зеркало из https://github.com/mozilla/gecko-dev.git
463 строки
18 KiB
C++
463 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: set ts=8 sts=4 et sw=4 tw=99:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef js_UbiNode_h
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#define js_UbiNode_h
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#include "mozilla/Alignment.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Move.h"
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#include "jspubtd.h"
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#include "js/GCAPI.h"
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#include "js/HashTable.h"
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#include "js/TypeDecls.h"
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// JS::ubi::Node
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//
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// JS::ubi::Node is a pointer-like type designed for internal use by heap
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// analysis tools. A ubi::Node can refer to:
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//
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// - a JS value, like a string or object;
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// - an internal SpiderMonkey structure, like a shape or a scope chain object
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// - an instance of some embedding-provided type: in Firefox, an XPCOM
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// object, or an internal DOM node class instance
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//
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// A ubi::Node instance provides metadata about its referent, and can
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// enumerate its referent's outgoing edges, so you can implement heap analysis
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// algorithms that walk the graph - finding paths between objects, or
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// computing heap dominator trees, say - using ubi::Node, while remaining
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// ignorant of the details of the types you're operating on.
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//
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// Of course, when it comes to presenting the results in a developer-facing
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// tool, you'll need to stop being ignorant of those details, because you have
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// to discuss the ubi::Nodes' referents with the developer. Here, ubi::Node
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// can hand you dynamically checked, properly typed pointers to the original
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// objects via the as<T> method, or generate descriptions of the referent
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// itself.
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//
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// ubi::Node instances are lightweight (two-word) value types. Instances:
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// - compare equal if and only if they refer to the same object;
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// - have hash values that respect their equality relation; and
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// - have serializations that are only equal if the ubi::Nodes are equal.
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//
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// A ubi::Node is only valid for as long as its referent is alive; if its
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// referent goes away, the ubi::Node becomes a dangling pointer. A ubi::Node
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// that refers to a GC-managed object is not automatically a GC root; if the
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// GC frees or relocates its referent, the ubi::Node becomes invalid. A
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// ubi::Node that refers to a reference-counted object does not bump the
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// reference count.
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//
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// ubi::Node values require no supporting data structures, making them
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// feasible for use in memory-constrained devices --- ideally, the memory
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// requirements of the algorithm which uses them will be the limiting factor,
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// not the demands of ubi::Node itself.
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//
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// One can construct a ubi::Node value given a pointer to a type that ubi::Node
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// supports. In the other direction, one can convert a ubi::Node back to a
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// pointer; these downcasts are checked dynamically. In particular, one can
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// convert a 'JSRuntime *' to a ubi::Node, yielding a node with an outgoing edge
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// for every root registered with the runtime; starting from this, one can walk
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// the entire heap. (Of course, one could also start traversal at any other kind
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// of type to which one has a pointer.)
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//
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//
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// Extending ubi::Node To Handle Your Embedding's Types
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//
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// To add support for a new ubi::Node referent type R, you must define a
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// specialization of the ubi::Concrete template, ubi::Concrete<R>, which
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// inherits from ubi::Base. ubi::Node itself uses the specialization for
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// compile-time information (i.e. the checked conversions between R * and
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// ubi::Node), and the inheritance for run-time dispatching.
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//
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//
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// ubi::Node Exposes Implementation Details
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//
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// In many cases, a JavaScript developer's view of their data differs
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// substantially from its actual implementation. For example, while the
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// ECMAScript specification describes objects as maps from property names to
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// sets of attributes (like ECMAScript's [[Value]]), in practice many objects
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// have only a pointer to a shape, shared with other similar objects, and
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// indexed slots that contain the [[Value]] attributes. As another example, a
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// string produced by concatenating two other strings may sometimes be
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// represented by a "rope", a structure that points to the two original
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// strings.
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//
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// We intend to use ubi::Node to write tools that report memory usage, so it's
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// important that ubi::Node accurately portray how much memory nodes consume.
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// Thus, for example, when data that apparently belongs to multiple nodes is
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// in fact shared in a common structure, ubi::Node's graph uses a separate
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// node for that shared structure, and presents edges to it from the data's
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// apparent owners. For example, ubi::Node exposes SpiderMonkey objects'
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// shapes and base shapes, and exposes rope string and substring structure,
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// because these optimizations become visible when a tool reports how much
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// memory a structure consumes.
