зеркало из https://github.com/mozilla/gecko-dev.git
747 строки
17 KiB
C++
747 строки
17 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef INTERVALS_H
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#define INTERVALS_H
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#include <algorithm>
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#include "mozilla/TypeTraits.h"
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#include "nsTArray.h"
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// Specialization for nsTArray CopyChooser.
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namespace mozilla {
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namespace media {
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template<class T>
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class IntervalSet;
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} // namespace media
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} // namespace mozilla
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template<class E>
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struct nsTArray_CopyChooser<mozilla::media::IntervalSet<E>>
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{
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typedef nsTArray_CopyWithConstructors<mozilla::media::IntervalSet<E>> Type;
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};
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namespace mozilla {
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namespace media {
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/* Interval defines an interval between two points. Unlike a traditional
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interval [A,B] where A <= x <= B, the upper boundary B is exclusive: A <= x < B
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(e.g [A,B[ or [A,B) depending on where you're living)
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It provides basic interval arithmetic and fuzzy edges.
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The type T must provides a default constructor and +, -, <, <= and ==
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operators.
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*/
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template<typename T>
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class Interval
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{
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public:
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typedef Interval<T> SelfType;
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Interval()
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: mStart(T())
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, mEnd(T())
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, mFuzz(T())
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{}
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template<typename StartArg, typename EndArg>
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Interval(StartArg&& aStart, EndArg&& aEnd)
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: mStart(Forward<StartArg>(aStart))
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, mEnd(Forward<EndArg>(aEnd))
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, mFuzz()
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{
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MOZ_ASSERT(aStart <= aEnd);
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}
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template<typename StartArg, typename EndArg, typename FuzzArg>
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Interval(StartArg&& aStart, EndArg&& aEnd, FuzzArg&& aFuzz)
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: mStart(Forward<StartArg>(aStart))
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, mEnd(Forward<EndArg>(aEnd))
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, mFuzz(Forward<FuzzArg>(aFuzz))
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{
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MOZ_ASSERT(aStart <= aEnd);
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}
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Interval(const SelfType& aOther)
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: mStart(aOther.mStart)
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, mEnd(aOther.mEnd)
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, mFuzz(aOther.mFuzz)
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{}
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Interval(SelfType&& aOther)
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: mStart(Move(aOther.mStart))
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, mEnd(Move(aOther.mEnd))
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, mFuzz(Move(aOther.mFuzz))
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{ }
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SelfType& operator= (const SelfType& aOther)
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{
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mStart = aOther.mStart;
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mEnd = aOther.mEnd;
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mFuzz = aOther.mFuzz;
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return *this;
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}
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SelfType& operator= (SelfType&& aOther)
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{
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MOZ_ASSERT(&aOther != this, "self-moves are prohibited");
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this->~Interval();
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new(this) Interval(Move(aOther));
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return *this;
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}
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// Basic interval arithmetic operator definition.
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SelfType operator+ (const SelfType& aOther) const
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{
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return SelfType(mStart + aOther.mStart,
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mEnd + aOther.mEnd,
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mFuzz + aOther.mFuzz);
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}
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// Basic interval arithmetic operator definition.
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SelfType operator- (const SelfType& aOther) const
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{
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return SelfType(mStart - aOther.mEnd,
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mEnd - aOther.mStart,
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mFuzz + aOther.mFuzz);
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}
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bool operator== (const SelfType& aOther) const
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{
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return mStart == aOther.mStart && mEnd == aOther.mEnd;
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}
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bool operator!= (const SelfType& aOther) const
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{
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return !(*this == aOther);
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}
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bool Contains(const T& aX) const
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{
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return mStart - mFuzz <= aX && aX < mEnd + mFuzz;
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}
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bool ContainsStrict(const T& aX) const
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{
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return mStart <= aX && aX < mEnd;
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}
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bool ContainsWithStrictEnd(const T& aX) const
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{
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return mStart - mFuzz <= aX && aX < mEnd;
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}
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bool Contains(const SelfType& aOther) const
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{
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return (mStart - mFuzz <= aOther.mStart + aOther.mFuzz) &&
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(aOther.mEnd - aOther.mFuzz <= mEnd + mFuzz);
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}
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bool ContainsStrict(const SelfType& aOther) const
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{
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return mStart <= aOther.mStart && aOther.mEnd <= mEnd;
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}
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bool ContainsWithStrictEnd(const SelfType& aOther) const
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{
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return (mStart - mFuzz <= aOther.mStart + aOther.mFuzz) &&
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aOther.mEnd <= mEnd;
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}
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bool Intersects(const SelfType& aOther) const
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{
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return (mStart - mFuzz < aOther.mEnd + aOther.mFuzz) &&
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(aOther.mStart - aOther.mFuzz < mEnd + mFuzz);
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}
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bool IntersectsStrict(const SelfType& aOther) const
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{
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return mStart < aOther.mEnd && aOther.mStart < mEnd;
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}
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// Same as Intersects, but including the boundaries.
