gecko-dev/testing/marionette/action.js

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JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
/* eslint no-dupe-keys:off */
"use strict";
const {classes: Cc, interfaces: Ci, utils: Cu} = Components;
Cu.import("chrome://marionette/content/assert.js");
Cu.import("chrome://marionette/content/element.js");
const {
pprint,
InvalidArgumentError,
MoveTargetOutOfBoundsError,
UnsupportedOperationError,
} = Cu.import("chrome://marionette/content/error.js", {});
Cu.import("chrome://marionette/content/event.js");
Cu.import("chrome://marionette/content/interaction.js");
this.EXPORTED_SYMBOLS = ["action"];
// TODO? With ES 2016 and Symbol you can make a safer approximation
// to an enum e.g. https://gist.github.com/xmlking/e86e4f15ec32b12c4689
/**
* Implements WebDriver Actions API: a low-level interface for providing
* virtualised device input to the web browser.
*
* @namespace
*/
this.action = {
Pause: "pause",
KeyDown: "keyDown",
KeyUp: "keyUp",
PointerDown: "pointerDown",
PointerUp: "pointerUp",
PointerMove: "pointerMove",
PointerCancel: "pointerCancel",
};
const ACTIONS = {
none: new Set([action.Pause]),
key: new Set([action.Pause, action.KeyDown, action.KeyUp]),
pointer: new Set([
action.Pause,
action.PointerDown,
action.PointerUp,
action.PointerMove,
action.PointerCancel,
]),
};
/** Map from normalized key value to UI Events modifier key name */
const MODIFIER_NAME_LOOKUP = {
"Alt": "alt",
"Shift": "shift",
"Control": "ctrl",
"Meta": "meta",
};
/** Map from raw key (codepoint) to normalized key value */
const NORMALIZED_KEY_LOOKUP = {
"\uE000": "Unidentified",
"\uE001": "Cancel",
"\uE002": "Help",
"\uE003": "Backspace",
"\uE004": "Tab",
"\uE005": "Clear",
"\uE006": "Enter",
"\uE007": "Enter",
"\uE008": "Shift",
"\uE009": "Control",
"\uE00A": "Alt",
"\uE00B": "Pause",
"\uE00C": "Escape",
"\uE00D": " ",
"\uE00E": "PageUp",
"\uE00F": "PageDown",
"\uE010": "End",
"\uE011": "Home",
"\uE012": "ArrowLeft",
"\uE013": "ArrowUp",
"\uE014": "ArrowRight",
"\uE015": "ArrowDown",
"\uE016": "Insert",
"\uE017": "Delete",
"\uE018": ";",
"\uE019": "=",
"\uE01A": "0",
"\uE01B": "1",
"\uE01C": "2",
"\uE01D": "3",
"\uE01E": "4",
"\uE01F": "5",
"\uE020": "6",
"\uE021": "7",
"\uE022": "8",
"\uE023": "9",
"\uE024": "*",
"\uE025": "+",
"\uE026": ",",
"\uE027": "-",
"\uE028": ".",
"\uE029": "/",
"\uE031": "F1",
"\uE032": "F2",
"\uE033": "F3",
"\uE034": "F4",
"\uE035": "F5",
"\uE036": "F6",
"\uE037": "F7",
"\uE038": "F8",
"\uE039": "F9",
"\uE03A": "F10",
"\uE03B": "F11",
"\uE03C": "F12",
"\uE03D": "Meta",
"\uE040": "ZenkakuHankaku",
"\uE050": "Shift",
"\uE051": "Control",
"\uE052": "Alt",
"\uE053": "Meta",
"\uE054": "PageUp",
"\uE055": "PageDown",
"\uE056": "End",
"\uE057": "Home",
"\uE058": "ArrowLeft",
"\uE059": "ArrowUp",
"\uE05A": "ArrowRight",
"\uE05B": "ArrowDown",
"\uE05C": "Insert",
"\uE05D": "Delete",
};
/** Map from raw key (codepoint) to key location */
const KEY_LOCATION_LOOKUP = {
"\uE007": 1,
"\uE008": 1,
"\uE009": 1,
"\uE00A": 1,
"\uE01A": 3,
"\uE01B": 3,
"\uE01C": 3,
"\uE01D": 3,
"\uE01E": 3,
"\uE01F": 3,
"\uE020": 3,
"\uE021": 3,
"\uE022": 3,
"\uE023": 3,
"\uE024": 3,
