зеркало из https://github.com/mozilla/gecko-dev.git
469 строки
21 KiB
C++
469 строки
21 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Public API for Web Replay. */
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#ifndef mozilla_RecordReplay_h
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#define mozilla_RecordReplay_h
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#include "mozilla/Attributes.h"
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#include "mozilla/GuardObjects.h"
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#include "mozilla/TemplateLib.h"
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#include "mozilla/Types.h"
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#include <functional>
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#include <stdarg.h>
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struct PLDHashTableOps;
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struct JSContext;
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class JSObject;
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namespace mozilla {
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namespace recordreplay {
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// Record/Replay Overview.
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//
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// Firefox content processes can be specified to record or replay their
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// behavior. Whether a process is recording or replaying is initialized at the
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// start of the main() routine, and is afterward invariant for the process.
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//
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// Recording and replaying works by controlling non-determinism in the browser:
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// non-deterministic behaviors are initially recorded, then later replayed
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// exactly to force the browser to behave deterministically. Two types of
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// non-deterministic behaviors are captured: intra-thread and inter-thread.
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// Intra-thread non-deterministic behaviors are non-deterministic even in the
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// absence of actions by other threads, and inter-thread non-deterministic
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// behaviors are those affected by interleaving execution with other threads.
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//
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// Intra-thread non-determinism is recorded and replayed as a stream of events
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// for each thread. Most events originate from calls to system library
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// functions (for i/o and such); the record/replay system handles these
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// internally by redirecting these library functions so that code can be
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// injected and the event recorded/replayed. Events can also be manually
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// performed using the RecordReplayValue and RecordReplayBytes APIs below.
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//
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// Inter-thread non-determinism is recorded and replayed by keeping track of
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// the order in which threads acquire locks or perform atomic accesses. If the
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// program is data race free, then reproducing the order of these operations
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// will give an interleaving that is functionally (if not exactly) the same
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// as during the recording. As for intra-thread non-determinism, system library
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// redirections are used to capture most inter-thread non-determinism, but the
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// {Begin,End}OrderedAtomicAccess APIs below can be used to add new ordering
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// constraints.
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//
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// Some behaviors can differ between recording and replay. Mainly, pointer
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// values can differ, and JS GCs can occur at different points (a more complete
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// list is at the URL below). Some of the APIs below are used to accommodate
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// these behaviors and keep the replaying process on track.
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//
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// A third process type, middleman processes, are normal content processes
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// which facilitate communication with recording and replaying processes,
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// managing the graphics data they generate, and running devtools code that
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// interacts with them.
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//
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// This file contains the main public API for places where mozilla code needs
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// to interact with the record/replay system. There are a few additional public
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// APIs in toolkit/recordreplay/ipc, for the IPC performed by
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// recording/replaying processes and middleman processes.
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//
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// A more complete description of Web Replay can be found at this URL:
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// https://developer.mozilla.org/en-US/docs/WebReplay
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///////////////////////////////////////////////////////////////////////////////
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// Public API
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///////////////////////////////////////////////////////////////////////////////
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// Recording and replaying is only enabled on Mac nightlies.
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#if defined(XP_MACOSX) && defined(NIGHTLY_BUILD)
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extern MFBT_DATA bool gIsRecordingOrReplaying;
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extern MFBT_DATA bool gIsRecording;
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extern MFBT_DATA bool gIsReplaying;
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extern MFBT_DATA bool gIsMiddleman;
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// Get the kind of recording/replaying process this is, if any.
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static inline bool IsRecordingOrReplaying() { return gIsRecordingOrReplaying; }
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static inline bool IsRecording() { return gIsRecording; }
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static inline bool IsReplaying() { return gIsReplaying; }
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static inline bool IsMiddleman() { return gIsMiddleman; }
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#else // XP_MACOSX && NIGHTLY_BUILD
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// On unsupported platforms, getting the kind of process is a no-op.
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static inline bool IsRecordingOrReplaying() { return false; }
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static inline bool IsRecording() { return false; }
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static inline bool IsReplaying() { return false; }
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static inline bool IsMiddleman() { return false; }
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#endif // XP_MACOSX && NIGHTLY_BUILD
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// Mark a region which occurs atomically wrt the recording. No two threads can
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// be in an atomic region at once, and the order in which atomic sections are
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// executed by the various threads will be the same in the replay as in the
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// recording. These calls have no effect when not recording/replaying.