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//
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// However, fine granularity is not a goal. When a particular object is the
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// exclusive owner of a separate block of memory, ubi::Node may present the
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// object and its block as a single node, and add their sizes together when
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// reporting the node's size, as there is no meaningful loss of data in this
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// case. Thus, for example, a ubi::Node referring to a JavaScript object, when
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// asked for the object's size in bytes, includes the object's slot and
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// element arrays' sizes in the total. There is no separate ubi::Node value
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// representing the slot and element arrays, since they are owned exclusively
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// by the object.
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//
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//
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// Presenting Analysis Results To JavaScript Developers
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//
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// If an analysis provides its results in terms of ubi::Node values, a user
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// interface presenting those results will generally need to clean them up
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// before they can be understood by JavaScript developers. For example,
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// JavaScript developers should not need to understand shapes, only JavaScript
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// objects. Similarly, they should not need to understand the distinction
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// between DOM nodes and the JavaScript shadow objects that represent them.
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//
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//
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// Rooting Restrictions
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//
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// At present there is no way to root ubi::Node instances, so instances can't be
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// live across any operation that might GC. Analyses using ubi::Node must either
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// run to completion and convert their results to some other rootable type, or
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// save their intermediate state in some rooted structure if they must GC before
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// they complete. (For algorithms like path-finding and dominator tree
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// computation, we implement the algorithm avoiding any operation that could
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// cause a GC --- and use AutoCheckCannotGC to verify this.)
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//
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// If this restriction prevents us from implementing interesting tools, we may
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// teach the GC how to root ubi::Nodes, fix up hash tables that use them as
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// keys, etc.
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// Forward declarations of SpiderMonkey's ubi::Node reference types.
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namespace js {
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class LazyScript;
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class Shape;
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class BaseShape;
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namespace jit {
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class JitCode;
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}
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namespace types {
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struct TypeObject;
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}
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}
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namespace JS {
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namespace ubi {
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class Edge;
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class EdgeRange;
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// The base class implemented by each ubi::Node referent type. Subclasses must
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// not add data members to this class.
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class Base {
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friend class Node;
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// For performance's sake, we'd prefer to avoid a virtual destructor; and
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// an empty constructor seems consistent with the 'lightweight value type'
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// visible behavior we're trying to achieve. But if the destructor isn't
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// virtual, and a subclass overrides it, the subclass's destructor will be
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// ignored. Is there a way to make the compiler catch that error?
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protected:
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// Space for the actual pointer. Concrete subclasses should define a
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// properly typed 'get' member function to access this.
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void *ptr;
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Base(void *ptr) : ptr(ptr) { }
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public:
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bool operator==(const Base &rhs) const {
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// Some compilers will indeed place objects of different types at
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// the same address, so technically, we should include the vtable
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// in this comparison. But it seems unlikely to cause problems in
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// practice.
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return ptr == rhs.ptr;
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}
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bool operator!=(const Base &rhs) const { return !(*this == rhs); }
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// Return a human-readable name for the referent's type. The result should
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// be statically allocated. (You can use MOZ_UTF16("strings") for this.)
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//
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// This must always return Concrete<T>::concreteTypeName; we use that
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// pointer as a tag for this particular referent type.
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virtual const jschar *typeName() const = 0;
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// Return the size of this node, in bytes. Include any structures that this
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// node owns exclusively that are not exposed as their own ubi::Nodes.
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virtual size_t size() const = 0;
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// Return an EdgeRange that initially contains all the referent's outgoing
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// edges. The EdgeRange should be freed with 'js_delete'. (You could use
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// ScopedDJSeletePtr<EdgeRange> to manage it.) On OOM, report an exception
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// on |cx| and return nullptr.
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virtual EdgeRange *edges(JSContext *cx) const = 0;
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private:
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Base(const Base &rhs) MOZ_DELETE;
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Base &operator=(const Base &rhs) MOZ_DELETE;
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};
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// A traits template with a specialization for each referent type that
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// ubi::Node supports. The specialization must be the concrete subclass of
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// Base that represents a pointer to the referent type. It must also
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// include the members described here.
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template<typename Referent>
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struct Concrete {
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// The specific jschar array returned by Concrete<T>::typeName.
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static const jschar concreteTypeName[];
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// Construct an instance of this concrete class in |storage| referring
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// to |referent|. Implementations typically use a placement 'new'.