"\uE025": 3,
"\uE026": 3,
"\uE027": 3,
"\uE028": 3,
"\uE029": 3,
"\uE03D": 1,
"\uE050": 2,
"\uE051": 2,
"\uE052": 2,
"\uE053": 2,
"\uE054": 3,
"\uE055": 3,
"\uE056": 3,
"\uE057": 3,
"\uE058": 3,
"\uE059": 3,
"\uE05A": 3,
"\uE05B": 3,
"\uE05C": 3,
"\uE05D": 3,
};
const KEY_CODE_LOOKUP = {
"\uE00A": "AltLeft",
"\uE052": "AltRight",
"\uE015": "ArrowDown",
"\uE012": "ArrowLeft",
"\uE014": "ArrowRight",
"\uE013": "ArrowUp",
"`": "Backquote",
"~": "Backquote",
"\\": "Backslash",
"|": "Backslash",
"\uE003": "Backspace",
"[": "BracketLeft",
"{": "BracketLeft",
"]": "BracketRight",
"}": "BracketRight",
",": "Comma",
"<": "Comma",
"\uE009": "ControlLeft",
"\uE051": "ControlRight",
"\uE017": "Delete",
")": "Digit0",
"0": "Digit0",
"!": "Digit1",
"1": "Digit1",
"2": "Digit2",
"@": "Digit2",
"#": "Digit3",
"3": "Digit3",
"$": "Digit4",
"4": "Digit4",
"%": "Digit5",
"5": "Digit5",
"6": "Digit6",
"^": "Digit6",
"&": "Digit7",
"7": "Digit7",
"*": "Digit8",
"8": "Digit8",
"(": "Digit9",
"9": "Digit9",
"\uE010": "End",
"\uE006": "Enter",
"+": "Equal",
"=": "Equal",
"\uE00C": "Escape",
"\uE031": "F1",
"\uE03A": "F10",
"\uE03B": "F11",
"\uE03C": "F12",
"\uE032": "F2",
"\uE033": "F3",
"\uE034": "F4",
"\uE035": "F5",
"\uE036": "F6",
"\uE037": "F7",
"\uE038": "F8",
"\uE039": "F9",
"\uE002": "Help",
"\uE011": "Home",
"\uE016": "Insert",
"<": "IntlBackslash",
">": "IntlBackslash",
"A": "KeyA",
"a": "KeyA",
"B": "KeyB",
"b": "KeyB",
"C": "KeyC",
"c": "KeyC",
"D": "KeyD",
"d": "KeyD",
"E": "KeyE",
"e": "KeyE",
"F": "KeyF",
"f": "KeyF",
"G": "KeyG",
"g": "KeyG",
"H": "KeyH",
"h": "KeyH",
"I": "KeyI",
"i": "KeyI",
"J": "KeyJ",
"j": "KeyJ",
"K": "KeyK",
"k": "KeyK",
"L": "KeyL",
"l": "KeyL",
"M": "KeyM",
"m": "KeyM",
"N": "KeyN",
"n": "KeyN",
"O": "KeyO",
"o": "KeyO",
"P": "KeyP",
"p": "KeyP",
"Q": "KeyQ",
"q": "KeyQ",
"R": "KeyR",
"r": "KeyR",
"S": "KeyS",
"s": "KeyS",
"T": "KeyT",
"t": "KeyT",
"U": "KeyU",
"u": "KeyU",
"V": "KeyV",
"v": "KeyV",
"W": "KeyW",
"w": "KeyW",
"X": "KeyX",
"x": "KeyX",
"Y": "KeyY",
"y": "KeyY",
"Z": "KeyZ",
"z": "KeyZ",
"-": "Minus",
"_": "Minus",
"\uE01A": "Numpad0",
"\uE05C": "Numpad0",
"\uE01B": "Numpad1",
"\uE056": "Numpad1",
"\uE01C": "Numpad2",
"\uE05B": "Numpad2",
"\uE01D": "Numpad3",
"\uE055": "Numpad3",
"\uE01E": "Numpad4",
"\uE058": "Numpad4",
"\uE01F": "Numpad5",
"\uE020": "Numpad6",
"\uE05A": "Numpad6",
"\uE021": "Numpad7",
"\uE057": "Numpad7",
"\uE022": "Numpad8",
"\uE059": "Numpad8",
"\uE023": "Numpad9",
"\uE054": "Numpad9",
"\uE024": "NumpadAdd",
"\uE026": "NumpadComma",
"\uE028": "NumpadDecimal",
"\uE05D": "NumpadDecimal",
"\uE029": "NumpadDivide",
"\uE007": "NumpadEnter",
"\uE024": "NumpadMultiply",
"\uE026": "NumpadSubtract",
"\uE03D": "OSLeft",
"\uE053": "OSRight",
"\uE01E": "PageDown",
"\uE01F": "PageUp",
".": "Period",
">": "Period",
"\"": "Quote",
"'": "Quote",
":": "Semicolon",
";": "Semicolon",
"\uE008": "ShiftLeft",
"\uE050": "ShiftRight",
"/": "Slash",
"?": "Slash",
"\uE00D": "Space",
" ": "Space",
"\uE004": "Tab",
};
/** Represents possible values for a pointer-move origin. */
action.PointerOrigin = {
Viewport: "viewport",
Pointer: "pointer",
};
/**
* Look up a PointerOrigin.