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bool Touches(const SelfType& aOther) const
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{
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return (mStart - mFuzz <= aOther.mEnd + aOther.mFuzz) &&
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(aOther.mStart - aOther.mFuzz <= mEnd + mFuzz);
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}
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// Returns true if aOther is strictly to the right of this and contiguous.
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// This operation isn't commutative.
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bool Contiguous(const SelfType& aOther) const
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{
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return mEnd <= aOther.mStart && aOther.mStart - mEnd <= mFuzz + aOther.mFuzz;
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}
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bool RightOf(const SelfType& aOther) const
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{
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return aOther.mEnd - aOther.mFuzz <= mStart + mFuzz;
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}
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bool LeftOf(const SelfType& aOther) const
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{
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return mEnd - mFuzz <= aOther.mStart + aOther.mFuzz;
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}
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SelfType Span(const SelfType& aOther) const
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{
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if (IsEmpty()) {
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return aOther;
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}
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SelfType result(*this);
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if (aOther.mStart < mStart) {
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result.mStart = aOther.mStart;
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}
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if (mEnd < aOther.mEnd) {
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result.mEnd = aOther.mEnd;
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}
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if (mFuzz < aOther.mFuzz) {
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result.mFuzz = aOther.mFuzz;
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}
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return result;
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}
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SelfType Intersection(const SelfType& aOther) const
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{
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const T& s = std::max(mStart, aOther.mStart);
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const T& e = std::min(mEnd, aOther.mEnd);
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const T& f = std::max(mFuzz, aOther.mFuzz);
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if (s < e) {
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return SelfType(s, e, f);
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}
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// Return an empty interval.
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return SelfType();
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}
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T Length() const
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{
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return mEnd - mStart;
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}
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bool IsEmpty() const
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{
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return mStart == mEnd;
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}
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void SetFuzz(const T& aFuzz)
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{
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mFuzz = aFuzz;
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}
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// Returns true if the two intervals intersect with this being on the right
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// of aOther
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bool TouchesOnRight(const SelfType& aOther) const
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{
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return aOther.mStart <= mStart &&
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(mStart - mFuzz <= aOther.mEnd + aOther.mFuzz) &&
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(aOther.mStart - aOther.mFuzz <= mEnd + mFuzz);
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}
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T mStart;
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T mEnd;
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T mFuzz;
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private:
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};
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// An IntervalSet in a collection of Intervals. The IntervalSet is always
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// normalized.