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//
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// In some cases, |referent| will contain dynamic type information that
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// identifies it a some more specific subclass of |Referent|. For example,
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// when |Referent| is |JSObject|, then |referent->getClass()| could tell us
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// that it's actually a JSFunction. Similarly, if |Referent| is
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// |nsISupports|, we would like a ubi::Node that knows its final
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// implementation type.
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//
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// So, we delegate the actual construction to this specialization, which
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// knows Referent's details.
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static void construct(void *storage, Referent *referent);
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};
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// A container for a Base instance; all members simply forward to the contained instance.
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// This container allows us to pass ubi::Node instances by value.
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class Node {
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// Storage in which we allocate Base subclasses.
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mozilla::AlignedStorage2<Base> storage;
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Base *base() { return storage.addr(); }
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const Base *base() const { return storage.addr(); }
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template<typename T>
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void construct(T *ptr) {
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static_assert(sizeof(Concrete<T>) == sizeof(*base()),
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"ubi::Base specializations must be the same size as ubi::Base");
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Concrete<T>::construct(base(), ptr);
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}
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typedef void (Node::* ConvertibleToBool)();
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void nonNull() {}
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public:
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Node() { construct<void>(nullptr); }
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template<typename T>
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Node(T *ptr) {
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construct(ptr);
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}
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template<typename T>
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Node &operator=(T *ptr) {
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construct(ptr);
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return *this;
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}
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// We can construct and assign from rooted forms of pointers.
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template<typename T>
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Node(const Rooted<T *> &root) {
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construct(root.get());
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}
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template<typename T>
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Node &operator=(const Rooted<T *> &root) {
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construct(root.get());
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return *this;
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}
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// Constructors accepting SpiderMonkey's other generic-pointer-ish types.
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Node(JS::Value value);
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Node(JSGCTraceKind kind, void *ptr);
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// copy construction and copy assignment just use memcpy, since we know
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// instances contain nothing but a vtable pointer and a data pointer.
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//
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// To be completely correct, concrete classes could provide a virtual
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// 'construct' member function, which we could invoke on rhs to construct an
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// instance in our storage. But this is good enough; there's no need to jump
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// through vtables for copying and assignment that are just going to move
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// two words around. The compiler knows how to optimize memcpy.
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Node(const Node &rhs) {
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memcpy(storage.u.mBytes, rhs.storage.u.mBytes, sizeof(storage.u));
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}
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Node &operator=(const Node &rhs) {
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memcpy(storage.u.mBytes, rhs.storage.u.mBytes, sizeof(storage.u));
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return *this;
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}
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bool operator==(const Node &rhs) const { return *base() == *rhs.base(); }
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bool operator!=(const Node &rhs) const { return *base() != *rhs.base(); }
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operator ConvertibleToBool() const {
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return base()->ptr ? &Node::nonNull : 0;
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}
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template<typename T>
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bool is() const {
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return base()->typeName() == Concrete<T>::concreteTypeName;
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}
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template<typename T>
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T *as() const {
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MOZ_ASSERT(is<T>());
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return static_cast<T *>(base()->ptr);
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}
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template<typename T>
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T *asOrNull() const {
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return is<T>() ? static_cast<T *>(base()->ptr) : nullptr;
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}
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// If this node refers to something that can be represented as a
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// JavaScript value that is safe to expose to JavaScript code, return that
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// value. Otherwise return UndefinedValue(). JSStrings and some (but not
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// all!) JSObjects can be exposed.
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JS::Value exposeToJS() const;
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const jschar *typeName() const { return base()->typeName(); }
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size_t size() const { return base()->size(); }
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EdgeRange *edges(JSContext *cx) const { return base()->edges(cx); }
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// A hash policy for ubi::Nodes.
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// This simply uses the stock PointerHasher on the ubi::Node's pointer.
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// We specialize DefaultHasher below to make this the default.
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class HashPolicy {
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typedef js::PointerHasher<void *, mozilla::tl::FloorLog2<sizeof(void *)>::value> PtrHash;
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public:
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typedef Node Lookup;
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static js::HashNumber hash(const Lookup &l) { return PtrHash::hash(l.base()->ptr); }
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static bool match(const Node &k, const Lookup &l) { return k == l; }
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static void rekey(Node &k, const Node &newKey) { k = newKey; }
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};
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};
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// Edge is the abstract base class representing an outgoing edge of a node.