*
* @param {(undefined|string|WebElement)} obj
* Origin for a pointerMove action.
*
* @return {action.PointerOrigin}
* A pointer origin that is either "viewport" (default), "pointer", or a
* web-element reference.
*
* @throws {InvalidArgumentError}
* If <code>obj</code> is not a valid origin.
*/
action.PointerOrigin.get = function(obj) {
let origin = obj;
if (typeof obj == "undefined") {
origin = this.Viewport;
} else if (typeof obj == "string") {
let name = capitalize(obj);
assert.in(name, this, pprint`Unknown pointer-move origin: ${obj}`);
origin = this[name];
} else if (!element.isWebElementReference(obj)) {
throw new InvalidArgumentError("Expected 'origin' to be a string or a " +
pprint`web element reference, got ${obj}`);
}
return origin;
};
/** Represents possible subtypes for a pointer input source. */
action.PointerType = {
Mouse: "mouse",
// TODO For now, only mouse is supported
//Pen: "pen",
//Touch: "touch",
};
/**
* Look up a PointerType.
*
* @param {string} str
* Name of pointer type.
*
* @return {string}
* A pointer type for processing pointer parameters.
*
* @throws {InvalidArgumentError}
* If <code>str</code> is not a valid pointer type.
*/
action.PointerType.get = function(str) {
let name = capitalize(str);
assert.in(name, this, pprint`Unknown pointerType: ${str}`);
return this[name];
};
/**
* Input state associated with current session. This is a map between
* input ID and the device state for that input source, with one entry
* for each active input source.
*
* Initialized in listener.js.
*/
action.inputStateMap = undefined;
/**
* List of {@link action.Action} associated with current session. Used to
* manage dispatching events when resetting the state of the input sources.
* Reset operations are assumed to be idempotent.
*
* Initialized in listener.js
*/
action.inputsToCancel = undefined;
/**
* Represents device state for an input source.
*/
class InputState {
constructor() {
this.type = this.constructor.name.toLowerCase();
}
/**
* Check equality of this InputState object with another.
*
* @param {InputState} other
* Object representing an input state.
*
* @return {boolean}
* True if <code>this</code> has the same <code>type</code>
* as <code>other</code>.
*/
is(other) {
if (typeof other == "undefined") {
return false;
}
return this.type === other.type;
}
toString() {
return `[object ${this.constructor.name}InputState]`;
}
/**
* @param {Object.<string, ?>} obj
* Object with property <code>type</code> and optionally
* <code>parameters</code> or <code>pointerType</code>,
* representing an action sequence or an action item.
*
* @return {action.InputState}
* An {@link InputState} object for the type of the
* {@link actionSequence}.
*
* @throws {InvalidArgumentError}
* If {@link actionSequence.type} is not valid.
*/
static fromJSON(obj) {
let type = obj.type;
assert.in(type, ACTIONS, pprint`Unknown action type: ${type}`);
let name = type == "none" ? "Null" : capitalize(type);
if (name == "Pointer") {
if (!obj.pointerType &&
(!obj.parameters || !obj.parameters.pointerType)) {
throw new InvalidArgumentError(
pprint`Expected obj to have pointerType, got ${obj}`);
}
let pointerType = obj.pointerType || obj.parameters.pointerType;
return new action.InputState[name](pointerType);
}
return new action.InputState[name]();
}
}
/** Possible kinds of |InputState| for supported input sources. */
action.InputState = {};
/**
* Input state associated with a keyboard-type device.
*/
action.InputState.Key = class Key extends InputState {
constructor() {
super();
this.pressed = new Set();
this.alt = false;
this.shift = false;
this.ctrl = false;
this.meta = false;
}
/**
* Update modifier state according to |key|.
*
* @param {string} key
* Normalized key value of a modifier key.
* @param {boolean} value
* Value to set the modifier attribute to.
*
* @throws {InvalidArgumentError}
* If |key| is not a modifier.
*/
setModState(key, value) {
if (key in MODIFIER_NAME_LOOKUP) {
this[MODIFIER_NAME_LOOKUP[key]] = value;
} else {
throw new InvalidArgumentError(
"Expected 'key' to be one of " +
Object.keys(MODIFIER_NAME_LOOKUP) +
pprint`, got ${key}`);
}
}
/**
* Check whether |key| is pressed.
*
* @param {string} key
* Normalized key value.
*
* @return {boolean}
* True if |key| is in set of pressed keys.
*/
isPressed(key) {
return this.pressed.has(key);
}
/**
* Add |key| to the set of pressed keys.
*
* @param {string} key
* Normalized key value.
*
* @return {boolean}
* True if |key| is in list of pressed keys.
*/
press(key) {
return this.pressed.add(key);
}
/**
* Remove |key| from the set of pressed keys.
*
* @param {string} key
* Normalized key value.
*
* @return {boolean}
* True if |key| was present before removal, false otherwise.