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template<typename T>
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class IntervalSet
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{
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public:
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typedef IntervalSet<T> SelfType;
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typedef Interval<T> ElemType;
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typedef nsAutoTArray<ElemType,4> ContainerType;
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typedef typename ContainerType::index_type IndexType;
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IntervalSet()
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{
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}
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virtual ~IntervalSet()
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{
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}
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IntervalSet(const SelfType& aOther)
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: mIntervals(aOther.mIntervals)
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{
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}
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IntervalSet(SelfType&& aOther)
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{
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mIntervals.AppendElements(Move(aOther.mIntervals));
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}
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explicit IntervalSet(const ElemType& aOther)
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{
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if (!aOther.IsEmpty()) {
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mIntervals.AppendElement(aOther);
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}
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}
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explicit IntervalSet(ElemType&& aOther)
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{
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if (!aOther.IsEmpty()) {
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mIntervals.AppendElement(Move(aOther));
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}
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}
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bool operator== (const SelfType& aOther) const
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{
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return mIntervals == aOther.mIntervals;
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}
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bool operator!= (const SelfType& aOther) const
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{
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return mIntervals != aOther.mIntervals;
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}
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SelfType& operator= (const SelfType& aOther)
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{
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mIntervals = aOther.mIntervals;
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return *this;
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}
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SelfType& operator= (SelfType&& aOther)
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{
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MOZ_ASSERT(&aOther != this, "self-moves are prohibited");
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this->~IntervalSet();
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new(this) IntervalSet(Move(aOther));
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return *this;
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}
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SelfType& operator= (const ElemType& aInterval)
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{
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mIntervals.Clear();
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if (!aInterval.IsEmpty()) {
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mIntervals.AppendElement(aInterval);
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}
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return *this;
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}
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SelfType& operator= (ElemType&& aInterval)
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{
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mIntervals.Clear();
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if (!aInterval.IsEmpty()) {
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mIntervals.AppendElement(Move(aInterval));
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}
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return *this;
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}
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SelfType& Add(const SelfType& aIntervals)
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{
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mIntervals.AppendElements(aIntervals.mIntervals);
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Normalize();
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return *this;
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}
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SelfType& Add(const ElemType& aInterval)
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{
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if (aInterval.IsEmpty()) {
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return *this;
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}
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if (mIntervals.IsEmpty()) {
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mIntervals.AppendElement(aInterval);
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return *this;
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}
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ElemType& last = mIntervals.LastElement();
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if (aInterval.TouchesOnRight(last)) {
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last = last.Span(aInterval);
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return *this;
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}
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// Most of our actual usage is adding an interval that will be outside the
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// range. We can speed up normalization here.
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if (aInterval.RightOf(last)) {
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mIntervals.AppendElement(aInterval);
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return *this;
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}
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ContainerType normalized;
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ElemType current(aInterval);
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IndexType i = 0;
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for (; i < mIntervals.Length(); i++) {
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ElemType& interval = mIntervals[i];
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if (current.Touches(interval)) {
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current = current.Span(interval);
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} else if (current.LeftOf(interval)) {
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break;
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} else {
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normalized.AppendElement(Move(interval));
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}
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}
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normalized.AppendElement(Move(current));
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for (; i < mIntervals.Length(); i++) {
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normalized.AppendElement(Move(mIntervals[i]));
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}
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mIntervals.Clear();
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mIntervals.AppendElements(Move(normalized));
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return *this;
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}
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SelfType& operator+= (const SelfType& aIntervals)
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{
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Add(aIntervals);
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return *this;
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}
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SelfType& operator+= (const ElemType& aInterval)
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{
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Add(aInterval);
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return *this;
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}
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SelfType operator+ (const SelfType& aIntervals) const
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{
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SelfType intervals(*this);
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intervals.Add(aIntervals);
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return intervals;
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}
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SelfType operator+ (const ElemType& aInterval) const
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{
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SelfType intervals(*this);
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intervals.Add(aInterval);
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return intervals;
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}
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friend SelfType operator+ (const ElemType& aInterval,
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const SelfType& aIntervals)
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{
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SelfType intervals;
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intervals.Add(aInterval);
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intervals.Add(aIntervals);
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return intervals;
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}
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// Excludes an interval from an IntervalSet.
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// This is done by inverting aInterval within the bounds of mIntervals
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// and then doing the intersection.
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SelfType& operator-= (const ElemType& aInterval)
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{
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if (aInterval.IsEmpty() || mIntervals.IsEmpty()) {
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return *this;
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}
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T firstEnd = std::max(mIntervals[0].mStart, aInterval.mStart);
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T secondStart = std::min(mIntervals.LastElement().mEnd, aInterval.mEnd);
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ElemType startInterval(mIntervals[0].mStart, firstEnd);
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ElemType endInterval(secondStart, mIntervals.LastElement().mEnd);
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SelfType intervals(Move(startInterval));
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intervals += Move(endInterval);
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return Intersection(intervals);
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}
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SelfType& operator-= (const SelfType& aIntervals)
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{
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for (const auto& interval : aIntervals.mIntervals) {
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*this -= interval;
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}
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return *this;
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}
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SelfType operator- (const SelfType& aInterval) const
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{
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SelfType intervals(*this);
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intervals -= aInterval;
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return intervals;
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}
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SelfType operator- (const ElemType& aInterval) const
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{
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SelfType intervals(*this);
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intervals -= aInterval;
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return intervals;
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}
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// Mutate this IntervalSet to be the union of this and aOther.