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static inline void BeginOrderedAtomicAccess();
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static inline void EndOrderedAtomicAccess();
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// RAII class for an atomic access.
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struct MOZ_RAII AutoOrderedAtomicAccess
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{
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AutoOrderedAtomicAccess() { BeginOrderedAtomicAccess(); }
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~AutoOrderedAtomicAccess() { EndOrderedAtomicAccess(); }
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};
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// Mark a region where thread events are passed through the record/replay
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// system. While recording, no information from system calls or other events
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// will be recorded for the thread. While replaying, system calls and other
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// events are performed normally.
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static inline void BeginPassThroughThreadEvents();
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static inline void EndPassThroughThreadEvents();
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// Whether events in this thread are passed through.
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static inline bool AreThreadEventsPassedThrough();
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// RAII class for regions where thread events are passed through.
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struct MOZ_RAII AutoPassThroughThreadEvents
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{
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AutoPassThroughThreadEvents() { BeginPassThroughThreadEvents(); }
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~AutoPassThroughThreadEvents() { EndPassThroughThreadEvents(); }
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};
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// As for AutoPassThroughThreadEvents, but may be used when events are already
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// passed through.
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struct MOZ_RAII AutoEnsurePassThroughThreadEvents
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{
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AutoEnsurePassThroughThreadEvents()
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: mPassedThrough(AreThreadEventsPassedThrough())
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{
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if (!mPassedThrough)
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BeginPassThroughThreadEvents();
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}
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~AutoEnsurePassThroughThreadEvents()
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{
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if (!mPassedThrough)
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EndPassThroughThreadEvents();
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}
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private:
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bool mPassedThrough;
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};
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// Mark a region where thread events are not allowed to occur. The process will
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// crash immediately if an event does happen.
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static inline void BeginDisallowThreadEvents();
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static inline void EndDisallowThreadEvents();
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// Whether events in this thread are disallowed.
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static inline bool AreThreadEventsDisallowed();
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// RAII class for a region where thread events are disallowed.
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struct MOZ_RAII AutoDisallowThreadEvents
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{
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AutoDisallowThreadEvents() { BeginDisallowThreadEvents(); }
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~AutoDisallowThreadEvents() { EndDisallowThreadEvents(); }
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};
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// Record or replay a value in the current thread's event stream.
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static inline size_t RecordReplayValue(size_t aValue);
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// Record or replay the contents of a range of memory in the current thread's
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// event stream.
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static inline void RecordReplayBytes(void* aData, size_t aSize);
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// During recording or replay, mark the recording as unusable. There are some
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// behaviors that can't be reliably recorded or replayed. For more information,
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// see 'Unrecordable Executions' in the URL above.
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static inline void InvalidateRecording(const char* aWhy);
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// API for ensuring deterministic recording and replaying of PLDHashTables.
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// This allows PLDHashTables to behave deterministically by generating a custom
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// set of operations for each table and requiring no other instrumentation.
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// (PLHashTables have a similar mechanism, though it is not exposed here.)
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static inline const PLDHashTableOps* GeneratePLDHashTableCallbacks(const PLDHashTableOps* aOps);
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static inline const PLDHashTableOps* UnwrapPLDHashTableCallbacks(const PLDHashTableOps* aOps);
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static inline void DestroyPLDHashTableCallbacks(const PLDHashTableOps* aOps);
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static inline void MovePLDHashTableContents(const PLDHashTableOps* aFirstOps,
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const PLDHashTableOps* aSecondOps);
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// Associate an arbitrary pointer with a JS object root while replaying. This
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// is useful for replaying the behavior of weak pointers.