*/
release(key) {
return this.pressed.delete(key);
}
};
/**
* Input state not associated with a specific physical device.
*/
action.InputState.Null = class Null extends InputState {
constructor() {
super();
this.type = "none";
}
};
/**
* Input state associated with a pointer-type input device.
*
* @param {string} subtype
* Kind of pointing device: mouse, pen, touch.
*
* @throws {InvalidArgumentError}
* If subtype is undefined or an invalid pointer type.
*/
action.InputState.Pointer = class Pointer extends InputState {
constructor(subtype) {
super();
this.pressed = new Set();
assert.defined(subtype,
pprint`Expected subtype to be defined, got ${subtype}`);
this.subtype = action.PointerType.get(subtype);
this.x = 0;
this.y = 0;
}
/**
* Check whether |button| is pressed.
*
* @param {number} button
* Positive integer that refers to a mouse button.
*
* @return {boolean}
* True if |button| is in set of pressed buttons.
*/
isPressed(button) {
assert.positiveInteger(button);
return this.pressed.has(button);
}
/**
* Add |button| to the set of pressed keys.
*
* @param {number} button
* Positive integer that refers to a mouse button.
*
* @return {Set}
* Set of pressed buttons.
*/
press(button) {
assert.positiveInteger(button);
return this.pressed.add(button);
}
/**
* Remove |button| from the set of pressed buttons.
*
* @param {number} button
* A positive integer that refers to a mouse button.
*
* @return {boolean}
* True if |button| was present before removals, false otherwise.
*/
release(button) {
assert.positiveInteger(button);
return this.pressed.delete(button);
}
};
/**
* Repesents an action for dispatch. Used in |action.Chain| and
* |action.Sequence|.
*
* @param {string} id
* Input source ID.
* @param {string} type
* Action type: none, key, pointer.
* @param {string} subtype
* Action subtype: {@link action.Pause}, {@link action.KeyUp},
* {@link action.KeyDown}, {@link action.PointerUp},
* {@link action.PointerDown}, {@link action.PointerMove}, or
* {@link action.PointerCancel}.
*
* @throws {InvalidArgumentError}
* If any parameters are undefined.
*/
action.Action = class {
constructor(id, type, subtype) {
if ([id, type, subtype].includes(undefined)) {
throw new InvalidArgumentError("Missing id, type or subtype");
}
for (let attr of [id, type, subtype]) {
assert.string(attr, pprint`Expected string, got ${attr}`);
}
this.id = id;
this.type = type;
this.subtype = subtype;
}
toString() {
return `[action ${this.type}]`;
}
/**
* @param {action.Sequence} actionSequence
* Object representing sequence of actions from one input source.
* @param {action.Action} actionItem
* Object representing a single action from |actionSequence|.
*
* @return {action.Action}
* An action that can be dispatched; corresponds to |actionItem|.
*
* @throws {InvalidArgumentError}
* If any <code>actionSequence</code> or <code>actionItem</code>
* attributes are invalid.
* @throws {UnsupportedOperationError}
* If <code>actionItem.type</code> is {@link action.PointerCancel}.
*/
static fromJSON(actionSequence, actionItem) {
let type = actionSequence.type;
let id = actionSequence.id;
let subtypes = ACTIONS[type];
if (!subtypes) {
throw new InvalidArgumentError("Unknown type: " + type);
}
let subtype = actionItem.type;
if (!subtypes.has(subtype)) {
throw new InvalidArgumentError(
`Unknown subtype for ${type} action: ${subtype}`);
}
let item = new action.Action(id, type, subtype);
if (type === "pointer") {
action.processPointerAction(id,
action.PointerParameters.fromJSON(actionSequence.parameters), item);
}
switch (item.subtype) {
case action.KeyUp:
case action.KeyDown:
let key = actionItem.value;
// TODO countGraphemes
// TODO key.value could be a single code point like "\uE012"
// (see rawKey) or "grapheme cluster"
assert.string(key,
"Expected 'value' to be a string that represents single code point " +
pprint`or grapheme cluster, got ${key}`);
item.value = key;
break;
case action.PointerDown:
case action.PointerUp:
assert.positiveInteger(actionItem.button,
pprint`Expected 'button' (${actionItem.button}) to be >= 0`);
item.button = actionItem.button;
break;
case action.PointerMove:
item.duration = actionItem.duration;
if (typeof item.duration != "undefined") {
assert.positiveInteger(item.duration,
pprint`Expected 'duration' (${item.duration}) to be >= 0`);
}
item.origin = action.PointerOrigin.get(actionItem.origin);
item.x = actionItem.x;
if (typeof item.x != "undefined") {
assert.integer(item.x,
pprint`Expected 'x' (${item.x}) to be an Integer`);
}
item.y = actionItem.y;
if (typeof item.y != "undefined") {
assert.integer(item.y,
pprint`Expected 'y' (${item.y}) to be an Integer`);
}
break;
case action.PointerCancel:
throw new UnsupportedOperationError();
case action.Pause:
item.duration = actionItem.duration;
if (typeof item.duration != "undefined") {
// eslint-disable-next-line
assert.positiveInteger(item.duration,
pprint`Expected 'duration' (${item.duration}) to be >= 0`);
}
break;
}
return item;
}
};
/**
* Represents a series of ticks, specifying which actions to perform at
* each tick.