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// Edges are owned by EdgeRanges, and need not have assignment operators or copy
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// constructors.
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//
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// Each Edge class should inherit from this base class, overriding as
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// appropriate.
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class Edge {
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protected:
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Edge() : name(nullptr), referent() { }
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virtual ~Edge() { }
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public:
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// This edge's name.
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//
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// The storage is owned by this Edge, and will be freed when this Edge is
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// destructed.
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//
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// (In real life we'll want a better representation for names, to avoid
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// creating tons of strings when the names follow a pattern; and we'll need
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// to think about lifetimes carefully to ensure traversal stays cheap.)
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const jschar *name;
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// This edge's referent.
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Node referent;
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private:
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Edge(const Edge &) MOZ_DELETE;
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Edge &operator=(const Edge &) MOZ_DELETE;
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};
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// EdgeRange is an abstract base class for iterating over a node's outgoing
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// edges. (This is modeled after js::HashTable<K,V>::Range.)
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//
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// Concrete instances of this class need not be as lightweight as Node itself,
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// since they're usually only instantiated while iterating over a particular
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// object's edges. For example, a dumb implementation for JS Cells might use
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// JS_TraceChildren to to get the outgoing edges, and then store them in an
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// array internal to the EdgeRange.
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class EdgeRange {
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protected:
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// The current front edge of this range, or nullptr if this range is empty.
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Edge *front_;
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EdgeRange() : front_(nullptr) { }
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public:
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virtual ~EdgeRange() { };
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// True if there are no more edges in this range.
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bool empty() const { return !front_; }
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// The front edge of this range. This is owned by the EdgeRange, and is
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// only guaranteed to live until the next call to popFront, or until
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// the EdgeRange is destructed.
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const Edge &front() { return *front_; }
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// Remove the front edge from this range. This should only be called if
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// !empty().
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virtual void popFront() = 0;
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private:
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EdgeRange(const EdgeRange &) MOZ_DELETE;
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EdgeRange &operator=(const EdgeRange &) MOZ_DELETE;
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};
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// Concrete classes for ubi::Node referent types.
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// A reusable ubi::Concrete specialization base class for types supported by
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// JS_TraceChildren.
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template<typename Referent>
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class TracerConcrete : public Base {
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const jschar *typeName() const MOZ_OVERRIDE { return concreteTypeName; }
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size_t size() const MOZ_OVERRIDE { return 0; } // not implemented yet; bug 1011300
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EdgeRange *edges(JSContext *) const MOZ_OVERRIDE;
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TracerConcrete(Referent *ptr) : Base(ptr) { }
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public:
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static const jschar concreteTypeName[];
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static void construct(void *storage, Referent *ptr) { new (storage) TracerConcrete(ptr); };
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};
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template<> struct Concrete<JSObject> : TracerConcrete<JSObject> { };
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template<> struct Concrete<JSString> : TracerConcrete<JSString> { };
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template<> struct Concrete<JSScript> : TracerConcrete<JSScript> { };
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template<> struct Concrete<js::LazyScript> : TracerConcrete<js::LazyScript> { };
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template<> struct Concrete<js::jit::JitCode> : TracerConcrete<js::jit::JitCode> { };
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template<> struct Concrete<js::Shape> : TracerConcrete<js::Shape> { };
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template<> struct Concrete<js::BaseShape> : TracerConcrete<js::BaseShape> { };
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template<> struct Concrete<js::types::TypeObject> : TracerConcrete<js::types::TypeObject> { };
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// The ubi::Node null pointer. Any attempt to operate on a null ubi::Node asserts.
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template<>
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class Concrete<void> : public Base {
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const jschar *typeName() const MOZ_OVERRIDE;
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size_t size() const MOZ_OVERRIDE;
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EdgeRange *edges(JSContext *cx) const MOZ_OVERRIDE;
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Concrete(void *ptr) : Base(ptr) { }
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public:
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static void construct(void *storage, void *ptr) { new (storage) Concrete(ptr); }
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static const jschar concreteTypeName[];
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};
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} // namespace ubi
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} // namespace JS
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namespace js {
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// Make ubi::Node::HashPolicy the default hash policy for ubi::Node.
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template<> struct DefaultHasher<JS::ubi::Node> : JS::ubi::Node::HashPolicy { };
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} // namespace js
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#endif // js_UbiNode_h
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