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MFBT_API void SetWeakPointerJSRoot(const void* aPtr, JSObject* aJSObj);
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// API for ensuring that a function executes at a consistent point when
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// recording or replaying. This is primarily needed for finalizers and other
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// activity during a GC that can perform recorded events (because GCs can
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// occur at different times and behave differently between recording and
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// replay, thread events are disallowed during a GC). Triggers can be
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// registered at a point where thread events are allowed, then activated at
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// a point where thread events are not allowed. When recording, the trigger's
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// callback will execute at the next point when ExecuteTriggers is called on
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// the thread which originally registered the trigger (typically at the top of
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// the thread's event loop), and when replaying the callback will execute at
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// the same point, even if it was never activated.
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//
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// Below is an example of how this API can be used.
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//
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// // This structure's lifetime is managed by the GC.
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// struct GarbageCollectedHolder {
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// GarbageCollectedHolder() {
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// RegisterTrigger(this, [=]() { this->DestroyContents(); });
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// }
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// ~GarbageCollectedHolder() {
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// UnregisterTrigger(this);
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// }
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//
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// void Finalize() {
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// // During finalization, thread events are disallowed.
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// if (IsRecordingOrReplaying()) {
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// ActivateTrigger(this);
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// } else {
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// DestroyContents();
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// }
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// }
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//
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// // This is free to release resources held by the system, communicate with
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// // other threads or processes, and so forth. When replaying, this may
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// // be called before the GC has actually collected this object, but since
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// // the GC will have already collected this object at this point in the
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// // recording, this object will never be accessed again.
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// void DestroyContents();
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// };
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MFBT_API void RegisterTrigger(void* aObj, const std::function<void()>& aCallback);
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MFBT_API void UnregisterTrigger(void* aObj);
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MFBT_API void ActivateTrigger(void* aObj);
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MFBT_API void ExecuteTriggers();
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// Some devtools operations which execute in a replaying process can cause code
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// to run which did not run while recording. For example, the JS debugger can
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// run arbitrary JS while paused at a breakpoint, by doing an eval(). In such
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// cases we say that execution has diverged from the recording, and if recorded
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// events are encountered the associated devtools operation fails. This API can
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// be used to test for such cases and avoid causing the operation to fail.
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static inline bool HasDivergedFromRecording();
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// API for handling unrecorded waits. During replay, periodically all threads
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// must enter a specific idle state so that checkpoints may be saved or
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// restored for rewinding. For threads which block on recorded resources
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// --- they wait on a recorded lock (one which was created when events were not
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// passed through) or an associated cvar --- this is handled automatically.
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//
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// Threads which block indefinitely on unrecorded resources must call
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// NotifyUnrecordedWait first.
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//
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// The callback passed to NotifyUnrecordedWait will be invoked at most once
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// by the main thread whenever the main thread is waiting for other threads to
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// become idle, and at most once after the call to NotifyUnrecordedWait if the
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// main thread is already waiting for other threads to become idle.
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//
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// The callback should poke the thread so that it is no longer blocked on the
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// resource. The thread must call MaybeWaitForCheckpointSave before blocking
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// again.
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MFBT_API void NotifyUnrecordedWait(const std::function<void()>& aCallback);
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MFBT_API void MaybeWaitForCheckpointSave();
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// API for debugging inconsistent behavior between recording and replay.
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// By calling Assert or AssertBytes a thread event will be inserted and any
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// inconsistent execution order of events will be detected (as for normal
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// thread events) and reported to the console.
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//
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// RegisterThing/UnregisterThing associate arbitrary pointers with indexes that
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// will be consistent between recording/replaying and can be used in assertion
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// strings.
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static inline void RecordReplayAssert(const char* aFormat, ...);
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static inline void RecordReplayAssertBytes(const void* aData, size_t aSize);
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static inline void RegisterThing(void* aThing);
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static inline void UnregisterThing(void* aThing);
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static inline size_t ThingIndex(void* aThing);
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// Give a directive to the record/replay system. For possible values for
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// aDirective, see ProcessRecordReplay.h. This is used for testing purposes.
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static inline void RecordReplayDirective(long aDirective);
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// Helper for record/replay asserts, try to determine a name for a C++ object
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// with virtual methods based on its vtable.
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static inline const char* VirtualThingName(void* aThing);
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// Enum which describes whether to preserve behavior between recording and
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// replay sessions.
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enum class Behavior {
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DontPreserve,
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Preserve
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};
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// Determine whether this is a recording/replaying or middleman process, and
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// initialize record/replay state if so.