*/
action.Chain = class extends Array {
toString() {
return `[chain ${super.toString()}]`;
}
/**
* @param {Array.<?>} actions
* Array of objects that each represent an action sequence.
*
* @return {action.Chain}
* Transpose of <var>actions</var> such that actions to be performed
* in a single tick are grouped together.
*
* @throws {InvalidArgumentError}
* If <var>actions</var> is not an Array.
*/
static fromJSON(actions) {
assert.array(actions,
pprint`Expected 'actions' to be an array, got ${actions}`);
let actionsByTick = new action.Chain();
for (let actionSequence of actions) {
// TODO(maja_zf): Check that each actionSequence in actions refers
// to a different input ID.
let inputSourceActions = action.Sequence.fromJSON(actionSequence);
for (let i = 0; i < inputSourceActions.length; i++) {
// new tick
if (actionsByTick.length < (i + 1)) {
actionsByTick.push([]);
}
actionsByTick[i].push(inputSourceActions[i]);
}
}
return actionsByTick;
}
};
/**
* Represents one input source action sequence; this is essentially an
* |Array.<action.Action>|.
*/
action.Sequence = class extends Array {
toString() {
return `[sequence ${super.toString()}]`;
}
/**
* @param {Object.<string, ?>} actionSequence
* Object that represents a sequence action items for one input source.
*
* @return {action.Sequence}
* Sequence of actions that can be dispatched.
*
* @throws {InvalidArgumentError}
* If <code>actionSequence.id</code> is not a
* string or it's aleady mapped to an |action.InputState}
* incompatible with <code>actionSequence.type</code>, or if
* <code>actionSequence.actions</code> is not an <code>Array</code>.
*/
static fromJSON(actionSequence) {
// used here to validate 'type' in addition to InputState type below
let inputSourceState = InputState.fromJSON(actionSequence);
let id = actionSequence.id;
assert.defined(id, "Expected 'id' to be defined");
assert.string(id, pprint`Expected 'id' to be a string, got ${id}`);
let actionItems = actionSequence.actions;
assert.array(
actionItems,
"Expected 'actionSequence.actions' to be an array, " +
pprint`got ${actionSequence.actions}`);
if (!action.inputStateMap.has(id)) {
action.inputStateMap.set(id, inputSourceState);
} else if (!action.inputStateMap.get(id).is(inputSourceState)) {
throw new InvalidArgumentError(
`Expected ${id} to be mapped to ${inputSourceState}, ` +
`got ${action.inputStateMap.get(id)}`);
}
let actions = new action.Sequence();
for (let actionItem of actionItems) {
actions.push(action.Action.fromJSON(actionSequence, actionItem));
}
return actions;
}
};
/**
* Represents parameters in an action for a pointer input source.
*
* @param {string=} pointerType
* Type of pointing device. If the parameter is undefined, "mouse"
* is used.
*/
action.PointerParameters = class {
constructor(pointerType = "mouse") {
this.pointerType = action.PointerType.get(pointerType);
}
toString() {
return `[pointerParameters ${this.pointerType}]`;
}
/**
* @param {Object.<string, ?>} parametersData
* Object that represents pointer parameters.
*
* @return {action.PointerParameters}
* Validated pointer paramters.
*/
static fromJSON(parametersData) {
if (typeof parametersData == "undefined") {
return new action.PointerParameters();
}
return new action.PointerParameters(parametersData.pointerType);
}
};
/**
* Adds <var>pointerType</var> attribute to Action <var>act</var>.
*
* Helper function for {@link action.Action.fromJSON}.
*
* @param {string} id
* Input source ID.
* @param {action.PointerParams} pointerParams
* Input source pointer parameters.
* @param {action.Action} act
* Action to be updated.
*
* @throws {InvalidArgumentError}
* If <var>id</var> is already mapped to an
* {@link action.InputState} that is not compatible with
* <code>act.type</code> or <code>pointerParams.pointerType</code>.
