gecko-dev/modules/libnls/headers/resbdl.h

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/*
* CONFIDENTIAL AND PROPRIETARY SOURCE CODE OF
* NETSCAPE COMMUNICATIONS CORPORATION
* Copyright (C) 1997 Netscape Communications Corporation. All Rights
* Reserved. Use of this Source Code is subject to the terms of the
* applicable license agreement from Netscape Communications Corporation.
* The copyright notice(s) in this Source Code does not indicate actual or
* intended publication of this Source Code.
*/
/*
* resbdl.h William Nolan (wnolan@netscape.com), 6/23/97
*/
#ifndef _RESBDL_H
#define _RESBDL_H
#include "nlsxp.h"
#include "locid.h"
#include "hashtab.h"
#include "zip.h"
#include "fmtable.h"
#include "choicfmt.h"
#include "msgfmt.h"
enum HashNodeType { HASHNODE_INDIRECT, HASHNODE_NONEXISTENT,
HASHNODE_HASHTABLE };
#define DEFAULT_ENCODING_PROPERTY "$TARGET_ENCODING$"
class pathInfo {
public:
// CONSTRUCTOR
pathInfo();
// DESTRUCTOR
~pathInfo();
char *fName; // name of the path or .jar file
nlsBool fIsAJar; // 0 = not a jar, 1 = is a jar
zip_t *fJarInfo; // pointer to zip/jar data (only relevant if this is a zip/jar)
pathInfo *fNext; // pointer to next guy in the list
};
class NLSRESAPI_PUBLIC_CLASS HashNode {
public:
// CONSTRUCTORS
HashNode();
HashNode(const char *name);
// DESTRUCTOR
~HashNode();
// GETTERS
NLS_ErrorCode status() const;
protected:
NLS_ErrorCode fStatus;
public:
Hashtable *fData;
uint32 fRefcount;
char *fName;
HashNode *fNext, *fPtr;
HashNodeType fType;
};
class NLSRESAPI_PUBLIC_CLASS HashTableRef {
friend class PropertyResourceBundle;
public:
// CONSTRUCTORS
HashTableRef();
HashTableRef(const char *packagename, const char *name);
// DESTRUCTOR
~HashTableRef();
// GETTERS
const UnicodeString* getString(const char* key);
NLS_ErrorCode status() const;
//
// this function deletes any no-existent hash nodes
//
static void deleteNonExistentNodes(void);
// TERMINATOR
static void Terminate(void);
protected:
NLS_ErrorCode fStatus;
static HashNode *fgRoot;
private:
HashNode *fNode;
nlsBool fileExists(const char* filename); // Check for a file existing
HashNode *searchForData(const char *packagename, const char *name);
HashNode *searchHashNodeList(const char *name);
void resolveNames(int i, int numGuys, char *names[4], HashNode *ptrs[4]);
};
class NLSRESAPI_PUBLIC_CLASS PropertyResourceBundle
{
public:
// CONSTRUCTORS
// All of these constructors create a new PropertyResourceBundle based on
// packageName and some variant of either a pointer to a Locale object
// or an acceptLanguage string.
PropertyResourceBundle();
PropertyResourceBundle(const char* packageName);
PropertyResourceBundle(const char* packageName, const Locale * locale);
PropertyResourceBundle(const char* packageName, const char* acceptLanguage);
PropertyResourceBundle(PropertyResourceBundle &copy);
// DESTRUCTOR
~PropertyResourceBundle();
// GETTERS
NLS_ErrorCode status() const; // Get error status
// Looks up a value based on the key passed in. Returns NULL and
// sets status to NLS_RESOURCE_NOT_FOUND if not found.
const UnicodeString* getString(const char* key);
// Returns a char* in specified encoding. If the encoding is null,
// the property $TARGET_ENCODING$ will be used to identify the encoding.
// The char* is allocated with malloc, it should be release with free()
char* getString(const char* key, const char* to_charset);
// Returns a pointer to the current data directory setting.
static const char* getDataDirectory();
// These two functions test if a resource bundle, within the
// degree of specification provided, exists. It doesn't count
// any fallback property files as valid "exists" files.
static nlsBool exists(const char* packageName);
static nlsBool exists(const char* packageName, const Locale * locale);
static Hashtable* searchPathForData(const char *name);
// SETTERS
// This sets the data directory for constructors to use when
// searching for property files.
static NLS_ErrorCode setDataDirectory(const char* path);
static void filenamePlatformConvert(char *filename);
static void filenameJarConvert(char *filename);
static void replaceChar(char* thestring, char from, char to);
static nlsBool addPropertyFile(Hashtable *fData, const char *filename);
static nlsBool addPropertyFileFromJar(Hashtable *fData,
const char *jarFileName,
const char *propertyFileName,
uint32 len);
static nlsBool fileExists(const char* filename); // Check for a file existing
static NLS_ErrorCode addSearchPath(const char* path);
// CLEANUP
static void Terminate(void);
protected:
PropertyResourceBundle(const char* packageName, nlsBool useFullFallback);
static char* fgPath;
static char* fgClassPath;
static nlsBool fgCheckedPath;
static pathInfo* fgPathJarList;
NLS_ErrorCode fStatus;
HashTableRef *fData;
private:
void Initialize(const char* packageName,
const Locale* locale,
nlsBool useFullFallbackPath);
void initializeSearchPath(void);
void filenamePlatformUnconvert(char *filename);
nlsBool removeUnderscore(char* thestring);
void buildPathJarList(char *bigpathstring);
void searchPathForJars(char *path);
void insertPathInfoAtEnd(pathInfo *myPI);
void copyJarDirectory(pathInfo *tempPI, const char *sptr);
};
// This is the hashtable's deleting function.
void stringDeleter(Hashtable::Object valuePointer);
#endif /* _RESBDL_H */