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MFBT_API void Initialize(int aArgc, char* aArgv[]);
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// Kinds of recording/replaying processes that can be spawned.
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enum class ProcessKind {
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Recording,
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Replaying,
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MiddlemanRecording,
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MiddlemanReplaying
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};
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// Command line option for specifying the record/replay kind of a process.
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static const char gProcessKindOption[] = "-recordReplayKind";
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// Command line option for specifying the recording file to use.
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static const char gRecordingFileOption[] = "-recordReplayFile";
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///////////////////////////////////////////////////////////////////////////////
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// JS interface
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///////////////////////////////////////////////////////////////////////////////
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// Get the counter used to keep track of how much progress JS execution has
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// made while running on the main thread. Progress must advance whenever a JS
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// function is entered or loop entry point is reached, so that no script
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// location may be hit twice while the progress counter is the same. See
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// JSControl.h for more.
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typedef uint64_t ProgressCounter;
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MFBT_API ProgressCounter* ExecutionProgressCounter();
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static inline void
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AdvanceExecutionProgressCounter()
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{
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++*ExecutionProgressCounter();
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}
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// Get an identifier for the current execution point which can be used to warp
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// here later.
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MFBT_API ProgressCounter NewTimeWarpTarget();
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// Return whether a script is internal to the record/replay infrastructure,
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// may run non-deterministically between recording and replaying, and whose
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// execution must not update the progress counter.
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MFBT_API bool IsInternalScript(const char* aURL);
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// Define a RecordReplayControl object on the specified global object, with
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// methods specialized to the current recording/replaying or middleman process
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// kind.
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MFBT_API bool DefineRecordReplayControlObject(JSContext* aCx, JSObject* aObj);
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// Notify the infrastructure that some URL which contains JavaScript is
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// being parsed. This is used to provide the complete contents of the URL to
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// devtools code when it is inspecting the state of this process; that devtools
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// code can't simply fetch the URL itself since it may have been changed since
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// the recording was made or may no longer exist. The token for a parse may not
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// be used in other parses until after EndContentParse() is called.
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MFBT_API void BeginContentParse(const void* aToken,
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const char* aURL, const char* aContentType);
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// Add some parse data to an existing content parse.
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MFBT_API void AddContentParseData(const void* aToken,
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const char16_t* aBuffer, size_t aLength);
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// Mark a content parse as having completed.
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MFBT_API void EndContentParse(const void* aToken);
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// Perform an entire content parse, when the entire URL is available at once.
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static inline void
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NoteContentParse(const void* aToken,
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const char* aURL, const char* aContentType,
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const char16_t* aBuffer, size_t aLength)
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{
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BeginContentParse(aToken, aURL, aContentType);
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AddContentParseData(aToken, aBuffer, aLength);
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EndContentParse(aToken);
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}
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///////////////////////////////////////////////////////////////////////////////
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// API inline function implementation
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///////////////////////////////////////////////////////////////////////////////
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// Define inline wrappers on builds where recording/replaying is enabled.
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#if defined(XP_MACOSX) && defined(NIGHTLY_BUILD)
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#define MOZ_MakeRecordReplayWrapperVoid(aName, aFormals, aActuals) \
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MFBT_API void Internal ##aName aFormals; \
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static inline void aName aFormals \
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{ \
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if (IsRecordingOrReplaying()) { \
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Internal ##aName aActuals; \
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} \
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}
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#define MOZ_MakeRecordReplayWrapper(aName, aReturnType, aDefaultValue, aFormals, aActuals) \
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MFBT_API aReturnType Internal ##aName aFormals; \
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static inline aReturnType aName aFormals \
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{ \
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if (IsRecordingOrReplaying()) { \
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return Internal ##aName aActuals; \
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} \
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return aDefaultValue; \
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}
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// Define inline wrappers on other builds. Avoiding references to the out of
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// line method avoids link errors when e.g. using Atomic<> but not linking
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// against MFBT.