*/
action.processPointerAction = function(id, pointerParams, act) {
if (action.inputStateMap.has(id) &&
action.inputStateMap.get(id).type !== act.type) {
throw new InvalidArgumentError(
`Expected 'id' ${id} to be mapped to InputState whose type is ` +
action.inputStateMap.get(id).type +
pprint` , got ${act.type}`);
}
let pointerType = pointerParams.pointerType;
if (action.inputStateMap.has(id) &&
action.inputStateMap.get(id).subtype !== pointerType) {
throw new InvalidArgumentError(
`Expected 'id' ${id} to be mapped to InputState whose subtype is ` +
action.inputStateMap.get(id).subtype +
pprint` , got ${pointerType}`);
}
act.pointerType = pointerParams.pointerType;
};
/** Collect properties associated with KeyboardEvent */
action.Key = class {
constructor(rawKey) {
this.key = NORMALIZED_KEY_LOOKUP[rawKey] || rawKey;
this.code = KEY_CODE_LOOKUP[rawKey];
this.location = KEY_LOCATION_LOOKUP[rawKey] || 0;
this.altKey = false;
this.shiftKey = false;
this.ctrlKey = false;
this.metaKey = false;
this.repeat = false;
this.isComposing = false;
// keyCode will be computed by event.sendKeyDown
}
update(inputState) {
this.altKey = inputState.alt;
this.shiftKey = inputState.shift;
this.ctrlKey = inputState.ctrl;
this.metaKey = inputState.meta;
}
};
/** Collect properties associated with MouseEvent */
action.Mouse = class {
constructor(type, button = 0) {
this.type = type;
assert.positiveInteger(button);
this.button = button;
this.buttons = 0;
this.altKey = false;
this.shiftKey = false;
this.metaKey = false;
this.ctrlKey = false;
// set modifier properties based on whether any corresponding keys are
// pressed on any key input source
for (let inputState of action.inputStateMap.values()) {
if (inputState.type == "key") {
this.altKey = inputState.alt || this.altKey;
this.ctrlKey = inputState.ctrl || this.ctrlKey;
this.metaKey = inputState.meta || this.metaKey;
this.shiftKey = inputState.shift || this.shiftKey;
}
}
}
update(inputState) {
let allButtons = Array.from(inputState.pressed);
this.buttons = allButtons.reduce((a, i) => a + Math.pow(2, i), 0);
}
};
/**
* Dispatch a chain of actions over |chain.length| ticks.
*
* This is done by creating a Promise for each tick that resolves once
* all the Promises for individual tick-actions are resolved. The next
* tick's actions are not dispatched until the Promise for the current
* tick is resolved.
*
* @param {action.Chain} chain
* Actions grouped by tick; each element in |chain| is a sequence of
* actions for one tick.
* @param {element.Store} seenEls
* Element store.
* @param {WindowProxy} window
* Current window global.
*
* @return {Promise}
* Promise for dispatching all actions in |chain|.
*/
action.dispatch = function(chain, seenEls, window) {
let chainEvents = (async () => {
for (let tickActions of chain) {
await action.dispatchTickActions(
tickActions,
action.computeTickDuration(tickActions),
seenEls,
window);
}
})();
return chainEvents;
};
/**
* Dispatch sequence of actions for one tick.
*
* This creates a Promise for one tick that resolves once the Promise
* for each tick-action is resolved, which takes at least |tickDuration|
* milliseconds. The resolved set of events for each tick is followed by
* firing of pending DOM events.
*
* Note that the tick-actions are dispatched in order, but they may have
* different durations and therefore may not end in the same order.
*
* @param {Array.<action.Action>} tickActions
* List of actions for one tick.
* @param {number} tickDuration
* Duration in milliseconds of this tick.
* @param {element.Store} seenEls
* Element store.
* @param {WindowProxy} window
* Current window global.
*
* @return {Promise}
* Promise for dispatching all tick-actions and pending DOM events.
*/
action.dispatchTickActions = function(
tickActions, tickDuration, seenEls, window) {
let pendingEvents = tickActions.map(
toEvents(tickDuration, seenEls, window));
return Promise.all(pendingEvents).then(
() => interaction.flushEventLoop(window));
};
/**
* Compute tick duration in milliseconds for a collection of actions.
*
* @param {Array.<action.Action>} tickActions
* List of actions for one tick.
*
* @return {number}
* Longest action duration in |tickActions| if any, or 0.
*/
action.computeTickDuration = function(tickActions) {
let max = 0;
for (let a of tickActions) {
let affectsWallClockTime = a.subtype == action.Pause ||
(a.type == "pointer" && a.subtype == action.PointerMove);
if (affectsWallClockTime && a.duration) {
max = Math.max(a.duration, max);
}
}
return max;
};
/**
* Compute viewport coordinates of pointer target based on given origin.
*
* @param {action.Action} a
* Action that specifies pointer origin and x and y coordinates of target.
* @param {action.InputState} inputState
* Input state that specifies current x and y coordinates of pointer.
* @param {Map.<string, number>=} center
* Object representing x and y coordinates of an element center-point.
* This is only used if |a.origin| is a web element reference.
*
* @return {Map.<string, number>}
* x and y coordinates of pointer destination.
