зеркало из https://github.com/mozilla/gecko-dev.git
117 строки
5.0 KiB
C++
117 строки
5.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
// nsIEventTarget wrapper for throttling event dispatch.
|
|
|
|
#ifndef mozilla_ThrottledEventQueue_h
|
|
#define mozilla_ThrottledEventQueue_h
|
|
|
|
#include "nsISerialEventTarget.h"
|
|
|
|
#define NS_THROTTLEDEVENTQUEUE_IID \
|
|
{ \
|
|
0x8f3cf7dc, 0xfc14, 0x4ad5, { \
|
|
0x9f, 0xd5, 0xdb, 0x79, 0xbc, 0xe6, 0xd5, 0x08 \
|
|
} \
|
|
}
|
|
|
|
namespace mozilla {
|
|
|
|
// A ThrottledEventQueue is an event target that can be used to throttle
|
|
// events being dispatched to another base target. It maintains its
|
|
// own queue of events and only dispatches one at a time to the wrapped
|
|
// target. This can be used to avoid flooding the base target.
|
|
//
|
|
// Flooding is avoided via a very simple principle. Runnables dispatched
|
|
// to the ThrottledEventQueue are only dispatched to the base target
|
|
// one at a time. Only once that runnable has executed will we dispatch
|
|
// the next runnable to the base target. This in effect makes all
|
|
// runnables passing through the ThrottledEventQueue yield to other work
|
|
// on the base target.
|
|
//
|
|
// ThrottledEventQueue keeps runnables waiting to be dispatched to the
|
|
// base in its own internal queue. Code can query the length of this
|
|
// queue using IsEmpty() and Length(). Further, code implement back
|
|
// pressure by checking the depth of the queue and deciding to stop
|
|
// issuing runnables if they see the ThrottledEventQueue is backed up.
|
|
// Code running on other threads could even use AwaitIdle() to block
|
|
// all operation until the ThrottledEventQueue drains.
|
|
//
|
|
// Note, this class is similar to TaskQueue, but also differs in a few
|
|
// ways. First, it is a very simple nsIEventTarget implementation. It
|
|
// does not use the AbstractThread API.
|
|
//
|
|
// In addition, ThrottledEventQueue currently dispatches its next
|
|
// runnable to the base target *before* running the current event. This
|
|
// allows the event code to spin the event loop without stalling the
|
|
// ThrottledEventQueue. In contrast, TaskQueue only dispatches its next
|
|
// runnable after running the current event. That approach is necessary
|
|
// for TaskQueue in order to work with thread pool targets.
|
|
//
|
|
// So, if you are targeting a thread pool you probably want a TaskQueue.
|
|
// If you are targeting a single thread or other non-concurrent event
|
|
// target, you probably want a ThrottledEventQueue.
|
|
//
|
|
// If you drop a ThrottledEventQueue while its queue still has events to be run,
|
|
// they will continue to be dispatched as usual to the base. Only once the last
|
|
// event has run will all the ThrottledEventQueue's memory be freed.
|
|
class ThrottledEventQueue final : public nsISerialEventTarget {
|
|
class Inner;
|
|
RefPtr<Inner> mInner;
|
|
|
|
explicit ThrottledEventQueue(already_AddRefed<Inner> aInner);
|
|
~ThrottledEventQueue() = default;
|
|
|
|
public:
|
|
// Create a ThrottledEventQueue for the given target.
|
|
static already_AddRefed<ThrottledEventQueue> Create(
|
|
nsISerialEventTarget* aBaseTarget,
|
|
uint32_t aPriority = nsIRunnablePriority::PRIORITY_NORMAL);
|
|
|
|
// Determine if there are any events pending in the queue.
|
|
bool IsEmpty() const;
|
|
|
|
// Determine how many events are pending in the queue.
|
|
uint32_t Length() const;
|
|
|
|
// Block the current thread until the queue is empty. This may not be called
|
|
// on the main thread or the base target. The ThrottledEventQueue must not be
|
|
// paused.
|
|
void AwaitIdle() const;
|
|
|
|
// If |aIsPaused| is true, pause execution of events from this queue. No
|
|
// events from this queue will be run until this is called with |aIsPaused|
|
|
// false.
|
|
//
|
|
// To un-pause a ThrottledEventQueue, we need to dispatch a runnable to the
|
|
// underlying event target. That operation may fail, so this method is
|
|
// fallible as well.
|
|
//
|
|
// Note that, although ThrottledEventQueue's behavior is descibed as queueing
|
|
// events on the base target, an event queued on a TEQ is never actually moved
|
|
// to any other queue. What is actually dispatched to the base is an
|
|
// "executor" event which, when run, removes an event from the TEQ and runs it
|
|
// immediately. This means that you can pause a TEQ even after the executor
|
|
// has been queued on the base target, and even so, no events from the TEQ
|
|
// will run. When the base target gets around to running the executor, the
|
|
// executor will see that the TEQ is paused, and do nothing.
|
|
MOZ_MUST_USE nsresult SetIsPaused(bool aIsPaused);
|
|
|
|
// Return true if this ThrottledEventQueue is paused.
|
|
bool IsPaused() const;
|
|
|
|
NS_DECL_THREADSAFE_ISUPPORTS
|
|
NS_DECL_NSIEVENTTARGET_FULL
|
|
|
|
NS_DECLARE_STATIC_IID_ACCESSOR(NS_THROTTLEDEVENTQUEUE_IID);
|
|
};
|
|
|
|
NS_DEFINE_STATIC_IID_ACCESSOR(ThrottledEventQueue, NS_THROTTLEDEVENTQUEUE_IID);
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_ThrottledEventQueue_h
|