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#else
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#define MOZ_MakeRecordReplayWrapperVoid(aName, aFormals, aActuals) \
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static inline void aName aFormals {}
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#define MOZ_MakeRecordReplayWrapper(aName, aReturnType, aDefaultValue, aFormals, aActuals) \
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static inline aReturnType aName aFormals { return aDefaultValue; }
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#endif
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MOZ_MakeRecordReplayWrapperVoid(BeginOrderedAtomicAccess, (), ())
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MOZ_MakeRecordReplayWrapperVoid(EndOrderedAtomicAccess, (), ())
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MOZ_MakeRecordReplayWrapperVoid(BeginPassThroughThreadEvents, (), ())
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MOZ_MakeRecordReplayWrapperVoid(EndPassThroughThreadEvents, (), ())
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MOZ_MakeRecordReplayWrapper(AreThreadEventsPassedThrough, bool, false, (), ())
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MOZ_MakeRecordReplayWrapperVoid(BeginDisallowThreadEvents, (), ())
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MOZ_MakeRecordReplayWrapperVoid(EndDisallowThreadEvents, (), ())
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MOZ_MakeRecordReplayWrapper(AreThreadEventsDisallowed, bool, false, (), ())
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MOZ_MakeRecordReplayWrapper(RecordReplayValue, size_t, aValue, (size_t aValue), (aValue))
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MOZ_MakeRecordReplayWrapperVoid(RecordReplayBytes, (void* aData, size_t aSize), (aData, aSize))
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MOZ_MakeRecordReplayWrapper(HasDivergedFromRecording, bool, false, (), ())
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MOZ_MakeRecordReplayWrapper(GeneratePLDHashTableCallbacks,
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const PLDHashTableOps*, aOps, (const PLDHashTableOps* aOps), (aOps))
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MOZ_MakeRecordReplayWrapper(UnwrapPLDHashTableCallbacks,
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const PLDHashTableOps*, aOps, (const PLDHashTableOps* aOps), (aOps))
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MOZ_MakeRecordReplayWrapperVoid(DestroyPLDHashTableCallbacks,
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(const PLDHashTableOps* aOps), (aOps))
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MOZ_MakeRecordReplayWrapperVoid(MovePLDHashTableContents,
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(const PLDHashTableOps* aFirstOps,
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const PLDHashTableOps* aSecondOps),
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(aFirstOps, aSecondOps))
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MOZ_MakeRecordReplayWrapperVoid(InvalidateRecording, (const char* aWhy), (aWhy))
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MOZ_MakeRecordReplayWrapperVoid(RegisterWeakPointer,
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(const void* aPtr, const std::function<void(bool)>& aCallback),
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(aPtr, aCallback))
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MOZ_MakeRecordReplayWrapperVoid(UnregisterWeakPointer, (const void* aPtr), (aPtr))
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MOZ_MakeRecordReplayWrapperVoid(WeakPointerAccess,
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(const void* aPtr, bool aSuccess), (aPtr, aSuccess))
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MOZ_MakeRecordReplayWrapperVoid(RecordReplayAssertBytes,
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(const void* aData, size_t aSize), (aData, aSize))
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MOZ_MakeRecordReplayWrapperVoid(RegisterThing, (void* aThing), (aThing))
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MOZ_MakeRecordReplayWrapperVoid(UnregisterThing, (void* aThing), (aThing))
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MOZ_MakeRecordReplayWrapper(ThingIndex, size_t, 0, (void* aThing), (aThing))
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MOZ_MakeRecordReplayWrapper(VirtualThingName, const char*, nullptr, (void* aThing), (aThing))
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MOZ_MakeRecordReplayWrapperVoid(RecordReplayDirective, (long aDirective), (aDirective))
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#undef MOZ_MakeRecordReplayWrapperVoid
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#undef MOZ_MakeRecordReplayWrapper
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MFBT_API void InternalRecordReplayAssert(const char* aFormat, va_list aArgs);
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static inline void
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RecordReplayAssert(const char* aFormat, ...)
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{
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if (IsRecordingOrReplaying()) {
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va_list ap;
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va_start(ap, aFormat);
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InternalRecordReplayAssert(aFormat, ap);
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va_end(ap);
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}
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}
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} // recordreplay
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} // mozilla
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#endif /* mozilla_RecordReplay_h */
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