*/
action.computePointerDestination = function(
a, inputState, center = undefined) {
let {x, y} = a;
switch (a.origin) {
case action.PointerOrigin.Viewport:
break;
case action.PointerOrigin.Pointer:
x += inputState.x;
y += inputState.y;
break;
default:
// origin represents web element
assert.defined(center);
assert.in("x", center);
assert.in("y", center);
x += center.x;
y += center.y;
}
return {"x": x, "y": y};
};
/**
* Create a closure to use as a map from action definitions to Promise events.
*
* @param {number} tickDuration
* Duration in milliseconds of this tick.
* @param {element.Store} seenEls
* Element store.
* @param {WindowProxy} window
* Current window global.
*
* @return {function(action.Action): Promise}
* Function that takes an action and returns a Promise for dispatching
* the event that corresponds to that action.
*/
function toEvents(tickDuration, seenEls, window) {
return a => {
let inputState = action.inputStateMap.get(a.id);
switch (a.subtype) {
case action.KeyUp:
return dispatchKeyUp(a, inputState, window);
case action.KeyDown:
return dispatchKeyDown(a, inputState, window);
case action.PointerDown:
return dispatchPointerDown(a, inputState, window);
case action.PointerUp:
return dispatchPointerUp(a, inputState, window);
case action.PointerMove:
return dispatchPointerMove(
a, inputState, tickDuration, seenEls, window);
case action.PointerCancel:
throw new UnsupportedOperationError();
case action.Pause:
return dispatchPause(a, tickDuration);
}
return undefined;
};
}
/**
* Dispatch a keyDown action equivalent to pressing a key on a keyboard.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {WindowProxy} window
* Current window global.
*
* @return {Promise}
* Promise to dispatch at least a keydown event, and keypress if
* appropriate.
*/
function dispatchKeyDown(a, inputState, window) {
return new Promise(resolve => {
let keyEvent = new action.Key(a.value);
keyEvent.repeat = inputState.isPressed(keyEvent.key);
inputState.press(keyEvent.key);
if (keyEvent.key in MODIFIER_NAME_LOOKUP) {
inputState.setModState(keyEvent.key, true);
}
// Append a copy of |a| with keyUp subtype
action.inputsToCancel.push(Object.assign({}, a, {subtype: action.KeyUp}));
keyEvent.update(inputState);
event.sendKeyDown(a.value, keyEvent, window);
resolve();
});
}
/**
* Dispatch a keyUp action equivalent to releasing a key on a keyboard.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {WindowProxy} window
* Current window global.
*
* @return {Promise}
* Promise to dispatch a keyup event.
*/
function dispatchKeyUp(a, inputState, window) {
return new Promise(resolve => {
let keyEvent = new action.Key(a.value);
if (!inputState.isPressed(keyEvent.key)) {
resolve();
return;
}
if (keyEvent.key in MODIFIER_NAME_LOOKUP) {
inputState.setModState(keyEvent.key, false);
}
inputState.release(keyEvent.key);
keyEvent.update(inputState);
event.sendKeyUp(a.value, keyEvent, window);
resolve();
});
}
/**
* Dispatch a pointerDown action equivalent to pressing a pointer-device
* button.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {WindowProxy} window
* Current window global.
*
* @return {Promise}
* Promise to dispatch at least a pointerdown event.
*/
function dispatchPointerDown(a, inputState, window) {
return new Promise(resolve => {
if (inputState.isPressed(a.button)) {
resolve();
return;
}
inputState.press(a.button);
// Append a copy of |a| with pointerUp subtype
let copy = Object.assign({}, a, {subtype: action.PointerUp});
action.inputsToCancel.push(copy);
switch (inputState.subtype) {
case action.PointerType.Mouse:
let mouseEvent = new action.Mouse("mousedown", a.button);
mouseEvent.update(inputState);
event.synthesizeMouseAtPoint(
inputState.x,
inputState.y,
mouseEvent,
window);
if (event.MouseButton.isSecondary(a.button)) {
let contextMenuEvent = Object.assign({},
mouseEvent, {type: "contextmenu"});
event.synthesizeMouseAtPoint(
inputState.x,
inputState.y,
contextMenuEvent,
window);
}
break;
case action.PointerType.Pen:
case action.PointerType.Touch:
throw new UnsupportedOperationError("Only 'mouse' pointer type is supported");
default:
throw new TypeError(`Unknown pointer type: ${inputState.subtype}`);
}
resolve();
});
}
/**
* Dispatch a pointerUp action equivalent to releasing a pointer-device
* button.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {WindowProxy} window
* Current window global.
*
* @return {Promise}
* Promise to dispatch at least a pointerup event.
*/
function dispatchPointerUp(a, inputState, window) {
return new Promise(resolve => {
if (!inputState.isPressed(a.button)) {
resolve();
return;
}
inputState.release(a.button);
switch (inputState.subtype) {
case action.PointerType.Mouse:
let mouseEvent = new action.Mouse("mouseup", a.button);
mouseEvent.update(inputState);
event.synthesizeMouseAtPoint(
inputState.x, inputState.y, mouseEvent, window);
break;
case action.PointerType.Pen:
case action.PointerType.Touch:
throw new UnsupportedOperationError("Only 'mouse' pointer type is supported");
default:
throw new TypeError(`Unknown pointer type: ${inputState.subtype}`);
}
resolve();
});
}
/**
* Dispatch a pointerMove action equivalent to moving pointer device in
* a line.
