зеркало из https://github.com/mozilla/gecko-dev.git
398 строки
12 KiB
C++
398 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* A class that handles loading and evaluation of <script> elements.
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*/
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#ifndef __nsScriptLoader_h__
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#define __nsScriptLoader_h__
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#include "nsCOMPtr.h"
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#include "nsIScriptElement.h"
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#include "nsCOMArray.h"
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#include "nsTArray.h"
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#include "nsAutoPtr.h"
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#include "nsIDocument.h"
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#include "nsIStreamLoader.h"
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#include "mozilla/net/ReferrerPolicy.h"
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class nsScriptLoadRequest;
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class nsIURI;
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namespace JS {
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class SourceBufferHolder;
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}
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namespace mozilla {
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namespace dom {
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class AutoJSAPI;
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}
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}
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//////////////////////////////////////////////////////////////
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// Script loader implementation
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//////////////////////////////////////////////////////////////
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class nsScriptLoader MOZ_FINAL : public nsIStreamLoaderObserver
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{
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class MOZ_STACK_CLASS AutoCurrentScriptUpdater
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{
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public:
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AutoCurrentScriptUpdater(nsScriptLoader* aScriptLoader,
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nsIScriptElement* aCurrentScript)
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: mOldScript(aScriptLoader->mCurrentScript)
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, mScriptLoader(aScriptLoader)
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{
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mScriptLoader->mCurrentScript = aCurrentScript;
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}
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~AutoCurrentScriptUpdater()
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{
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mScriptLoader->mCurrentScript.swap(mOldScript);
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}
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private:
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nsCOMPtr<nsIScriptElement> mOldScript;
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nsScriptLoader* mScriptLoader;
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};
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friend class nsScriptRequestProcessor;
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friend class AutoCurrentScriptUpdater;
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public:
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explicit nsScriptLoader(nsIDocument* aDocument);
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NS_DECL_ISUPPORTS
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NS_DECL_NSISTREAMLOADEROBSERVER
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/**
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* The loader maintains a weak reference to the document with
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* which it is initialized. This call forces the reference to
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* be dropped.
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*/
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void DropDocumentReference()
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{
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mDocument = nullptr;
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}
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/**
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* Add an observer for all scripts loaded through this loader.
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*
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* @param aObserver observer for all script processing.
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*/
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nsresult AddObserver(nsIScriptLoaderObserver* aObserver)
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{
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return mObservers.AppendObject(aObserver) ? NS_OK :
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NS_ERROR_OUT_OF_MEMORY;
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}
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/**
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* Remove an observer.
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*
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* @param aObserver observer to be removed
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*/
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void RemoveObserver(nsIScriptLoaderObserver* aObserver)
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{
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mObservers.RemoveObject(aObserver);
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}
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/**
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* Process a script element. This will include both loading the
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* source of the element if it is not inline and evaluating
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* the script itself.
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*
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* If the script is an inline script that can be executed immediately
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* (i.e. there are no other scripts pending) then ScriptAvailable
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* and ScriptEvaluated will be called before the function returns.
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*
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* If true is returned the script could not be executed immediately.
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* In this case ScriptAvailable is guaranteed to be called at a later
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* point (as well as possibly ScriptEvaluated).
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*
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* @param aElement The element representing the script to be loaded and
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* evaluated.
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*/
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bool ProcessScriptElement(nsIScriptElement* aElement);
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/**
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* Gets the currently executing script. This is useful if you want to
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* generate a unique key based on the currently executing script.
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*/
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nsIScriptElement* GetCurrentScript()
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{
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return mCurrentScript;
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}
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nsIScriptElement* GetCurrentParserInsertedScript()
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{
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return mCurrentParserInsertedScript;
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}
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/**
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* Whether the loader is enabled or not.
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* When disabled, processing of new script elements is disabled.
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* Any call to ProcessScriptElement() will return false. Note that
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* this DOES NOT disable currently loading or executing scripts.
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*/
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bool GetEnabled()
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{
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return mEnabled;
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}
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void SetEnabled(bool aEnabled)
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{
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if (!mEnabled && aEnabled) {
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ProcessPendingRequestsAsync();
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}
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mEnabled = aEnabled;
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}
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/**
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* Add/remove blocker. Blockers will stop scripts from executing, but not
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* from loading.