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SelfType& Union(const SelfType& aOther)
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{
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Add(aOther);
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return *this;
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}
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SelfType& Union(const ElemType& aInterval)
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{
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Add(aInterval);
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return *this;
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}
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// Mutate this TimeRange to be the intersection of this and aOther.
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SelfType& Intersection(const SelfType& aOther)
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{
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ContainerType intersection;
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const ContainerType& other = aOther.mIntervals;
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IndexType i = 0, j = 0;
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for (; i < mIntervals.Length() && j < other.Length();) {
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if (mIntervals[i].IntersectsStrict(other[j])) {
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intersection.AppendElement(mIntervals[i].Intersection(other[j]));
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}
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if (mIntervals[i].mEnd < other[j].mEnd) {
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i++;
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} else {
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j++;
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}
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}
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mIntervals.Clear();
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mIntervals.AppendElements(Move(intersection));
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return *this;
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}
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SelfType& Intersection(const ElemType& aInterval)
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{
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SelfType intervals(aInterval);
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return Intersection(intervals);
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}
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const ElemType& operator[] (IndexType aIndex) const
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{
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return mIntervals[aIndex];
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}
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// Returns the start boundary of the first interval. Or a default constructed
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// T if IntervalSet is empty (and aExists if provided will be set to false).
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T GetStart(bool* aExists = nullptr) const
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{
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bool exists = !mIntervals.IsEmpty();
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if (aExists) {
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*aExists = exists;
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}
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if (exists) {
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return mIntervals[0].mStart;
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} else {
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return T();
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}
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}
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// Returns the end boundary of the last interval. Or a default constructed T
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// if IntervalSet is empty (and aExists if provided will be set to false).
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T GetEnd(bool* aExists = nullptr) const
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{
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bool exists = !mIntervals.IsEmpty();
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if (aExists) {
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*aExists = exists;
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}
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if (exists) {
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return mIntervals.LastElement().mEnd;
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} else {
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return T();
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}
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}
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IndexType Length() const
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{
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return mIntervals.Length();
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}
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T Start(IndexType aIndex) const
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{
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return mIntervals[aIndex].mStart;
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}
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T Start(IndexType aIndex, bool& aExists) const
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{
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aExists = aIndex < mIntervals.Length();
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if (aExists) {
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return mIntervals[aIndex].mStart;
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} else {
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return T();
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}
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}
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T End(IndexType aIndex) const
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{
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return mIntervals[aIndex].mEnd;
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}
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T End(IndexType aIndex, bool& aExists) const
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{
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aExists = aIndex < mIntervals.Length();
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if (aExists) {
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return mIntervals[aIndex].mEnd;
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} else {
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return T();
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}
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}
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bool Contains(const ElemType& aInterval) const {
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for (const auto& interval : mIntervals) {
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if (aInterval.LeftOf(interval)) {
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// Will never succeed.
|
|
return false;
|
|
}
|
|
if (interval.Contains(aInterval)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Contains(const T& aX) const {
|
|
for (const auto& interval : mIntervals) {
|
|
if (interval.Contains(aX)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ContainsStrict(const T& aX) const {
|
|
for (const auto& interval : mIntervals) {
|
|
if (interval.ContainsStrict(aX)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ContainsWithStrictEnd(const T& aX) const {
|
|
for (const auto& interval : mIntervals) {
|
|
if (interval.ContainsWithStrictEnd(aX)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Shift all values by aOffset.