*
* If the action duration is 0, the pointer jumps immediately to the
* target coordinates. Otherwise, events are synthesized to mimic a
* pointer travelling in a discontinuous, approximately straight line,
* with the pointer coordinates being updated around 60 times per second.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {element.Store} seenEls
* Element store.
* @param {WindowProxy} window
* Current window global.
*
* @return {Promise}
* Promise to dispatch at least one pointermove event, as well as
* mousemove events as appropriate.
*/
function dispatchPointerMove(a, inputState, tickDuration, seenEls, window) {
const timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
// interval between pointermove increments in ms, based on common vsync
const fps60 = 17;
return new Promise(resolve => {
const start = Date.now();
const [startX, startY] = [inputState.x, inputState.y];
let target = action.computePointerDestination(a, inputState,
getElementCenter(a.origin, seenEls));
const [targetX, targetY] = [target.x, target.y];
if (!inViewPort(targetX, targetY, window)) {
throw new MoveTargetOutOfBoundsError(
`(${targetX}, ${targetY}) is out of bounds of viewport ` +
`width (${window.innerWidth}) ` +
`and height (${window.innerHeight})`);
}
const duration = typeof a.duration == "undefined" ? tickDuration : a.duration;
if (duration === 0) {
// move pointer to destination in one step
performOnePointerMove(inputState, targetX, targetY, window);
resolve();
return;
}
const distanceX = targetX - startX;
const distanceY = targetY - startY;
const ONE_SHOT = Ci.nsITimer.TYPE_ONE_SHOT;
let intermediatePointerEvents = (async () => {
// wait |fps60| ms before performing first incremental pointer move
await new Promise(resolveTimer =>
timer.initWithCallback(resolveTimer, fps60, ONE_SHOT));
let durationRatio = Math.floor(Date.now() - start) / duration;
const epsilon = fps60 / duration / 10;
while ((1 - durationRatio) > epsilon) {
let x = Math.floor(durationRatio * distanceX + startX);
let y = Math.floor(durationRatio * distanceY + startY);
performOnePointerMove(inputState, x, y, window);
// wait |fps60| ms before performing next pointer move
await new Promise(resolveTimer =>
timer.initWithCallback(resolveTimer, fps60, ONE_SHOT));
durationRatio = Math.floor(Date.now() - start) / duration;
}
})();
// perform last pointer move after all incremental moves are resolved and
// durationRatio is close enough to 1
intermediatePointerEvents.then(() => {
performOnePointerMove(inputState, targetX, targetY, window);
resolve();
});
});
}
function performOnePointerMove(inputState, targetX, targetY, win) {
if (targetX == inputState.x && targetY == inputState.y) {
return;
}
switch (inputState.subtype) {
case action.PointerType.Mouse:
let mouseEvent = new action.Mouse("mousemove");
mouseEvent.update(inputState);
// TODO both pointermove (if available) and mousemove
event.synthesizeMouseAtPoint(targetX, targetY, mouseEvent, win);
break;
case action.PointerType.Pen:
case action.PointerType.Touch:
throw new UnsupportedOperationError("Only 'mouse' pointer type is supported");
default:
throw new TypeError(`Unknown pointer type: ${inputState.subtype}`);
}
inputState.x = targetX;
inputState.y = targetY;
}
/**
* Dispatch a pause action equivalent waiting for |a.duration|
* milliseconds, or a default time interval of |tickDuration|.
*
* @param {action.Action} a
* Action to dispatch.
* @param {number} tickDuration
* Duration in milliseconds of this tick.
*
* @return {Promise}
* Promise that is resolved after the specified time interval.
*/
function dispatchPause(a, tickDuration) {
const timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
let duration = typeof a.duration == "undefined" ? tickDuration : a.duration;
return new Promise(resolve =>
timer.initWithCallback(resolve, duration, Ci.nsITimer.TYPE_ONE_SHOT)
);
}
// helpers
function capitalize(str) {
assert.string(str);
return str.charAt(0).toUpperCase() + str.slice(1);
}
function inViewPort(x, y, win) {
assert.number(x, `Expected x to be finite number`);
assert.number(y, `Expected y to be finite number`);
// Viewport includes scrollbars if rendered.
return !(x < 0 || y < 0 || x > win.innerWidth || y > win.innerHeight);
}
function getElementCenter(elementReference, seenEls) {
if (element.isWebElementReference(elementReference)) {
let uuid = elementReference[element.Key] ||
elementReference[element.LegacyKey];
let el = seenEls.get(uuid);
return element.coordinates(el);
}
return {};
}