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*/
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void AddExecuteBlocker()
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{
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++mBlockerCount;
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}
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void RemoveExecuteBlocker()
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{
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if (!--mBlockerCount) {
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ProcessPendingRequestsAsync();
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}
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}
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/**
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* Convert the given buffer to a UTF-16 string.
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* @param aChannel Channel corresponding to the data. May be null.
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* @param aData The data to convert
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* @param aLength Length of the data
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* @param aHintCharset Hint for the character set (e.g., from a charset
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* attribute). May be the empty string.
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* @param aDocument Document which the data is loaded for. Must not be
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* null.
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* @param aBufOut [out] char16_t array allocated by ConvertToUTF16 and
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* containing data converted to unicode. Caller must
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* js_free() this data when no longer needed.
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* @param aLengthOut [out] Length of array returned in aBufOut in number
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* of char16_t code units.
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*/
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static nsresult ConvertToUTF16(nsIChannel* aChannel, const uint8_t* aData,
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uint32_t aLength,
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const nsAString& aHintCharset,
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nsIDocument* aDocument,
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char16_t*& aBufOut, size_t& aLengthOut);
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/**
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* Processes any pending requests that are ready for processing.
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*/
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void ProcessPendingRequests();
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/**
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* Check whether it's OK to load a script from aURI in
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* aDocument.
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*/
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static nsresult ShouldLoadScript(nsIDocument* aDocument,
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nsISupports* aContext,
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nsIURI* aURI,
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const nsAString &aType);
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/**
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* Starts deferring deferred scripts and puts them in the mDeferredRequests
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* queue instead.
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*/
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void BeginDeferringScripts()
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{
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mDeferEnabled = true;
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if (mDocument) {
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mDocument->BlockOnload();
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}
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}
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/**
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* Notifies the script loader that parsing is done. If aTerminated is true,
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* this will drop any pending scripts that haven't run yet. Otherwise, it
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* will stops deferring scripts and immediately processes the
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* mDeferredRequests queue.
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*
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* WARNING: This function will synchronously execute content scripts, so be
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* prepared that the world might change around you.
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*/
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void ParsingComplete(bool aTerminated);
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/**
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* Returns the number of pending scripts, deferred or not.
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*/
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uint32_t HasPendingOrCurrentScripts()
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{
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return mCurrentScript || mParserBlockingRequest;
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}
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/**
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* Adds aURI to the preload list and starts loading it.
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*
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* @param aURI The URI of the external script.
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* @param aCharset The charset parameter for the script.
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* @param aType The type parameter for the script.
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* @param aCrossOrigin The crossorigin attribute for the script.
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* Void if not present.
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* @param aScriptFromHead Whether or not the script was a child of head
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*/
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virtual void PreloadURI(nsIURI *aURI, const nsAString &aCharset,
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const nsAString &aType,
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const nsAString &aCrossOrigin,
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bool aScriptFromHead,
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const mozilla::net::ReferrerPolicy aReferrerPolicy);
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/**
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* Process a request that was deferred so that the script could be compiled
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* off thread.
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*/
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nsresult ProcessOffThreadRequest(nsScriptLoadRequest *aRequest,
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void **aOffThreadToken);
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bool AddPendingChildLoader(nsScriptLoader* aChild) {
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return mPendingChildLoaders.AppendElement(aChild) != nullptr;
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}
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private:
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virtual ~nsScriptLoader();
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/**
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* Unblocks the creator parser of the parser-blocking scripts.
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*/
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void UnblockParser(nsScriptLoadRequest* aParserBlockingRequest);
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/**
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* Asynchronously resumes the creator parser of the parser-blocking scripts.
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*/
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void ContinueParserAsync(nsScriptLoadRequest* aParserBlockingRequest);
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/**
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* Helper function to check the content policy for a given request.
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*/
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static nsresult CheckContentPolicy(nsIDocument* aDocument,
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nsISupports *aContext,
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nsIURI *aURI,
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const nsAString &aType);
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/**
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* Start a load for aRequest's URI.
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*/
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nsresult StartLoad(nsScriptLoadRequest *aRequest, const nsAString &aType,
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bool aScriptFromHead);
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/**
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* Process any pending requests asynchronously (i.e. off an event) if there
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* are any. Note that this is a no-op if there aren't any currently pending
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* requests.
