.
|
|
*
|
|
* In the parent process, <var>mm</var> should be the nsIMessageSender
|
|
* for the child process. In a child process, |mm| should be the child
|
|
* process message manager, which sends packets to the parent.
|
|
*
|
|
* <var>prefix</var> is a string included in the message names, to
|
|
* distinguish multiple servers running in the same child process.
|
|
*
|
|
* This transport exchanges messages named <tt>debug:PREFIX:packet</tt>,
|
|
* where <tt>PREFIX</tt> is <var>prefix</var>, whose data is the protocol
|
|
* packet.
|
|
*/
|
|
function ChildDebuggerTransport(mm, prefix) {
|
|
EventEmitter.decorate(this);
|
|
|
|
this._mm = mm;
|
|
this._messageName = "debug:" + prefix + ":packet";
|
|
}
|
|
|
|
/*
|
|
* To avoid confusion, we use 'message' to mean something that
|
|
* nsIMessageSender conveys, and 'packet' to mean a remote debugging
|
|
* protocol packet.
|
|
*/
|
|
ChildDebuggerTransport.prototype = {
|
|
constructor: ChildDebuggerTransport,
|
|
|
|
hooks: null,
|
|
|
|
_addListener() {
|
|
this._mm.addMessageListener(this._messageName, this);
|
|
},
|
|
|
|
_removeListener() {
|
|
try {
|
|
this._mm.removeMessageListener(this._messageName, this);
|
|
} catch (e) {
|
|
if (e.result != Cr.NS_ERROR_NULL_POINTER) {
|
|
throw e;
|
|
}
|
|
// In some cases, especially when using messageManagers in non-e10s
|
|
// mode, we reach this point with a dead messageManager which only
|
|
// throws errors but does not seem to indicate in any other way that
|
|
// it is dead.
|
|
}
|
|
},
|
|
|
|
ready() {
|
|
this._addListener();
|
|
},
|
|
|
|
close() {
|
|
this._removeListener();
|
|
this.emit("close");
|
|
this.hooks.onClosed();
|
|
},
|
|
|
|
receiveMessage({data}) {
|
|
this.emit("packet", data);
|
|
this.hooks.onPacket(data);
|
|
},
|
|
|
|
send(packet) {
|
|
this.emit("send", packet);
|
|
try {
|
|
this._mm.sendAsyncMessage(this._messageName, packet);
|
|
} catch (e) {
|
|
if (e.result != Cr.NS_ERROR_NULL_POINTER) {
|
|
throw e;
|
|
}
|
|
// In some cases, especially when using messageManagers in non-e10s
|
|
// mode, we reach this point with a dead messageManager which only
|
|
// throws errors but does not seem to indicate in any other way that
|
|
// it is dead.
|
|
}
|
|
},
|
|
|
|
startBulkSend() {
|
|
throw new Error("Can't send bulk data to child processes.");
|
|
},
|
|
|
|
swapBrowser(mm) {
|
|
this._removeListener();
|
|
this._mm = mm;
|
|
this._addListener();
|
|
},
|
|
};
|
|
|
|
// WorkerDebuggerTransport is defined differently depending on whether we are
|
|
// on the main thread or a worker thread. In the former case, we are required
|
|
// by the devtools loader, and isWorker will be false. Otherwise, we are
|
|
// required by the worker loader, and isWorker will be true.
|
|
//
|
|
// Each worker debugger supports only a single connection to the main thread.
|
|
// However, its theoretically possible for multiple servers to connect to the
|
|
// same worker. Consequently, each transport has a connection id, to allow
|
|
// messages from multiple connections to be multiplexed on a single channel.
|
|
|
|
if (!this.isWorker) {
|
|
// Main thread
|
|
(function() {
|
|
/**
|
|
* A transport that uses a WorkerDebugger to send packets from the main
|
|
* thread to a worker thread.
|
|
*/
|
|
function WorkerDebuggerTransport(dbg, id) {
|
|
this._dbg = dbg;
|
|
this._id = id;
|
|
this.onMessage = this._onMessage.bind(this);
|
|
}
|
|
|
|
WorkerDebuggerTransport.prototype = {
|
|
constructor: WorkerDebuggerTransport,
|
|
|
|
ready() {
|
|
this._dbg.addListener(this);
|
|
},
|
|
|
|
close() {
|
|
this._dbg.removeListener(this);
|
|
if (this.hooks) {
|
|
this.hooks.onClosed();
|
|
}
|
|
},
|
|
|
|
send(packet) {
|
|
this._dbg.postMessage(JSON.stringify({
|
|
type: "message",
|
|
id: this._id,
|
|
message: packet,
|
|
}));
|
|
},
|
|
|
|
startBulkSend() {
|
|
throw new Error("Can't send bulk data from worker threads!");
|
|
},
|
|
|
|
_onMessage(message) {
|
|
let packet = JSON.parse(message);
|
|
if (packet.type !== "message" || packet.id !== this._id) {
|
|
return;
|
|
}
|
|
|
|
if (this.hooks) {
|
|
this.hooks.onPacket(packet.message);
|
|
}
|
|
},
|
|
};
|
|
|
|
}).call(this);
|
|
} else {
|
|
// Worker thread
|
|
(function() {
|
|
/**
|
|
* A transport that uses a WorkerDebuggerGlobalScope to send packets
|
|
* from a worker thread to the main thread.
|
|
*/
|
|
function WorkerDebuggerTransport(scope, id) {
|
|
this._scope = scope;
|
|
this._id = id;
|
|
this._onMessage = this._onMessage.bind(this);
|
|
}
|
|
|
|
WorkerDebuggerTransport.prototype = {
|
|
constructor: WorkerDebuggerTransport,
|
|
|
|
ready() {
|
|
this._scope.addEventListener("message", this._onMessage);
|
|
},
|
|
|
|
close() {
|
|
this._scope.removeEventListener("message", this._onMessage);
|
|
if (this.hooks) {
|
|
this.hooks.onClosed();
|
|
}
|
|
},
|
|
|
|
send(packet) {
|
|
this._scope.postMessage(JSON.stringify({
|
|
type: "message",
|
|
id: this._id,
|
|
message: packet,
|
|
}));
|
|
},
|
|
|
|
startBulkSend() {
|
|
throw new Error("Can't send bulk data from worker threads!");
|
|
},
|
|
|
|
_onMessage(event) {
|
|
let packet = JSON.parse(event.data);
|
|
if (packet.type !== "message" || packet.id !== this._id) {
|
|
return;
|
|
}
|
|
|
|
if (this.hooks) {
|
|
this.hooks.onPacket(packet.message);
|
|
}
|
|
},
|
|
};
|
|
|
|
}).call(this);
|
|
}
|