|
|
SelfType& Shift(const T& aOffset)
|
|
{
|
|
for (auto& interval : mIntervals) {
|
|
interval.mStart = interval.mStart + aOffset;
|
|
interval.mEnd = interval.mEnd + aOffset;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
void SetFuzz(const T& aFuzz) {
|
|
for (auto& interval : mIntervals) {
|
|
interval.SetFuzz(aFuzz);
|
|
}
|
|
Normalize();
|
|
}
|
|
|
|
static const IndexType NoIndex = IndexType(-1);
|
|
|
|
IndexType Find(const T& aValue) const
|
|
{
|
|
for (IndexType i = 0; i < mIntervals.Length(); i++) {
|
|
if (mIntervals[i].Contains(aValue)) {
|
|
return i;
|
|
}
|
|
}
|
|
return NoIndex;
|
|
}
|
|
|
|
// Methods for range-based for loops.
|
|
typename ContainerType::iterator begin()
|
|
{
|
|
return mIntervals.begin();
|
|
}
|
|
|
|
typename ContainerType::const_iterator begin() const
|
|
{
|
|
return mIntervals.begin();
|
|
}
|
|
|
|
typename ContainerType::iterator end()
|
|
{
|
|
return mIntervals.end();
|
|
}
|
|
|
|
typename ContainerType::const_iterator end() const
|
|
{
|
|
return mIntervals.end();
|
|
}
|
|
|
|
ElemType& LastInterval()
|
|
{
|
|
MOZ_ASSERT(!mIntervals.IsEmpty());
|
|
return mIntervals.LastElement();
|
|
}
|
|
|
|
const ElemType& LastInterval() const
|
|
{
|
|
MOZ_ASSERT(!mIntervals.IsEmpty());
|
|
return mIntervals.LastElement();
|
|
}
|
|
|
|
void Clear()
|
|
{
|
|
mIntervals.Clear();
|
|
}
|
|
|
|
protected:
|
|
ContainerType mIntervals;
|
|
|
|
private:
|
|
void Normalize()
|
|
{
|
|
if (mIntervals.Length() >= 2) {
|
|
ContainerType normalized;
|
|
|
|
mIntervals.Sort(CompareIntervals());
|
|
|
|
// This merges the intervals.
|
|
ElemType current(mIntervals[0]);
|
|
for (IndexType i = 1; i < mIntervals.Length(); i++) {
|
|
ElemType& interval = mIntervals[i];
|
|
if (current.Touches(interval)) {
|
|
current = current.Span(interval);
|
|
} else {
|
|
normalized.AppendElement(Move(current));
|
|
current = Move(interval);
|
|
}
|
|
}
|
|
normalized.AppendElement(Move(current));
|
|
|
|
mIntervals.Clear();
|
|
mIntervals.AppendElements(Move(normalized));
|
|
}
|
|
}
|
|
|
|
struct CompareIntervals
|
|
{
|
|
bool Equals(const ElemType& aT1, const ElemType& aT2) const
|
|
{
|
|
return aT1.mStart == aT2.mStart && aT1.mEnd == aT2.mEnd;
|
|
}
|
|
|
|
bool LessThan(const ElemType& aT1, const ElemType& aT2) const {
|
|
return aT1.mStart - aT1.mFuzz < aT2.mStart + aT2.mFuzz;
|
|
}
|
|
};
|
|
};
|
|
|
|
// clang doesn't allow for this to be defined inline of IntervalSet.
|
|
template<typename T>
|
|
IntervalSet<T> Union(const IntervalSet<T>& aIntervals1,
|
|
const IntervalSet<T>& aIntervals2)
|
|
{
|
|
IntervalSet<T> intervals(aIntervals1);
|
|
intervals.Union(aIntervals2);
|
|
return intervals;
|
|
}
|
|
|
|
template<typename T>
|
|
IntervalSet<T> Intersection(const IntervalSet<T>& aIntervals1,
|
|
const IntervalSet<T>& aIntervals2)
|
|
{
|
|
IntervalSet<T> intersection(aIntervals1);
|
|
intersection.Intersection(aIntervals2);
|
|
return intersection;
|
|
}
|
|
|
|
} // namespace media
|
|
} // namespace mozilla
|
|
|
|
#endif // INTERVALS_H
|