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*
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* This function is virtual to allow cross-library calls to SetEnabled()
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*/
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virtual void ProcessPendingRequestsAsync();
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/**
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* If true, the loader is ready to execute scripts, and so are all its
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* ancestors. If the loader itself is ready but some ancestor is not, this
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* function will add an execute blocker and ask the ancestor to remove it
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* once it becomes ready.
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*/
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bool ReadyToExecuteScripts();
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/**
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* Return whether just this loader is ready to execute scripts.
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*/
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bool SelfReadyToExecuteScripts()
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{
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return mEnabled && !mBlockerCount;
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}
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nsresult AttemptAsyncScriptParse(nsScriptLoadRequest* aRequest);
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nsresult ProcessRequest(nsScriptLoadRequest* aRequest,
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void **aOffThreadToken = nullptr);
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void FireScriptAvailable(nsresult aResult,
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nsScriptLoadRequest* aRequest);
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void FireScriptEvaluated(nsresult aResult,
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nsScriptLoadRequest* aRequest);
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nsresult EvaluateScript(nsScriptLoadRequest* aRequest,
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JS::SourceBufferHolder& aSrcBuf,
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void **aOffThreadToken);
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already_AddRefed<nsIScriptGlobalObject> GetScriptGlobalObject();
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void FillCompileOptionsForRequest(const mozilla::dom::AutoJSAPI &jsapi,
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nsScriptLoadRequest *aRequest,
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JS::Handle<JSObject *> aScopeChain,
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JS::CompileOptions *aOptions);
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nsresult PrepareLoadedRequest(nsScriptLoadRequest* aRequest,
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nsIStreamLoader* aLoader,
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nsresult aStatus,
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uint32_t aStringLen,
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const uint8_t* aString);
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void AddDeferRequest(nsScriptLoadRequest* aRequest);
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bool MaybeRemovedDeferRequests();
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nsIDocument* mDocument; // [WEAK]
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nsCOMArray<nsIScriptLoaderObserver> mObservers;
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nsTArray<nsRefPtr<nsScriptLoadRequest> > mNonAsyncExternalScriptInsertedRequests;
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nsTArray<nsRefPtr<nsScriptLoadRequest> > mAsyncRequests;
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nsTArray<nsRefPtr<nsScriptLoadRequest> > mDeferRequests;
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nsTArray<nsRefPtr<nsScriptLoadRequest> > mXSLTRequests;
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nsRefPtr<nsScriptLoadRequest> mParserBlockingRequest;
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// In mRequests, the additional information here is stored by the element.
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struct PreloadInfo {
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nsRefPtr<nsScriptLoadRequest> mRequest;
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nsString mCharset;
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};
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struct PreloadRequestComparator {
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bool Equals(const PreloadInfo &aPi, nsScriptLoadRequest * const &aRequest)
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const
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{
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return aRequest == aPi.mRequest;
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}
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};
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struct PreloadURIComparator {
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bool Equals(const PreloadInfo &aPi, nsIURI * const &aURI) const;
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};
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nsTArray<PreloadInfo> mPreloads;
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nsCOMPtr<nsIScriptElement> mCurrentScript;
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nsCOMPtr<nsIScriptElement> mCurrentParserInsertedScript;
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// XXXbz do we want to cycle-collect these or something? Not sure.
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nsTArray< nsRefPtr<nsScriptLoader> > mPendingChildLoaders;
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uint32_t mBlockerCount;
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bool mEnabled;
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bool mDeferEnabled;
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bool mDocumentParsingDone;
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bool mBlockingDOMContentLoaded;
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};
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class nsAutoScriptLoaderDisabler
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{
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public:
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explicit nsAutoScriptLoaderDisabler(nsIDocument* aDoc)
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{
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mLoader = aDoc->ScriptLoader();
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mWasEnabled = mLoader->GetEnabled();
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if (mWasEnabled) {
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mLoader->SetEnabled(false);
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}
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}
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~nsAutoScriptLoaderDisabler()
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{
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if (mWasEnabled) {
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mLoader->SetEnabled(true);
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}
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}
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bool mWasEnabled;
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nsRefPtr<nsScriptLoader> mLoader;
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};
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#endif //__nsScriptLoader_h__
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